this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules
Map :lady_beetle: :
Time cps add
startline skip, stoppers are cheatable easily
some free skip
some part are ok, but it can be developed more, also care with cheat for all parts and take time to test. the structure is a bit tight sometime, and the design could be more interesting. it's not in our current standards so we are going for a decline
Your map submission has been declined.
Can I re-send it with everything ok or is there no point?
of course you can, and you can ask if you have question. don't forgot to take time and test.
ok, but should I remove all the skips I found?
hmm it's better, with experience some mapper create some skip way but it's hard to do one well done (like not free or not too hard, not skipping too much)
When you fix your skips try fixing the parts and not the skips. What I mean with this is that you shouldn't just keep the same parts and add stoppers/switches to prevent players from skipping but instead improve the parts and make them cleaner/better ^^'
Are they just errors in the parts?
Is the rest ok?
the map is good but lacking the design
just classic grass everywhere and too much open space
The initial goal was sand + grass, but I don't have a tileset xd
How do you make the switch only for people on the Solo??
as far as i know you cant really do that
just replace switch with something else like a ninja idk

And ye the design needs some work
You can check out https://teedata.net/mapres for some custom mapres
if you want to stick with the vanilla style design i suggest looking at maps like https://ddnet.org/mappreview/?map=Tangerine
greenade also has nice design with vanilla assets
just add some doodads tbf
and something in the background, either mountains+clouds or alternatively (and what i recommend) some cave midground + background
what is it "tbf" ?
sorry just ignore that
it means 'to be fair' but i meant 'to be honest' (i.e. my opinion)
ok 🙃
Map :lady_beetle: :
Include a changelog alongside your map updates (preferably with screenshots).
I tidied up the map design a bit, and tidied up some parts
i understand this as a rework
Moved channel back to TESTING.
I changed a part
- credits
desing is really basic, and the whole map needs to be filled with "game" layer not just the top. overall it is a great map and i found no other mistakes. (please fix automap too, some parts have same thing on and on)
wait i didnt spot the red dot in the corner

yikes
this is an easy skip and can be done with 1 player
otherwise only the basic desing and automap hurts me (automap for ht)
I changed some parts I put hook and unhook on all blocks of this type I remodeled a part
Update Part
arrow don't make sense
too much shield not needed
still too much problems, also it's better to close the map and not connect to much or the cheat are easy.