#Side_to_Side
"Side to Side" by qxdFox [Moderate]
DDNet 03/19/2024 11:02 AM
@qxdfoxy

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

DDNet 03/19/2024 11:02 AM
joel.9524 03/19/2024 11:11 AM

hi I already played through the map and it is big have many different ideas and parts, but there are also some problems:

joel.9524 03/19/2024 11:13 AM

The map have sometimes the overloading problem (from the player point of view for example):

joel.9524 03/19/2024 11:13 AM
joel.9524 03/19/2024 11:14 AM

also space is sometimes the problem:

joel.9524 03/19/2024 11:14 AM

🤕 my head

joel.9524 03/19/2024 11:15 AM
joel.9524 03/19/2024 11:15 AM

my head🤕 2.0

joel.9524 03/19/2024 11:16 AM
joel.9524 03/19/2024 11:19 AM

sometimes it is also the problem with the hookthrough I mean maybe give the player more then 1 block space:

joel.9524 03/19/2024 11:19 AM

also sometimes how you catch a drop is pretty stupid

joel.9524 03/19/2024 11:21 AM

and some parts just need a overall rework first it is annoying to do that with the hook second picture the dummy drag is akward and on the 3 picture it is just changing to often between normal and reverse jetpack

joel.9524 03/19/2024 11:22 AM

also someitmes there are a few things missing like:

joel.9524 03/19/2024 11:22 AM

the arrow more down maybe

joel.9524 03/19/2024 11:23 AM

give the person more time and this part is with the arrows very word but cool idear

joel.9524 03/19/2024 11:23 AM

oh and the map is sometimes..unbalanced I think(aled is more Brutal thing)

joel.9524 03/19/2024 11:24 AM

very hard to get up with jetpack gun

joel.9524 03/19/2024 11:24 AM
joel.9524 03/19/2024 11:24 AM

oh cp missing btw

qxdfoxy 03/19/2024 11:25 AM

i think it say no cp when you turn entities off

qxdfoxy 03/19/2024 11:25 AM

gotta put a thing there

qxdfoxy 03/19/2024 11:25 AM

fine

qxdfoxy 03/19/2024 11:26 AM

so from what i get from all of this its unbalanced some missing stuff and not enough space yeah?

joel.9524 03/19/2024 11:26 AM

a decline maybe from VeNa

qxdfoxy 03/19/2024 11:26 AM

can fix that in an hour tbh

joel.9524 03/19/2024 11:28 AM

already said that is just some of the stuff other parts should get a rework and we will see just hope you fix the stuff better and faster befor VeNa does come (just to be save that you don't get a decline)

qxdfoxy 03/19/2024 11:29 AM

like the hammer hit on the

qxdfoxy 03/19/2024 11:29 AM

side

qxdfoxy 03/19/2024 11:29 AM

that long one

qxdfoxy 03/19/2024 11:29 AM

w

qxdfoxy 03/19/2024 11:29 AM

that one

joel.9524 03/19/2024 11:30 AM

that part is just harder then the other parts(often hammer with not enough space to get a good catch

joel.9524 03/19/2024 11:30 AM

I will be back later GL

qxdfoxy 03/19/2024 11:30 AM

ill try to fix everything

qxdfoxy 03/19/2024 12:08 PM

dont understand whats missing in the second one

joel.9524 03/19/2024 12:12 PM

I think that it is not so nice for the player to change how the jetpack works midfly

qxdfoxy 03/19/2024 12:12 PM

sad

qxdfoxy 03/19/2024 12:12 PM

okay

qxdfoxy 03/19/2024 12:12 PM

its too easy then in my opinion

qxdfoxy 03/19/2024 12:12 PM

but i can fix it i guess

qxdfoxy 03/19/2024 12:14 PM

and i have no clue what this is supposed to tell me

qxdfoxy 03/19/2024 12:14 PM

game tile ... invalid id 8=

qxdfoxy 03/19/2024 12:14 PM

?

qxdfoxy 03/19/2024 12:35 PM

i dont know if everything works and what to do with that message the bot gave me but i gotta go for now

qxdfoxy 03/19/2024 12:35 PM

heres the newest things with hopefully all the changes you wanted

DDNet 03/19/2024 12:35 PM
qxdfoxy 03/19/2024 12:35 PM

omga

qxdfoxy 03/19/2024 12:35 PM

heh

DDNet 03/19/2024 12:36 PM

Include a changelog after uploading map updates (preferably with screenshots).

qxdfoxy 03/19/2024 12:43 PM
DDNet 03/19/2024 12:43 PM

Include a changelog after uploading map updates (preferably with screenshots).

qxdfoxy 03/19/2024 12:45 PM

made parts bigger

qxdfoxy 03/19/2024 12:45 PM

easier to catch

qxdfoxy 03/19/2024 12:46 PM

made it so the deep frozen one can and should land up there

qxdfoxy 03/19/2024 12:46 PM

less switching i gues?

qxdfoxy 03/19/2024 12:46 PM

oh and bout this

qxdfoxy 03/19/2024 12:46 PM
qxdfoxy 03/19/2024 12:47 PM

you should be able to just fire down and go right

qxdfoxy 03/19/2024 12:47 PM

on the right side

qxdfoxy 03/19/2024 12:47 PM

so i dont see the need for a change

qxdfoxy 03/19/2024 12:47 PM

most of my friends got this pretty quickly

qxdfoxy 03/19/2024 12:48 PM

fixed these two

joel.9524 03/19/2024 12:49 PM

first picture(start of the map) maybe do a extra tp into a room what is outside of the map and do write like info and then a arrow pointing to the tp

joel.9524 03/19/2024 12:50 PM

also that down left feel like random stuff

qxdfoxy 03/19/2024 12:50 PM

down left?

qxdfoxy 03/19/2024 12:50 PM

and i dont really have room anymore for that info box

qxdfoxy 03/19/2024 12:50 PM

rough

qxdfoxy 03/19/2024 12:51 PM

ill try

qxdfoxy 03/19/2024 12:51 PM

making all of them bigger is a pain

joel.9524 03/19/2024 12:51 PM

that is why I said maybe outside of the map or atleast extra but that is something that you still can do at the end after all rework

qxdfoxy 03/19/2024 12:51 PM

can ya remind me?

qxdfoxy 03/19/2024 12:52 PM

made this easier but im thinking of just completely changing this

qxdfoxy 03/19/2024 12:53 PM

one block lower

joel.9524 03/19/2024 12:53 PM

we will see

qxdfoxy 03/19/2024 12:53 PM

checkpoint is here now

qxdfoxy 03/19/2024 12:54 PM

your favourite change

qxdfoxy 03/19/2024 12:54 PM

and the timer is 7 seconds and moved a little

vena6080 03/19/2024 12:54 PM

Someone call me for a decline? From what i read, the screens and the preview it looks like a decline

qxdfoxy 03/19/2024 12:54 PM

sad

qxdfoxy 03/19/2024 12:54 PM

:3

joel.9524 03/19/2024 12:55 PM
@qxdfoxy

we where to slow :c

qxdfoxy 03/19/2024 12:55 PM

oof

qxdfoxy 03/19/2024 12:55 PM

my mans dont even gimme a chance

vena6080 03/19/2024 12:56 PM

But i'll check the map when i'm at home first, i have to test before, even if i already saw problems in utilizatoon of cp, space, struture...

joel.9524 03/19/2024 12:57 PM

you can still comeback after you rework the map and send the map again but maybe test more and look what could be cooler or better maybe look also how new moderate maps look like and how are there parts with space, structure design and so on

qxdfoxy 03/19/2024 12:58 PM

but i like my design :c

qxdfoxy 03/19/2024 12:58 PM

its simple

vena6080 03/19/2024 12:58 PM

Yep, also map with more space, and not in a box

qxdfoxy 03/19/2024 12:58 PM

thats too late now..

joel.9524 03/19/2024 1:00 PM
@qxdfoxy

you can do it in a box design but then the parts have enough space

qxdfoxy 03/19/2024 1:01 PM

so space is the biggest problem

joel.9524 03/19/2024 1:01 PM

but maybe you can fix problems and still have the same box for example:

joel.9524 03/19/2024 1:02 PM

here you can do the roof 3 blocks higher and wouldn't change much

joel.9524 03/19/2024 1:03 PM

so need for the change c: then just remove it? for less confusing stuff

qxdfoxy 03/19/2024 1:04 PM

will do

joel.9524 03/19/2024 1:04 PM

doesn't mean anything😬

joel.9524 03/19/2024 1:04 PM

but still the map need much rework we will see what VeNa will say when he comes home

qxdfoxy 03/19/2024 1:10 PM

if you guys can tell me what parts need rework ill gladly change them

qxdfoxy 03/19/2024 1:10 PM

anyways heres as much space as i could squeeze out atm

qxdfoxy 03/19/2024 1:11 PM

if its playable i dont know i couldnt test it myself

qxdfoxy 03/19/2024 1:11 PM

would be better off trying the oldest one

f0rtishka 03/19/2024 1:21 PM

you don't need those

f0rtishka 03/19/2024 1:21 PM

not particularly important but please keep external layers out of game for easier testing

f0rtishka 03/19/2024 1:27 PM

skipable edge

f0rtishka 03/19/2024 1:28 PM

idk what this tunes here are for but they just make gameplay inconvenient

f0rtishka 03/19/2024 1:29 PM

useless stoppers?

f0rtishka 03/19/2024 1:29 PM

also i would add 1 more ht left to me

f0rtishka 03/19/2024 1:30 PM

i don't see anything you need out of entities

f0rtishka 03/19/2024 1:31 PM

useless stoppers (can be made out of ht)

f0rtishka 03/19/2024 1:33 PM

just a confusing part, can be made much more intuitive

f0rtishka 03/19/2024 1:35 PM

annoying part

vena6080 03/19/2024 3:59 PM

ok i checked and tested the map, too much entities and tiles are badly use overall (switch, tele, stoppers, telegun and some other tiles) clearly a decline, try to map your part first, then put then together, because currently it's like a box where you try to map inside, it's not good for the gameplay and the global structure, avoid using entities randomly, the map have to be clean and easy to understand, not with 1000 switchs

vena6080 03/19/2024 3:59 PM

$decline