#Unidentified
"Unidentified" by Kujire [Brutal]
DDNet 07/09/2022 9:18 PM
@Kujire

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

Kujire 07/09/2022 9:22 PM

tweaked kill tiles fix cheatable parts changed some hookthrough to tele fix cursed tele design added more spawn tiles added marks for tele TO's added more tele TO's tweaked tips

Kujire 07/09/2022 9:22 PM

cant think of anything else

Kujire 07/09/2022 9:22 PM

i tweaked some other stuff but cant think of what it was

Kujire 07/09/2022 9:24 PM

also im super shit with quads/bg design so if anyone has ideas i would be glad to hear

archimede67 07/09/2022 10:10 PM

i don't know if the map has been updated on the servers yet but here you forgot to mark unfreeze

Kujire 07/09/2022 10:21 PM

oh yea i forgot that one

Kujire 07/09/2022 10:21 PM

mb

Kujire 07/09/2022 10:23 PM

fixedd

Kujire 07/09/2022 10:35 PM

so i was going to start doing like freeze behind some of the tiles so it dosn't like bad but if i do that then reworking a part is kinda annoying so i decided to do that after the testers gave they're opinions on the parts, (like if i should rework em or smth)

Kujire 07/09/2022 11:07 PM

so now a title/credits needs to be made which im also shit at

Kujire 07/09/2022 11:07 PM

made start room separate from first part

Kujire 07/09/2022 11:07 PM

so idk

Kujire 07/09/2022 11:11 PM

somhow forgor to put start line

yāccreフレシュマイボイ 07/10/2022 1:43 AM
yāccreフレシュマイボイ 07/10/2022 1:59 AM
yāccreフレシュマイボイ 07/10/2022 1:59 AM

rly faily first time, maby just tele there

yāccreフレシュマイボイ 07/10/2022 2:09 AM
yāccreフレシュマイボイ 07/10/2022 2:10 AM
yāccreフレシュマイボイ 07/10/2022 2:13 AM
yāccreフレシュマイボイ 07/10/2022 2:13 AM
yāccreフレシュマイボイ 07/10/2022 2:14 AM
yāccreフレシュマイボイ 07/10/2022 2:15 AM
yāccreフレシュマイボイ 07/10/2022 2:16 AM
Kujire 07/10/2022 2:40 AM

is something wrong here?

Kujire 07/10/2022 2:42 AM

Fixed pointed out errors

yāccreフレシュマイボイ 07/10/2022 3:37 AM

unmark unsolo

yāccreフレシュマイボイ 07/10/2022 3:41 AM

and solo

Kujire 07/10/2022 3:44 AM

u mean mark

Kujire 07/10/2022 3:44 AM

but ye forgot that

Kujire 07/10/2022 3:46 AM

added solo/unsolo mark

yāccreフレシュマイボイ 07/10/2022 3:47 AM

missing freeze

yāccreフレシュマイボイ 07/10/2022 3:48 AM

kill

Kujire 07/10/2022 3:54 AM

fixed my stupid errors

Kujire 07/11/2022 2:31 AM

put some tele on third part

ᶰ°Konͧsti 07/13/2022 10:58 PM

cool map, parts are somehow inspired by maps like Aim, Bizarre Untold and Bit but in an own kind of way. Nothing very special but a decent brutal map. While testing i found some things and a 100% fullskip with some kinda special setup

ᶰ°Konͧsti 07/13/2022 11:02 PM

its possible to skip all map by this. As startlineskips has been fixed its a bit more complicated but still possible to finish this map in 30 seconds in team 0.

ᶰ°Konͧsti 07/13/2022 11:02 PM

solution is to just close it up

ᶰ°Konͧsti 07/13/2022 11:03 PM

U can keep shotgun by getting unsolo and then go back take it again, you dont need unsolo afterwards and still have shotgun

ᶰ°Konͧsti 07/13/2022 11:04 PM

You can skip this edge, still fast enough to reach ur tee

ᶰ°Konͧsti 07/13/2022 11:05 PM

move the aled more to the right side so you dont fall down into fail everytime. Also close the top with blocks as it could open other skips (and it does)

ᶰ°Konͧsti 07/13/2022 11:05 PM

Maybe some sign that below is dead?

ᶰ°Konͧsti 07/13/2022 11:05 PM

2-3* brutal

Kujire 07/14/2022 4:08 AM

wait how thats kill tile

Kujire 07/14/2022 4:09 AM

ohh startline

Kujire 07/14/2022 4:10 AM

wow thx for critique

Kujire 07/14/2022 4:10 AM

ok i will fix things tomorrow lol

Kujire 07/14/2022 4:10 AM

i put two warning signs idk

Kujire 07/14/2022 4:10 AM

im thinking ppl will spec first lol

Kujire 07/14/2022 4:11 AM

i wanted it to be faily

Kujire 07/14/2022 4:11 AM

but idk

Kujire 07/14/2022 4:13 AM

yes aoe maps inspire me

Kujire 07/14/2022 4:13 AM

but aalso maps like simple down so its kindof a cursed mix

Kujire 07/14/2022 4:14 AM

gn map tomorrow

Kujire 07/14/2022 10:25 AM

fixed big skip fixed keep sg fixed cheat part moved aled and closed top

Kujire 07/14/2022 10:27 AM

added turn of entities signs

ᶰ°Konͧsti 07/14/2022 1:00 PM

place teles as marked or people would still be able to go back

ᶰ°Konͧsti 07/14/2022 1:01 PM

Solotile only needed directly onto the totele. Different to spawns your not able to spawn around a totele

ᶰ°Konͧsti 07/14/2022 1:02 PM

take care that you dont delete the unfreeze tile on the totele accidently^^

ᶰ°Konͧsti 07/14/2022 1:03 PM

also mark the unfreeze tile above

ᶰ°Konͧsti 07/14/2022 1:09 PM

consider adding some unfreeze as marked

Kujire 07/15/2022 12:08 AM

ig idk

Kujire 07/15/2022 12:08 AM

i think ppl often prefer it not to be marked but ig i will

Kujire 07/15/2022 12:08 AM

oh shoot ur right

ᶰ°Konͧsti 07/15/2022 12:10 AM
@Kujire

idk if u did but u also have to place time cps through the map

Kujire 07/15/2022 12:10 AM

i did

Kujire 07/15/2022 12:10 AM

xd

Kujire 07/15/2022 12:10 AM

idk rlly how they work but i just placed a line of them now and then

ᶰ°Konͧsti 07/15/2022 12:12 AM

Yeah just from 1-x and should make sense. And shouldnt be skipable accidently

Kujire 07/15/2022 12:38 AM

yep thats how i did it

Kujire 07/15/2022 12:38 AM

added tele on sg part fixed solo added some unfreeze here and there

Kujire 07/15/2022 9:41 PM

What do you guys think about this?

Kujire 07/15/2022 9:41 PM

My brother made the skull thing

Kujire 07/15/2022 9:49 PM
Kujire 07/15/2022 9:49 PM

changed some design and adde credets and logo

Kujire 07/16/2022 5:50 PM

map almost rdy for rls

Ryu 07/16/2022 5:54 PM

be patient and wait for a tester, no need to spam

Destoros 07/16/2022 7:35 PM

sick skull

Kujire 07/17/2022 4:10 AM

thx

Kujire 07/17/2022 4:11 AM

u not even a tester and im not spamming so u can go leave this channel unless u can help

louis 07/17/2022 6:06 AM

stop spam

Imperius 07/19/2022 7:52 AM

in my opinion, it is worth adding teleports so that you do not have to run to the part every time red squares - add tp blue square - remove

Imperius 07/19/2022 7:56 AM

move totele to the left, last edge part isn't needed cuz u can skip it

Imperius 07/19/2022 8:01 AM

this part in t0 is skippable

Imperius 07/19/2022 8:02 AM

this part is quite simple compared to other parts

Imperius 07/19/2022 8:10 AM
Imperius 07/19/2022 8:14 AM

this part has 2 ways, the second one i like more cuz it a bit harder, i think its a good idea to remove a first way

Imperius 07/19/2022 8:19 AM

it is not necessary to hit here, because hook to the left is enough

Imperius 07/19/2022 8:27 AM

interesting part, but u can make it better at the moment, the partner on top can just jump on the right freeze, but if you add a little more freeze, it makes sense to get speed from the tee that hold the hook and add tp back if teammate forgot to get speed

Imperius 07/19/2022 8:42 AM

both tees have grenade this part can be passed as solo or without grenade with ur mate i like both ways

Imperius 07/19/2022 8:57 AM

i like the map, have a good flow for me. Parts aren't new, but not so long and feels good, looks like baby aim but a bit harder cuz kill tiles is there and some fillers which not so safe.

Imperius 07/19/2022 8:58 AM

About design, you should rework some elements like hookthrough, some sign moments and freeze.

Imperius 07/19/2022 9:00 AM

it looks a bit weird for me, u can put freeze tile and fill this zones everywhere, but i think u can leave it if u dont want

Imperius 07/19/2022 9:05 AM

it will be better if u change the color of hook through tile or put another value in alpha channel 150 or less

Imperius 07/19/2022 9:08 AM

these stoppers are hard to see, it would be better to change the color to a brighter one

Imperius 07/19/2022 9:17 AM

forgot about teleporters, their color is almost the same as that of freeze, so it should be reworked

ᶰ°Konͧsti 07/19/2022 10:25 AM

Big tester imperius

Glad that you also like the gameplay

Kujire 07/19/2022 5:00 PM

ye thx for testing! i will go through and look at everything today if i can

Kujire 07/19/2022 6:59 PM

Changed 1st part like imperius suggested reworked 3rd part Changed a part to be harder (Maybe too faily?) changed general tex lightness added back tele on drag down part and put more freeze on right put freeze tex behind all unhook and hook tex changed hookthrough hue lightness and alpha

Kujire 07/19/2022 6:59 PM

oh also changed tele alpha and freeze alpha, so they are easier to see next to eachother

Kujire 07/19/2022 7:00 PM

map preview broken nvm

Imperius 07/19/2022 7:41 PM
Imperius 07/19/2022 7:45 PM

still easy

Imperius 07/19/2022 7:46 PM

now the design looks much better than it was

Imperius 07/19/2022 8:00 PM

useless

Imperius 07/19/2022 8:00 PM
Imperius 07/19/2022 8:02 PM

middle shield is enough

Kujire 07/19/2022 9:32 PM
Kujire 07/19/2022 9:37 PM
Imperius 07/20/2022 7:41 AM

little skip

Kujire 07/20/2022 6:33 PM

I would say its not a big deal as its somwhat faily so i think ppl will fly over

Kujire 07/20/2022 6:33 PM

if they decide to go in the tele its not a big deal

Kujire 07/20/2022 6:35 PM

plus for speed runners i would say its a cool skip cuz they can do vertical aled and then speed up there and then go right from there

Arrow 07/28/2022 10:20 PM

Hello!, well I have decided to reject this map since it contains many repetitive movements (the same edgehooks over and over again) there is no creativity regarding this, that is, it does not add anything new, it is more like a baby aim mixed with some brutals from the same saga that makes the map totally unbalanced, I have also noticed certain similarities of parts of maps such as simple down and depressed (I or II i dont remember exactly. however I have to emphasize that the map is not badly done so congratulations on that point. Pls keep it on mapping and for any question do it on

#mapping#questions

and read

#📌info

gl on the next one 😄

Arrow 07/28/2022 10:20 PM

$decline

Kujire 07/29/2022 4:05 AM

Uh

Kujire 07/29/2022 4:06 AM

Thanks

Kujire 07/29/2022 4:06 AM

😩

Kujire 07/29/2022 4:10 AM

FUCK

Kujire 07/29/2022 4:11 AM

I was really putting my hope into this

Kujire 07/29/2022 4:15 AM

I can't seem to be creative enough, I put all of my effort into this waste of time

Kujire 07/29/2022 4:15 AM

I really thought this could make the cut

Kujire 07/29/2022 4:15 AM

But I guess looking back at it, it's not as good as fucking aincrad or some shit

Kujire 07/29/2022 4:16 AM

Eh

Kujire 07/29/2022 4:16 AM

FUCK me

Kujire 07/29/2022 4:16 AM

Maybe I'll get motivation to make another :)

Kujire 07/29/2022 4:17 AM

In two years

Kujire 07/29/2022 4:17 AM

💢

Kujire 07/29/2022 4:19 AM

i like mapping.. i just cant seem to come up with parts

Kujire 07/29/2022 4:19 AM

ill sit there for like an hour straight trying to think of a creative part

Kujire 07/29/2022 4:19 AM

and i still cant

Arrow 07/29/2022 4:54 AM

Be patient every part comes with time, at least you mapped decently to be the first one

Moyoi 07/29/2022 6:48 AM

Your map is much better than my first one, which was also declined. Experience comes with time. I also remaped half of aincrad when i get in mapping a bit better because the parts were terrible. Also, this map took me over a year, spending several hours and sometimes days on every part. So don't lose your motivation! It's not a waste of time, you got experience and feedback. I'm sure your next map will be much better.

Kujire 07/29/2022 4:34 PM

Thanks

Kujire 07/29/2022 4:35 PM

I guess ill just wait for motivation and then make another