#Sleep
"Sleep" by RUTUJEK [Moderate]
DDNet 02/24/2024 4:51 PM
@rutujek

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

DDNet 02/24/2024 4:51 PM
DDNet 02/24/2024 4:51 PM
prezes3333 02/24/2024 4:53 PM

Za duży rozmiar mapy

rutujek 02/24/2024 4:56 PM

okey

rutujek 02/24/2024 4:57 PM

to juz zmiejsze

rutujek 02/24/2024 5:00 PM

do jakiego rozmiaru maxymalnie zmiejszyc

rutujek 02/24/2024 5:00 PM

?

arrowastaken 02/24/2024 5:00 PM

the less possible

rutujek 02/24/2024 5:01 PM

okay

rutujek 02/24/2024 5:07 PM

jesli zmiejsze rozmiar

rutujek 02/24/2024 5:07 PM

to cos jeszcze

rutujek 02/24/2024 5:07 PM

?

prezes3333 02/24/2024 5:19 PM
prezes3333 02/24/2024 5:19 PM

Different corner patterns all over the map

prezes3333 02/24/2024 5:20 PM

most of the parts are one hooks

prezes3333 02/24/2024 5:20 PM

for example

prezes3333 02/24/2024 5:21 PM
prezes3333 02/24/2024 5:21 PM

The gameplay doesn't match the difficulty level

prezes3333 02/24/2024 5:24 PM
prezes3333 02/24/2024 5:26 PM

spikes are unnecessary (they don't match the map, and map difficulty level)

prezes3333 02/24/2024 5:27 PM

I would remove the spikes, improve the corners, balance the parts and make it a novice map

rutujek 02/24/2024 5:28 PM

ok

prezes3333 02/24/2024 5:29 PM

design is simple and cool

rutujek 02/24/2024 5:30 PM

im changing it to novice

arrowastaken 02/24/2024 5:46 PM

speak english pls

f0rtishka 02/24/2024 5:49 PM

unfreeze alligned to left wall

rutujek 02/24/2024 5:49 PM

i updated some things

rutujek 02/24/2024 5:50 PM
DDNet 02/24/2024 5:50 PM

Include a changelog after uploading map updates (preferably with screenshots).

rutujek 02/24/2024 5:50 PM

things changed

f0rtishka 02/24/2024 6:08 PM

Tested map, imo it has too many unnecessary running, most parts are not interesting to play and are unbalanced. Design looks fine (even though there is like 4-5 same map styles in testing) but file size is too big

prezes3333 02/24/2024 6:27 PM

Its his first map

prezes3333 02/24/2024 6:27 PM

I would describe each problem in detail to make it better understood

texnonik 02/24/2024 6:30 PM

?

texnonik 02/24/2024 6:31 PM

what is this troll ?

f0rtishka 02/24/2024 6:32 PM

there was real spike but mapper deleted tiles and there is kill tiles left

f0rtishka 02/24/2024 6:33 PM

go on, im not going to do that, my explanation was enough imo

prezes3333 02/24/2024 6:34 PM

I'll just talk to him

rutujek 02/24/2024 6:39 PM

Added undeep and more hooks levels, and deleted killtiles

rutujek 02/24/2024 7:25 PM

i can do this file size

rutujek 02/24/2024 7:26 PM

i cant do lower

f0rtishka 02/24/2024 7:28 PM

edit not used tiles from mapres out

rutujek 02/24/2024 7:36 PM

okay

rutujek 02/25/2024 1:14 PM

new file

Sleep.map
907.83 KB
rutujek 02/25/2024 1:44 PM
Sleep.map
907.86 KB
DDNet 02/25/2024 1:44 PM

Include a changelog after uploading map updates (preferably with screenshots).

s.nowflower 02/25/2024 3:29 PM
s.nowflower 02/25/2024 3:30 PM

I think you could use a new freeze tiles (This problem exists between freeze and unhk+ht)

s.nowflower 02/25/2024 3:32 PM

Here are two modifications I can give you 1.If you only want to keep one below for speedrun , Then you need to display the unfreeze 2.Spread it underneath, and you can unfreeze it when it hits the ground

s.nowflower 02/25/2024 3:35 PM
s.nowflower 02/25/2024 3:37 PM

Why so place Time Cp? you can use game+front(All Time CP)

rutujek 02/25/2024 3:38 PM
Sleep.map
907.87 KB
DDNet 02/25/2024 3:38 PM

Include a changelog after uploading map updates (preferably with screenshots).

s.nowflower 02/25/2024 3:38 PM
rutujek 02/25/2024 3:38 PM

oh wrong

rutujek 02/25/2024 3:38 PM

wait repairing

rutujek 02/25/2024 3:39 PM
Sleep.map
907.87 KB
DDNet 02/25/2024 3:39 PM

Include a changelog after uploading map updates (preferably with screenshots).

s.nowflower 02/25/2024 3:40 PM

I haven't finished testing it yet

s.nowflower 02/25/2024 3:47 PM

borning part

s.nowflower 02/25/2024 3:47 PM
s.nowflower 02/25/2024 3:48 PM

speedup tiles

s.nowflower 02/25/2024 3:48 PM
s.nowflower 02/25/2024 3:49 PM

The speedup tiles are not distinguished from the stopper.

s.nowflower 02/25/2024 3:49 PM
s.nowflower 02/25/2024 3:50 PM
s.nowflower 02/25/2024 3:50 PM

Corners of the map are not handled in a uniform manner(All over the map)

rutujek 02/25/2024 3:51 PM

if someone get in corner

rutujek 02/25/2024 3:51 PM

he will fall

s.nowflower 02/25/2024 3:52 PM

I know, but you're not using speedup tiles to show it.

s.nowflower 02/25/2024 3:54 PM

There's only so many parts. Most of them are walkings. Also, the difficulty of this map is uneven, some parts are like Novice and some are like Moderate.

s.nowflower 02/25/2024 3:56 PM

Difficulty Level:Novice 4 ~ Moderate 2 This span of difficulty is unacceptable, please try to change the some part

s.nowflower 02/25/2024 3:56 PM

$waiting

rutujek 02/25/2024 3:56 PM

or create a new map from scratch

rutujek 02/25/2024 5:15 PM

How to delete this map?

rutujek 02/25/2024 5:15 PM

$delete

rutujek 02/25/2024 5:16 PM

$close

f0rtishka 02/25/2024 5:23 PM

only tester can decline maps

vena6080 02/25/2024 5:34 PM

$decline