#Way_to_sky
"Way to sky" by GranD [Dummy]
DDNet 11/09/2022 7:26 PM
@Frog(JK)

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

DDNet 11/09/2022 7:27 PM
FJP 11/09/2022 8:02 PM

do test servers have deepfly off by default?

FJP 11/09/2022 8:04 PM

because this map has no server setting for deepfly off, but deepfly still doesnt work

FJP 11/09/2022 8:04 PM

that makes the whole map skippable from this part

Frog(JK) 11/09/2022 8:05 PM

oops i forgot to turn off deepfly

VéNa 11/09/2022 8:07 PM

no it's not on servers by default, you have to add 'sv_deepfly 1'

FJP 11/09/2022 8:08 PM

then why is deepfly working on lan server

VéNa 11/09/2022 8:09 PM

i don't know

FJP 11/09/2022 8:10 PM
FJP 11/09/2022 8:10 PM

could it be a regional issue?

Frog(JK) 11/09/2022 8:13 PM

I am sure that deepfly is disabled by default

louis 11/09/2022 8:13 PM

no its just the ddnet server configs

louis 11/09/2022 8:14 PM

deepfly is on by default on dummy servs so add sv_deepfly 0

VéNa 11/09/2022 8:14 PM

i was thinking the same before yayita.

louis 11/09/2022 8:14 PM

default val is also 1 so if your lan serv doesnt have sv_deepfly 0 in autoexec then it will have deepfly

louis 11/09/2022 8:14 PM

it is not

Frog(JK) 11/09/2022 8:14 PM

Huh

Frog(JK) 11/09/2022 8:15 PM

Ok I'll fix it

VéNa 11/10/2022 8:39 AM

hey, this map have good part, but try to use less switch and other special entities.

VéNa 11/10/2022 8:41 AM

you should be carefull when it's an open map, and even more when they is jetpack. we can cheat 50% of the map.

VéNa 11/10/2022 8:45 AM

here is an exemple of to much switch, you can easily make the same part without it. red : switch is useless because you can't have 2 players on top + you can't go back and cheat map from up black : deep is useless + you can change a bit the part to not use switch at start + if you pass the switch then fail the part u have to go back to teleport.

VéNa 11/10/2022 8:49 AM

here is the same, red : useless switch ( make sure u can't cheat with 2 tees on top) green : i'am not fan of hook teleport but it's ok i guess + sometime spawn is 2 tiles up from ground and sometime it's upper. black : some blocker are useless. blue : the part with switch is kinda weird + you don't neet to put switch off (t's open by default) you can use in serv settings "switch_open number of the switch".

VéNa 11/10/2022 9:00 AM

this part is unbalanced because when you hook horizontally, depend on timing and movement but it's very hard to rehook the tee with dj.

VéNa 11/10/2022 9:03 AM

delete the spawn in red, if you don't hammer in on wall you can't hammer on ground because the tee spawn in wrong coord so if you delete the spawn in red player will not be confused if he is in wrong spawn.

VéNa 11/10/2022 9:05 AM

red : HT is useless it's way better to use the left one directly. black : try to use less blockers, some unhook like this is enough. blue : maybe give indication because you need speed and if you let the dummy fall it's fail.

VéNa 11/10/2022 9:12 AM

black : unhook would be better here. red: some player will be confuse i think, so maybe make it more clear.

VéNa 11/10/2022 9:18 AM

black : (arrow) you can solo on edge so : blocker, tele+blocker and HT are useless. red this is rly failly and a bit hard idk whta to think about it, add a cp 31 because you can touch teleport without cp or even touch tele and cp but spwan at wrong cp.

VéNa 11/10/2022 9:20 AM

i forgot this one, switch can be change.

VéNa 11/10/2022 9:25 AM

blue : don't give rocket for and single use. black : blocker -> unhook. red : can you show me your way because it's rly weird + can easily fail if you touch cp but don't give speed to the dummy. green : only 1 unlock in the 1 tile is better.

VéNa 11/10/2022 9:31 AM

i'm not good in design but in my opinion it is ok we can understand part and make the difference between unhook HT... But special entities have to be more clear. black : can be confusing. red : you forgot 1 switch in design. green i forgot to say this blocker is useless.

VéNa 11/10/2022 9:34 AM

the finish line should looks like start line.

VéNa 11/10/2022 9:38 AM

$waiting

Frog(JK) 11/10/2022 9:39 AM

thanks for testing i will try to fix all.

VéNa 11/10/2022 9:39 AM

np

Frog(JK) 11/10/2022 2:33 PM

-Fixed some skips. (Deepfly off) -Also changed some parts.

  • Switch titles have become smaller. -Changing the location of the finish
DDNet 11/10/2022 2:33 PM
Frog(JK) 11/10/2022 2:36 PM

+add time cps

Frog(JK) 11/10/2022 3:03 PM
Destoros 11/10/2022 3:10 PM

you forgot to force 2p teams

Frog(JK) 11/10/2022 3:46 PM

Thanks

Destoros 11/10/2022 3:47 PM

also please add a

I dont know why, but these draggers are turned on sometimes, when im regularly playing through the part

Frog(JK) 11/10/2022 3:49 PM

Idk

Destoros 11/10/2022 3:49 PM
Destoros 11/10/2022 3:51 PM

and the skip vena ponited out is still possible (after your fix you cant go directly to the finish, but you can still go to the part before the finish and play on from there)

Frog(JK) 11/10/2022 3:52 PM

I don't know what the reason is, and everything worked for me in a team with a dummy

Frog(JK) 11/10/2022 3:52 PM

Okay I'll fix it now

Frog(JK) 11/10/2022 3:55 PM
Frog(JK) 11/10/2022 7:55 PM
  • Fixed skip
  • changed part to the finish
Knuski 11/12/2022 11:36 PM

entire map is skippable

Knuski 11/12/2022 11:39 PM

just put the switch in all 4 blocks

Knuski 11/12/2022 11:40 PM

and it doesnt work properly, choose a stronger puller or make it 2 seconds long

Knuski 11/12/2022 11:45 PM

can skip this part and therefore some following ones

Knuski 11/12/2022 11:49 PM

$waiting

Knuski 11/12/2022 11:50 PM

will probably send more feedback when i have more time on my hands

yāccreフレシュマイボイ 11/13/2022 2:37 AM
Frog(JK) 11/13/2022 7:03 AM

ok, but it won't help the player.

yāccreフレシュマイボイ 11/13/2022 7:33 AM
Frog(JK) 11/13/2022 7:34 AM

Ahh okay

Frog(JK) 11/13/2022 7:34 AM

Thanks

Frog(JK) 11/13/2022 1:29 PM

I can show you the work of this part with 1 second, 2 seconds, and in all

Frog(JK) 11/13/2022 1:29 PM

1 sec

Frog(JK) 11/13/2022 1:29 PM

2 sec 2 ways

Frog(JK) 11/13/2022 1:30 PM

and all

Frog(JK) 11/13/2022 1:30 PM

I think 1 second would be the most suitable here

Frog(JK) 11/13/2022 1:37 PM

I fixed all

@Knuski

but I don't know what to do with that Switch

Knuski 11/13/2022 1:43 PM

i think u should just put the puller slightly further down cause sometimes it didnt reach me

Knuski 11/13/2022 1:43 PM

or find a way to do it completely without the switch

uronfire 11/13/2022 1:54 PM

hey cant u just add a puller blocker like here to prevent getting pulled like on clip number 2

Frog(JK) 11/13/2022 2:14 PM

maybe this better? or use switch?

Frog(JK) 11/13/2022 2:19 PM

thanks but I changed my mind to use switch

Knuski 11/13/2022 2:20 PM

Yes this is way better

Knuski 11/13/2022 2:20 PM

Try to avoid using switches

Frog(JK) 11/13/2022 2:20 PM

okay

Frog(JK) 11/13/2022 2:38 PM

-fixed skip. -some parts have been changed -some design changes

Knuski 11/13/2022 3:26 PM

someone with enough time and willpower will eventually skip this (its possible)

Knuski 11/13/2022 3:28 PM

put a cp here. player is dead if he doesnt first try the telehook part

Knuski 11/13/2022 3:30 PM

player has to edge this here, and is dead if he misses cause dummy is gone

Knuski 11/13/2022 3:31 PM

dont put the teles so high

Knuski 11/13/2022 3:31 PM

can just hook from there

Knuski 11/13/2022 3:32 PM

make these way higher! + player has no idea where dummy will fall to death or into tele

Knuski 11/13/2022 3:42 PM

map is unfaily yet u do this. and each time u fail the part u have to do these edges again. it doesnt fit

Knuski 11/13/2022 3:46 PM

Some general advice: Try to use less of

  • switches. u use switches a lot and often in unnecessary spots. dont overuse them. they make the map more complicated than it has to be. use less of them
  • telehooks. kinda like the switches. often u have no idea where the telehook even leads to. use less of them
  • teleports (to next parts). try to connect the parts in a natural way rather than just connect them with teleports. otherwise it looks like map was made without any effort. make natural connections All those should take u some time to fix. Take ur time with the update. Its important that u follow this advice. The parts themselves are alright, you just have to map it simpler and more naturally. Good luck
Knuski 11/13/2022 3:46 PM

$waiting

Knuski 11/13/2022 3:47 PM

tele one tile down + add unfreeze in it

Knuski 11/13/2022 3:48 PM

maybe try something more special than just a + d

Knuski 11/13/2022 3:49 PM

i wont mention the design just yet, since gameplay goes first

Knuski 11/13/2022 3:50 PM

very tight

Knuski 11/13/2022 3:51 PM

unfreeze

Knuski 11/13/2022 3:56 PM

skip

Knuski 11/13/2022 3:57 PM

can do 1 or 2 after the skip

uronfire 11/13/2022 4:02 PM

crusade never stops

FJP 11/13/2022 5:57 PM

way to skip

Frog(JK) 11/14/2022 7:35 PM

-Finaly fixed skip -3 parts have been changed -Knuski, thanks for the advice, I tried to follow them -teleports are done above

FJP 11/14/2022 7:41 PM

lots of freeze edges that need to be changed. make sure you double check everything

FJP 11/14/2022 7:41 PM

this is just confusing. try to see if you have make things easier to read

FJP 11/14/2022 7:41 PM

down arrow is in entities but not in the design

FJP 11/14/2022 7:42 PM

where does hook tele go? the hook tele and the "tele to" should be visible on the same screen imo

FJP 11/14/2022 7:42 PM

same thing here. we shouldn't have to guess where the hook is going to teleport to

Frog(JK) 11/14/2022 7:42 PM

I will work with the design after the gameplay is complete

FJP 11/14/2022 7:42 PM

this would look better if the arrows were moved one to the left

FJP 11/14/2022 7:43 PM

you don't show the anti-hook in the design

Frog(JK) 11/20/2022 4:58 PM
  • changed one part. -fixed some bugs
Frog(JK) 11/21/2022 8:50 AM

-minor gameplay change

Frog(JK) 11/21/2022 7:30 PM
Frog(JK) 11/23/2022 10:52 AM

-changed spawn

Frog(JK) 12/02/2022 9:47 PM
@Pipou

can decline this pls

Knuski 12/02/2022 9:48 PM

$decline

Frog(JK) 12/02/2022 9:54 PM

Thanks