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LETS GOOOOO
this map is so pog
I didn't think u would submit it yet?
why wouldnt i ?
o i thought u were still adding to it
did you change it so that player deceleration is faster?
@Sorahsorry I'm still on vacation so can't rly test again
nah movement is normal
ok
moved start lower
start lower was a dumb idea.. its fixed now
Boop
D:
it works again
yay
did u make the dummy box with design and cleaner shape
methinks it is requirement for approval.......... ehehehehahhahahahehehrh
no ._. and i dont think its needed :)
I don't like that my fps going down to 80 here
cant u make the bullet room way smaller?
true, it should probably just cover zoom 10 but not bigger
what is the maximum amount of points ?
i mean the maximum record
u mean which you can get ? 0 ofc the best so far 12:36:xx
nah i mean how many time i have to avoid bullets to have the max record
i could make the room smaller yes but i dont want to be in a small room and feel caged if that make sense and i dont think 80fps is that bad it still should be smooth
@Cøkealso with small room u cant unzoom + dyncam
to get good conditions
idk i have on normal maps 1k + with design
uhm no idea you lose 10 seconds every mhh 1.5 seconds i didnt bother to perfect that system and you start with almost 13 hours so alot ?
80 feels laggy für me
ye it plays better with zoom good point
are you sure it isnt only the first 3 seconds that are laggy because the bullets are turned off ?
maybe add some bullets coming from bottom (just a few)
so the inevitable bottom part could be usefull
cant really do that because they would be in a certain spot so they dont colide with the weapon tele from the other side
also i want everything coming from the top :o
idk i bring ideas maybe bad ideas maybe good ideas just roll the dice
what ?
i just prevent u that i maybe say bull$hit (<= actually 0 maps released)
ah ok dont worry still nice that you try to think about it
🧠
thinking is always good
it's overrated
lmao
after playing the map some more i think most things are fine. the only thing now is the fps issue + is it too easy / too hard
things that are not entirely map breaking changes
if we want to reduce the number of bullets, the height of the play area will have to be reduced. there's not much we can do about that
i only really play at 1 or 2 zoom levels away from default anyway, i dont need to see anywhere close to the weapon tp
and as for the bottom, i really think it's fine if you can see the bottom and there's transparent design layer that can fade the bullets as they teleport a bit
but i understand the aesthetic of never seeing when the bullets TP / where they come out
an easy way to reduce the number of bullets maybe is playing with the width a bit?
like 3-4 tiles narrower?
not enough where it would affect play but just enough where it could help with some of the lag
i have a good pc and i get 240 fps, which is not a good sign since i know many people have worse specs than me
yeah i have on other 'normal' maps 1000fps+
on this map between 80 and 60
i think if the height is reduced a bit and some width is taken down it would be less laggy
it will always be laggy with so many bullets though, just kinda part of the map
i personally think it can be a bit easy once you zoom out a bit and plan a route 12 tiles ahead, but we should find a balance of "possible to get a low time" vs "hard to get any good time"
i lean more towards "hard to get any good time" and just make the total time added at start less
and then ofc make the map harder
since playing the map for several minutes straight can get boring
OR just make the amount dummy reduces time by greater
idk how to improve this, its bullet spam
xd
i still think it's possible to vary the bullet densities in different patterns with randomized tp where some tiles are weighted so they are more / less common to be selected
but when people with bad pc say it's not laggy i don't know exactly what the problem is....
which might make the gameplay less random but have specific "areas" where a certain movement is needed
it's definitely a cpu-bound issue
what kind of cpu do you have?
AMD FX 8300
eight core 3.3ghz
mm weird
it should be fine
mine is 5.0 6 core
it could also MAYBE be memory but that would be weird
i dont think a single bullet would take much memory
8Gb
maybe that is more related then
grapic card = geforce gtx 1050 ti
has anyone else said they lagged or got low fps?
we should find out their specs too
16gb, gtx 1660
i don't have a very good pc, but every map in teeworlds should run without juddering
never asked others ingame about it xd
well if anyone has tested, check fps in game and report if it is lower than 300
i have a 3060ti and ryzen 5 5600x and hit 280 at one point xd+
nothing else running in the background besides league launcher and discord
oof
has a map ever been rejected solely on the basis of fps issues?
if everything else is fine then i dont see a problem, but it would be nice to fix
is there a reason the final setup column for bullets is only partially filled in? did u previously try it with a full column and it was too hard?
im wondering if it would be more fun with just more bullets
uhm nice good job i wont use it tho
yes it was even less before and for me this amount of bullets was ok didnt like it much harder
i could change the widht a little bit like u said but yes that wouldnt help much after all and i dislike a very very tiny room
yeah i dont think it should be too small either
there should be at least one part of the room (the center) where you see no walls
how did the map buckle up run for you ? isnt it there way more spamm of grenade should be laggy too.. isnt excuse for my map ofc just wanna know
i think tho with that map the grenades despawn quickly, but in this map the bullet entities are always loaded
that would still cause lag though
can u add all the bullets to the last column for me to test when im not working
im really curious how hard it is
i really want to see a bunch of walls of bullets where you're forced to go left or right
yes its laggy when i can see others shooting
when i disable /showothers its working good
so i think if that map was approved there is no reason this map should get declined only based on lag
we should move on to talk about other stuffs for now
yes but its not normal that ppl with bad pc have no lag here xD
i know, it's weird
im also wondering if you could make the density random by having some of the bullets go back to the starting area where they're recycled again to the main area
and with that you could add more bullets without changing the difficulty much
yes the placements of the bullets is random, but not the density :D
i think that really is what makes it interesting, is changing the density randomly
from my point of view, u should map it without force unlock. if u want to go for better time, u always have to rejoin team
the reason sorah did this is so that only your main tee gets the time, just like a normal dummy map
but since it's a Fun map maybe we shouldn't care about this
if you want to go for a better time you can kill before the unlock even happens you have 5 seconds to kill after you get hit by a bullet
i didnt look at the mechanic of time calculating but isnt it possible to calculate a time wich is close to real one ? dont know if negative timing can be saved so far. guess u would added it, if its possible tho
if you mean that the timer doesnt jump around in theory yes if i ever find the correct speed which the dummy has to move but i stil think it would be still of by 0.0001 seconds so never 100% perfect so i didnt care about it
yeah i was interested in that too
@Yuzuthere might be a speedup speed that's consistent with some number of seconds but it would be pretty unlikely
I like to spice it up!
ohhhhhhhhhh god yes
this is super neat
but you would need many more bullets to make it as difficult lol
fps problems in entities only too ? maybe its the weird background that makes problems turn off hd
Is the server set to solo or are there any solo tiles ?
cant be set to solo, the dummy is what decreases time
Then i dont know haha
tuxnonik nice ! It would be cool if you could increase difficulty after example 20 seconds then again and after finish or somethink .
O-O when did u added that
i didnt, tux did
why do i get pinged but dont see anything
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:} mwahahahaha
what do u think about this ?
could also set that the reload is long
so u can do it only often not always
nothing
'-'
dangg I get 60 fps all the time
my pc is bad with usually getting 150 fps on maps with hd turned off, with hd on i didnt get much lag on this map
have you tried to fullscreen and changing resolution lower ?
i play fullscreen with lowest resolutiion lmao
good map when rls
yesterday
changed the background into 1 layer
$ready 🦤
$ready 💩 🌽