Mentions:
@qemangle.Map 🐞:
7.37 mb🤯
i can download every single map in ddnet faster than i download this one
compress the images if possible

incase you miss the first one
Simple gameplay...
gameplay is not convenient and narrow
- useless aleds (are they really necessary?)
- too hard to get a laser and it is only used for one part
- (just a tip) better not to use a lot of shields, because of their hitboxes you can only use half of them
- imbalance of parts between players, one just drags the second down and after the part pulls out the first, and the second makes a rather difficult part
- why do we need hookthroughs here? better to do without them
- too long part and again imbalance of parts between players
- long and boring kog + why 3 lasers in different places? (I noticed that the map can be completed without a team, this means that the entrance to the kog can be done without a laser, and accordingly all freezes can be done with aleds
- imbalance, namely that the player who makes the lower part will have to do it several times if his teammate cannot pull him out
other:
- many unused textures and envelopes
- too much unused space
Please note that I am not a tester and may be wrong, I only noted what seemed unpleasant and/or wrong to me, it is better to listen to the opinion of testers
isnt 1 solo tile enough
or you can like skip it
yes, they can be skipped if multiple players respawn at the same time
- also time cp were missed
the start can be blocky in t0 so i think making the start area bigger would be nice also 3 aleds at the start is too much unless you are going for like 5* brutal or smth
design gets a 6/10 bananas
very nice job
design > gameplay these days
teender? cyber space?
7mb is not a "very nice job"
You need to study art these days to do a proper design for the testers
changed the map for the better, made a little more space in the passages, and fixed all the bugs with teleports
1,84mb is still a bit too high imo
Reduced map size from 1.8 MB to 0.7 MB.

totally agree
Mention:
@qemangle.