#Adrenachrome
"Adrenachrome" by qemangle & extinct [Brutal]
DDNet 03/01/2025 10:18 AM

Mentions:

@qemangle.
DDNet 03/01/2025 10:18 AM
DDNet 03/01/2025 10:18 AM

Map 🐞:

exosphere___endosphere 03/01/2025 10:23 AM

7.37 mb🤯

oxyzo. 03/01/2025 10:28 AM

i can download every single map in ddnet faster than i download this one

oxyzo. 03/01/2025 10:43 AM

compress the images if possible

.cammo. 03/01/2025 10:49 AM

compression ?

oxyzo. 03/01/2025 10:50 AM
.cammo. 03/01/2025 10:50 AM

this image can be 256x256 with no drop in quality

.cammo. 03/01/2025 10:51 AM

make it like 512x128 or something idk

.cammo. 03/01/2025 10:52 AM

why are there two with the same static image

oxyzo. 03/01/2025 10:56 AM

incase you miss the first one

nixuslegendary 03/01/2025 11:06 AM

Simple gameplay...

exosphere___endosphere 03/01/2025 11:31 AM

gameplay is not convenient and narrow

  1. useless aleds (are they really necessary?)
  2. too hard to get a laser and it is only used for one part
  3. (just a tip) better not to use a lot of shields, because of their hitboxes you can only use half of them
  4. imbalance of parts between players, one just drags the second down and after the part pulls out the first, and the second makes a rather difficult part
  5. why do we need hookthroughs here? better to do without them
  6. too long part and again imbalance of parts between players
  7. long and boring kog + why 3 lasers in different places? (I noticed that the map can be completed without a team, this means that the entrance to the kog can be done without a laser, and accordingly all freezes can be done with aleds
  8. imbalance, namely that the player who makes the lower part will have to do it several times if his teammate cannot pull him out

other:

  1. many unused textures and envelopes
  2. too much unused space
exosphere___endosphere 03/01/2025 11:32 AM
  1. Please make it so that solo and unsolo are also inside tiles (see screenshot)
exosphere___endosphere 03/01/2025 11:35 AM

Please note that I am not a tester and may be wrong, I only noted what seemed unpleasant and/or wrong to me, it is better to listen to the opinion of testers

oxyzo. 03/01/2025 11:35 AM

isnt 1 solo tile enough

oxyzo. 03/01/2025 11:35 AM

or you can like skip it

exosphere___endosphere 03/01/2025 11:38 AM

yes, they can be skipped if multiple players respawn at the same time

exosphere___endosphere 03/01/2025 11:40 AM
  1. also time cp were missed
oxyzo. 03/01/2025 11:43 AM

the start can be blocky in t0 so i think making the start area bigger would be nice also 3 aleds at the start is too much unless you are going for like 5* brutal or smth

exosphere___endosphere 03/01/2025 11:47 AM
  1. start has no design
nameless_me 03/01/2025 12:18 PM

design gets a 6/10 bananas

nameless_me 03/01/2025 12:18 PM

very nice job

anthonyyx 03/01/2025 12:19 PM

design > gameplay these days

exosphere___endosphere 03/01/2025 12:20 PM

teender? cyber space?

.cammo. 03/01/2025 12:25 PM

7mb is not a "very nice job"

itom6176 03/01/2025 12:27 PM

You need to study art these days to do a proper design for the testers

DDNet 03/01/2025 12:44 PM
DDNet 03/01/2025 12:44 PM
DDNet 03/01/2025 12:44 PM
qemangle. 03/01/2025 1:10 PM
DDNet 03/01/2025 1:10 PM
qemangle. 03/01/2025 1:12 PM

changed the map for the better, made a little more space in the passages, and fixed all the bugs with teleports

anthonyyx 03/01/2025 1:14 PM

1,84mb is still a bit too high imo

qemangle. 03/01/2025 3:24 PM
DDNet 03/01/2025 3:24 PM
qemangle. 03/01/2025 3:24 PM

Reduced map size from 1.8 MB to 0.7 MB.

blaiszephyr 03/01/2025 3:34 PM
vena6080 03/01/2025 10:19 PM

totally agree

DDNet 03/01/2025 10:20 PM

Mention:

@qemangle.