this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules
$decline
B1. Limit maps per mapper Mappers are limited to having a maximum of two maps in testing or waiting channels, with any completed maps no longer counting towards this limit.
$reset , decline pulsarion for now plizzz
$reset
thank you !
i never thought i would play a jump map in tw
better move tp15 over to make flow more comforrtable
tp16 missing jao
fixed above made tp15 part more left and jetpack higher
If you collect 15 Jao's doubles, you can summon Jao's real body to grant you a wish.
Sky( )itch
New bg
made all darker and changed color a bit
totele added jao marking forgot , made finish bigger , new room for finish .
made animation for logo changed start room little bit
changed laser start move 1 block up
So i played the map, and ngl the idea is really fun but feels very uncomfortable to play overall, some parts are unnecessarily tight
is like jao shooter but with hook
so you should look again for the parts, and rework them so can be play with more space, because even if you press a or d to stabilized the tee you end touching the tele anyways (this is one of the things that is inconsistent)
sometimes when you hook the tee it doesnt pull you with the enough strength, so you have to repeat the part again
or the pull is way stronger that it should be xd
i think the problem is the hook strength or the hook + jump
maybe you should put a standardized strength for both
1) make this part more open, and the platform below there do it a bit bigger 2)delete some tele there, its just annoying 2.1) the tee is in a bad position there, is making the part really awkward 3)to avoid the 2.1 maybe force the player to go from where the area says "open" instead of the area where it says tele
i couldnt finish
but meanwhile fix above
$waiting
It's called teeworlds physics . It's also was different with weak (you get more speed , i fixed it ) . The lower you get the more speed you get . Do i force tees so they need to do it as late as possible ? Do i make so that any way possible (position) if you do correctly you can do it ?
then there is no speed to go so high and it's uncomfortable to slow down . ( what should i do ?) i even tryed to move closer right all this way up but can't do it good .
have you used super ?
fixed above -made some parts a bit harder -some easyer -some as suggested changed 1st part a bit changed logo no idea at the moment about tele 27 puller :/
Nope
changed cp8 (checkpoints) made extra switch off 6 and 8 (in dummy teleport system )
tele corner fix*
So I started testing this and the whole concept of the map just doesn't seem satisfying to play (to me at least). I might be alone on this but it just wasn't any fun and I'm only 15 minutes in the map (6 jao's collected) - I don't understand what the map is really trying to be or how it is supposed to work because it just feels really clunky. To me it seems like you had one main idea and wanted to make a map out of it but this is just not it since, as I said, it feels unsatisfying and clunky.
This was already mentioned above but hook strength heavily varies which basically makes everything you do a gambling game and just is not consistent; this is the main issue I found so far and if you can't manage to fix this then this is just not releasable in my opinion but since this is a rather special map it's probably good to wait for some other opinions as this could potentially be subjective.
Thank you ! It's just relies on teeworlds physi s too much , that's why you think it's so clunky (maybe i am wrong). Basicly the more you are away from dummy , the more speed you get when jump and hook .
I tryed to make almost every part different , by forcing players save dj to end , use dj in start and other stuff . So i am kinda making you a puzzle to solve .
It was pretty fun when i tested it
find some corner bugs . pre-last part changed , because of cheat thanks
@f0rtishka. added end cp after finishing the map and way back cp
$optimize
1st image tele strong then freeze
Map filename must match channel name.
fixed above , except 1st image is correct . Jaos collected and jao's are now in HD .
- Is there a reason for this bullet? it really does anything but annoy xD (i would've removed it, just let the part alone, it also breaks speedrunners edit: i just noticed you add it in alot of places too, but i dont see a reason for bullets tbh, they a bit annoying (talking about the ones that are right right at the beginnig of a part)
for me it's very simple to do 😦 so i don't know what's hard there is
)
deleted all bullets and unhooks except cp 21 and cp 23 . thank you
@frostribethe bullets doesnt add difficulty but rng if someone wants to speedrun the map
It's not that is completly hard is just that it's a weird hook and dj at that beginning. Sometimes you go flying or sometimes almost hit the tele underneath.
impotant u need rework it( u can use my edit): 1 it's bad when u merge parts, so better do it behind. 2 start isnt consistent, this create a lot of problem with timings and u cant do normally mapping second half of the part. so better do start like on video.(btw i think u need consistent start on other parts too) 3 if u go into tele it's just annoying, nobody like slow ur sefl better smash this wall it's more enjoyable. 4 this hook useless. problem exist cus u have problem number 2.
btw u can take part from here, i polish 11cp part about 30 min (don't do double work)
Map filename must match channel name.
And ye.my idea on next map with those settings(I feel like it would work better): 1 reverse jetpack 2 jetpack strong have same as gravity (its mean u can infinity fly, but not up)
$waiting
ah ye. cool map.
Map filename must match channel name.
have changed space of some places . (more space ) changed some parts . changed part to new part . changed laser blocker and switch placements . have changed some parts to @triki suggestions . thank you triki !
u tested map?
Include a changelog after uploading map updates (preferably with screenshots).
fixed some stuff
@comebackplaymentioned . some bug fix and little part improvement
$ready 2
ah ye i got kicked( because I writing with grammatical mistakes.
Include a changelog after uploading map updates (preferably with screenshots).
45.141.57.22:8342 is an official DDNet server. https://ddnet.org/connect-to/?addr=45.141.57.22:8342/
what u mean "back version"? all fixes still exist
Include a changelog after uploading map updates (preferably with screenshots).
Redownloadet old version from mobile
Have you crashed 2 ddnet test servers ?
Remove the tunes that are unused please
Ok i will look for them , when i get home from work .
deleted tune zone 1 that were unused . moved server settings together tune with tune , switch with switch . new logo
changed color of texnonik
new logo
corners fixed . thanks
@theinadapted❤️
wat this still not relesead? &redy
Testers don't get paid and i have no time aswell if they tell me something i will have to fix it ...
i know
also making 2 maps xD
when rls?
this is one of the most fun maps ive played in a while
good job texnonik 😁
late hooks are annoying on this map
would be best to avoid them
i did not get finish here as the dummy didnt want to move xd
What how ?
say it to texnonik from 2023 xD
send demo
sent u the demo in pm
but you can't get time again right ?
if that would be possible any one would set seconds records in jao shooter map
ok
with the help of doshik
the mystery of the no finish was solved
the reason this didnt work
was cause the third switch
is timed for 1 second
and i hooked dummy in under 1 second
i don't know why but 2 switches are wrong there
the dummy should deactivate your switch , but for some reason i have putted 1 switch but need 2nd and 3rd at last part
Map channel has been moved to waiting mapper.
changed last part switches , fixes and changes
@knusk1mentioned . cp 12 harder part changes . added start line for dummy . made extra layer of switch in end .
map gameplay looks ready to me now
agree map is rdy
i couldn't find any other design problems and map gameplay is finished, map is good to go after this
Map channel has been moved to waiting mapper.
fixed above except HT game have ht but design i delete , because you don't need to see it , it stops from bugging you when you hook dummy or at cp 28 prevences dummy take cp 28 .
First ready set by Trial Tester. Map needs to be tested again by an official tester before fully evaluated.
prelast part confused me and i almost ragequitted but i made it, funny map 5/5
what he can fix ?
there is empty space in your map at the top?
bot not fixing it
fixed above except free room above map . created room at start with jetpack. (optimized version)
ohh didnt know :x
corners
added stopper ....
couldnt find more, will ready it if you fix or even if you say you dont want to fix xd
probably first version was with it and i forgot about it
fixed
@balami.and
@f0rtishkamentions
The map is now ready to be released! Difficulty Rating: ★★☆☆☆Optimized version attached. Unoptimized version: https://discord.com/channels/252358080522747904/1179169103571861657/1262112721235869716
just for transparency, s1mple gave the first ready and i made it ready with 2*
finally gg
I would have been fine with you using it if you asked or if I was credited
I was able too see that different resolution
Don't remember
Ye i will add , don't remember why i didn't do that ...
can't find it
end changed . at start added unsolo ( no unfreeze now )
The map is now ready to be released! Difficulty Rating: ★★☆☆☆Optimized version attached. Unoptimized version: https://discord.com/channels/252358080522747904/1179169103571861657/1263187245070946365
just in case new version
crusial mistake when you finish and try to go back there is switch 4 deactivator on of the parts . so i made this as switch 11 ... or is better to just delete way to go back ?
because there are some switches that pulls you and it's pretty hard to get back .
switch_open 4 this part first try didn't worked
new map version
The map is now ready to be released! Difficulty Rating: ★★☆☆☆Optimized version attached. Unoptimized version: https://discord.com/channels/252358080522747904/1179169103571861657/1263436316918546462
u should use this
@texnonikand i put part map too if u wanna.
Map filename must match channel name.
Map filename must match channel name.
at this rate the entire map is gonna be remade before release
ops i put wrong file
i mean if you really wanted something to be changed you could've point it out earlier since release is in like 4 hours
fck( i knew it is too late to change smth.
But four hours? It was approved two days ago. Where can you find out the information about release?
ah its five days. mb then. ty
your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!
SkyHitch has been set to RELEASED.