#SkyHitch
"SkyHitch" by texnonik [Dummy]
DDNet 11/28/2023 9:17 PM
@texnonik

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

pipou_tw 11/28/2023 9:19 PM

$decline

pipou_tw 11/28/2023 9:19 PM

B1. Limit maps per mapper Mappers are limited to having a maximum of two maps in testing or waiting channels, with any completed maps no longer counting towards this limit.

texnonik 11/28/2023 9:21 PM

$reset , decline pulsarion for now plizzz

pipou_tw 11/28/2023 9:22 PM

$reset

texnonik 11/28/2023 9:22 PM

thank you !

yaccre 11/29/2023 3:27 AM

i never thought i would play a jump map in tw

yaccre 11/29/2023 3:28 AM

better move tp15 over to make flow more comforrtable

yaccre 11/29/2023 3:28 AM
yaccre 11/29/2023 3:28 AM

tp16 missing jao

yaccre 11/29/2023 3:28 AM
texnonik 11/29/2023 10:32 AM

fixed above made tp15 part more left and jetpack higher

warlytoz 11/30/2023 3:16 PM

If you collect 15 Jao's doubles, you can summon Jao's real body to grant you a wish.

texnonik 12/02/2023 12:14 PM

corners. pic 2 last part jao's changed . moved by texnonik slightly up .

texnonik 12/02/2023 12:23 PM
warlytoz 12/02/2023 12:57 PM

Sky( )itch

texnonik 12/05/2023 4:36 PM

New bg

texnonik 12/05/2023 8:26 PM

made all darker and changed color a bit

texnonik 12/11/2023 9:55 PM

totele added jao marking forgot , made finish bigger , new room for finish .

texnonik 12/13/2023 1:38 PM

cp 26 bug fix

texnonik 12/13/2023 1:38 PM
texnonik 12/13/2023 2:19 PM

made animation for logo changed start room little bit

texnonik 12/14/2023 4:32 PM

changed laser start move 1 block up

arrowastaken 12/23/2023 4:08 AM

So i played the map, and ngl the idea is really fun but feels very uncomfortable to play overall, some parts are unnecessarily tight

arrowastaken 12/23/2023 4:09 AM

is like jao shooter but with hook

arrowastaken 12/23/2023 4:11 AM

so you should look again for the parts, and rework them so can be play with more space, because even if you press a or d to stabilized the tee you end touching the tele anyways (this is one of the things that is inconsistent)

arrowastaken 12/23/2023 4:12 AM

sometimes when you hook the tee it doesnt pull you with the enough strength, so you have to repeat the part again

arrowastaken 12/23/2023 4:13 AM

or the pull is way stronger that it should be xd

arrowastaken 12/23/2023 4:15 AM

i think the problem is the hook strength or the hook + jump

arrowastaken 12/23/2023 4:16 AM

maybe you should put a standardized strength for both

arrowastaken 12/23/2023 4:38 AM

in this both location you should let the players to have more momentum when they hook, as it is they have a very short time to do it "quick" or well done

arrowastaken 12/23/2023 4:39 AM

imo would be better if you delete 1 row of tele, and up by 1 tiles the 2

arrowastaken 12/23/2023 4:40 AM

imo by moving the tee to there you'r making an improvement to the part

arrowastaken 12/23/2023 4:45 AM

1) make this part more open, and the platform below there do it a bit bigger 2)delete some tele there, its just annoying 2.1) the tee is in a bad position there, is making the part really awkward 3)to avoid the 2.1 maybe force the player to go from where the area says "open" instead of the area where it says tele

arrowastaken 12/23/2023 4:48 AM

on certain angles the "jao collected" disappears

arrowastaken 12/23/2023 4:50 AM

i was going to make it through the other part and i was pulled by the one on the yellow circle

arrowastaken 12/23/2023 4:52 AM

i couldnt finish

arrowastaken 12/23/2023 4:52 AM

but meanwhile fix above

arrowastaken 12/23/2023 4:52 AM

$waiting

texnonik 12/23/2023 9:00 AM

It's called teeworlds physics . It's also was different with weak (you get more speed , i fixed it ) . The lower you get the more speed you get . Do i force tees so they need to do it as late as possible ? Do i make so that any way possible (position) if you do correctly you can do it ?

texnonik 12/23/2023 12:07 PM

then there is no speed to go so high and it's uncomfortable to slow down . ( what should i do ?) i even tryed to move closer right all this way up but can't do it good .

texnonik 12/23/2023 12:32 PM

have you used super ?

texnonik 12/23/2023 1:12 PM

fixed above -made some parts a bit harder -some easyer -some as suggested changed 1st part a bit changed logo no idea at the moment about tele 27 puller :/

texnonik 12/23/2023 1:14 PM
arrowastaken 12/23/2023 3:51 PM

Nope

texnonik 12/23/2023 4:07 PM

changed cp8 (checkpoints) made extra switch off 6 and 8 (in dummy teleport system )

texnonik 12/23/2023 4:18 PM

tele corner fix*

.freezy_ 02/15/2024 9:58 PM

So I started testing this and the whole concept of the map just doesn't seem satisfying to play (to me at least). I might be alone on this but it just wasn't any fun and I'm only 15 minutes in the map (6 jao's collected) - I don't understand what the map is really trying to be or how it is supposed to work because it just feels really clunky. To me it seems like you had one main idea and wanted to make a map out of it but this is just not it since, as I said, it feels unsatisfying and clunky.

This was already mentioned above but hook strength heavily varies which basically makes everything you do a gambling game and just is not consistent; this is the main issue I found so far and if you can't manage to fix this then this is just not releasable in my opinion but since this is a rather special map it's probably good to wait for some other opinions as this could potentially be subjective.

texnonik 02/16/2024 4:42 AM

Thank you ! It's just relies on teeworlds physi s too much , that's why you think it's so clunky (maybe i am wrong). Basicly the more you are away from dummy , the more speed you get when jump and hook .

I tryed to make almost every part different , by forcing players save dj to end , use dj in start and other stuff . So i am kinda making you a puzzle to solve .

f0rtishka 02/16/2024 5:54 AM

It was pretty fun when i tested it

texnonik 02/16/2024 7:05 PM

find some corner bugs . pre-last part changed , because of cheat thanks

@f0rtishka

. added end cp after finishing the map and way back cp

texnonik 02/16/2024 7:05 PM

$optimize

DDNet 02/16/2024 7:05 PM
.genex. 02/18/2024 12:12 PM

every Jao in hd pls should be all gameplay seems fine to me

jao187 02/18/2024 1:01 PM
texnonik 02/18/2024 2:53 PM

1st image tele strong then freeze

DDNet 02/18/2024 2:57 PM

Map filename must match channel name.

texnonik 02/18/2024 2:58 PM

fixed above , except 1st image is correct . Jaos collected and jao's are now in HD .

frostribe 02/19/2024 3:27 PM
@texnonik

i think you should make this beginning a bit easier, the first parts are super easier compare to this start (but its up to you ofc, part is ok)

frostribe 02/19/2024 3:29 PM
  • Is there a reason for this bullet? it really does anything but annoy xD (i would've removed it, just let the part alone, it also breaks speedrunners edit: i just noticed you add it in alot of places too, but i dont see a reason for bullets tbh, they a bit annoying (talking about the ones that are right right at the beginnig of a part)
texnonik 02/19/2024 4:52 PM

for me it's very simple to do 😦 so i don't know what's hard there is

)

texnonik 02/19/2024 4:57 PM

deleted all bullets and unhooks except cp 21 and cp 23 . thank you

@frostribe
omegakysiku 02/19/2024 5:42 PM

the bullets doesnt add difficulty but rng if someone wants to speedrun the map

frostribe 02/19/2024 8:20 PM

It's not that is completly hard is just that it's a weird hook and dj at that beginning. Sometimes you go flying or sometimes almost hit the tele underneath.

comebackplay 02/27/2024 4:28 AM

not impotant qol:I didn't immediately notice that there was no jump reset on the edges.

comebackplay 02/27/2024 4:31 AM

not impotant: When I start doing this, I feel like there must be another hook somewhere nearby.

comebackplay 02/27/2024 5:45 AM

impotant u need rework it( u can use my edit): 1 it's bad when u merge parts, so better do it behind. 2 start isnt consistent, this create a lot of problem with timings and u cant do normally mapping second half of the part. so better do start like on video.(btw i think u need consistent start on other parts too) 3 if u go into tele it's just annoying, nobody like slow ur sefl better smash this wall it's more enjoyable. 4 this hook useless. problem exist cus u have problem number 2.

comebackplay 02/27/2024 5:45 AM
comebackplay 02/27/2024 5:54 AM

impotant: Let's start with the fact that I didn't complete this part, i just skipped. i got raged. 1 i dont like idea where u can endless hook ur dummy. 2 i think better just place on 2 .

comebackplay 02/27/2024 6:01 AM

btw u can take part from here, i polish 11cp part about 30 min (don't do double work)

test.map
246.63 KB
DDNet 02/27/2024 6:01 AM

Map filename must match channel name.

comebackplay 02/27/2024 6:06 AM

And ye.my idea on next map with those settings(I feel like it would work better): 1 reverse jetpack 2 jetpack strong have same as gravity (its mean u can infinity fly, but not up)

comebackplay 02/27/2024 6:06 AM

$waiting

comebackplay 02/27/2024 6:09 AM

ah ye. cool map.

comebackplay 02/27/2024 6:15 AM

qol: I think I like the path on the other side better.

comebackplay 02/27/2024 6:20 AM

not impotant(my idea): I think it's better because it will make people realize how hook length works..(farther away = stronger)

DDNet 02/29/2024 9:40 AM

Map filename must match channel name.

texnonik 02/29/2024 9:41 AM

have changed space of some places . (more space ) changed some parts . changed part to new part . changed laser blocker and switch placements . have changed some parts to @triki suggestions . thank you triki !

comebackplay 02/29/2024 9:45 AM

u tested map?

texnonik 02/29/2024 9:59 AM

1st image , 2nd what i changed . spacinng first more space , now it's easyer . 2nd addet tele corner in 2nd part . fixed cp4 .

texnonik 02/29/2024 9:59 AM
DDNet 02/29/2024 9:59 AM

Include a changelog after uploading map updates (preferably with screenshots).

texnonik 02/29/2024 10:47 AM

fixed some stuff

@comebackplay

mentioned . some bug fix and little part improvement

comebackplay 02/29/2024 10:48 AM

$ready 2

comebackplay 02/29/2024 10:51 AM

ah ye i got kicked( because I writing with grammatical mistakes.

DDNet 03/18/2024 6:31 PM

Include a changelog after uploading map updates (preferably with screenshots).

comebackplay 03/19/2024 11:27 PM

lol server was crashed when i shoot rocket DDNet GER10 - Test #2 Address: ddnet://45.141.57.22:8342 My IGN: triki

DDNet 03/19/2024 11:27 PM

45.141.57.22:8342 is an official DDNet server. https://ddnet.org/connect-to/?addr=45.141.57.22:8342/

comebackplay 03/19/2024 11:29 PM

ye i didnt again on another server. so it is bug 100% upd: on other server client just dont ask about 10 sek.

comebackplay 03/19/2024 11:39 PM

what u mean "back version"? all fixes still exist

texnonik 03/20/2024 9:50 AM
DDNet 03/20/2024 9:50 AM

Include a changelog after uploading map updates (preferably with screenshots).

texnonik 03/20/2024 9:51 AM

Redownloadet old version from mobile

texnonik 03/20/2024 9:52 AM

Have you crashed 2 ddnet test servers ?

murpi 03/20/2024 9:57 AM
@texnonik

Remove the tunes that are unused please

texnonik 03/20/2024 10:17 AM

Ok i will look for them , when i get home from work .

texnonik 03/20/2024 5:00 PM

deleted tune zone 1 that were unused . moved server settings together tune with tune , switch with switch . new logo

texnonik 03/20/2024 6:21 PM

changed color of texnonik

texnonik 04/04/2024 9:24 AM

new logo

theinadapted 04/17/2024 4:24 AM
  • corners
texnonik 04/17/2024 2:12 PM

corners fixed . thanks

@theinadapted

❤️

comebackplay 05/31/2024 12:50 PM

wat this still not relesead? &redy

texnonik 05/31/2024 8:05 PM

Testers don't get paid and i have no time aswell if they tell me something i will have to fix it ...

comebackplay 06/01/2024 5:31 AM

i know

texnonik 06/15/2024 8:50 PM

also making 2 maps xD

comebackplay 06/25/2024 4:36 PM

when rls?

knusk1 07/01/2024 6:51 PM

i think u should add these swithces in design. cause u dont need to go through them to get to the left and someone who would play design only would not understand what he does wrong

knusk1 07/01/2024 7:04 PM

this is one of the most fun maps ive played in a while

knusk1 07/01/2024 7:05 PM

good job texnonik 😁

knusk1 07/01/2024 7:11 PM

would be cool if u could move dummy down by 1 or 2 tiles here. You need to hook really late here compared to other hooks on this map, this kinda affects the really fast paced gameplay since u wanna do everything really fast while this hook is really late

knusk1 07/01/2024 7:12 PM

same thing here? maybe just 1 tile down + 1 tile left

knusk1 07/01/2024 7:19 PM

i actually suggest u to do it here as well

knusk1 07/01/2024 7:19 PM

late hooks are annoying on this map

knusk1 07/01/2024 7:19 PM

would be best to avoid them

knusk1 07/01/2024 7:26 PM

add a roof here?

knusk1 07/01/2024 7:35 PM

i did not get finish here as the dummy didnt want to move xd

texnonik 07/01/2024 7:38 PM

What how ?

texnonik 07/01/2024 7:39 PM

say it to texnonik from 2023 xD

texnonik 07/01/2024 7:42 PM

send demo

knusk1 07/01/2024 7:47 PM

sent u the demo in pm

knusk1 07/01/2024 7:58 PM

im not entirely sure if its possible but: cause u enter t0 after finish u can jetpack back to spawn, meet up with another finisher, touch startline and cheese the map in t0

knusk1 07/01/2024 7:58 PM

would be fixed if this tele is gone

texnonik 07/01/2024 8:02 PM

but you can't get time again right ?

texnonik 07/01/2024 8:03 PM

if that would be possible any one would set seconds records in jao shooter map

knusk1 07/01/2024 8:03 PM

ok

knusk1 07/01/2024 8:03 PM
@texnonik

with the help of doshik

knusk1 07/01/2024 8:04 PM

the mystery of the no finish was solved

knusk1 07/01/2024 8:04 PM

the reason this didnt work

knusk1 07/01/2024 8:04 PM

was cause the third switch

knusk1 07/01/2024 8:04 PM

is timed for 1 second

knusk1 07/01/2024 8:04 PM

and i hooked dummy in under 1 second

texnonik 07/01/2024 8:04 PM

i don't know why but 2 switches are wrong there

texnonik 07/01/2024 8:05 PM

the dummy should deactivate your switch , but for some reason i have putted 1 switch but need 2nd and 3rd at last part

knusk1 07/01/2024 8:05 PM
DDNet 07/01/2024 8:47 PM

Map channel has been moved to waiting mapper.

texnonik 07/01/2024 9:05 PM

changed last part switches , fixes and changes

@knusk1

mentioned . cp 12 harder part changes . added start line for dummy . made extra layer of switch in end .

knusk1 07/01/2024 9:14 PM

map gameplay looks ready to me now

comebackplay 07/11/2024 1:09 PM

agree map is rdy

f0rtishka 07/13/2024 9:30 AM

finish line misplaced

f0rtishka 07/13/2024 9:40 AM

this ht is important for something?

f0rtishka 07/13/2024 9:43 AM

you can add turn off entities tile for logo

f0rtishka 07/13/2024 9:46 AM

this too

f0rtishka 07/13/2024 9:49 AM

i couldn't find any other design problems and map gameplay is finished, map is good to go after this

DDNet 07/13/2024 9:54 AM

Map channel has been moved to waiting mapper.

texnonik 07/13/2024 11:01 AM

fixed above except HT game have ht but design i delete , because you don't need to see it , it stops from bugging you when you hook dummy or at cp 28 prevences dummy take cp 28 .

DDNet 07/13/2024 1:41 PM

First ready set by Trial Tester. Map needs to be tested again by an official tester before fully evaluated.

balami. 07/13/2024 4:47 PM

with entities i barely see the jump refresh tiles, can you move either the switches or the jump refresh one up or one down?

balami. 07/13/2024 4:48 PM

can you put a stopper on the to tele (or something similar) it was annoying to fall back and it happened alot

balami. 07/13/2024 4:48 PM

same as above (not that annoying here)

balami. 07/13/2024 4:49 PM

just a general thing about mapping, it's weird to come up with a new tune in the middle of the map in the middle of the part, it's counter inuitive and you don't have time to experiment with the tune before this, i don't think you should rework this now xd

balami. 07/13/2024 4:52 PM

prelast part confused me and i almost ragequitted but i made it, funny map 5/5

balami. 07/13/2024 4:56 PM

this quad should be HD i guess? or does it ruin the design?

balami. 07/13/2024 4:58 PM

i think the bot can fix that for you 😛 also does it not work in this channel? last time u used

#🎉caterpillar3

for it 🤔

texnonik 07/13/2024 6:54 PM

what he can fix ?

balami. 07/13/2024 6:57 PM

there is empty space in your map at the top?

texnonik 07/13/2024 7:10 PM

bot not fixing it

texnonik 07/13/2024 7:13 PM

fixed above except free room above map . created room at start with jetpack. (optimized version)

balami. 07/13/2024 7:22 PM

ohh didnt know :x

texnonik 07/13/2024 7:34 PM

corners

balami. 07/14/2024 1:22 PM

you made the stopper design, but there is no stopper

texnonik 07/14/2024 2:24 PM

added stopper ....

balami. 07/14/2024 5:09 PM

not really a bug but i think this puller is useless? tell me if im wrong xd

f0rtishka 07/14/2024 5:15 PM

i'd add 1 unhook tile here since right now fall onto platform is very precise

balami. 07/14/2024 5:17 PM

couldnt find more, will ready it if you fix or even if you say you dont want to fix xd

texnonik 07/14/2024 6:24 PM

probably first version was with it and i forgot about it

texnonik 07/14/2024 6:25 PM

fixed

@balami.

and

@f0rtishka

mentions

DDNet 07/14/2024 8:38 PM

The map is now ready to be released! Difficulty Rating: ★★☆☆☆Optimized version attached. Unoptimized version: https://discord.com/channels/252358080522747904/1179169103571861657/1262112721235869716

balami. 07/14/2024 8:38 PM

just for transparency, s1mple gave the first ready and i made it ready with 2*

comebackplay 07/15/2024 6:52 AM

finally gg

pipou_tw 07/15/2024 5:55 PM
@texnonik

You could have at least asked for the assets

pipou_tw 07/15/2024 5:57 PM

What happened to that tee

pipou_tw 07/15/2024 5:59 PM

I would have been fine with you using it if you asked or if I was credited

pipou_tw 07/15/2024 6:01 PM

The tees are stretched

pipou_tw 07/15/2024 6:02 PM

Not well cut

pipou_tw 07/15/2024 6:03 PM

Why use such a gigantic quad when you could do the same with a small one with a bit of parallax

pipou_tw 07/15/2024 6:10 PM

That color doesn't seem to belong to the palette you chose

texnonik 07/15/2024 7:15 PM

I was able too see that different resolution

texnonik 07/15/2024 7:15 PM

Don't remember

texnonik 07/15/2024 7:16 PM

Ye i will add , don't remember why i didn't do that ...

texnonik 07/16/2024 5:25 PM

can't find it

texnonik 07/17/2024 5:35 PM

end changed . at start added unsolo ( no unfreeze now )

DDNet 07/17/2024 7:26 PM

The map is now ready to be released! Difficulty Rating: ★★☆☆☆Optimized version attached. Unoptimized version: https://discord.com/channels/252358080522747904/1179169103571861657/1263187245070946365

texnonik 07/17/2024 7:31 PM
@murpi

just in case new version

texnonik 07/18/2024 9:54 AM

crusial mistake when you finish and try to go back there is switch 4 deactivator on of the parts . so i made this as switch 11 ... or is better to just delete way to go back ?

because there are some switches that pulls you and it's pretty hard to get back .

texnonik 07/18/2024 10:04 AM

switch_open 4 this part first try didn't worked

knusk1 07/18/2024 10:53 AM
@snailx3

new map version

DDNet 07/18/2024 10:53 AM

The map is now ready to be released! Difficulty Rating: ★★☆☆☆Optimized version attached. Unoptimized version: https://discord.com/channels/252358080522747904/1179169103571861657/1263436316918546462

yaccre 07/20/2024 4:22 AM

u should use this

@texnonik
comebackplay 07/20/2024 5:07 AM

Ok i see some my tips are not exist so i will repeat it again. 1 - tele prevents hooking after you walk off platform. Your part doesn't force 100% consistent setup 2 - u can move it further 3 - no need two dummyhook here, 1 is enough if you map it correctly. i put video if u have questions.

comebackplay 07/20/2024 5:07 AM
comebackplay 07/20/2024 5:09 AM

and i put part map too if u wanna.

DDNet 07/20/2024 5:09 AM

Map filename must match channel name.

comebackplay 07/20/2024 5:11 AM
test.map
246.58 KB
DDNet 07/20/2024 5:11 AM

Map filename must match channel name.

.cammo. 07/20/2024 5:11 AM

at this rate the entire map is gonna be remade before release

comebackplay 07/20/2024 5:11 AM

ops i put wrong file

f0rtishka 07/20/2024 8:42 AM

i mean if you really wanted something to be changed you could've point it out earlier since release is in like 4 hours

comebackplay 07/20/2024 9:49 AM

fck( i knew it is too late to change smth.

comebackplay 07/20/2024 9:53 AM

But four hours? It was approved two days ago. Where can you find out the information about release?

comebackplay 07/20/2024 9:55 AM

ah its five days. mb then. ty

balami. 07/20/2024 10:40 AM
DDNet 07/20/2024 1:07 PM
@texnonik

your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!

DDNet 07/20/2024 1:07 PM

SkyHitch has been set to RELEASED.