#EasyRight_3
"EasyRight 3" by texnonik [Novice]
DDNet 07/22/2024 11:51 AM
@texnonik

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

texnonik 07/22/2024 12:03 PM

some logo fixes

frostribe 07/22/2024 12:05 PM

make freeze noticeable tex, its close to the bg

frostribe 07/22/2024 12:11 PM

imo u should mark this, a little hook with an arrow pointing left

frostribe 07/22/2024 12:16 PM

isnt this mark, a bit too big? xD

frostribe 07/22/2024 12:19 PM

This is hard for novice

texnonik 07/22/2024 12:43 PM

tele 25 easyer part . design fixes. alpha and color change for tele and freeze

texnonik 07/22/2024 12:59 PM

made tele 10 area ht more space . cp 21 added top . other design fixes ..

texnonik 07/22/2024 1:42 PM

hopefully all tele and freeze design bugs are fixed ...

.cammo. 07/22/2024 2:44 PM

good map, teaches novice about weapons well

theinadapted 07/22/2024 9:57 PM
  • corners
theinadapted 07/22/2024 9:58 PM
  • both can go up
theinadapted 07/22/2024 10:03 PM

another corner

theinadapted 07/22/2024 10:06 PM

this corner shouldnt exist

balami. 07/22/2024 10:07 PM

can we talk about gameplay before we talk about graphic bugs? like for real there is no use in fixing design, if gameplay has to change anyways

balami. 07/22/2024 10:07 PM

you are posting corner bugs on day one, so it doesnt seem like you understand the testing process

theinadapted 07/22/2024 10:08 PM

cry about it

balami. 07/22/2024 10:09 PM

i might just delete useless information in future

theinadapted 07/22/2024 10:09 PM

i also said both can go up if u look at screenshots

balami. 07/22/2024 10:09 PM

yes thats a good one

balami. 07/22/2024 10:09 PM

👍 thanks alot for helping

theinadapted 07/22/2024 10:09 PM

this is not even ur map bro

theinadapted 07/22/2024 10:09 PM

dont be upset for some corners lol

balami. 07/22/2024 10:10 PM

it's not really about corners, it's about a structured testing process, because some map channels really get messy, if people post alot of design bugs on day one

f0rtishka 07/22/2024 10:12 PM

could save all corner bugs screenshots and post them with one message as alternative

theinadapted 07/22/2024 10:12 PM

i always try to do it like that

theinadapted 07/22/2024 10:12 PM

but misstrip found even more corners

theinadapted 07/22/2024 10:13 PM

so i had to

balami. 07/22/2024 10:13 PM

in the past there was a more structured testing process, but it got somewhat deleted 😔

theinadapted 07/22/2024 10:13 PM

so why yall request design to post a map

theinadapted 07/22/2024 10:14 PM

if yall only care about gameplay at first

balami. 07/22/2024 10:14 PM

i dont understand you

theinadapted 07/22/2024 10:14 PM

like, i cant post a map without design

balami. 07/22/2024 10:14 PM

the map testing process would get stuck, if the testers had to wait for the mappers to put a design

balami. 07/22/2024 10:16 PM

there are some inconsistencies in the rule system, thats another topic. e.g. itom posted balloon journey, with 2 design reworks (afaik) and i also reworked the design of push ur dummy while it was in testing

balami. 07/22/2024 10:16 PM

the rule is there to prevent maps without a design at all i assume

theinadapted 07/22/2024 10:16 PM

i see

DDNet 07/23/2024 9:03 AM

Map filename must match channel name.

texnonik 07/23/2024 9:03 AM

fixed skip , fixed corners , fixed missing totelecp 28 marking , fixed hook there as well bug

balami. 07/23/2024 10:17 AM

the first two drag parts are easier then the other parts, is that intentionally, to avoid tees getting stuck, because there are usually alot of tees on the start? i'm just asking, because it confused me while testing

balami. 07/23/2024 10:17 AM

unmarked checkpoint on novice?

balami. 07/23/2024 10:18 AM

imo your design has too many details, im pretty sure this part is hard to understand as a new player without entities, i would highly prefer clearer structures (in the whole map, this is an example of a part that might cause problems)

balami. 07/23/2024 10:19 AM

its too easy to just walk into this freeze, if you didn't learn the controls yet

f0rtishka 07/23/2024 10:24 AM

reminder that it is not 1-3* novice

balami. 07/23/2024 10:24 AM

i suggest to cut off this block, because the part has a tight timing with weak hook

also i feel like this part is way harder than the other drag parts in your easy right series, it feels like you skipped some easier dragging while walking tricks

balami. 07/23/2024 10:25 AM

new players will enter your map, it should be nice to carry them without frustrating stuff

anthonyyx 07/23/2024 10:25 AM

another hookthrough novice classic 🤙

anthonyyx 07/23/2024 10:26 AM

nvm i see a few non hookthrough parts 😄

f0rtishka 07/23/2024 10:26 AM

they can also enter brutal or insane maps

f0rtishka 07/23/2024 10:27 AM

i don't understand your point, do you want a novice without ht? what's the point of it?

balami. 07/23/2024 10:28 AM

it's easy to fail like this (you need a rocket jump and press a/d in the air, while hooking, which is not an easy trick, so this section is too tight imo)

balami. 07/23/2024 10:28 AM

this section is very confusing and easy to fail if you misunderstand (pretty sure that will happen)

f0rtishka 07/23/2024 10:29 AM

you don't need a rocket jump

f0rtishka 07/23/2024 10:29 AM

"turn off entities"

balami. 07/23/2024 10:29 AM

even with that there are ways to fail

balami. 07/23/2024 10:29 AM

the structure is confusing without any reason

f0rtishka 07/23/2024 10:30 AM

any structure will be confusing if you don't think before doing, if player fail there that's completely on them imo

f0rtishka 07/23/2024 10:31 AM

either bad communication or just no think playing

f0rtishka 07/23/2024 10:31 AM

btw i wanna change this

@texnonik

this looks meh xd

texnonik 07/23/2024 11:13 AM

tester is right , no need to write that you are right . he is tester and suggesting what parts need to changed . in all mentions he is right and everything needs to be fixed .

DDNet 07/23/2024 11:14 AM

Map channel has been moved to waiting mapper.

texnonik 07/23/2024 11:14 AM

thanks for test

@balami.

again !

DDNet 07/23/2024 7:22 PM

Map filename must match channel name.

texnonik 07/23/2024 7:22 PM

changed everything

@balami.

mentioned . hopefully it's now a lot better .

f0rtishka 07/24/2024 3:57 PM

(screenshot 1-2) - first screenshot is how you changed the part, now it is way longer than second part for second tee, now it will be crowded in t0 and the unfreeze at the bottom (which supposed to be a shortcut way) doesn't work anymore (or either the timing for it is just too unpleasant and will make speedrunning a huge pain) (for instance, second screenshot is how part looked before). (screenshot 3) - you fixed confusing sctrucure, but now both tees can take the laser. (screenshot 4) - this structure isn't very good (yellow - low amount of space, red useless stoppers, orange - awkward laser and hooking position), you don't need laser here at all because it is possible to move tee to other side with one hook (talking about orange zone). (screenshot 5) - not going far from this part, now there's a long walk with empty space and one laser (not sure if it's easier than before) , while second tee just waits. (screenshot 6) - somehow you stretched right side of mountain and it is very visible. (screenshot 7) - switch, tune, speedup layers weren't used in a map, what are those tunes? (screenshot 8) - after changing freeze and tele opacity now stoppers in freeze are barely visible. (screenshot 9) - this fix was actually decent, but i'd still make a little more space for tees (worrying about full servers with this map)

imvetrean 07/24/2024 4:06 PM
imvetrean 07/24/2024 4:06 PM

fix this

texnonik 07/24/2024 4:31 PM

what's wrong there ?

imvetrean 07/24/2024 4:32 PM

remove the extra tele tile

texnonik 07/24/2024 4:33 PM

deleted tune zones settings and removed tele 5 block and freeze there mroe

imvetrean 07/25/2024 4:43 AM

Nice

imvetrean 07/25/2024 4:44 AM

I'll test it l8er

imvetrean 07/25/2024 4:48 AM

This part still looks meh it's different than the last two parts of the map which were so fun I mean easy right 1 and 2

imvetrean 07/25/2024 4:52 AM

You probably wanna give the tees a bit more space to hook

imvetrean 07/25/2024 4:53 AM

So make the platform even

imvetrean 07/25/2024 5:25 AM

From above

frostribe 07/25/2024 4:26 PM

agree, thats a bit of a weird part tex. Should consider changing it, its uncomfortable too.

mirfay123 07/26/2024 11:02 AM

yes, i tested it and both tees can take the laser. but anyway, novice players wont figure it out

mirfay123 07/26/2024 11:02 AM

or just make that arrow thing that keeps you from entering

f0rtishka 07/26/2024 11:03 AM

it was impossible on previous version

mirfay123 07/26/2024 11:49 AM

ye

texnonik 07/26/2024 1:22 PM

changed part and changed all teles after to -1

texnonik 07/30/2024 3:44 PM

changes : (screenshot 4) (screenshot 6) (screenshot 7) (screenshot 8) (screenshot 9 fixed in previous version )

comebackplay 08/05/2024 8:28 PM

I heard there's a new rule that you can't make fail pats in novice maps, is it true?

f0rtishka 08/05/2024 8:42 PM

there's no

f0rtishka 08/06/2024 9:21 PM

point 1 wasn't fixed, it's important for team 0, both tees still can take the laser, point 4 part still has awkward position for tee, screenshots i sent (design bug, unused envelope and unused image)

balami. 08/08/2024 5:49 PM

I tested this map with other testers. I think this map can be very good with a rework, because it hat more variety than the other recent novice maps, but we found alot of issues. The design is unplayable, everything is too bright and there are too many contrasts in the background. It's not just the colors, also the tile placement is very detailled, so it's hard to see whats going on. this additional confusion is bad if you are supposed to focus on new mechanics. I highly recommend to build structures, that are easy to understand, in novice. But well it's too late to rework the entire structure. One issue i wont cover in screenshots: Your unfreeze placement is bad, you just want new players to wait 3 seconds if they don't do the part in a special ways. Sometimes it's not even fun for speedrunners to do the parts in the harder way, because it disturbs the flow. Just put unfreeze everywhere, where it will save some time. You are mapping a novice map, your map is supposed to be nice for novice players, not too much optimized for speedrunners, that doesn't make sense. Screens:

balami. 08/08/2024 5:52 PM

The part is a bit annoying, because you do basic hooks, but you have to walk alot between the hooking. It's okay to have easy parts at first, but this seems to be a very slow start into the map.

balami. 08/08/2024 5:53 PM

this is the 2nd part, also very basic hooks, it's unbalanced, because some other parts are much harder (it's in a different class of difficulty, this is a low novice part)

balami. 08/08/2024 5:54 PM

this part is way harder, because you need multiple rehooks and one is even with speed, then also the structure is very confusing, annoying in t0. it would be much better if the end of the part would be here (better structure)

balami. 08/08/2024 5:55 PM

it's a bit tight here in t0, can be annoying because you block each other (another issue about your structure, doesn't need a fix, i rather want to explain some issues that come with your structure)

balami. 08/08/2024 5:56 PM

2 times almost the same parts, also very easy parts compared to other parts in the map (just 1 shot and then walking sim again..)

balami. 08/08/2024 5:56 PM

this drag needs more mechanics than some other parts

balami. 08/08/2024 5:57 PM

this part is also very hard, it's not an easy catch, but a jump with a tight catch. the angle for aiming is very close too.

balami. 08/08/2024 5:58 PM

the weapon and the arrows behind it are white, it's hard to recognize

balami. 08/08/2024 5:59 PM

suggestion: this selflaser has rather uncommon angles, what about making the ceiling hook and allowing the ceiling shot, which is the most common self laser (self laser is a hard technique and the angles here are not really important until higher mod maps)

balami. 08/08/2024 6:00 PM

this part is very bad at introducing or teaching endless hook, some players will ignore the chat message, the structure should explain, that you have endless hook and can use it. right now this structure is just confusing and not intuitive.

balami. 08/08/2024 6:00 PM

i dont think this hook is intuitive, especially with the confusing design

balami. 08/08/2024 6:03 PM

I also want to add, that i don't think that this map works well in t0, some parts are very forced for 2 players, and many players learn the game by playing with better players. Especially the parts where only players with the specific weapon can take a certain way, are bad for t0. You just made 2 small endless parts at the end, which is a bit weird, if you use that feature. Would be better to have longer parts to experiment with the mechanic.

balami. 08/08/2024 6:05 PM

Not sure how to deal with the balancing issue, i guess the easiest way would be to nerf the hardest parts.

DDNet 08/08/2024 6:14 PM

Map channel has been moved to waiting mapper.

balami. 08/08/2024 6:48 PM

i also found this xd

texnonik 08/17/2024 9:14 AM
@balami.

thanks for feedback . all stuff mentioned has been changed . Some other parts has been changed . bg darker , made extra turn off entites and weapon fly display . a lot other different minor changes .

DDNet 08/17/2024 9:14 AM

Map filename must match channel name.

texnonik 08/17/2024 9:15 AM
DDNet 08/17/2024 9:15 AM

Include a changelog alongside your map updates (preferably with screenshots).

texnonik 08/17/2024 9:48 AM

changed group order

knusk1 08/17/2024 12:58 PM

can just skip the left part?

xewoiy 08/18/2024 3:26 AM

no rounding

steinchen99 08/18/2024 7:53 PM

tp15

mysteriouly 08/21/2024 10:36 AM

Some details: This ht in to29 seems useless because of the video below

mysteriouly 08/21/2024 10:37 AM
mysteriouly 08/21/2024 10:37 AM

A skip maybe because don't need explode to go up

mysteriouly 08/21/2024 10:38 AM

This can be skipped in two ways

mirfay123 08/24/2024 6:28 AM

Ok i really think its useless, but maybe for speedrunning? So you can hook faster?

zenthik 08/31/2024 12:51 PM

last part skip

balami. 09/06/2024 8:40 PM

unfreeze?

balami. 09/06/2024 8:41 PM

i suggest to add weapons and blue arrows here for entitie players

balami. 09/06/2024 8:41 PM

same as before

balami. 09/06/2024 8:41 PM

one more unfreeze tile would be nice imo (i missed the unfreeze sometimes)

DDNet 09/06/2024 8:42 PM

Map channel has been moved to waiting mapper.

texnonik 09/15/2024 4:48 PM

fixed above , added here more hook

zenthik 09/20/2024 4:15 AM

tele 18

zenthik 09/20/2024 4:15 AM

tele 26

zenthik 09/20/2024 4:15 AM

tele 6

zenthik 09/20/2024 4:15 AM

tele 3

texnonik 09/20/2024 9:10 AM

Speedrun stret

texnonik 09/20/2024 3:15 PM

ain't no way fixed skip and made other skip 1st try

texnonik 09/20/2024 3:27 PM

changed everything

@zenthik

mentioned except tele 6 . added 2x2 blocks many places for more design

texnonik 09/20/2024 3:46 PM

new unfreeze mark here

balami. 09/24/2024 2:57 PM

i took a look at the map with others. we weren't sure if the map should be released at all, but imo it would be hard to justify a decline. the issues are the confusing design. imo the map, especially the borders of the parts should be more simplified, so it's easier to see whats going on. also the drag parts look like moderate parts but are gameplay wise simplified, while they are not simplified in design (they are confusing). reworking that would mean a full map rework, so i don't ask for that now. also we are not sure about the balancing, but maybe it's okay. (if someone knows how to rebalance, don't hesitate to share that information.) screens:

balami. 09/24/2024 2:58 PM

the new block you added doesn't feel nice, because the grenade angle is annoying/slow. it's okay to remove it and keep the cheat, but you can also move it 2 tiles to the right, so you don't have to do the very slow grenade shots

balami. 09/24/2024 2:58 PM

i suggest to remove one line of freeze so the timing fits better to novice gameplay

balami. 09/24/2024 2:59 PM

unfreeze just for pros? also a bit weird that you might get lucky and hit the unfreeze on to teleport

balami. 09/24/2024 2:59 PM

this is rather early in the map and it's tight here, so this unfreeze just for pros can be annoying for groups

DDNet 09/24/2024 3:01 PM

Map channel has been moved to waiting mapper.

texnonik 09/27/2024 10:24 AM
texnonik 09/27/2024 10:25 AM

fixed above ( pictures up )

aoetw 09/28/2024 12:48 PM

Texnonik Texnonik Texnonik.... I found 24x bugs in this super short map. 😞 The map was fine for novice but seemed like you ran out of ideas once you introduced the grenade & laser. You used the same parts many times!. I think you should remove the parts that you reused and add more drag and / or filler parts. (Quality over quantity) I got 31x screenshots. I don't want to spam the channel so I uploaded to imgur. - https://imgur.com/a/hLundGc

DDNet 09/28/2024 1:13 PM

Map channel has been moved to waiting mapper.

frostribe 09/28/2024 8:30 PM

Oh i see Aoe new trial tester 😃 glad to see you there.

comebackplay 09/28/2024 11:48 PM

I don't know what others think. But I prefer to have all the images here, it's more convenient for me. This channel is for testing, so I think 30 images here is fine. And its easy to reply and discuss a few things.

aoetw 09/28/2024 11:49 PM

I don't have Discord nitro, so I can only post like 4 pictures at a time. That's why I did it.

aoetw 09/28/2024 11:50 PM

But I can upload them here no problem

aoetw 09/28/2024 11:51 PM

Oh I guess I can upload more than 4. Seemed like the size got reduced after I put them in Photoshop

comebackplay 09/28/2024 11:51 PM

10 image per msg i think its fine.

aoetw 09/28/2024 11:51 PM
aoetw 09/28/2024 11:51 PM
aoetw 09/28/2024 11:51 PM
aoetw 09/28/2024 11:51 PM
comebackplay 09/28/2024 11:52 PM

Yep, ty, I appreciate it.

arrowastaken 09/29/2024 12:43 AM

you can use paint

aoetw 09/29/2024 12:43 AM

I used paint. But added all 31 images in Photoshop to add the numbers top left.

texnonik 09/29/2024 12:19 PM

fixed above , made new start line and finish . thanks

@aoetw
texnonik 09/29/2024 12:22 PM

tele 19 shorter freeze distance

texnonik 09/29/2024 12:24 PM

missed one unfreeze ...

comebackplay 09/29/2024 10:51 PM

bad news( Your map is too tight with no reason. Here some examples:

comebackplay 09/29/2024 10:51 PM

I feel uncomfortable when playing ur map cus this.

comebackplay 09/29/2024 10:53 PM

Second big problem is the map is pretty boring, you added weapons and I expect more. Now I understand what Aoe meant here "ran out of ideas" and i agreed.

comebackplay 09/29/2024 11:00 PM

Also add a third problem is that your parts are unpolished here some examples:

comebackplay 09/29/2024 11:08 PM

Here u dont need a weapon for pass part, ye i know its novice map and trick is more like high moderate/brutal and ye, u can do like this in some case. But the problem is that it looks like an unexpected skip and u just dont know about it. To fully understand my point, I'll give you another example:

comebackplay 09/29/2024 11:13 PM

Again the same mistake but more clear cus a gap in skill level between the intended way and skip is smaller compared to the previous example. There are other examples where a laser is not needed at all:

comebackplay 09/29/2024 11:20 PM

So what the point to give weapon and dont use it? Maybe you tried something like Lienar, where, you need do it in duo, but you can finish the map without a mate.

comebackplay 09/29/2024 11:21 PM

sad( u create a lot of map and i thought we'd get this map released quickly. But for me, it's not even a "waiting", it's a decline. You need rework whole map. sorry

steinchen99 10/01/2024 3:57 AM

The lvl 3 boost on this server also gives more freedom

aoetw 10/01/2024 5:56 AM

Oh I didn't know that. Thank you!

oxyzo. 10/01/2024 10:35 AM

They nerfed upload limit to 25 to 10(without nitro) because "most files being uploaded are less than 20mb" or smth

.cammo. 10/01/2024 10:37 AM

it's either that you wanna upload a 5kb image or a 30mb video, no inbetween

texnonik 10/05/2024 7:21 AM

bro

texnonik 10/05/2024 7:31 AM

changed parts

@comebackplay

mentioned removed

@f0rtishka

from creators ( he asked to delete him ) . i added big thanks to

@f0rtishka

. remove

@f0rtishka

from creators .

texnonik 10/05/2024 7:33 AM

moved logo slightly

DDNet 10/05/2024 7:33 AM

Changed the mapper(s) to

.

texnonik 10/05/2024 7:54 AM

design bug fixed

balami. 10/17/2024 11:06 PM
balami. 10/17/2024 11:06 PM
balami. 10/17/2024 11:06 PM
balami. 10/17/2024 11:06 PM
DDNet 10/17/2024 11:06 PM

Map channel has been moved to waiting mapper.

balami. 10/17/2024 11:06 PM

should be ready soon

happymaciek 10/18/2024 10:05 AM

Why your dummy is faster

balami. 10/18/2024 12:14 PM

i just realised that this part might get cheatable if you add too many hookables, so don't do exactly as i marked it xD

texnonik 10/18/2024 12:59 PM

I had all wall hooable and that spot you marked so I decreased it

balami. 10/18/2024 9:40 PM

forgot to check for it, this thing should be hd

balami. 10/18/2024 9:40 PM

(the big grey box)

texnonik 10/19/2024 8:38 AM

edited everything

@balami.

mentioned

oxyzo. 10/19/2024 8:59 PM

hardleft -1 when

balami. 10/21/2024 3:02 PM

We found more stuff. Maybe the order is messed up.

texnonik 10/21/2024 5:34 PM
@balami.

fixed made like that ? (good ? )

balami. 10/23/2024 6:12 PM

now the normal way is still close (the hook is almost max range) so maybe something else would be better ._.

balami. 10/23/2024 6:13 PM

i experimented a bit, this would at least make the thing not too hard, maybe the stoppers are not good ._. (i made them so you can't fall back). maybe this inspires you to something, otherwise idk i guess its not too bad. if any other tester has a better idea go ahead

balami. 10/23/2024 6:14 PM

the HD off bg color should be closer to the colors of the hd on background, or at least not this color, because the logo is hard to read now

DDNet 10/23/2024 6:14 PM

Map channel has been moved to waiting mapper.

texnonik 10/24/2024 11:11 AM

made it like so , is it fine ?

catseyenebulous 10/26/2024 10:18 PM

👋 Some small things I noticed here and there during a playthrough.

  1. & 2. Useless unfreeze / useless hooktrough. :)
  2. One more stopper on the left since it's annoying to aim for if the bottom the is all the way in the right corner.
  3. More hookables to get out.
  4. These blocks can get in the way if one falls down after completing the part. I don't think they are necessary for the part either.
  5. Also more hookables.
  6. I would remove freeze here so you can walk in (or something similar) since it's pretty unintuitive to see the connection of the block above to getting into the hole.
  7. I already think the first self laser might be a bit much but this is for sure. Make a platform below with unfreeze so you can jump. (At a comfortable height please)
  8. Just make this hookthrough, you have used grenade enough and here it's just wasting time and boring.

General Please make your unook blocks darker. With the current background they sometimes look very similar to hookthrough.

catseyenebulous 10/26/2024 10:22 PM

Example

DDNet 10/26/2024 10:22 PM

Map channel has been moved to waiting mapper.

texnonik 10/29/2024 4:29 PM

fixed above , is HD off good bg ?

balami. 10/29/2024 7:38 PM

Did another test run with catseye. I think the HD off color is okay, i'm just a bit confused that its so different from the HD on background. Screens:

balami. 10/29/2024 7:39 PM

this freeze heigth is a bit uncomfortable (you get frozen at the top of the jump heigth). Either about 3 tiles lower or 1-2 tiles higher should work better (didn't test that in detail).

balami. 10/29/2024 7:39 PM

stoppers here can lead to bugs, because tees can get stuck, i guess HT works better (shouldnt be an issue to have it a bit slower)

balami. 10/29/2024 7:40 PM

just fyi you can go back here and take laser on both tees. we tried to find skips with that but couldn't find anything. a block like this might be enough to stop that (you can also come up with your own solution if you find something)

balami. 10/29/2024 7:41 PM

its easy to fall back here, maybe stoppers would be nice (optional). i can imagine beginners falling back and getting into trouble xd (you can make the rightmost tile not a stopper if you want to have a path backwards)

DDNet 10/29/2024 7:41 PM

Map channel has been moved to waiting mapper.

catseyenebulous 10/29/2024 7:46 PM

Should be ready soon though. =)

texnonik 10/30/2024 5:36 PM

fixed above made hd off background brigther . made part like this (picture)

catseyenebulous 10/31/2024 11:42 AM

Looks good, these will be my last notes. :D

  1. Why is there hooktrough?
  2. Some more hookables at the marked area would be great so you can hook the floor to jump right.
  3. Missing 'Turn off entities' sign.
  4. If that row would be one block higher it would allow to hook the left tee from the platform and jump to get them up. Also extend the unfreeze one left or move it?
  5. Unfreeze here would be nice as well.
  6. That cp placement is weird. Would fit better somewhere below.
  7. This is the only place you don't have unfreeze when coming out of a part. Not necessary to add just wanted to point out the inconsistency here.
catseyenebulous 10/31/2024 11:42 AM

Design

catseyenebulous 10/31/2024 11:43 AM

Will be ready after! Cool map. :)

DDNet 10/31/2024 11:51 AM

Map channel has been moved to waiting mapper.

texnonik 10/31/2024 1:58 PM

fixed above

texnonik 10/31/2024 2:02 PM

moved freeze and other stuff to separate group

texnonik 10/31/2024 2:32 PM

some design unhook fixes

DDNet 10/31/2024 2:32 PM

Include a changelog alongside your map updates (preferably with screenshots).

texnonik 10/31/2024 2:34 PM

start was ugly as well

balami. 10/31/2024 3:15 PM

._.

catseyenebulous 10/31/2024 3:19 PM
balami. 10/31/2024 4:03 PM

i guess this is optional and there are different opinions on this: the id bounce thing might be an issue (if the ids are wrong, the rocket jump wont work here). maybe a better setup like this would help to force the laser bounce (i didnt test this, ofc it shouldnt be faily, maybe you have to move stuff) and fix the "bug"

texnonik 10/31/2024 4:10 PM

If you shoot with laser in floor the rocket will always work

balami. 10/31/2024 4:11 PM

your setup allows direct shots, which can confuse new players

balami. 10/31/2024 4:11 PM

but yeah ig up to you

texnonik 10/31/2024 4:17 PM

it's because i added stopper left ...

balami. 10/31/2024 4:18 PM

did we suggest that? ops it's a tough situation, i think lowering the wall might be better to force the bounce

texnonik 10/31/2024 4:22 PM

it's also my fault that didn't check that , no it's bad you can't unfreeze 2 blocks right then

texnonik 10/31/2024 4:22 PM

trying to find solution rn

texnonik 10/31/2024 4:26 PM

looked other hookable block fails found another , added there one block line except one so you could shoot to end .

balami. 10/31/2024 5:02 PM

imo 3-4 but i don't want to step too much out of the easyright series ratings so i put 4

DDNet 10/31/2024 5:02 PM

First ready set. It needs to be tested again by a different tester before fully evaluated. Suggested Difficulty Rating:★★★★☆

oxyzo. 10/31/2024 5:31 PM
DDNet 10/31/2024 7:45 PM

The map is now ready to be released! Difficulty Rating: ★★★★☆ Optimized version attached. Changelog:

Unoptimized version: https://discord.com/channels/252358080522747904/1264912652937723965/1301583157208027157

balami. 10/31/2024 8:02 PM
@snailx3

is it too late to schedule this for the weekend? :x

catseyenebulous 10/31/2024 8:04 PM

Still got over a day. 🤷

kollpotato 11/01/2024 11:18 AM

waiting for easyleft 4

mirfay123 11/01/2024 11:19 AM

easyleft1 *

oxyzo. 11/01/2024 3:50 PM

hard left -6

snailx3 11/01/2024 4:28 PM

doing it now

texnonik 11/02/2024 9:05 AM

tsin found some design corner bugs , most of them i made them as he showed ( i used optimized version )

aoetw 11/02/2024 9:09 AM

How did you add 52 KB by fixing corner bugs? 🤔

.cammo. 11/02/2024 9:19 AM

alot of corners

coke1465 11/02/2024 9:23 AM

by just not using the bot version

DDNet 11/02/2024 9:35 AM

Optimized version:

.cammo. 11/02/2024 9:37 AM

damn, corners were only .03kb all along

oxyzo. 11/02/2024 9:52 AM

the bot just removed the corners

oxyzo. 11/02/2024 9:52 AM

-50kb

DDNet 11/02/2024 11:21 AM
frostribe 11/02/2024 12:58 PM

Congrats release 😃

texnonik 11/02/2024 1:34 PM

I used bot version

balami. 11/03/2024 11:46 AM
@murpi

the bot didnt set this map to released, im doing it manually now

DDNet 11/03/2024 11:46 AM
@texnonik

your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!

DDNet 11/03/2024 11:46 AM

EasyRight_3 has been set to RELEASED.

DDNet 11/03/2024 11:51 AM

Changed the map name to

.

murpi 11/03/2024 11:51 AM
@texnonik

You don't have to use underscores as whitespaces in the map names when you submit them

zenthik 11/03/2024 7:58 PM

tele 18

balami. 11/03/2024 8:29 PM

nice! i guess its too late now since the existing speedruns maybe used them