this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules
some logo fixes
make freeze noticeable tex, its close to the bg
tele 25 easyer part . design fixes. alpha and color change for tele and freeze
made tele 10 area ht more space . cp 21 added top . other design fixes ..
hopefully all tele and freeze design bugs are fixed ...
good map, teaches novice about weapons well
can we talk about gameplay before we talk about graphic bugs? like for real there is no use in fixing design, if gameplay has to change anyways
you are posting corner bugs on day one, so it doesnt seem like you understand the testing process
cry about it
i might just delete useless information in future
i also said both can go up if u look at screenshots
yes thats a good one
👍 thanks alot for helping
this is not even ur map bro
dont be upset for some corners lol
it's not really about corners, it's about a structured testing process, because some map channels really get messy, if people post alot of design bugs on day one
could save all corner bugs screenshots and post them with one message as alternative
i always try to do it like that
but misstrip found even more corners
so i had to
so why yall request design to post a map
if yall only care about gameplay at first
i dont understand you
like, i cant post a map without design
the map testing process would get stuck, if the testers had to wait for the mappers to put a design
there are some inconsistencies in the rule system, thats another topic. e.g. itom posted balloon journey, with 2 design reworks (afaik) and i also reworked the design of push ur dummy while it was in testing
the rule is there to prevent maps without a design at all i assume
i see
Map filename must match channel name.
fixed skip , fixed corners , fixed missing totelecp 28 marking , fixed hook there as well bug
the first two drag parts are easier then the other parts, is that intentionally, to avoid tees getting stuck, because there are usually alot of tees on the start? i'm just asking, because it confused me while testing
reminder that it is not 1-3* novice
new players will enter your map, it should be nice to carry them without frustrating stuff
another hookthrough novice classic 🤙
nvm i see a few non hookthrough parts 😄
they can also enter brutal or insane maps
i don't understand your point, do you want a novice without ht? what's the point of it?
you don't need a rocket jump
"turn off entities"
even with that there are ways to fail
the structure is confusing without any reason
any structure will be confusing if you don't think before doing, if player fail there that's completely on them imo
either bad communication or just no think playing
tester is right , no need to write that you are right . he is tester and suggesting what parts need to changed . in all mentions he is right and everything needs to be fixed .
Map channel has been moved to waiting mapper.
thanks for test
@balami.again !
Map filename must match channel name.
changed everything
@balami.mentioned . hopefully it's now a lot better .
(screenshot 1-2) - first screenshot is how you changed the part, now it is way longer than second part for second tee, now it will be crowded in t0 and the unfreeze at the bottom (which supposed to be a shortcut way) doesn't work anymore (or either the timing for it is just too unpleasant and will make speedrunning a huge pain) (for instance, second screenshot is how part looked before). (screenshot 3) - you fixed confusing sctrucure, but now both tees can take the laser. (screenshot 4) - this structure isn't very good (yellow - low amount of space, red useless stoppers, orange - awkward laser and hooking position), you don't need laser here at all because it is possible to move tee to other side with one hook (talking about orange zone). (screenshot 5) - not going far from this part, now there's a long walk with empty space and one laser (not sure if it's easier than before) , while second tee just waits. (screenshot 6) - somehow you stretched right side of mountain and it is very visible. (screenshot 7) - switch, tune, speedup layers weren't used in a map, what are those tunes? (screenshot 8) - after changing freeze and tele opacity now stoppers in freeze are barely visible. (screenshot 9) - this fix was actually decent, but i'd still make a little more space for tees (worrying about full servers with this map)
fix this
what's wrong there ?
remove the extra tele tile
deleted tune zones settings and removed tele 5 block and freeze there mroe
Nice
I'll test it l8er
This part still looks meh it's different than the last two parts of the map which were so fun I mean easy right 1 and 2
You probably wanna give the tees a bit more space to hook
So make the platform even
From above
agree, thats a bit of a weird part tex. Should consider changing it, its uncomfortable too.
yes, i tested it and both tees can take the laser. but anyway, novice players wont figure it out
or just make that arrow thing that keeps you from entering
it was impossible on previous version
ye
changed part and changed all teles after to -1
changes : (screenshot 4) (screenshot 6) (screenshot 7) (screenshot 8) (screenshot 9 fixed in previous version )
I heard there's a new rule that you can't make fail pats in novice maps, is it true?
there's no
I tested this map with other testers. I think this map can be very good with a rework, because it hat more variety than the other recent novice maps, but we found alot of issues. The design is unplayable, everything is too bright and there are too many contrasts in the background. It's not just the colors, also the tile placement is very detailled, so it's hard to see whats going on. this additional confusion is bad if you are supposed to focus on new mechanics. I highly recommend to build structures, that are easy to understand, in novice. But well it's too late to rework the entire structure. One issue i wont cover in screenshots: Your unfreeze placement is bad, you just want new players to wait 3 seconds if they don't do the part in a special ways. Sometimes it's not even fun for speedrunners to do the parts in the harder way, because it disturbs the flow. Just put unfreeze everywhere, where it will save some time. You are mapping a novice map, your map is supposed to be nice for novice players, not too much optimized for speedrunners, that doesn't make sense. Screens:
I also want to add, that i don't think that this map works well in t0, some parts are very forced for 2 players, and many players learn the game by playing with better players. Especially the parts where only players with the specific weapon can take a certain way, are bad for t0. You just made 2 small endless parts at the end, which is a bit weird, if you use that feature. Would be better to have longer parts to experiment with the mechanic.
Not sure how to deal with the balancing issue, i guess the easiest way would be to nerf the hardest parts.
Map channel has been moved to waiting mapper.
thanks for feedback . all stuff mentioned has been changed . Some other parts has been changed . bg darker , made extra turn off entites and weapon fly display . a lot other different minor changes .
Map filename must match channel name.
Include a changelog alongside your map updates (preferably with screenshots).
changed group order
A skip maybe because don't need explode to go up
This can be skipped in two ways
Ok i really think its useless, but maybe for speedrunning? So you can hook faster?
last part skip
Map channel has been moved to waiting mapper.
fixed above , added here more hook
tele 18
tele 26
tele 6
tele 3
Speedrun stret
ain't no way fixed skip and made other skip 1st try
changed everything
@zenthikmentioned except tele 6 . added 2x2 blocks many places for more design
new unfreeze mark here
i took a look at the map with others. we weren't sure if the map should be released at all, but imo it would be hard to justify a decline. the issues are the confusing design. imo the map, especially the borders of the parts should be more simplified, so it's easier to see whats going on. also the drag parts look like moderate parts but are gameplay wise simplified, while they are not simplified in design (they are confusing). reworking that would mean a full map rework, so i don't ask for that now. also we are not sure about the balancing, but maybe it's okay. (if someone knows how to rebalance, don't hesitate to share that information.) screens:
Map channel has been moved to waiting mapper.
fixed above ( pictures up )
Texnonik Texnonik Texnonik.... I found 24x bugs in this super short map. 😞 The map was fine for novice but seemed like you ran out of ideas once you introduced the grenade & laser. You used the same parts many times!. I think you should remove the parts that you reused and add more drag and / or filler parts. (Quality over quantity) I got 31x screenshots. I don't want to spam the channel so I uploaded to imgur. - https://imgur.com/a/hLundGc
Map channel has been moved to waiting mapper.
Oh i see Aoe new trial tester 😃 glad to see you there.
I don't know what others think. But I prefer to have all the images here, it's more convenient for me. This channel is for testing, so I think 30 images here is fine. And its easy to reply and discuss a few things.
I don't have Discord nitro, so I can only post like 4 pictures at a time. That's why I did it.
But I can upload them here no problem
Oh I guess I can upload more than 4. Seemed like the size got reduced after I put them in Photoshop
10 image per msg i think its fine.
Yep, ty, I appreciate it.
you can use paint
I used paint. But added all 31 images in Photoshop to add the numbers top left.
fixed above , made new start line and finish . thanks
@aoetwtele 19 shorter freeze distance
missed one unfreeze ...
I feel uncomfortable when playing ur map cus this.
Second big problem is the map is pretty boring, you added weapons and I expect more. Now I understand what Aoe meant here "ran out of ideas" and i agreed.
Also add a third problem is that your parts are unpolished here some examples:
Here u dont need a weapon for pass part, ye i know its novice map and trick is more like high moderate/brutal and ye, u can do like this in some case. But the problem is that it looks like an unexpected skip and u just dont know about it. To fully understand my point, I'll give you another example:
Again the same mistake but more clear cus a gap in skill level between the intended way and skip is smaller compared to the previous example. There are other examples where a laser is not needed at all:
So what the point to give weapon and dont use it? Maybe you tried something like Lienar, where, you need do it in duo, but you can finish the map without a mate.
sad( u create a lot of map and i thought we'd get this map released quickly. But for me, it's not even a "waiting", it's a decline. You need rework whole map. sorry
Oh I didn't know that. Thank you!
They nerfed upload limit to 25 to 10(without nitro) because "most files being uploaded are less than 20mb" or smth
it's either that you wanna upload a 5kb image or a 30mb video, no inbetween
changed parts
@comebackplaymentioned removed
@f0rtishkafrom creators ( he asked to delete him ) . i added big thanks to
@f0rtishka. remove
@f0rtishkafrom creators .
moved logo slightly
Changed the mapper(s) to
.
design bug fixed
Map channel has been moved to waiting mapper.
should be ready soon
Why your dummy is faster
i just realised that this part might get cheatable if you add too many hookables, so don't do exactly as i marked it xD
I had all wall hooable and that spot you marked so I decreased it
(the big grey box)
edited everything
@balami.mentioned
hardleft -1 when
fixed made like that ? (good ? )
now the normal way is still close (the hook is almost max range) so maybe something else would be better ._.
Map channel has been moved to waiting mapper.
made it like so , is it fine ?
👋 Some small things I noticed here and there during a playthrough.
- & 2. Useless unfreeze / useless hooktrough. :)
- One more stopper on the left since it's annoying to aim for if the bottom the is all the way in the right corner.
- More hookables to get out.
- These blocks can get in the way if one falls down after completing the part. I don't think they are necessary for the part either.
- Also more hookables.
- I would remove freeze here so you can walk in (or something similar) since it's pretty unintuitive to see the connection of the block above to getting into the hole.
- I already think the first self laser might be a bit much but this is for sure. Make a platform below with unfreeze so you can jump. (At a comfortable height please)
- Just make this hookthrough, you have used grenade enough and here it's just wasting time and boring.
General Please make your unook blocks darker. With the current background they sometimes look very similar to hookthrough.
Map channel has been moved to waiting mapper.
fixed above , is HD off good bg ?
Did another test run with catseye. I think the HD off color is okay, i'm just a bit confused that its so different from the HD on background. Screens:
Map channel has been moved to waiting mapper.
Should be ready soon though. =)
Looks good, these will be my last notes. :D
- Why is there hooktrough?
- Some more hookables at the marked area would be great so you can hook the floor to jump right.
- Missing 'Turn off entities' sign.
- If that row would be one block higher it would allow to hook the left tee from the platform and jump to get them up. Also extend the unfreeze one left or move it?
- Unfreeze here would be nice as well.
- That cp placement is weird. Would fit better somewhere below.
- This is the only place you don't have unfreeze when coming out of a part. Not necessary to add just wanted to point out the inconsistency here.
Will be ready after! Cool map. :)
Map channel has been moved to waiting mapper.
fixed above
moved freeze and other stuff to separate group
some design unhook fixes
Include a changelog alongside your map updates (preferably with screenshots).
start was ugly as well
i guess this is optional and there are different opinions on this: the id bounce thing might be an issue (if the ids are wrong, the rocket jump wont work here). maybe a better setup like this would help to force the laser bounce (i didnt test this, ofc it shouldnt be faily, maybe you have to move stuff) and fix the "bug"
If you shoot with laser in floor the rocket will always work
your setup allows direct shots, which can confuse new players
but yeah ig up to you
it's because i added stopper left ...
did we suggest that? ops it's a tough situation, i think lowering the wall might be better to force the bounce
it's also my fault that didn't check that , no it's bad you can't unfreeze 2 blocks right then
trying to find solution rn
imo 3-4 but i don't want to step too much out of the easyright series ratings so i put 4
First ready set. It needs to be tested again by a different tester before fully evaluated. Suggested Difficulty Rating:★★★★☆
The map is now ready to be released! Difficulty Rating: ★★★★☆ Optimized version attached. Changelog:
Unoptimized version: https://discord.com/channels/252358080522747904/1264912652937723965/1301583157208027157
is it too late to schedule this for the weekend? :x
Still got over a day. 🤷
waiting for easyleft 4
easyleft1 *
hard left -6
doing it now
tsin found some design corner bugs , most of them i made them as he showed ( i used optimized version )
How did you add 52 KB by fixing corner bugs? 🤔
alot of corners
by just not using the bot version
Optimized version:
damn, corners were only .03kb all along
the bot just removed the corners
-50kb
The map is now ready to be released! Difficulty Rating: ★★★★☆ Optimized version: https://discord.com/channels/252358080522747904/1264912652937723965/1302204316945481808 Unoptimized version: https://discord.com/channels/252358080522747904/1264912652937723965/1302196859451867139
Congrats release 😃
I used bot version
the bot didnt set this map to released, im doing it manually now
your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!
EasyRight_3 has been set to RELEASED.
Changed the map name to
.
You don't have to use underscores as whitespaces in the map names when you submit them
tele 18
nice! i guess its too late now since the existing speedruns maybe used them