#rave
"Rave" by firewave [Dummy]
DDNet 07/18/2019 6:54 PM
@Firewave
Rave.map
341.22 KB
DDNet 07/18/2019 6:54 PM
Firewave 07/18/2019 7:33 PM

Design improved

Rave.map
340.15 KB
Firewave 07/18/2019 7:35 PM

I upload tomorow a video of whole map (if someone can tell me how make mp4 from demo

)

Brokecdx- 07/18/2019 8:17 PM

If you would have kept the style of the first 3 parts it would have been a good map, sucks when suddenly you get 3 jumps and it feels like the other 60% of the map is just 1 part, no startline and 3jumps tile messed up

Firewave 07/18/2019 8:41 PM

What do you mean by no startline ?

Firewave 07/18/2019 8:43 PM

Hmm thanks for your view, I 'll wait another player and testers views.Then I 'll see if i keep it or I rework it

Firewave 07/18/2019 8:43 PM

What do you unlike on 2 dj parts ?

Brokecdx- 07/18/2019 8:49 PM

Startline and finish line is missing + 2jump tile is messed up aka doesnt work

Firewave 07/18/2019 8:53 PM

Ah okay I 'll check it thanks

Firewave 07/18/2019 8:54 PM

I agree with you first and mid + end like diffirent map cause of gameplay

Firewave 07/18/2019 8:54 PM

I'm right now working to remove dj parts with same style as start, and i 'll later maybe create a map only for these parts

Firewave 07/18/2019 9:25 PM

Hum, I don't find tilejump buggy can you show me please ?

Ciniminix 07/18/2019 9:27 PM

Hey!Very nice map!This will be the first time,when I'm testing, I'll try to help.

Ciniminix 07/18/2019 9:28 PM

Double freeze in the tp

Firewave 07/18/2019 9:29 PM

Thanks, I'm glad to be your first haha

Ciniminix 07/18/2019 9:31 PM

red section within just entite's

Firewave 07/18/2019 9:34 PM

I deleted front tile before posting it and then I forgot to add back stopper here, thanks 😃

Ciniminix 07/18/2019 9:35 PM

missed kill tile,its only "design" i hope you understand me

Firewave 07/18/2019 9:42 PM

I can't upload it right now, I'll do it tomorow

Ciniminix 07/18/2019 9:53 PM

Okey.

Brokecdx- 07/19/2019 7:51 AM
@Firewave

the switch 3jump after 3rd part removes your jumps completely

Brokecdx- 07/19/2019 7:51 AM

you cant even jump anymore

Firewave 07/19/2019 7:56 AM

-Front bugs & freeze on tele done

Firewave 07/19/2019 7:57 AM

-startline, endline & switch jump bug done

Firewave 07/19/2019 7:57 AM

Thanks to Brokecdx- & Ciniminix

Rave.map
340.16 KB
Firewave 07/19/2019 12:23 PM

-New version, 3 jumps parts are deleted like Broke told me. Add 2 parts, it isn't finish yet

Rave.map
342.99 KB
Firewave 07/19/2019 1:54 PM
Firewave 07/19/2019 1:59 PM

forgot this part

archimede67 07/19/2019 3:18 PM

i'm not sure about the last one

archimede67 07/19/2019 3:18 PM

its cool tho

Firewave 07/19/2019 3:25 PM

About walk on dummy head ?

archimede67 07/19/2019 4:14 PM

Yeah

Firewave 07/19/2019 4:51 PM

Hum, maybe could be accept on dummy 5*

archimede67 07/19/2019 5:00 PM

Yea mayb

archimede67 07/19/2019 5:03 PM

But ur map looks insane tho

archimede67 07/19/2019 5:07 PM

gud work

Firewave 07/19/2019 5:09 PM

Thanks

Firewave 07/19/2019 5:10 PM

I finish last part in 30 min i guess, maybe the end is not so far from gay parts haha

Firewave 07/19/2019 5:32 PM

-New version of Rave

Rave.map
344.16 KB
Firewave 07/19/2019 5:32 PM
@Brokecdx-

Is it better for you ?

texnonik 07/19/2019 7:19 PM

i think you need to change end definitely ! Example like in

@Im 'corneum

map simular idea with hammer ( i think was ) changed to grenade ( a lot better ) if i correctly remember

Firewave 07/19/2019 7:19 PM

whole part ? with stoppers ?

Firewave 07/19/2019 7:43 PM

Or only the end where you need to head tower

Ravie 07/19/2019 11:27 PM

I think you missed an 'i' in the map's name

Gwendal 07/19/2019 11:57 PM
Firewave 07/20/2019 7:20 AM

Yea,

@Ravie

I forgot to tell us, the map is dedicated to you

Firewave 07/20/2019 10:29 AM

-Make the part "walking on dummy head" unfaily & change the flow of 5th part. Thanks to archimede67 & Qed

Firewave 07/20/2019 10:30 AM
Rave.map
343.13 KB
neb 07/20/2019 10:36 AM

The part where you take speed on dummy and put him on kill tile edge is scary

neb 07/20/2019 10:36 AM

Idk if it's 100% but just looks gay (without trying it)

neb 07/20/2019 10:37 AM

It's the "333" demo

neb 07/20/2019 10:40 AM

I don't rly like this part neither tbh

Firewave 07/20/2019 10:42 AM

You don't like cause of kill or all the part ?

Firewave 07/20/2019 10:42 AM

It's almost easy but i can add tele and remove kill

archimede67 07/20/2019 1:23 PM

Yea that would be better i think ^^

Brokecdx- 07/20/2019 6:26 PM

2nd part is big flow destroyer

Firewave 07/20/2019 6:35 PM

Hum how can i fix it while keeping the similar way ?

Brokecdx- 07/20/2019 6:57 PM

add speedup to get him more left

Firewave 07/20/2019 7:16 PM

Hum, yea why not

Firewave 07/21/2019 9:33 AM

I wait to know another views and I'll see if it change the flow of 2nd part

@Brokecdx-

and the kill to a tele

@neb@archimede67
tux 07/22/2019 1:12 PM

Watch out for generic bugs, there are more

tux 07/22/2019 1:13 PM

Freeze on tele can be deleted

tux 07/22/2019 1:13 PM

Sometimes you forgot to make corners at unfreezes I think

tux 07/22/2019 1:14 PM

and

should be embedded

tux 07/22/2019 1:21 PM

Freeze corners are missing too sometimes

tux 07/22/2019 1:23 PM

Cool gameplay as far as I tested

Firewave 07/22/2019 1:48 PM

Thanks

@tux

, I go look and fix all theses bugs. About gameplay, what are your feeling about flow of 2nd part and kill tiles on 4th parts ?

Firewave 07/22/2019 2:42 PM

Look around whole map for freezeedge and all unhook bugs, a lot of small bugs fixed, add 2 layers on embeded. Thanks to Tux

Rave.map
435.32 KB
tux 07/22/2019 2:51 PM

Flow at second part? 🤔 Kill tiles at fourth part are ok I guess, the single one at the third part was more dangerous for me

Firewave 07/22/2019 3:03 PM

Yea i speak about this kill

tux 07/22/2019 3:47 PM

👌

Firewave 07/22/2019 4:08 PM

Bug on tiles image fixed, Thanks to Tux

Rave.map
435.02 KB
Firewave 07/22/2019 4:16 PM

Removed my own mapres to avoid little buggy white line when you zoom on block ( Then some Unhook tiles has disapear)

Rave.map
498.79 KB
Kicker 07/26/2019 10:22 AM

as broke said add speeder here, otherwise it annoying and ruining flow

Kicker 07/26/2019 10:23 AM

idea is cool but bad implemented, u have to wait too long if u fail it for re try, and if u fail at > side its fail, change it

Kicker 07/26/2019 10:25 AM

no sense to forcing edge here, its begin of map, add 1 more ht

Kicker 07/26/2019 10:32 AM

hard to see unfreeze in time cp, move it

Kicker 07/26/2019 10:32 AM

also timecps must be unskipable

Kicker 07/26/2019 10:36 AM

this part works bad, i can explain u ingame whats wrong

Firewave 07/26/2019 1:03 PM

Thanks for your test Kicker, I 'am here at 19h

Firewave 07/26/2019 5:55 PM

I didn't add speeder ( I don't like it) I added a stopper then you need to hammer dummy but without a hook, now the flow is okay for this part I guess. I didn't change the headwalk part because I need to see if I can keep that part. I can make it impossible to fail and fast retry ( I need to speak with you about that) I added 2nd ht like you said but I added 1 tile freeze to make it a bit harder and I changed a bit the flow of this part ( now it's better and more smooth) I moved the timecp, and I didn't find which timecp are skipable. And for the last part, I wait you

Rave.map
498.92 KB
Firewave 08/20/2019 10:05 AM

Changed the part where you need to "surf" on your dummy

Rave.map
494.24 KB
Firewave 08/21/2019 4:25 PM

Changed all end parts from grenade part

Rave.map
497.06 KB
Firewave 08/21/2019 4:25 PM

The real end isn't finish yet almost 1/3 of the map is different now

Firewave 08/21/2019 4:26 PM

I could upload demo if you need, just ask

Firewave 08/21/2019 5:45 PM
Rave.map
496.29 KB
Firewave 08/22/2019 12:26 PM

Rework finished

Rave.map
495.84 KB
Firewave 08/23/2019 1:00 PM
Rave.map
495.88 KB
DDNet 08/30/2019 1:46 PM
skua 09/06/2019 4:28 PM
skua 09/06/2019 4:33 PM
skua 09/06/2019 4:34 PM
skua 09/06/2019 4:37 PM
skua 09/06/2019 4:42 PM
skua 09/06/2019 4:43 PM

for what is that 1 sec freeze in this part?

skua 09/06/2019 4:45 PM
skua 09/06/2019 4:46 PM

2 layers of freeze look like deep

skua 09/06/2019 4:50 PM
skua 09/06/2019 4:51 PM
skua 09/06/2019 4:51 PM

wtf

@Firewave

so much bugs xd

skua 09/06/2019 4:51 PM

I would have tested gameplay too, but I cannot play hard maps. So sorry

Firewave 09/07/2019 12:11 PM

Thanks for all these bugs, I reworked so much the map and then I forgot lot of bugs. I'll fix them

Firewave 09/07/2019 12:12 PM

1 sec freeze is only to add more flow (you wait 1 sec until 3 sec)

Firewave 09/07/2019 12:13 PM

For gameplay, I need views of lot of players. I can rework the map to make it almost unfaily but It destroy the goal of the map then I don't know

skua 09/07/2019 12:18 PM

ask 4-5* dummy map players since noobs like me would not even try to finish this map anyway

Gwendal 09/07/2019 12:44 PM

imma try to play it

Gwendal 09/07/2019 12:44 PM

but i'm not sure to be good enough

skua 09/07/2019 1:16 PM
@Firewave

the goal is to make the map both enjoyable and challenging for pro players. It's very hard x)

skua 09/07/2019 1:16 PM

sometimes a map is challenging but not enjoyable at all cuz too hard

Firewave 09/07/2019 1:32 PM

Hum, I see

Firewave 09/07/2019 1:32 PM

But tele are easy way to make maps easier

Firewave 09/07/2019 1:32 PM

I don't like it

Firewave 09/07/2019 1:33 PM

I did it short specialy because it's hard and faily

Firewave 09/07/2019 1:33 PM

Then you restart really often and you are able to do part easy after some runs

Firewave 10/24/2019 12:49 PM

All bugs fixed (Thanks to skua)

Rave.map
495.78 KB
Freezestyler 02/29/2020 12:27 PM

huge load of entities bugs, really precise moves required and very punishing to me it doesnt look like you care too much about your map but if thats not true you could start by fixing all the entities bugs

Firewave 02/29/2020 1:14 PM

I didn't see all these entities bugs, I 'll check it thanks

Firewave 02/29/2020 2:01 PM

And we already released map in this style, precise moves & punishing parts, but however short (Mia)

Firewave 02/29/2020 2:02 PM

I can try to make it less punishing but I want a map in this style and it's a choice to make it really precise

neb 03/01/2020 12:07 PM
@Freezestyler

Legacy kinda is too

Freezestyler 03/01/2020 12:12 PM

no

Ravie 03/06/2020 12:09 AM

Agree with others, much too punishing and full of bugs. I don't think it's releasable without a rework

Firewave 03/19/2020 4:31 PM

Bugs fixed

Rave.map
495.91 KB
Firewave 03/19/2020 4:32 PM

I'll rework the map, I'll try to let these precises moves with unfaily/ less faily way

jao 04/02/2020 3:34 PM

$decline

jao 04/02/2020 3:35 PM

repost it in

#📬submit-maps

when the rework is done