#run_free
0/49 | Balance: 0/10 • Flow: 0/10 • Creativity: 0/10 • Playability: 0/10 • Fun: 0/5 • Design: 0/3 • Bonus: 0/1 — 0 Votes | Public Result: 29/49 (3 Votes)
DDNet 06/27/2018 2:38 PM
@fikmesan
DDNet 06/27/2018 2:38 PM
worstwish 06/27/2018 3:02 PM

$rate balance=6 flow=6 creativity=7 playability=8 fun=0 design=0 bonus=0

Gwendal 06/27/2018 4:49 PM

$rate balance=6 flow=7 creativity=5 playability=7 fun=0 design=1 bonus=0

Rische 06/27/2018 5:30 PM

There are 2 run frees on test srv

Syltoox 06/28/2018 8:50 AM

$rate balance=7 flow=8 creativity=7 playability=8 fun=2 design=1 bonus=0

Oblikumquat 07/06/2018 6:11 PM

Things that have to be fixed:

  • Midground, doodads, and stars must be high detail
  • (from jao's earlier test): "Unsolo shouldn't be after start and there should be a bigger area before the startline where you can wait for your teammate."
Oblikumquat 07/06/2018 6:18 PM

Things that I would like fixed:

Oblikumquat 07/06/2018 6:19 PM
  • Almost all of the screens posted in the forum thread:
Lady Saavik 07/13/2018 1:32 PM

"Midground, doodads, and stars must be high detail" that's not true

Lady Saavik 07/13/2018 1:32 PM

"Some merely cosmetic layers, like doodads, sun, clouds and stars have to be declared as HD, so they are not shown for players with older computers. Sometimes it's good to keep a few cosmetic layers, so that the map doesn't look completely naked. Walls, freeze and the background should never be HD."

Lady Saavik 07/13/2018 1:33 PM

can she leave stars non-HD or not?

ChillerDragon 07/13/2018 2:21 PM

imo everything not relvant for gameplay should be HD except the background which would cause glitches in vanilla client

Oblikumquat 07/13/2018 4:16 PM

In general doodads, sun, clouds, and stars should always be HD, since they're usually non-essential cosmetic layers. Occasionally there are essential cosmetic layers that would make the map look really fucked up if they were left out (cave would be an example, since it sometimes serves as a background for part of the map, like on Tropica).

Ravie 07/13/2018 4:40 PM

In such cases you can make a second sky layer, put it behind the main one, make the front one hd and the back one brown like cave, so that when you disable hd the "real" sky disappears and reveals the cave-brown one :p

Lady Saavik 07/14/2018 12:37 PM
@ChillerDragon@Oblikumquat

I can't agree with that, there is no such rule and I always told mapper to leave some fine decoration that doesn't disturb but makes the map look nice

Lady Saavik 07/14/2018 12:37 PM

why do I see so many maps with doodads then?

Lady Saavik 07/14/2018 12:39 PM

don't make every map look like solid bg + walls + freeze

Lady Saavik 07/14/2018 12:45 PM

especially some gras, clouds and stars are fine, because it's clear this is not gameplay but background

Lady Saavik 07/14/2018 12:47 PM

instead you should better pay attention that the logo isn't HD!!! (map Ghoul)

Lady Saavik 07/14/2018 12:51 PM

please say that to every mapper or don't say it at all :x

Lady Saavik 07/14/2018 12:52 PM

recently released map Darkvine has grass, stars and moon always visible

Lady Saavik 07/14/2018 12:53 PM

and

@fikmesan

is scared that you won't release the map but she wants to keep stars or something on her map

Ravie 07/14/2018 1:06 PM

With HD off there should be no doodads, background, or any other decoration unessential for gameplay

Ravie 07/14/2018 1:07 PM

If someone wants maps to look good they won't disable HD

Lady Saavik 07/14/2018 1:18 PM

so explain me why this 'rule' doesn't apply to everyone

Ravie 07/14/2018 1:18 PM

It's not a rule, but it's preferable

Ravie 07/14/2018 1:18 PM

you can keep simple unobstructive stuff like stars etc

Lady Saavik 07/14/2018 1:18 PM

so she doesn't have to change that

Ravie 07/14/2018 1:19 PM

It's not really up to me, but imo simple stuff that doesn't get in the way

can

stay, but it would be better if it doesn't

Lady Saavik 07/14/2018 1:20 PM

wow

jao 07/14/2018 1:23 PM

` this is how the rule is enforced

Ravie 07/14/2018 1:24 PM

There's no need to be

too

strict about this rule, when it comes to very minor stuff

jao 07/14/2018 1:25 PM

it's not worded strictly ("some")

Ravie 07/14/2018 1:27 PM

I think it should be more like "bushes, trees, clouds" but sometimes having a sun or a few stars not set to HD is okay

Lady Saavik 07/14/2018 1:32 PM

"some" but "like <here listed everything>" ._.

Ravie 07/14/2018 1:36 PM

No, the stuff that actually is important to put in HD is not listed there lol

Ravie 07/14/2018 1:37 PM

Namely midground and other quads

fikmesan 07/14/2018 2:11 PM
fikmesan 07/14/2018 2:11 PM

hopefully final version

Oblikumquat 07/14/2018 2:54 PM

HD off is sort of like "entities on" for vanilla client. So it makes sense to me that all non-essential cosmetic layers should be HD. People who play with HD off do not want to see stars/clouds/doodads/midground even if they look pretty—they want it to look as minimal and clean as possible.

I would require all mappers to follow this rule, as a courtesy to those who do play with HD off (it's really not that much to ask, and all vanilla maps do this anyway). Unfortunately it's easy to forget, and I don't test every map, so some maps don't follow this rule. If that happens, it's not a big deal and we move on (note: personally i don't care if the logo is HD or not—I leave that up to the mapper).

ChillerDragon 07/14/2018 2:58 PM
@Lady Saavik

all offical maps do it like that

Lady Saavik 07/14/2018 3:00 PM

"they want it to look as minimal and clean as possible" never heard any opinion about that

Lady Saavik 07/14/2018 3:01 PM

you can always disable whole background with stars and moon with quads off

Ravie 07/14/2018 3:02 PM

Not sure if the vanilla client has that, but imo just the stars are okay

Lady Saavik 07/14/2018 3:05 PM

yea logo doesn't change anything, but it's kind of copyright and note who mapped it

Lady Saavik 07/14/2018 3:05 PM

and it's like author and title on the book xd

Lady Saavik 07/14/2018 3:05 PM

idk, somehow it's important for me

Lady Saavik 07/14/2018 3:06 PM

so the map isn't anonymous

Lady Saavik 07/14/2018 3:07 PM

I wouldn't compare our maps to old official vanilla maps

Lady Saavik 07/14/2018 3:08 PM

we should move on

jao 07/14/2018 3:11 PM

why does it even matter so much to fikmesan that the stars are non HD

Lady Saavik 07/14/2018 3:12 PM

you know

Lady Saavik 07/14/2018 3:12 PM

it doesn't matter what map and what mapper it is

Lady Saavik 07/14/2018 3:13 PM

and it's more important for me, not for her xd

Lady Saavik 07/14/2018 3:13 PM

she wanted to send the map with all doodads disabled but I told her it's stupid .-.

Lady Saavik 07/14/2018 3:14 PM

she told me you asked her to change that and I was like wtf why

Lady Saavik 07/14/2018 3:14 PM

it was never like that

Lady Saavik 07/14/2018 3:14 PM

so I'm kind of just asking

Lady Saavik 07/14/2018 3:14 PM

how it is

Lady Saavik 07/14/2018 3:14 PM

this map is just an example

Lady Saavik 07/14/2018 3:17 PM

I would fight for any map with this problem xD

ChillerDragon 07/14/2018 3:17 PM
@Ravie

quads off is an ddnet feature

Lady Saavik 07/14/2018 3:18 PM
@ChillerDragon

you are tester for kog too?

Oblikumquat 07/14/2018 3:33 PM
@fikmesan

Things you have to fix: (1) You have a 5x5 space between unsolo and startline. That's gonna cause a lot of blocking and trolling. To fix this you can make the space bigger or delete the noobfilter. (2) <

This rescue mechanism is not well-mapped. First of all the unfreeze is not quite high enough so it's easy to get frozen as u jump. Second of all it's very difficult to save a tee from a 9-tile-deep freeze (and this is a moderate map). You could make the rescue mechanism easier (i.e. bigger unfreeze, shallower freeze, or alternatively replace unhookable with hookthrough) or just delete the rescue mechanism.

Lady Saavik 07/14/2018 3:36 PM

ad 1) ehh for me it's ok now since she changed unsolo and start and this map is 2p forced, nf is very short so you can build teams at spawn

Lady Saavik 07/14/2018 3:36 PM

it would be a big problem in other situations

Lady Saavik 07/14/2018 3:37 PM

you don't need much space for 2 players there too

Lady Saavik 07/14/2018 3:37 PM

but putting start before unsolo was stupid xD

fikmesan 07/14/2018 3:45 PM
@Oblikumquat

JEEZ, don't fucking tell me new things i have to fix after you already told me what i had to fix

Ravie 07/14/2018 3:45 PM

Oh

@Lady Saavik

now that you mentioned this map has team force they will make her remove it

fikmesan 07/14/2018 3:46 PM

testing a map shouldn't have to take a year, honestly looks like u just trying to find useless shit so u have something to complain about

Lady Saavik 07/14/2018 3:46 PM

:x

ChillerDragon 07/14/2018 4:21 PM
@Lady Saavik

im not tester on kog "too" im neither tester on ddnet nor on kog. I was tester on kog but then i got kicked bcs i wanted to rls maps.

Ravie 07/16/2018 11:51 PM

I fixed a majority of the endless graphic bugs, but likely not all

Ravie 07/16/2018 11:51 PM
Ravie 07/16/2018 11:51 PM
Ravie 07/16/2018 11:51 PM

And then there's the start line unsolo situation

Ravie 07/17/2018 12:12 AM

It seems I missed a few more small bugs

fikmesan 07/20/2018 6:06 PM

thanks ravie, i fixed one more design bug

jao 07/23/2018 11:16 AM

you need to fix the last stuff oblique mentioned

jao 07/30/2018 12:10 PM
@fikmesan
Brokecdx- 08/01/2018 5:05 AM
@jao@Oblikumquat

It's a team forced map, no need to make changes at start

fikmesan 08/03/2018 2:57 AM
@jao

i dont think its needed, its useless stuff

jao 08/03/2018 10:42 AM

k, then not

Jesus Christ 08/03/2018 11:01 AM

did u just decline this map because of that?

jao 08/03/2018 11:07 AM

yes

Jesus Christ 08/03/2018 11:09 AM

why? u have only 3 votes and even

@Brokecdx-

didnt agree with that

Jesus Christ 08/03/2018 11:09 AM

mappers dont have to do everything u tell them, do they?

Jesus Christ 08/03/2018 11:09 AM

after all its her map, not urs

jao 08/03/2018 11:11 AM

no they don’t, but if they want it to be released on ddnet, they have to follow some stuff

Jesus Christ 08/03/2018 11:12 AM

so without that """fix""" the map is automatically unplayable?

Jesus Christ 08/03/2018 11:13 AM

shouldnt u take more opinions from map release squad to do such a big move on ur own? map release squad isnt there for nothing

jao 08/03/2018 11:15 AM

map release squad doesn’t enforce mapper rules, that is tester‘s task

Jesus Christ 08/03/2018 11:15 AM
jao 08/03/2018 11:17 AM

we don’t release maps with major flaws, as easy as that

Jesus Christ 08/03/2018 11:19 AM

major flaws?

Jesus Christ 08/03/2018 11:19 AM

(2)

This rescue mechanism is not well-mapped. First of all the unfreeze is not quite high enough so it's easy to get frozen as u jump. Second of all it's very difficult to save a tee from a 9-tile-deep freeze (and this is a moderate map). You could make the rescue mechanism easier (i.e. bigger unfreeze, shallower freeze, or alternatively replace unhookable with hookthrough) or just delete the rescue mechanism.

Jesus Christ 08/03/2018 11:19 AM

u mean this?

jao 08/03/2018 11:20 AM

read the chat above

Jesus Christ 08/03/2018 11:21 AM

that is the last stuff oblique mentioned

Jesus Christ 08/03/2018 11:21 AM

isnt it?

jao 08/03/2018 11:22 AM

part of it

Jesus Christ 08/03/2018 11:22 AM

can u be more precise?

Jesus Christ 08/03/2018 11:22 AM

what exactly part of it

jao 08/03/2018 11:22 AM

major flaws

Jesus Christ 08/03/2018 11:23 AM

r u drunk?

Jesus Christ 08/03/2018 11:24 AM

i have no intention insulting u, just asking

Jesus Christ 08/03/2018 11:24 AM

just tell what is the major flaw u r talking about

jao 08/03/2018 11:25 AM

(1) and (2) of oblique's last post..

Jesus Christ 08/03/2018 11:27 AM

(1) its a team forced map, people can just join the team, no, they

have to

so it doesnt make difference at all (2) how is it major flaw?

Jesus Christ 08/03/2018 11:28 AM

its just the way she mapped a rescue system

Jesus Christ 08/03/2018 11:28 AM

it isnt a reason to decline a WHOLE map

jao 08/03/2018 11:30 AM

then remove the filter altogether. if you add a filter, then do it properly. I guess I don't have to argue about a tiny 5x5 space not being properly made

jao 08/03/2018 11:30 AM

same with the rescue system. if you make one, then do it properly. also don't have to argue about something not working being a big flaw

Jesus Christ 08/03/2018 11:32 AM

we had way better maps when rayb was responsible for releasing maps, i wonder why 🤔

Jesus Christ 08/03/2018 11:33 AM

i finish the discussion, u wont change ur mind

Jesus Christ 08/03/2018 11:33 AM

i wont either

jao 08/03/2018 11:33 AM

seems like you ran out of arguments :D

Syltoox 08/03/2018 11:33 AM

jesuus

Jesus Christ 08/03/2018 11:33 AM

exactly

Gwendal 08/03/2018 3:23 PM

xddd

painn 08/03/2018 3:51 PM

jao back at it again with great decision making

Gwendal 08/03/2018 3:56 PM

wasn't u ban from here

painn 08/03/2018 4:05 PM

no lol

Gwendal 08/03/2018 4:18 PM

u don't even have the testing role

Gwendal 08/03/2018 4:18 PM

wtf

painn 08/03/2018 4:21 PM

who tf are u

Gwendal 08/03/2018 4:24 PM

nobody

Ravie 08/03/2018 5:10 PM
@jao

I don't see any

major

flaws in this map, at least not anything that's not easy to fix. Sure there are a few tight spots, but it's a teamforced map so only the small unsolo area matters. It's dumb to decline a decent map because of that, especially after all this time spent testing and making changes, which will now be rendered as wasted.

jao 08/03/2018 5:13 PM

agree, already wasted too much time here

jao 08/03/2018 5:13 PM

hence, no more useless discussion

jao 08/03/2018 5:13 PM

either fix the flaws, or don't

Ravie 08/03/2018 5:14 PM

Tell me what the bugs are other than the tight unsolo

Ravie 08/03/2018 5:14 PM

It's not a perfect map, but there is nothing game breaking

Jesus Christ 08/03/2018 5:14 PM

wtf ravie agrees with me

jao 08/03/2018 5:14 PM

I won't say it again and again, read the chat above

Bumm 08/03/2018 5:21 PM

the jungle midground looks strange

Ravie 08/03/2018 5:21 PM

None of Oblique's suggestions look like "major flaws" to me

painn 08/03/2018 5:34 PM

shouldnt be that hard to explain yourself

@jao
painn 08/03/2018 5:35 PM

there is legit no "major flaw" in this map i dont get you

painn 08/03/2018 5:36 PM

isnt a team decision aswell i think

fikmesan 08/03/2018 8:15 PM

.

Freezestyler 08/03/2018 8:34 PM

lol

jao 08/06/2018 10:12 AM

mod 3*

jao 08/06/2018 10:12 AM

thanks for addressing my remarks

Syltoox 08/10/2018 1:43 PM

skip

Syltoox 08/10/2018 1:44 PM

how about adding one more tile to avoid the skip?

Syltoox 08/10/2018 1:46 PM
@fikmesan
Ravie 08/10/2018 3:20 PM

Old skip, fikmesan doesn't want to fix it

Syltoox 08/10/2018 3:30 PM

too busy😂

Gwendal 08/10/2018 3:56 PM

😂 😂

ezy 08/10/2018 5:50 PM
Gwendal 08/10/2018 6:46 PM
Syltoox 08/16/2018 12:22 PM

nice map

N9mkOik 08/16/2018 4:36 PM

No

Syltoox 08/16/2018 4:40 PM

it is

N9mkOik 08/16/2018 4:41 PM

No

Syltoox 08/16/2018 4:47 PM

why