

$rate balance=6 flow=6 creativity=7 playability=8 fun=0 design=0 bonus=0

$rate balance=6 flow=7 creativity=5 playability=7 fun=0 design=1 bonus=0

There are 2 run frees on test srv

$rate balance=7 flow=8 creativity=7 playability=8 fun=2 design=1 bonus=0

Things that have to be fixed:
- Midground, doodads, and stars must be high detail
- (from jao's earlier test): "Unsolo shouldn't be after start and there should be a bigger area before the startline where you can wait for your teammate."

Things that I would like fixed:

- Almost all of the screens posted in the forum thread:

"Midground, doodads, and stars must be high detail" that's not true

"Some merely cosmetic layers, like doodads, sun, clouds and stars have to be declared as HD, so they are not shown for players with older computers. Sometimes it's good to keep a few cosmetic layers, so that the map doesn't look completely naked. Walls, freeze and the background should never be HD."

can she leave stars non-HD or not?

imo everything not relvant for gameplay should be HD except the background which would cause glitches in vanilla client

In general doodads, sun, clouds, and stars should always be HD, since they're usually non-essential cosmetic layers. Occasionally there are essential cosmetic layers that would make the map look really fucked up if they were left out (cave would be an example, since it sometimes serves as a background for part of the map, like on Tropica).

In such cases you can make a second sky layer, put it behind the main one, make the front one hd and the back one brown like cave, so that when you disable hd the "real" sky disappears and reveals the cave-brown one :p

I can't agree with that, there is no such rule and I always told mapper to leave some fine decoration that doesn't disturb but makes the map look nice

why do I see so many maps with doodads then?

don't make every map look like solid bg + walls + freeze

especially some gras, clouds and stars are fine, because it's clear this is not gameplay but background

instead you should better pay attention that the logo isn't HD!!! (map Ghoul)

please say that to every mapper or don't say it at all :x

recently released map Darkvine has grass, stars and moon always visible

and
@fikmesanis scared that you won't release the map but she wants to keep stars or something on her map

With HD off there should be no doodads, background, or any other decoration unessential for gameplay

If someone wants maps to look good they won't disable HD

so explain me why this 'rule' doesn't apply to everyone

It's not a rule, but it's preferable

you can keep simple unobstructive stuff like stars etc

so she doesn't have to change that

It's not really up to me, but imo simple stuff that doesn't get in the way
can
stay, but it would be better if it doesn't

wow

` this is how the rule is enforced

There's no need to be
too
strict about this rule, when it comes to very minor stuff

it's not worded strictly ("some")

I think it should be more like "bushes, trees, clouds" but sometimes having a sun or a few stars not set to HD is okay

"some" but "like <here listed everything>" ._.

No, the stuff that actually is important to put in HD is not listed there lol

Namely midground and other quads


hopefully final version

HD off is sort of like "entities on" for vanilla client. So it makes sense to me that all non-essential cosmetic layers should be HD. People who play with HD off do not want to see stars/clouds/doodads/midground even if they look pretty—they want it to look as minimal and clean as possible.
I would require all mappers to follow this rule, as a courtesy to those who do play with HD off (it's really not that much to ask, and all vanilla maps do this anyway). Unfortunately it's easy to forget, and I don't test every map, so some maps don't follow this rule. If that happens, it's not a big deal and we move on (note: personally i don't care if the logo is HD or not—I leave that up to the mapper).

all offical maps do it like that

"they want it to look as minimal and clean as possible" never heard any opinion about that

you can always disable whole background with stars and moon with quads off

Not sure if the vanilla client has that, but imo just the stars are okay

yea logo doesn't change anything, but it's kind of copyright and note who mapped it

and it's like author and title on the book xd

idk, somehow it's important for me

so the map isn't anonymous

I wouldn't compare our maps to old official vanilla maps

we should move on

why does it even matter so much to fikmesan that the stars are non HD

you know

it doesn't matter what map and what mapper it is

and it's more important for me, not for her xd

she wanted to send the map with all doodads disabled but I told her it's stupid .-.

she told me you asked her to change that and I was like wtf why

it was never like that

so I'm kind of just asking

how it is

this map is just an example

I would fight for any map with this problem xD

quads off is an ddnet feature

you are tester for kog too?

Things you have to fix: (1) You have a 5x5 space between unsolo and startline. That's gonna cause a lot of blocking and trolling. To fix this you can make the space bigger or delete the noobfilter. (2) <
This rescue mechanism is not well-mapped. First of all the unfreeze is not quite high enough so it's easy to get frozen as u jump. Second of all it's very difficult to save a tee from a 9-tile-deep freeze (and this is a moderate map). You could make the rescue mechanism easier (i.e. bigger unfreeze, shallower freeze, or alternatively replace unhookable with hookthrough) or just delete the rescue mechanism.

ad 1) ehh for me it's ok now since she changed unsolo and start and this map is 2p forced, nf is very short so you can build teams at spawn

it would be a big problem in other situations

you don't need much space for 2 players there too

but putting start before unsolo was stupid xD

JEEZ, don't fucking tell me new things i have to fix after you already told me what i had to fix

Oh
@Lady Saaviknow that you mentioned this map has team force they will make her remove it

testing a map shouldn't have to take a year, honestly looks like u just trying to find useless shit so u have something to complain about

:x

im not tester on kog "too" im neither tester on ddnet nor on kog. I was tester on kog but then i got kicked bcs i wanted to rls maps.

I fixed a majority of the endless graphic bugs, but likely not all

And then there's the start line unsolo situation

It seems I missed a few more small bugs

thanks ravie, i fixed one more design bug

you need to fix the last stuff oblique mentioned


It's a team forced map, no need to make changes at start

i dont think its needed, its useless stuff

k, then not

did u just decline this map because of that?

yes

why? u have only 3 votes and even
@Brokecdx-didnt agree with that

mappers dont have to do everything u tell them, do they?

after all its her map, not urs

no they don’t, but if they want it to be released on ddnet, they have to follow some stuff

so without that """fix""" the map is automatically unplayable?

shouldnt u take more opinions from map release squad to do such a big move on ur own? map release squad isnt there for nothing

map release squad doesn’t enforce mapper rules, that is tester‘s task



we don’t release maps with major flaws, as easy as that

major flaws?

(2)
This rescue mechanism is not well-mapped. First of all the unfreeze is not quite high enough so it's easy to get frozen as u jump. Second of all it's very difficult to save a tee from a 9-tile-deep freeze (and this is a moderate map). You could make the rescue mechanism easier (i.e. bigger unfreeze, shallower freeze, or alternatively replace unhookable with hookthrough) or just delete the rescue mechanism.

u mean this?

read the chat above

that is the last stuff oblique mentioned

isnt it?

part of it

can u be more precise?

what exactly part of it

major flaws

r u drunk?

i have no intention insulting u, just asking

just tell what is the major flaw u r talking about

(1) and (2) of oblique's last post..

(1) its a team forced map, people can just join the team, no, they
have to
so it doesnt make difference at all (2) how is it major flaw?

its just the way she mapped a rescue system

it isnt a reason to decline a WHOLE map

then remove the filter altogether. if you add a filter, then do it properly. I guess I don't have to argue about a tiny 5x5 space not being properly made

same with the rescue system. if you make one, then do it properly. also don't have to argue about something not working being a big flaw

we had way better maps when rayb was responsible for releasing maps, i wonder why 🤔

i finish the discussion, u wont change ur mind

i wont either

seems like you ran out of arguments :D

jesuus

exactly

xddd

jao back at it again with great decision making

wasn't u ban from here

no lol

u don't even have the testing role

wtf

who tf are u

nobody

I don't see any
major
flaws in this map, at least not anything that's not easy to fix. Sure there are a few tight spots, but it's a teamforced map so only the small unsolo area matters. It's dumb to decline a decent map because of that, especially after all this time spent testing and making changes, which will now be rendered as wasted.

agree, already wasted too much time here

hence, no more useless discussion

either fix the flaws, or don't

Tell me what the bugs are other than the tight unsolo

It's not a perfect map, but there is nothing game breaking

wtf ravie agrees with me

I won't say it again and again, read the chat above

the jungle midground looks strange

None of Oblique's suggestions look like "major flaws" to me

shouldnt be that hard to explain yourself
@jao
there is legit no "major flaw" in this map i dont get you

isnt a team decision aswell i think

.

lol

mod 3*

thanks for addressing my remarks


Old skip, fikmesan doesn't want to fix it

too busy😂

😂 😂





nice map

No

it is

No

why