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fixed mirrored stopeer
$waiting
fixed everythink
@knusk1mentioned . totele 2 hopefully can't cheat .
$waiting
So big fails
fixed mentions above , tele 19 one block left fix
hopefully fixed
Another map of yours that is too dark
dummy is too far imo so the hook duration is weird
these blockers are rly annoying and nerf a lot the flow imo
part is also too tight but it's probably only me
dunno the intended way but you can just throw your dummy here
and finally in every part with tele "from/to" you can fall in the previous teleport because of the bounce and redo the part before wich is boring
can be dead if your the one who fall btw
(good map)
how you do this part ?
may you come in test srv for seeing me?
what do you mean ?
fixed everythink . totelecp 2 also changed line . ht added inside freeze missing in totele 21 totele 17 changed stopper to HT deleted unused tile
No
hes missing chat thingy too LOL
Isn't this just the browse channels feature
First of all I like the map and the ideas behind it. Here are some points I noticed while playing it:
I hate to say it but this part is still skipable 🙂
I noticed that the map starts out pretty easy and forgives quickly. As the map progresses, the parts become more difficult and you will be penalized more. In the beginning you can screw up almost every hook and it's not that bad. At the end you screw up 1 hook and you have to repeat the whole part. So the map feels very unbalanced. (gameplay difficulty)
$waiting
i am not sure what you mean .... you mean that swing unnecessarily annoying in picture ?
to get tee in the corner and not too much right to fall off again
pretty cramped imo
fall down ? i don't get it . very easy part ...
fixed above + new 1st part+
oh btw this is old version of this map https://ddnet.org/testlogs/show/Gravitee
is really uncomfy do this part, the tele with switch on top seems unnecessary
i didnt finish the map because i was lazy xd but overall the map need rework the parts so can be played comfortable withouth touching the freeze because is tight for example, the parts need to be expanded to improve the structure and playability
$waiting
blame texnonik from 2021 :/
2023 texnonik also maps super tight, I always tell you xD also test parts more than once or couple of times And if I'm not mistaking that's also a rule (not to make tight parts)
i can't complete part then , how you did it xD ?
what do you mean ? Is there other parts that are to tight ? i changed parts you mentioned !
What I mean by this, you can use just cp 7 and add a switch puller and a tele
How ? I was not able to complete part with out dj , oh you did it with 1st try ?
I Don’t remember but what I mean you could refill the dj with smth else
.map not uploaded correctly
fixed corners
Check if you don't have other occurrences of that type
Reminder: 2*
$waiting
$reset
$ready 2
map is trash
like mine
Me
your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!
timecp added ... (version used from ddnet server )
freeze corner bug