#Drag_Master
"Drag Master" by Deeper [Dummy]
DDNet 01/09/2025 9:18 PM

Mentions:

@nameless_tee
DDNet 01/09/2025 9:18 PM
DDNet 01/09/2025 9:18 PM

Map 🐞:

comebackplay 01/09/2025 11:10 PM

hey Deeper. this is decline for me and here is reason 1 repeatable , this is boring parts

comebackplay 01/09/2025 11:10 PM

2 too many special tiles for no reason.

comebackplay 01/09/2025 11:17 PM

3 I see some problems with spacing, use 1 tile hole is bad way to increase difficult

comebackplay 01/09/2025 11:17 PM

Because of these problems, your map looks too old( and out of standards.

itom6176 01/10/2025 7:23 AM

I like the map^^ Its like a newer version of Jungle Rabies. And i think this map was pretty popular, i still play it sometimes. Also don't understand the repetitive parts argument in general, saw that argument on different maps in testing. If its fun its fully okay to have a certain level of repetivity.

itom6176 01/10/2025 7:25 AM

What tiles should he use to have the same part but without the "special tiles" ? Its just a switch to open/close the door.

itom6176 01/10/2025 7:29 AM

And why are 1 tiler a problem? Its on a lot of maps. 1 tiler can be a good way of increasing difficulty.

.cammo. 01/10/2025 7:30 AM

looks fun on map preview

comebackplay 01/10/2025 10:24 AM

Its easy to do the same but without the door.I already count 3 different ways in my head. But my main point, why he uses this door? if he just remove that, nothing bad will happen. (if you think it open skip, i dont think so)

comebackplay 01/10/2025 10:37 AM

its hard to response for this for short answer, but i will try. When u use that it create more problems rather solve them. especially when u're not good at mapping.

itom6176 01/10/2025 10:49 AM

Mapper has 15 Maps released i think he knows what hes doing

comebackplay 01/10/2025 10:51 AM

i have one my own map released and i know its bullshit. so old maps didnt count

itom6176 01/10/2025 10:51 AM

Its about the Flow, i dont think you can do it the same without the door

itom6176 01/10/2025 10:54 AM

But well i think we have different opinions on the map and its okay^^

comebackplay 01/10/2025 10:54 AM

if u like this map it’s fine, im here only for saying my pov

blaiszephyr 01/10/2025 10:59 AM

i like this map! i a few notes below until i'm finished with the playthrough if i manage:

dont put teleports directly on the ground - lift them up one tile to prevent being launched into the sky 30 blocks everytime you spawn inside of you dummy or vice versa.

think about a better way to use cp - i often hit cp but failed getting my dummy through- which forced me to do the part backwards which is just annoying - you could do some things there:

  1. put stoppers (meh)
  2. utilize tp (could fail someone unluckily)
  3. think of a "one way" through parts with the possiblity to go back to a part via a single TP if you may fail
doshikey 01/10/2025 11:52 AM

Very fun and challenging map, wouldn't mind if cps for player and dummy were separated, also would like to see marking in design

doshikey 01/10/2025 11:53 AM

"repetetive parts" and 1 hole gaps are totally fine

kickerx 01/10/2025 12:05 PM

very nice drag map which forces you to do some cool and "fresh" moves without stupid entities spam.

some parts might be unbalanced but its hard to see for me because i played kog a lot in the past and DDNet playerbase is not familiar with kog from what i see in game. would be nice to hear more opinions about what is unbalanced like doshik mentioned in his screenshot

nameless_tee 01/11/2025 5:01 PM

Thanks for time spent, FIX: raised toteles where it needs as Melon suggested, also put "time cp", reworked size, put unfreeze in toteles

nameless_tee 01/11/2025 5:01 PM

i do not think that there is a need for a different "tp-back" system than it is now. also it is too late to separate player and dummy by different CPs - doshik suggests, which will lead to spam on map

nameless_tee 01/11/2025 5:02 PM

door for comfort start

@comebackplay
nameless_tee 01/11/2025 5:02 PM

BALANCE (doshik, kicker): really need to change balance a little bit - i'll do it when i get more opinions

nameless_tee 01/11/2025 5:02 PM
DDNet 01/11/2025 5:03 PM
yaccre 01/12/2025 3:59 AM

himalaya 0.5

keshik0144 01/12/2025 2:01 PM

guys, this isn't kog, I played the map, the parts are unfun for a kog map, and unfun for a ddrace map, it doesn't do both well, just my 2 cents but, I personally would not and didn't enjoy playing the map, also the design is pretty nice

keshik0144 01/12/2025 2:02 PM

and I would like to see some sort of filler thing for the outside of the block

keshik0144 01/12/2025 2:02 PM

just a slightly darker brownish color would be cool

keshik0144 01/12/2025 2:03 PM

and the map is unbalenced, Plz rework the map a bit

keshik0144 01/12/2025 2:03 PM

you could also just release on kog

mirfay123 01/12/2025 2:08 PM

KOG SUX

keshik0144 01/12/2025 2:08 PM

map suck*

mirfay123 01/12/2025 2:09 PM

no u

mirfay123 01/12/2025 2:09 PM

moderator maps are best

keshik0144 01/12/2025 2:10 PM

i'm just saying, release if you want, thats my piece, fix your map

blaiszephyr 01/12/2025 2:10 PM

can we like - not discuss if a dummydrag map is similar to "KoG" - while KoG is a community and not a gamemode? it's also not gores.

keshik0144 01/12/2025 2:11 PM

I agree, but its too kog like for ddrace, and too ddrace like for kog, it hard, unfun, and awkward

mirfay123 01/12/2025 2:11 PM

whatever, just tried to explain that u cant say a map is bad without screenshot proof

keshik0144 01/12/2025 2:12 PM

sorry, I don't need to explain my opinion, I gave my reason why, if you need a screenshot, i'm just going to drag a big red box around the whole thing

blaiszephyr 01/12/2025 2:15 PM

guys, this isn't kog, I played the map, the parts are unfun for a kog map, and unfun for a ddrace map,

then state that as your opinion. stating things as facts force others to invalidate or give reasons to agree.

i disagree with your statement.

mirfay123 01/12/2025 2:15 PM

same

keshik0144 01/12/2025 2:17 PM

wot do you mean, that is my opinion, how is it not one?

keshik0144 01/12/2025 2:18 PM

do I need to add, "I personal feel that" in frount of everything I say? Becuase that just seems like a waste of time, i wouldn't say something if it wasn't my opinion

keshik0144 01/12/2025 2:18 PM

unfun is a by definition, opinion

keshik0144 01/12/2025 2:20 PM

guys, everyone else says the same thing, like kicker, "very nice drag map which forces you to do some cool and "fresh" moves without stupid entities spam." thats an opinion, same as mine, nobody asked him to prove it

catseyenebulous 01/12/2025 2:25 PM

Your description, wording, and reasoning was very poor. If you want to provide feedback please do so in a constructive way. Otherwise it just spams the test channel.

keshik0144 01/12/2025 2:35 PM

description: I disagree - wording: probably - reasoning: strongly disagree, If you couldn't tell, my purpose was to tell him to fix the map, not to tell him how - constructive: this was very constructive, I said what was wrong, suggested design change, and said the design was nice, if hes a good mapper, he can figure out what parts an unfun, because its pretty obvious - spam: I posted once, nice and clean, not spam

nameless_tee 01/12/2025 2:37 PM

Relax bro

nameless_tee 01/12/2025 2:38 PM

Melon is not mapped it

keshik0144 01/12/2025 2:39 PM

I like the design Deeper, and the logo is super nice

nameless_tee 01/12/2025 2:40 PM

Yeah, I was trying to replicate some kind of '80s American store signage in logo

keshik0144 01/12/2025 2:41 PM

buttttt, do you always use the same logo for the mapper? becuase i think it looks a bit out of place

keshik0144 01/12/2025 2:42 PM

yeah, I don't like that one very much, what if you used the same font as the logo

keshik0144 01/12/2025 2:42 PM

that could look cool, already same color

nameless_tee 01/12/2025 2:47 PM

there was originally this inscription elsewhere, but it is unreadable due to poor quality

nameless_tee 01/12/2025 2:48 PM

Bad understand how to work photoshop

keshik0144 01/12/2025 2:50 PM

idea, put the "by deeper" below the chain

keshik0144 01/12/2025 2:50 PM

angling up

rootjie 01/14/2025 1:09 PM

pretty fun map, halfway through playing i kinda forgot i was even on test server xd the only rly annoying part for me was at the start of CP14, it personally felt hard to start the part, but that could honestly just have been a skill issue from me

vena6080 02/03/2025 9:52 PM

be coherent in the spawn, sometime it's 1 sometime 2, sometime next to eache other or with 1 tile betweend, and somtime on ground sometime not (execpt if it's usefull like for cp 10) also give a bit more space (some other start of parts are rly tight)

vena6080 02/03/2025 9:55 PM

same for coherence with cp, the end of the map give a cp back, here it can be annoying if only 1 have cp (check others cp too)

vena6080 02/03/2025 9:57 PM

the switch can be cleaner here

vena6080 02/03/2025 9:57 PM

an hole ? (not in design)

vena6080 02/03/2025 9:59 PM

spawn to close to the part, when you hold you fall and the start is too tight, not a good setup

vena6080 02/03/2025 10:01 PM

better use switch_open 3, instead of a switch to desactivate also an unfreeze missing it's alsway +3s when you fail this part

vena6080 02/03/2025 10:03 PM

add a mark because if someone in design don't understand and jump in it it's dead

vena6080 02/03/2025 10:04 PM

this one not needed

DDNet 02/03/2025 10:04 PM
nameless_tee 02/14/2025 7:45 PM
  • simplified a bit cp12; cp14 parts
  • changed teleto located and cptime
  • add switch_open 3, dummy mark for finish part
  • changed a bit logo
  • and fixed rest of vena's screens

4 screen - door is needed to comfortably start part thanks Vena and Doshik

imvetrean 02/16/2025 6:04 AM

For a dummy gores drag map, i'd reccomend making this part a little smaller.

imvetrean 02/16/2025 6:07 AM

also, that part can be skipped if someone just throws there dummy into play

imvetrean 02/16/2025 6:07 AM

plat*

imvetrean 02/16/2025 6:09 AM
imvetrean 02/16/2025 6:10 AM

(sorry for the bad drawing)

imvetrean 02/16/2025 6:12 AM

also i'd really like if you changed top hook to hookable from unhookable

imvetrean 02/16/2025 6:14 AM

that would make it a bit less annoying and people will not quit the map because of this.

imvetrean 02/16/2025 6:14 AM

being stuck there won't be as annoying

imvetrean 02/16/2025 6:18 AM

you could make that tele a freeze and put some sliders on it, because when i tried it, i was stuck there

imvetrean 02/16/2025 6:19 AM

make the other teles like this freeze too

imvetrean 02/16/2025 6:19 AM

these quality changes would encourage to play your map more!

imvetrean 02/16/2025 6:21 AM

make that part entirely freeze and that would be better, because you need to add some faily parts too if the map is going to be 4 or 5

imvetrean 02/16/2025 6:22 AM

same thing here, but make them sliders

imvetrean 02/16/2025 6:23 AM

also make those tiles hookable

imvetrean 02/16/2025 6:24 AM

i'm a kog player and i couldn't do this part because of that 2 tile tele

imvetrean 02/16/2025 6:24 AM

I'll test the rest later but lmk if i made a mistake!

nameless_tee 02/16/2025 9:38 AM

all screens is okay🕺

nixuslegendary 02/16/2025 2:27 PM

good design (for me)

nameless_me 02/16/2025 2:42 PM

Not bad, but Himalaya is just stright up 10x better, I know your not supposed to compare maps, but like, I would rather replay Himalaya then play this, or the map GenericDrag (on ddrace) I just don't think its as good as those

leonardodasilvamendes 02/16/2025 2:53 PM

yea

paloma249771 03/29/2025 1:12 AM

GOAT MAP.

nameless_tee 03/29/2025 5:32 PM

-fixed startline cut -a bit changed last part -fixed graphics bugs (ty kicker, wats)

nameless_tee 04/08/2025 10:50 PM
DDNet 04/08/2025 10:50 PM
nameless_tee 04/08/2025 10:53 PM

fixed switch and some graphic bugs

nameless_tee 04/08/2025 11:00 PM

FAST FIX

DDNet 04/08/2025 11:02 PM
DDNet 04/08/2025 11:03 PM

Optimized:

DDNet 04/08/2025 11:03 PM
nameless_me 04/09/2025 1:39 AM

why is this being released?

f0rtishka 04/09/2025 5:41 AM

Why not?

nameless_me 04/09/2025 3:40 PM

I know its a decent map, but as I ask before, its just stright worse then most drag kog maps, and thats all it really is.

nameless_me 04/09/2025 3:42 PM

its tight and annoying, its far too stright, VERY unblanced, 1 tiles wtf hooks. I like drag dummy maps, but this one is very trash

nameless_me 04/09/2025 3:43 PM

and none of the parts are enjoyable, then are all frustrating and shitty, good and hard drag maps do this wayyyy better

nameless_me 04/09/2025 3:43 PM

This map is not ready to be released

nameless_me 04/09/2025 3:54 PM

I'm not a hater I promise, but this map isn't very good, and 9/10 kog drag maps mog it

thousandhours2 04/09/2025 8:01 PM

hard map = hard shit, make it easier

nameless_me 04/09/2025 8:14 PM

no, not what I said, please read message

I love himalaya

thousandhours2 04/09/2025 8:25 PM

You're just giving unsolicited criticism, saying that the map is bad and shouldn't be released. On top of that, you've said it multiple times without offering any solutions or anything constructive. You're simply saying the map is bad and doesn't belong in the community just because you didn't like the gameplay and the "difficulty"

thousandhours2 04/09/2025 8:26 PM

If you criticize, suggest

nameless_me 04/09/2025 8:26 PM

fix this

thousandhours2 04/09/2025 8:28 PM

your're "funny"

nameless_me 04/09/2025 8:29 PM

I'm not just saying that, I looked, every single part is a wtf part

thousandhours2 04/09/2025 8:39 PM

fix this

nameless_me 04/09/2025 8:43 PM

hmm

comebackplay 04/09/2025 11:53 PM

this map is get better from my last race, but for me still idea is boring, i only notice 1 part as good and unique, create difficult by 1 tile is most lazy and bad way. i can also create jetpack map with 1 tile gap, and it will release? even though the mapper is a friend of mine. imho this map is bad.

nixuslegendary 04/10/2025 2:42 AM

I don't know, I didn't find the map funny, it's just a map for you to pass through, it doesn't bring fun or any entertainment But I don't judge it's something that didn't exist yet (in ddrace)

exosphere___endosphere 04/10/2025 1:58 PM

when release

nameless_tee 04/10/2025 2:52 PM

If you create jetpack map with 1-2 tiles - it will be best of all jetpack maps

nameless_tee 04/10/2025 2:53 PM

but jetpack is not a "basic skill" in ddrace like "deep-drag"

nameless_tee 04/10/2025 2:54 PM

and to improve "drag-skill" - you need to practice it in "narrow parts" - and of course, i agree maybe that is not a super fun time for most players but you will improve your skills in this more than if there were "tricky iq parts with drag swings"

nameless_tee 04/10/2025 2:55 PM

im in 4 days of practice on justpseudofly.map with "boring narrow 1 tile parts" mastered my "fly-skill" better than peoples who play stronghold, back in the days... played every day for years on Rus servers

gazebr 04/10/2025 3:20 PM

stronghold doesnt have tricky iq parts last time i checked

nameless_me 04/10/2025 4:28 PM

for the people who get the final say, why is this still releasing when there is a good amount of blow back? It seems like it got set to release way to casually. I mean, there was no messages before it or discussion, it just up and randomly got set as ready.

Now, I obviously can't stop the map from releasing because I don't have tester role, but releasing this map seems extremely lazy.

There is a good amount of people who have come to the same opinion that the map just isn't amazing, half of the difficulty come from the parts being awkward rather then hard. I'm sorry, but this map just isn't good, please rethink releasing this.

nameless_tee 04/10/2025 4:37 PM

how many times do i ignore you so that you stop writing your noname lyrics?

nameless_me 04/10/2025 4:38 PM

I don't want the map released D:

nameless_me 04/10/2025 4:38 PM

sorry, I just don't want it released, its not good.

f0rtishka 04/10/2025 4:51 PM

Instead of lazy negativity you could provide us with actual facts how to improve this map, so far your main argument i see is "its just straight worse then most drag kog maps" and "Not bad, but Himalaya is just straight up 10x better", as much as i value those statements they don't bring any actual help to the mapper nor testers, you just compare this map to whatever maps you liked. The fact that you and a few other people disliked this map is valued too, but there's certain amount of people who also want this map to be released, if you really dislike this map you can just skip it and don't play at all. Please remember that whole testing process is quite subjective, if you don't like this map it doesn't mean everyone doesn't too.

nameless_me 04/10/2025 4:53 PM

ahhhhhhhhhh fine, I'll give some examples

nameless_me 04/10/2025 5:06 PM

Very first part, platform whould be better further down so that you can climb up, starting your drags so they can get airborn for a second before you move them left or right lets players control it easyer and more consistantly.

lots of basic empty drag after that, its a filler and would be better with at least 1 layer of freeze on top, but an actual part would be nice insteead.

After that we have the going up part, with is just 1 tile draging freeze, take a look at that, anyone can make it in 5 sec. Not very creative, not unique, some sort of intresting part would have been nice. I get that the map is hard to make parts that flow nice with only stright walls, but your the one who put stright walls there.

Next we have

nameless_me 04/10/2025 5:10 PM

the part above the first real section, the hook should be longer for people who angle their hook when going into the place, since that would be faster for them and you denine it.

Next, you make them do some weird throw and catch with a 1 tile block, then some actrobatics again with 1 tile block. And a bad placement for the platform after that, the platform is awkward and small to drag a dummy onto. The plat form is too close for the part after that, and its just repeating the same trick 5 times, before you get a drag up. Its tight in an awkward way, and just a repeat diffucaltly part. After you go up, that platform is really really bad sence when you go up the dummy can super easly hit the tp and go back.

Thats just the first 3 parts, but I'm not doing the whole thing

nameless_me 04/10/2025 5:12 PM

My issue with the map is this, its repeating lazy parts, placement for the platforms isn't though out and getting to parts doesn't flow, the transistion parts are ether too hard or too easy.

Its not set up well, and the map repeats itself wayyyy to much

nameless_me 04/10/2025 5:13 PM

There is a little bit of substance, but not much, I would change every single part and every platform

nameless_me 04/10/2025 5:15 PM

The whole gameplay of the map just looks like it was made in 30 min

steinchen99 04/12/2025 1:30 PM

I would rather put this at max 3 This map doesn't have any incredibly difficult parts and is also unfaily 4 just seems a bit exaggerated

nixuslegendary 04/12/2025 3:47 PM

yea

gazebr 04/12/2025 5:02 PM

Imo this is hard af

omegakysiku 04/14/2025 1:24 PM

play the map bro

canarda_04 04/17/2025 2:51 PM

Looks easy for a gores player like me

canarda_04 04/17/2025 2:51 PM

I put this 1*

gazebr 04/17/2025 3:21 PM

Well ddnet players are much worse at gores so 1* is would be insta rage quit

canarda_04 04/17/2025 6:03 PM

Yeah I'm joking xd

vappy19 04/18/2025 12:43 PM

Little joker :D

DDNet 04/19/2025 12:05 PM
@nameless_tee

your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!

thousandhours2 04/19/2025 12:27 PM

gg

oxyzo. 04/19/2025 1:00 PM

when release

fightfire2001 04/19/2025 1:26 PM

someone`s dummy went through the switch without activate it. he failed before the finish line.

nameless_tee 04/19/2025 2:12 PM
DDNet 04/19/2025 2:12 PM

Post-release updates need to be uploaded manually. Please reach out to an administrator.

oxyzo. 04/19/2025 4:04 PM

maybe also double unlock?

henry1307 04/19/2025 4:11 PM

bro you need to fix this

henry1307 04/19/2025 4:20 PM
oxyzo. 04/19/2025 4:25 PM

literally message above you

murpi 04/19/2025 8:33 PM
@nameless_tee

This one?

nameless_tee 04/19/2025 8:34 PM

yes!

cyberfrighter 04/20/2025 9:56 AM

its a miracle this even got released

lwai. 04/20/2025 12:10 PM

why is the dummy kill part so bad lol? feels like straight out of 2015 i love it

_gwendal 04/20/2025 5:59 PM

YEPPP (not a very big deal since you can just kill dummy but xdd)

anthonyyx 04/20/2025 6:09 PM

these testers bro

steinchen99 04/20/2025 7:09 PM

idk if y'all changed your opinion now but I still believe this should be put to 3* Almost anyone who I asked shared the same opinion

.freezy_ 04/20/2025 7:20 PM

Yes please don’t take this as a reference for future maps and their evaluation, I think we are aware of messing up here as a team and made a mistake (speaking for myself but I think most likely for the team as well)

gazebr 04/20/2025 8:01 PM

Idk about almost anyone but I spent 1.5 hours only to beat 1/3 of the map so I'd rather not

gazebr 04/20/2025 8:01 PM

yall play too much kog

cyberfrighter 04/20/2025 8:15 PM

i dont play kog but i still beat it in 50 minutes

cyberfrighter 04/20/2025 8:15 PM

and with weak hook too (oops)

lwai. 04/22/2025 1:34 PM
lwai. 04/22/2025 1:34 PM

well

gazebr 04/22/2025 1:36 PM

Bro I wouldve saved 30 mins of my life if you found this a bit earlier

lwai. 04/22/2025 1:37 PM

i didnt find this random guy in showroom did

gazebr 04/22/2025 1:38 PM

On the topic of skips: In the previous part I went right together with my dummy in the second descend and it felt much easier

nameless_tee 04/22/2025 8:28 PM

fixed lwai's cut and gwendal's bug

DDNet 04/22/2025 8:28 PM

Post-release updates need to be uploaded manually. Please reach out to an administrator.

DDNet 04/22/2025 8:36 PM

Optimized version attached,

@catseyenebulous

. Changelog:

catseyenebulous 04/22/2025 8:37 PM

Ranks will probably have to be removed because of the cp 7 skip.

catseyenebulous 04/22/2025 8:37 PM
@snailx3
nameless_tee 04/22/2025 8:52 PM

this skip gives -3 sec maximum, no needed for remove ranks

nameless_tee 04/22/2025 8:54 PM

if it is impossible without removing ranks so then it is better to stay old version, no update

@snailx3
rekinwielorybik 04/22/2025 9:08 PM

i shouldnt post it...

rekinwielorybik 04/22/2025 9:09 PM

😭

oxyzo. 04/23/2025 3:45 AM

yeah i think the skip better stay there

steinchen99 04/23/2025 5:01 AM

Removing ranks seems kinda harsh, it was never the players fault for using a skip but rather the mappers and testers for having a skip go unrecognized thru release (im not trying to blame the testing team or mapper in any way, im just trying to say, that it is not the players fault)

If he would've waited the 2 week grace period they would keep their rank

steinchen99 04/23/2025 5:04 AM

i shouldnt post it... 😭

Removing the ranks would only discourage players in the future to share any type of skips or bugs before the 2 week grace period has ended, this is the perfect example

gazebr 04/23/2025 9:44 AM

Is it possible to only remove top runs that use this? Tho im not even sure if the current r1 does everything first try

oxyzo. 04/23/2025 9:49 AM

i think its better to just leave the skip

steinchen99 04/23/2025 11:56 AM

the current r1, r2, r4 & r6 are most likely botted they have the same timecp on every part, lmao

gazebr 04/23/2025 11:58 AM

Well it would be nice to remove them regardless of if the map will get an update or not

snailx3 04/23/2025 5:16 PM

which is exactly why we created this 2 weeks grace period as a "best of both worlds". theres no perfect solution - we want the rules to be standardized to avoid case by case basis situations that suck hard for players, mappers and admins (and also feels very subjective). this implies creating a hard limit (2 weeks) that we won't overrule except gamebreaking bug.

and yes players can hold on for 2 weeks a day and abuse any bug but that sounds more fair than waiting in front of finish line to get a "realistic time" and avoid being spotted (yes that's what people used to do when we fixed maps with no standardized rule)

steinchen99 04/23/2025 5:34 PM

Will any other ranks besides the top ones get affected by the deletion of the ranks

rekinwielorybik 04/24/2025 2:12 PM

no

thousandhours2 04/24/2025 6:38 PM

no

imvetrean 04/30/2025 5:02 AM

no

oxyzo. 04/30/2025 10:25 AM

hello

bumm. 05/01/2025 1:07 AM

Skip isnt even faster lol

bumm. 05/01/2025 1:08 AM

You literally have to go though the part, get cp7, go fully back, drag dummy, throw dummy, catch

rekinwielorybik 05/01/2025 6:49 AM

Y