Mentions:
@nameless_teeMap 🐞:
Because of these problems, your map looks too old( and out of standards.
I like the map^^ Its like a newer version of Jungle Rabies. And i think this map was pretty popular, i still play it sometimes. Also don't understand the repetitive parts argument in general, saw that argument on different maps in testing. If its fun its fully okay to have a certain level of repetivity.
What tiles should he use to have the same part but without the "special tiles" ? Its just a switch to open/close the door.
And why are 1 tiler a problem? Its on a lot of maps. 1 tiler can be a good way of increasing difficulty.
looks fun on map preview
Its easy to do the same but without the door.I already count 3 different ways in my head. But my main point, why he uses this door? if he just remove that, nothing bad will happen. (if you think it open skip, i dont think so)
its hard to response for this for short answer, but i will try. When u use that it create more problems rather solve them. especially when u're not good at mapping.
Mapper has 15 Maps released i think he knows what hes doing
i have one my own map released and i know its bullshit. so old maps didnt count
Its about the Flow, i dont think you can do it the same without the door
But well i think we have different opinions on the map and its okay^^
if u like this map it’s fine, im here only for saying my pov
i like this map! i a few notes below until i'm finished with the playthrough if i manage:
dont put teleports directly on the ground - lift them up one tile to prevent being launched into the sky 30 blocks everytime you spawn inside of you dummy or vice versa.
think about a better way to use cp - i often hit cp but failed getting my dummy through- which forced me to do the part backwards which is just annoying - you could do some things there:
- put stoppers (meh)
- utilize tp (could fail someone unluckily)
- think of a "one way" through parts with the possiblity to go back to a part via a single TP if you may fail
"repetetive parts" and 1 hole gaps are totally fine
very nice drag map which forces you to do some cool and "fresh" moves without stupid entities spam.
some parts might be unbalanced but its hard to see for me because i played kog a lot in the past and DDNet playerbase is not familiar with kog from what i see in game. would be nice to hear more opinions about what is unbalanced like doshik mentioned in his screenshot

Thanks for time spent, FIX: raised toteles where it needs as Melon suggested, also put "time cp", reworked size, put unfreeze in toteles
i do not think that there is a need for a different "tp-back" system than it is now. also it is too late to separate player and dummy by different CPs - doshik suggests, which will lead to spam on map
door for comfort start
@comebackplayBALANCE (doshik, kicker): really need to change balance a little bit - i'll do it when i get more opinions
himalaya 0.5
guys, this isn't kog, I played the map, the parts are unfun for a kog map, and unfun for a ddrace map, it doesn't do both well, just my 2 cents but, I personally would not and didn't enjoy playing the map, also the design is pretty nice
and I would like to see some sort of filler thing for the outside of the block
just a slightly darker brownish color would be cool
and the map is unbalenced, Plz rework the map a bit
you could also just release on kog
KOG SUX
map suck*
no u
moderator maps are best
i'm just saying, release if you want, thats my piece, fix your map
can we like - not discuss if a dummydrag map is similar to "KoG" - while KoG is a community and not a gamemode? it's also not gores.
I agree, but its too kog like for ddrace, and too ddrace like for kog, it hard, unfun, and awkward
whatever, just tried to explain that u cant say a map is bad without screenshot proof
sorry, I don't need to explain my opinion, I gave my reason why, if you need a screenshot, i'm just going to drag a big red box around the whole thing
guys, this isn't kog, I played the map, the parts are unfun for a kog map, and unfun for a ddrace map,
then state that as your opinion. stating things as facts force others to invalidate or give reasons to agree.
i disagree with your statement.
same
wot do you mean, that is my opinion, how is it not one?
do I need to add, "I personal feel that" in frount of everything I say? Becuase that just seems like a waste of time, i wouldn't say something if it wasn't my opinion
unfun is a by definition, opinion
guys, everyone else says the same thing, like kicker, "very nice drag map which forces you to do some cool and "fresh" moves without stupid entities spam." thats an opinion, same as mine, nobody asked him to prove it
Your description, wording, and reasoning was very poor. If you want to provide feedback please do so in a constructive way. Otherwise it just spams the test channel.
description: I disagree - wording: probably - reasoning: strongly disagree, If you couldn't tell, my purpose was to tell him to fix the map, not to tell him how - constructive: this was very constructive, I said what was wrong, suggested design change, and said the design was nice, if hes a good mapper, he can figure out what parts an unfun, because its pretty obvious - spam: I posted once, nice and clean, not spam
Relax bro

Melon is not mapped it
I like the design Deeper, and the logo is super nice
Yeah, I was trying to replicate some kind of '80s American store signage in logo
buttttt, do you always use the same logo for the mapper? becuase i think it looks a bit out of place
yeah, I don't like that one very much, what if you used the same font as the logo
that could look cool, already same color
Bad understand how to work photoshop
angling up
pretty fun map, halfway through playing i kinda forgot i was even on test server xd the only rly annoying part for me was at the start of CP14, it personally felt hard to start the part, but that could honestly just have been a skill issue from me
- simplified a bit cp12; cp14 parts
- changed teleto located and cptime
- add switch_open 3, dummy mark for finish part
- changed a bit logo
- and fixed rest of vena's screens
4 screen - door is needed to comfortably start part thanks Vena and Doshik
also, that part can be skipped if someone just throws there dummy into play
plat*
(sorry for the bad drawing)
that would make it a bit less annoying and people will not quit the map because of this.
being stuck there won't be as annoying
make the other teles like this freeze too
these quality changes would encourage to play your map more!
i'm a kog player and i couldn't do this part because of that 2 tile tele
I'll test the rest later but lmk if i made a mistake!
all screens is okay🕺
good design (for me)
Not bad, but Himalaya is just stright up 10x better, I know your not supposed to compare maps, but like, I would rather replay Himalaya then play this, or the map GenericDrag (on ddrace) I just don't think its as good as those
yea
GOAT MAP.
-fixed startline cut -a bit changed last part -fixed graphics bugs (ty kicker, wats)
fixed switch and some graphic bugs
FAST FIX
Optimized:
why is this being released?
Why not?
I know its a decent map, but as I ask before, its just stright worse then most drag kog maps, and thats all it really is.
its tight and annoying, its far too stright, VERY unblanced, 1 tiles wtf hooks. I like drag dummy maps, but this one is very trash
and none of the parts are enjoyable, then are all frustrating and shitty, good and hard drag maps do this wayyyy better
This map is not ready to be released
I'm not a hater I promise, but this map isn't very good, and 9/10 kog drag maps mog it
hard map = hard shit, make it easier

no, not what I said, please read message
I love himalaya
You're just giving unsolicited criticism, saying that the map is bad and shouldn't be released. On top of that, you've said it multiple times without offering any solutions or anything constructive. You're simply saying the map is bad and doesn't belong in the community just because you didn't like the gameplay and the "difficulty"
If you criticize, suggest
your're "funny"
I'm not just saying that, I looked, every single part is a wtf part
hmm
this map is get better from my last race, but for me still idea is boring, i only notice 1 part as good and unique, create difficult by 1 tile is most lazy and bad way. i can also create jetpack map with 1 tile gap, and it will release? even though the mapper is a friend of mine. imho this map is bad.
I don't know, I didn't find the map funny, it's just a map for you to pass through, it doesn't bring fun or any entertainment But I don't judge it's something that didn't exist yet (in ddrace)
when release
If you create jetpack map with 1-2 tiles - it will be best of all jetpack maps
but jetpack is not a "basic skill" in ddrace like "deep-drag"
and to improve "drag-skill" - you need to practice it in "narrow parts" - and of course, i agree maybe that is not a super fun time for most players but you will improve your skills in this more than if there were "tricky iq parts with drag swings"
im in 4 days of practice on justpseudofly.map with "boring narrow 1 tile parts" mastered my "fly-skill" better than peoples who play stronghold, back in the days... played every day for years on Rus servers
stronghold doesnt have tricky iq parts last time i checked

for the people who get the final say, why is this still releasing when there is a good amount of blow back? It seems like it got set to release way to casually. I mean, there was no messages before it or discussion, it just up and randomly got set as ready.
Now, I obviously can't stop the map from releasing because I don't have tester role, but releasing this map seems extremely lazy.
There is a good amount of people who have come to the same opinion that the map just isn't amazing, half of the difficulty come from the parts being awkward rather then hard. I'm sorry, but this map just isn't good, please rethink releasing this.
how many times do i ignore you so that you stop writing your noname lyrics?
I don't want the map released D:
sorry, I just don't want it released, its not good.
Instead of lazy negativity you could provide us with actual facts how to improve this map, so far your main argument i see is "its just straight worse then most drag kog maps" and "Not bad, but Himalaya is just straight up 10x better", as much as i value those statements they don't bring any actual help to the mapper nor testers, you just compare this map to whatever maps you liked. The fact that you and a few other people disliked this map is valued too, but there's certain amount of people who also want this map to be released, if you really dislike this map you can just skip it and don't play at all. Please remember that whole testing process is quite subjective, if you don't like this map it doesn't mean everyone doesn't too.
ahhhhhhhhhh fine, I'll give some examples
Very first part, platform whould be better further down so that you can climb up, starting your drags so they can get airborn for a second before you move them left or right lets players control it easyer and more consistantly.
lots of basic empty drag after that, its a filler and would be better with at least 1 layer of freeze on top, but an actual part would be nice insteead.
After that we have the going up part, with is just 1 tile draging freeze, take a look at that, anyone can make it in 5 sec. Not very creative, not unique, some sort of intresting part would have been nice. I get that the map is hard to make parts that flow nice with only stright walls, but your the one who put stright walls there.
Next we have
the part above the first real section, the hook should be longer for people who angle their hook when going into the place, since that would be faster for them and you denine it.
Next, you make them do some weird throw and catch with a 1 tile block, then some actrobatics again with 1 tile block. And a bad placement for the platform after that, the platform is awkward and small to drag a dummy onto. The plat form is too close for the part after that, and its just repeating the same trick 5 times, before you get a drag up. Its tight in an awkward way, and just a repeat diffucaltly part. After you go up, that platform is really really bad sence when you go up the dummy can super easly hit the tp and go back.
Thats just the first 3 parts, but I'm not doing the whole thing
My issue with the map is this, its repeating lazy parts, placement for the platforms isn't though out and getting to parts doesn't flow, the transistion parts are ether too hard or too easy.
Its not set up well, and the map repeats itself wayyyy to much
There is a little bit of substance, but not much, I would change every single part and every platform
The whole gameplay of the map just looks like it was made in 30 min
I would rather put this at max 3 This map doesn't have any incredibly difficult parts and is also unfaily 4 just seems a bit exaggerated
yea
Imo this is hard af
play the map bro
Looks easy for a gores player like me
I put this 1*
Well ddnet players are much worse at gores so 1* is would be insta rage quit
Yeah I'm joking xd
Little joker :D
your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!
gg
when release
Post-release updates need to be uploaded manually. Please reach out to an administrator.
maybe also double unlock?
bro you need to fix this
literally message above you
This one?
yes!
its a miracle this even got released
why is the dummy kill part so bad lol? feels like straight out of 2015 i love it
YEPPP (not a very big deal since you can just kill dummy but xdd)
these testers bro
idk if y'all changed your opinion now but I still believe this should be put to 3* Almost anyone who I asked shared the same opinion
Yes please don’t take this as a reference for future maps and their evaluation, I think we are aware of messing up here as a team and made a mistake (speaking for myself but I think most likely for the team as well)
Idk about almost anyone but I spent 1.5 hours only to beat 1/3 of the map so I'd rather not
yall play too much kog

i dont play kog but i still beat it in 50 minutes
and with weak hook too (oops)
well
Bro I wouldve saved 30 mins of my life if you found this a bit earlier

i didnt find this random guy in showroom did
On the topic of skips: In the previous part I went right together with my dummy in the second descend and it felt much easier
fixed lwai's cut and gwendal's bug
Post-release updates need to be uploaded manually. Please reach out to an administrator.
Optimized version attached,
@catseyenebulous. Changelog:
Ranks will probably have to be removed because of the cp 7 skip.
this skip gives -3 sec maximum, no needed for remove ranks
if it is impossible without removing ranks so then it is better to stay old version, no update
@snailx3i shouldnt post it...
😭
yeah i think the skip better stay there
Removing ranks seems kinda harsh, it was never the players fault for using a skip but rather the mappers and testers for having a skip go unrecognized thru release (im not trying to blame the testing team or mapper in any way, im just trying to say, that it is not the players fault)
If he would've waited the 2 week grace period they would keep their rank
i shouldnt post it... 😭
Removing the ranks would only discourage players in the future to share any type of skips or bugs before the 2 week grace period has ended, this is the perfect example
Is it possible to only remove top runs that use this? Tho im not even sure if the current r1 does everything first try
i think its better to just leave the skip
the current r1, r2, r4 & r6 are most likely botted
they have the same timecp on every part, lmao
Well it would be nice to remove them regardless of if the map will get an update or not

which is exactly why we created this 2 weeks grace period as a "best of both worlds". theres no perfect solution - we want the rules to be standardized to avoid case by case basis situations that suck hard for players, mappers and admins (and also feels very subjective). this implies creating a hard limit (2 weeks) that we won't overrule except gamebreaking bug.
and yes players can hold on for 2 weeks a day and abuse any bug but that sounds more fair than waiting in front of finish line to get a "realistic time" and avoid being spotted (yes that's what people used to do when we fixed maps with no standardized rule)
Will any other ranks besides the top ones get affected by the deletion of the ranks
no
no
no
hello
Skip isnt even faster lol
You literally have to go though the part, get cp7, go fully back, drag dummy, throw dummy, catch
Y