#Disformed_Memories
"Disformed Memories" by Nendo Galaxy [Novice]
DDNet 08/31/2024 2:27 PM
@nendogalaxy

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

DDNet 08/31/2024 2:27 PM

Map :lady_beetle: :

nendogalaxy 08/31/2024 2:28 PM
xewoiy 08/31/2024 2:33 PM

i think I guess it's a little confusing for novice players

nendogalaxy 08/31/2024 2:33 PM

You mean need tips?

xewoiy 08/31/2024 2:33 PM

only imo

nendogalaxy 08/31/2024 2:34 PM

i think same, i want put tips somwhere what to do

xewoiy 08/31/2024 2:41 PM

ig you need to add this thing here

xewoiy 08/31/2024 2:44 PM

Oh shit, I forgot that gameplay is tested first

xewoiy 08/31/2024 2:44 PM

add time cps

nendogalaxy 08/31/2024 2:52 PM

I highly recommend going through the map with a partner, because one part (or several) will be impossible with dummy

nendogalaxy 08/31/2024 2:58 PM

added cps, added "turnoff entities", small map fix

gazebr 08/31/2024 4:00 PM

Are you sure its novice tho? Imo some parts look mod 2*-ish

gazebr 08/31/2024 4:00 PM

Doesnt help that apparently some parts are very hard with dummy

nendogalaxy 08/31/2024 4:03 PM

screenshot pls

nendogalaxy 08/31/2024 4:03 PM

i can explain

xewoiy 08/31/2024 4:12 PM

I think so! Parts is so confusing and little hard for novice

nendogalaxy 08/31/2024 4:17 PM

its realy easy for player skill

nendogalaxy 08/31/2024 4:18 PM

just need think somwhere

nendogalaxy 08/31/2024 4:48 PM

Small change entrance to lasergun

__tae__ 08/31/2024 6:00 PM

Need too big brain for novice, and gameplay is not that easy as well

__tae__ 08/31/2024 6:01 PM

Just write something like 'map is really hard with dummy' because nobody is going to read this

__tae__ 08/31/2024 6:16 PM

The whole map is skippable here

nendogalaxy 08/31/2024 7:33 PM
nendogalaxy 08/31/2024 7:35 PM

If You mean this, i do it for experienced players. Red path harder than blue

__tae__ 08/31/2024 8:19 PM

This

nendogalaxy 08/31/2024 8:20 PM

I sincerely hope that this is impossible to pass)

__tae__ 08/31/2024 8:20 PM

pretty sure someone can do it

__tae__ 08/31/2024 8:20 PM

it's not teamforce right?

nendogalaxy 08/31/2024 8:23 PM

Okay, I'll just close the passage there later. It's just that even if the player can squeeze through there, he simply won't be able to get to the finish line later

__tae__ 08/31/2024 8:24 PM

hammerfly

nendogalaxy 08/31/2024 8:24 PM

to finish?

__tae__ 08/31/2024 8:26 PM

yeah

nendogalaxy 08/31/2024 8:26 PM

i know its possible with hammerfly, but its only one part with exit beyond the level

nendogalaxy 08/31/2024 8:28 PM

next part have no this feature, I don't know what benefits there are from going beyond the level further

nendogalaxy 08/31/2024 8:28 PM

I made it for hihi haha no more

__tae__ 08/31/2024 8:29 PM
nendogalaxy 08/31/2024 8:29 PM

aw shit 😄

nendogalaxy 08/31/2024 8:30 PM

You beat me

nendogalaxy 08/31/2024 8:45 PM

Close potential skip

DDNet 08/31/2024 8:45 PM

Map :lady_beetle: : Debug output is too long, see attached text file.

nendogalaxy 08/31/2024 8:46 PM

reupload

__tae__ 09/01/2024 10:02 AM

maybe add indicator that both plyaers need grenade

__tae__ 09/01/2024 10:04 AM

a little hard to figure it out

__tae__ 09/01/2024 10:06 AM

What's the purpose of this one?

__tae__ 09/01/2024 10:09 AM

these 3 parts looks like moderate tbh

__tae__ 09/01/2024 10:09 AM

fail if the wrong person (with endless) does this part

__tae__ 09/01/2024 10:11 AM

too confusing solo imo considering that most of the novice players have never used telegun before

__tae__ 09/01/2024 10:14 AM

Ok so maybe it is novice after all, but I think you really should clean up the map, way too many different tiles. 'Stable Grayness' looks much cleaner than the rest of the map imo

nendogalaxy 09/01/2024 1:54 PM

Its purpose is to prevent the left player from being able to hook onto the white block and subsequently reach walljump areas

nendogalaxy 09/01/2024 1:57 PM

I'm thinking about how to make the bottom two parts easier to understand and to recover from if players fail

nendogalaxy 09/01/2024 2:00 PM

If possible, keeping this part. I really liked it. It is not super difficult, the player needs to get used to it a little

nendogalaxy 09/01/2024 2:31 PM

I want to believe that the player is capable of solving such puzzles. The hard part is understanding that you can cling to the ceiling and use the teleport gun.

nendogalaxy 09/01/2024 3:01 PM

Some descriptions, little change end of "Stable Grayness"

papotav 09/02/2024 5:35 AM

this is not a novice map

vena6080 09/02/2024 5:29 PM

map is not balanced, a lot of problems with tele/cp, a lot of problems with utilization of specific entities like telegun (cheatable) losing jumps, or tunes that are not cool for novice. most of the parts are messy map weirdly (many random stoppers not needed) most of the parts are cheatable

DDNet 09/02/2024 5:29 PM
@nendogalaxy

Your map submission has been declined.

itom6176 09/02/2024 5:47 PM

I agree but still good ideas, and i also like that cluttered style. Not bad for your first map keep it up!

gazebr 09/02/2024 5:49 PM

Ye, i think it would fit in moderate category with some changes (at least it looked cool on video

)

nendogalaxy 09/02/2024 6:06 PM

🤔

comebackplay 09/02/2024 6:58 PM

It's decline, not waiting, this is where the entire map needs to be reworked for release, not just a few things.

gazebr 09/02/2024 7:00 PM

Fair I guess, but a decline doesnt always mean that a map is bad on all fronts

gazebr 09/02/2024 7:02 PM

You were in testing for a while, you must know that there are controversial declines (so the map was potentially good for some people)

gazebr 09/02/2024 7:03 PM

Im not saying that this current decline is something controversial but still

balami. 09/02/2024 7:19 PM

it would require a big rework, so i think a decline is better than trying to fix issues i want to add, that the map doesn't work in t0 (spacing issues) and some parts are confusing without a reason, also the design is very confusing.