Mentions:
@myppy2747Map 🐞:
- why did you make a background when your tiles already block it
- why do you have 4k pixel art in the map
Should I remove the background?
you didnt remove anything the filesize is still the same
I changed it but I don't know why the filesize didn't change
Your map was way too big and you didn't remove unused assets.
Let's try this.
Also I don't know what you did with the file for the bot to reject it. 🤷
I wanted to do the same, but the tiles were removed, so I left it
where did I use winter_main 🤔
I don't know, it's not my map. :D Did you playtest it even?
Yes, I checked all parts after the construction
First of all thanks for the submission. Is it your first map? I found a lot of gameplay and design errors.. ^^
- These are unhook tiles and getting both players down to the left isn't very consistent.
- Map pretty much unfinishable because there is also no hookthrough here. And getting people through one tile tunnels is generally annoying to do.
- Everything is so tight and doesn't offer fun gameplay in my opinion.
- Playing this was just horrible.. :P
- Some drag parts feel like novice.
- Can leave the map here and fly to the finish.
- This part doesn't contain any flow. You have to keep going back and forth and hook through a corner as well.
Said that this map will unfortunately be a decline. I suggest that you gather some more mapping and playing experience and try a new map once you feel confident about it. :) Some tips: Fun should be the top priority of a part. Refrain from repeating sections/tricks and allow for enough space to maneuver freely.
You can always ask in
#mappingfor help. Good luck with any future maps!
Mention:
@myppy2747after second deep map is all filler for last 30%
Okay, thank you, I'll try to make a new map that's less tedious, more fun, and more free. 🤗
and more space where it doesnt affect the part ye