#Aromate
"Aromate" by murzillo [Brutal]
DDNet 08/18/2025 2:14 PM

Mentions:

@myppy2747
DDNet 08/18/2025 2:14 PM
DDNet 08/18/2025 2:14 PM

Map 🐞:

.cammo. 08/18/2025 2:25 PM
  1. why did you make a background when your tiles already block it
  2. why do you have 4k pixel art in the map
myppy2747 08/18/2025 2:26 PM

Should I remove the background?

myppy2747 08/18/2025 2:31 PM
DDNet 08/18/2025 2:31 PM
myppy2747 08/18/2025 2:47 PM

removed (background, pixel art) + added time cps

myppy2747 08/18/2025 2:48 PM
DDNet 08/18/2025 2:48 PM
.cammo. 08/18/2025 3:19 PM

you didnt remove anything the filesize is still the same

myppy2747 08/18/2025 3:27 PM

I changed it but I don't know why the filesize didn't change

catseyenebulous 08/18/2025 3:34 PM

Your map was way too big and you didn't remove unused assets.

catseyenebulous 08/18/2025 3:34 PM

Let's try this.

catseyenebulous 08/18/2025 3:34 PM

Also I don't know what you did with the file for the bot to reject it. 🤷

myppy2747 08/18/2025 3:37 PM

I wanted to do the same, but the tiles were removed, so I left it

myppy2747 08/18/2025 3:40 PM

where did I use winter_main 🤔

catseyenebulous 08/18/2025 3:46 PM

I don't know, it's not my map. :D Did you playtest it even?

myppy2747 08/18/2025 3:47 PM

Yes, I checked all parts after the construction

catseyenebulous 08/18/2025 4:36 PM

First of all thanks for the submission. Is it your first map? I found a lot of gameplay and design errors.. ^^

  1. These are unhook tiles and getting both players down to the left isn't very consistent.
  2. Map pretty much unfinishable because there is also no hookthrough here. And getting people through one tile tunnels is generally annoying to do.
  3. Everything is so tight and doesn't offer fun gameplay in my opinion.
  4. Playing this was just horrible.. :P
  5. Some drag parts feel like novice.
  6. Can leave the map here and fly to the finish.
  7. This part doesn't contain any flow. You have to keep going back and forth and hook through a corner as well.

Said that this map will unfortunately be a decline. I suggest that you gather some more mapping and playing experience and try a new map once you feel confident about it. :) Some tips: Fun should be the top priority of a part. Refrain from repeating sections/tricks and allow for enough space to maneuver freely.

You can always ask in

#mapping

for help. Good luck with any future maps!

DDNet 08/18/2025 4:36 PM

Mention:

@myppy2747
yaccre 08/18/2025 4:46 PM

after second deep map is all filler for last 30%

myppy2747 08/18/2025 4:46 PM

Okay, thank you, I'll try to make a new map that's less tedious, more fun, and more free. 🤗

yaccre 08/18/2025 4:47 PM

i think it would have been better without those last edge parts and long hh

yaccre 08/18/2025 4:47 PM

and more space where it doesnt affect the part ye