#U
"U" by 1ntact & BuT9l [Solo]
DDNet 01/14/2022 6:55 AM
@Иван Верба

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

U.map
387.02 KB
DDNet 01/14/2022 6:55 AM
louis 01/14/2022 7:23 AM

some parts are pretty cool, a bit too faily imo

louis 01/14/2022 7:30 AM

(especially the end)

Иван Верба 01/14/2022 10:24 AM

I wanted it to be.)

Souly 01/14/2022 11:46 AM

no u

Arrow 01/16/2022 1:45 AM

i agree, it would be 100% better and cooler if it wasnt faily

Arrow 01/16/2022 1:47 AM

some parts are longer than others u should fix that

Иван Верба 01/16/2022 11:04 AM

fix

U.map
387.04 KB
Ertee ;D 01/19/2022 7:11 PM

U

Arrow 01/22/2022 5:14 AM

this part is really inconstant compare to the first ones, idk if i dont know the spot or what but what i did (1)is do an edge and then jump so when i fell i hit the corner and then i have jump...i dont know if this is intended or what (i doubt it). imo u should do something from the edge(2) and then when you jump hit the wall and waste dj so you can be edge when you fall

Arrow 01/22/2022 5:17 AM

i would up this like 2 or 3 tiles

Arrow 01/22/2022 5:25 AM

i didn't understood this part

Arrow 01/22/2022 5:26 AM

u dont need to use this parts

Arrow 01/22/2022 5:29 AM

the stoppers should be replace by tele, and close the top part with tele to

Arrow 01/22/2022 5:33 AM

1.- u can rocket that part while hooking there skipping (2)

Arrow 01/22/2022 5:42 AM

i would down the final part by deleting the edges bcs u have like 10 and if u fail an edge as a consequence of the lag that would be really bad and annoying

Arrow 01/22/2022 5:45 AM

also the last part in general shouldn't be faily

Arrow 01/22/2022 5:48 AM

delete this freeze/unfreeze really annoying and useless

Arrow 01/22/2022 5:50 AM

same here delete just 1 tiles and the whole unfreeze

Arrow 01/22/2022 5:58 AM

this types of stoppers are not good for the part u can get in the middle and die (almost every time)

Иван Верба 01/22/2022 8:41 AM
Иван Верба 01/22/2022 8:58 AM
Иван Верба 01/22/2022 9:44 AM

Fix

U.map
387.35 KB
Arrow 01/22/2022 9:01 PM

delete the little square of freeze and like 2 or 3 tiles of freeze of the big square

Arrow 01/22/2022 9:02 PM

sometimes u get too much speed and its annoying to redo the whole part just for that

Arrow 01/22/2022 9:12 PM

delete

Arrow 01/22/2022 9:14 PM

1.- move the hookable 1 tiles 2.- same here move the cto tele to the right

Arrow 01/22/2022 9:18 PM

no tele here

Arrow 01/22/2022 9:21 PM

you should put tele like this here

Arrow 01/22/2022 9:23 PM

put this on the ground

Arrow 01/22/2022 9:26 PM

imo the last part should have no matter what tele in every edge, or do like 3 edges only

Иван Верба 01/22/2022 9:30 PM

Fix

U.map
387.41 KB
Arrow 01/22/2022 9:58 PM

it might be possible to swing and edge

Иван Верба 01/22/2022 10:06 PM

Even if it is possible, it is very risky.

Knuski 01/28/2022 6:32 PM

only 1 spawn pls, and its better to put <sv_solo_server 1> into the server settings, cause this way people could be placed outside of solo if multiple kill at once

Knuski 01/28/2022 6:32 PM

only 1 tp

Knuski 01/28/2022 6:39 PM

would be grateful if u could add tele there. i know its tempting to let people fail right in front of finish but considering the diffuculty of the map there should be a few teles :)

Knuski 01/28/2022 6:40 PM

interesting map

Knuski 01/28/2022 6:40 PM

its nice to speedrun

Knuski 01/28/2022 6:42 PM

$waiting

Иван Верба 01/28/2022 7:49 PM

Ths for the test

@Knuski
U.map
387.56 KB
Arrow 01/31/2022 3:55 AM

this clouds are really weird they should have some movement and make it more far from the player (check every one of those)

Arrow 01/31/2022 3:56 AM

why not put some stars and a moon at least? the bg looks off af

Arrow 01/31/2022 4:03 AM

you should consider put 1 or 2 hookable more

Arrow 01/31/2022 4:06 AM

it would be better if u put tele where the square is bcs this it not too consistent bcs if u go too much to the left on the edge (1) you can fall one the square

Arrow 01/31/2022 4:10 AM

move this 1 tile

Arrow 01/31/2022 4:11 AM

move the ctotele to there

Arrow 01/31/2022 4:17 AM

red: put more hook green: delete that freeze doing this the part is less annoying and uncomfortable

Arrow 01/31/2022 4:21 AM

if not you can down the unhookable from the left where the cp 7

Arrow 01/31/2022 4:28 AM

why the stoppers¿

Arrow 01/31/2022 4:30 AM

maybe delete those dots that connect the tele design and just put the line

Arrow 01/31/2022 4:34 AM

u should consider to bring another design to unfreeze bcs is not accurate as u can see specially on this type of parts

Иван Верба 01/31/2022 6:52 AM

:\

U.map
388.8 KB
Arrow 01/31/2022 6:44 PM
Иван Верба 01/31/2022 9:54 PM
U.map
388.8 KB
Ravie 02/02/2022 12:31 AM
  • I found the use of teleports very inconsistent, a lot of the times it's down to luck where you fall and if you die or not.
  • I'm not a fan of long unpredictable parts
  • Some parts feel unbalanced.
  • Hook blockers can just be unhookable. Quite a lot of changes will be needed to make this map releasable but I do see potential.
Иван Верба 02/06/2022 11:17 AM
U.map
389.14 KB
0x314t 02/06/2022 6:59 PM
@Иван Верба

it's better to leave a change log when you post updated version. For the map testers It will be easier to see which parts/tiles were updated

Иван Верба 02/06/2022 7:10 PM

How?

Welshi 02/07/2022 2:21 AM

Just send a message with the file saying what changed :D

Welshi 02/07/2022 2:22 AM

Doesn’t have to be very specific something like “improved part with tele 7” or “fixed some corners” is enough

Иван Верба 02/07/2022 6:34 AM
Ravie 02/13/2022 12:26 PM

2 random small changes is not enough to fix the whole map

Ravie 02/13/2022 12:27 PM

$waiting

Иван Верба 02/17/2022 10:05 AM

fix

U.map
389.55 KB
Arrow 02/27/2022 12:17 AM

i already told u that u dont need the part below, the dj seems off to

Arrow 02/27/2022 12:21 AM

the last part is larger than the other parts of the map

Arrow 02/27/2022 12:22 AM

make this unfreeze larger

Arrow 02/27/2022 12:29 AM

this feels weird

Arrow 02/27/2022 12:29 AM

idk why u did this, just make it normal, its annoying when you hit the freeze

Иван Верба 02/28/2022 10:13 AM

fix

Arrow 03/05/2022 3:53 AM

You uploaded The map with the pictures so you must have to upload it again

Иван Верба 03/06/2022 8:56 AM
U.map
389.5 KB
PapotaV 03/08/2022 8:55 AM

corners

PapotaV 03/08/2022 8:56 AM
@bencie
Иван Верба 03/09/2022 7:22 AM

okey

U.map
389.52 KB
Arrow 03/15/2022 2:07 AM

this is the last part, dude is quite large compare to other parts besides its deadly af 1.- make it shorter, or divide it in another part 2.- make the last part less faily

Иван Верба 03/15/2022 12:22 PM
U.map
389.75 KB
Arrow 03/17/2022 9:21 PM
@Иван Верба

i was seeing

@Ravie

's picture and u didnt change almost anything about the awkward movements and annoying parts, pls check it again and try something different on those parts

Arrow 03/17/2022 9:23 PM

imo this part should start on top due its quite annoying to do this edge move every time when you fail

Arrow 03/17/2022 9:25 PM

1.- You should remove 1 or 2 tles of freeze here 2.- make that hookable, its really uncomfortable to do the part correctly

Arrow 03/17/2022 9:29 PM
Иван Верба 03/18/2022 10:11 AM
U.map
389.73 KB
louis 03/29/2022 11:39 PM
louis 03/29/2022 11:39 PM

tele pls

louis 03/29/2022 11:39 PM

generally i'd say you should follow rule of "if one section of a part is un-faily, the whole part should be generally unfaily"

louis 03/29/2022 11:41 PM

also is it just me or do some of these freezejumps not work 50% of the time even with the setup

louis 03/29/2022 11:44 PM
louis 03/29/2022 11:44 PM

cant u put normal unhook instead of hook block

louis 03/29/2022 11:49 PM
louis 03/29/2022 11:49 PM

perhaps u could find a "setup" jump for these? theyre kinda random and especially bad for people with bad keyboards

louis 03/29/2022 11:50 PM
louis 03/29/2022 11:51 PM

that shotgun onto the red part seems a bit off, i'd move it a few blocks to the right

louis 03/29/2022 11:52 PM
louis 03/29/2022 11:52 PM

idk if this is intended but u dont need any sort of swing for this

louis 03/29/2022 11:53 PM

it seems like swing is wanted based on the placement of the hookthroughs around that 2x2 hookable

louis 03/29/2022 11:53 PM
louis 03/29/2022 11:53 PM

put shotgun over block, its easy to miss it and be like "wtf how do i do this part"

louis 03/29/2022 11:55 PM

the ending of the map is a lot better now

louis 03/29/2022 11:55 PM

and design is clean :)

louis 03/29/2022 11:55 PM

^ just make sure to put stuff in high detail

louis 03/29/2022 11:55 PM

$waiting

Иван Верба 04/02/2022 4:35 PM

fixed

Arrow 04/02/2022 6:43 PM

Still on waiting

Arrow 04/02/2022 6:43 PM
@Иван Верба

reupload the map

Иван Верба 04/02/2022 6:45 PM
U.map
389.78 KB
Astral|Crying🌙 04/14/2022 1:10 AM
@Иван Верба

next make map no u

Arrow 04/15/2022 12:44 AM

pls put movement on those clouds (with para y and x) at least a bit, looks weird in my opinion, maybe put some movement (i mean with envelopes) on some idk

Arrow 04/15/2022 12:45 AM

those clouds are on group 4

Arrow 04/15/2022 12:50 AM

i agree with louis, maybe you should try deep, i think it gives u more probability of freeze jump

Arrow 04/15/2022 12:51 AM

imo you should move the cto to the wall and the cp 3 more one the back

Arrow 04/15/2022 12:57 AM

i have been saying this for a while but seems he doesn't want to change it

Arrow 04/15/2022 1:02 AM

so ill try it again, you must have a setup for this recently i did as usual and i ending hitting the wall (1) maybe with a speeder might help u, you could take inspiration from the first part of T-sport maybe that could help

Arrow 04/15/2022 1:05 AM

maybe put here more tele due you can save jump some times and that interrupts how the thing work, as an addition players could dont know how the part works and that gives them a hint

Arrow 04/15/2022 1:08 AM

some times you can swing and get to the stopper, better down this a few tile so players are force to use sg to get to the stoppers

Arrow 04/15/2022 1:15 AM

sometimes you can do this part without sg the roof and i dont think is intended, and imo its better this way (more boring) but it gives you more precision for the shot later

Arrow 04/15/2022 1:53 AM

$waiting

lynn 04/15/2022 12:28 PM

mappers racing to make a map for every letter in the alphabet

Иван Верба 04/15/2022 1:31 PM

You are reading my mind

Иван Верба 04/15/2022 4:13 PM

I also didn't add movement to the clouds, but now they stand for nothing.

Fixed

Arrow 04/15/2022 4:23 PM

did u tried deep on the setup jump?

Иван Верба 04/15/2022 4:27 PM

didn't quite understand what you wanted to say

Arrow 04/15/2022 4:29 PM

https://www.youtube.com/watch?v=6o2o9Fv6RM8 look this at second 10 and u will know what im talking boout

Иван Верба 04/15/2022 4:34 PM

Why I need to put deep if the player who goes wrong falls in the tele?

Arrow 04/15/2022 4:35 PM
@Иван Верба
Arrow 04/15/2022 4:35 PM

read this

Иван Верба 04/15/2022 4:44 PM

Do you want me to put a deep freeze here? If yes, then the player can fly over the edge

Arrow 04/15/2022 4:45 PM

man

Arrow 04/15/2022 4:45 PM

on every freeze jump not on a single one

Arrow 04/15/2022 4:46 PM

its just to have a better chance to get the PARTSSSSSS done

Иван Верба 04/15/2022 4:59 PM
U.map
390.02 KB
Arrow 04/16/2022 6:11 PM

u didnt mark neither, check every deep

Arrow 04/16/2022 6:13 PM

forgot to change the shield

Arrow 04/16/2022 6:15 PM

seems u didnt get me xd, i meant use deep when u use the freeze jump setup, but on the ground

Arrow 04/16/2022 6:15 PM

as this

Arrow 04/16/2022 6:20 PM

and b-t-w still the same problem

Иван Верба 04/16/2022 9:57 PM

FIXED.

U.map
391.37 KB
Иван Верба 04/16/2022 9:58 PM

If you are talking about a jump, then I don’t understand what is problematic in it.

Иван Верба 04/16/2022 9:59 PM
Иван Верба 04/16/2022 10:03 PM

oops

U.map
391.38 KB
Иван Верба 04/16/2022 10:11 PM

You are probably talking about this

Arrow 04/16/2022 10:20 PM

not that

Arrow 04/16/2022 10:21 PM

this section

Arrow 04/16/2022 10:22 PM

1.- when ure lucky or fine the spot you can jump well,but; 2.- not always, there is not 100% sureness that u will do the part

Иван Верба 04/16/2022 10:40 PM

okey 1 sec

Иван Верба 04/16/2022 10:50 PM

?

@Arrow
Иван Верба 04/16/2022 11:16 PM

I hope that everything is in order there, and I will not have to fix it again. But I have a feeling that you will find something again.

U.map
391.6 KB
Иван Верба 04/20/2022 7:54 AM

minor change

U.map
391.61 KB
Tsin 04/22/2022 10:59 PM
Tsin 04/22/2022 11:01 PM
Tsin 04/22/2022 11:01 PM

this one above I have no idea if they are bugs

Tsin 04/22/2022 11:03 PM

and here

Tsin 04/22/2022 11:03 PM

comparing start line to finishline then start line have corner bugs

Tsin 04/22/2022 11:03 PM
Иван Верба 04/23/2022 8:46 AM

Corners fixed

U.map
391.63 KB
Arrow 04/23/2022 11:04 PM

now you can jump directly to there

Arrow 04/23/2022 11:08 PM

you could do this part more interesting, it doesnt have any mechanics more than a swing to an unfreeze

Иван Верба 04/24/2022 10:07 AM

This is impossible because the speed will be too high and the player will not have time to move to the right far enough to make a part

Иван Верба 04/24/2022 10:12 AM

Okay it's possible

Иван Верба 04/24/2022 11:27 AM

FIXED

Иван Верба 04/24/2022 7:05 PM
U.map
391.9 KB
Arrow 05/06/2022 3:29 AM

when i was telling you about a setup i meant this

Arrow 05/06/2022 3:29 AM

but idk

Arrow 05/06/2022 3:30 AM

if u want to do this, try an angle of 25 or lower

Arrow 05/06/2022 3:34 AM

imo the "fix" on this part still not interesting, and if u still want to keep it, put tele there, really punishing if u have a lag or whatever

Arrow 05/06/2022 3:36 AM

this transition is really bad, try to modify it

Arrow 05/06/2022 3:38 AM

after fixing those points might be ready imo

Иван Верба 05/07/2022 9:19 AM
U.map
393.1 KB
BuT9l 06/01/2022 11:39 PM

it looks like this map forgotten

Kwyntus 06/02/2022 10:33 AM

$waiting tester

Astral|Crying🌙 06/09/2022 5:03 AM

Never release

BuT9l 06/18/2022 2:37 PM

It's a requiem!

Arrow 07/01/2022 2:31 AM
@Иван Верба

about the thing i was telling u months ago xd now im thinking maybe put more freeze and at the end a unfreeze so it feels like a real transition

Arrow 07/01/2022 2:33 AM

i mean that swing should be follow by something else, but the part would be longer so instead of adding more (new part or whatever) just put more freeze so it feels like the part its real done you know what im trying to say?

Arrow 07/01/2022 2:37 AM

forget it, would be the same as next part...

Arrow 07/01/2022 2:40 AM

maybe after the swing and laser, doing something like: 1.- put unhook and then the tee will laser and bounce to a unfreeze(2) and then something else.. idk

Arrow 07/01/2022 2:49 AM

1.- put that with freeze 2.- delete the ht above and replace with it below so the part doesnt feel weird

Arrow 07/01/2022 2:51 AM

maybe delete 1 tile of freeze bcs feel to tight

Arrow 07/01/2022 2:53 AM

this also feels weird, the square that i marked its too close to the tee when you have to do the swing

Иван Верба 07/01/2022 1:45 PM
U.map
393.29 KB
Ravie 07/06/2022 11:30 PM

I don't see a noticeable improvement to my points from before so I've decided it's better to just decline this map

Ravie 07/06/2022 11:30 PM

$decline

texnonik 07/07/2022 12:55 PM
cyberfighter 07/07/2022 3:18 PM
#❌⚡u

is

Иван Верба 07/08/2022 8:47 PM
Иван Верба 07/08/2022 8:47 PM