#day_three
"Day Three" by Vasten100 [Moderate]
DDNet 08/27/2020 7:49 PM
@Vasten100

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

🆙 1
ᶰ°Konͧsti 08/27/2020 7:49 PM
ᶰ°Konͧsti 08/27/2020 7:50 PM

Does it have no gravity tune

f3 1
Cellegen 08/27/2020 7:51 PM
Cellegen 08/27/2020 7:52 PM
Cellegen 08/27/2020 7:52 PM

holy shit the amount of tunes

Vasten100 08/27/2020 7:58 PM

yeah its a tune map, i hope you can enjoy it. Its based on the same tune zones as Day One and two - but i tried to make it more accessable than the previous maps. Day three focuses also on the grenade weapon, which has a snooker like gameplay

Cellegen 08/27/2020 8:19 PM

I don't know how this part works

Cellegen 08/27/2020 8:19 PM

no ideas

Cellegen 08/27/2020 8:20 PM

design is meh, i have seen more oldschool

Cellegen 08/27/2020 8:21 PM

especially with that tune gravity we have here

Vasten100 08/27/2020 8:29 PM

I don't know how this part works

@Cellegen

here you should use the nade to shoot your dummy through the part

Cellegen 08/27/2020 8:29 PM

wait, but the slightest angle can fall apart

Cellegen 08/27/2020 8:30 PM

do you have a good presentation, demo or anything to show how it works?

Vasten100 08/27/2020 8:30 PM

but i guess i need to nerf this part

Vasten100 08/27/2020 8:30 PM

yeah its pretty angle dependend

Vasten100 08/27/2020 8:33 PM

do you have a good presentation, demo or anything to show how it works?

@Cellegen

gonna record one

Vasten100 08/27/2020 8:54 PM
@Cellegen
Vasten100 08/27/2020 8:54 PM
Cellegen 08/27/2020 8:55 PM

so many people will get stuck on it

Cellegen 08/27/2020 8:56 PM

can't you make it just a little easier?

Vasten100 08/27/2020 8:56 PM

yeah gonna nerf/ change it

Cellegen 08/27/2020 8:56 PM

alright

Vasten100 08/27/2020 8:56 PM

thanks for the feedback

Cellegen 08/27/2020 8:56 PM

ofc

Vasten100 08/27/2020 9:00 PM

its easy to loose the sense for difficulty if you are the mapper, so i realy welcome fresh playthroughs and feedback like this 🙂

Vasten100 08/27/2020 9:01 PM

did you try the following parts or stopped at this point?

@Cellegen
Cellegen 08/27/2020 9:02 PM

well, the video feedback was useful indeed, but i don't think i can replicate that easily

Cellegen 08/27/2020 9:02 PM

as a moderate map, this wouldn't be viable

Cellegen 08/27/2020 9:03 PM

so yeah, i stopped now, wanna see what you can change about it

Vasten100 08/27/2020 9:04 PM

any other parts which where annoying/ unenjoyable

Vasten100 08/27/2020 9:04 PM

and thanks for your time 🙂

Vasten100 08/27/2020 9:10 PM

i might just replace the tele with stoppers

Welf 08/27/2020 10:18 PM

I want to mention that i worked on the map before the upload and we already nerfed half of the map. Vasten wants this to be easier, so don't be too shy if something is annoying/hard.

❤️ 1
Vasten100 08/27/2020 11:23 PM

Changed the Nade parts and nerfed them a little bit (added stoppers, removed tele and made a part less faily - cp 21 / 22)

🆙 1
Bacon 08/28/2020 8:56 PM

Oh god oh no its happening

Vasten100 09/06/2020 8:40 PM

added Unsolo at cp 32, nerfed cp 7 and added a easyer way back from cp 28 to cp 7, added more ht to cp 12, replaced some unhooks with stoppers at cp 18, so shooting your nade will be easier

🆙 1
Vasten100 09/06/2020 10:53 PM

Nerved some Stuff and fixed Startline skip (which was pretty fun - welf might share a replay) added switch sign nerved Cp 7 part again

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Cøke 09/07/2020 2:37 PM

some design bugs

Cøke 09/07/2020 2:57 PM
Cøke 09/07/2020 3:01 PM

snow = hd

Cøke 09/07/2020 3:19 PM

part work without red areas

Cøke 09/07/2020 3:24 PM

some more corner bugs , check map again

Welf 09/07/2020 3:28 PM

Can you explain how you did that part?

Cøke 09/07/2020 3:29 PM

join srv

Vasten100 09/08/2020 7:57 PM

ajusted tele design a lil bit (as coke suggested it) and changed cp 12 so you dont have to do the complex movement anymore

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Vasten100 09/08/2020 8:00 PM

btw: i know that there are switches next to the to3, i need them, so the laser doesn't interrupt the player, i added the seccond timer as a visual representation, the one behind the laser stopper is just for gameplayreasons

Vasten100 09/08/2020 8:00 PM

don't panic - it's intended ^^

Vasten100 09/08/2020 8:00 PM

thx again for your test coke

Vasten100 09/08/2020 9:36 PM

small update

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Vasten100 09/09/2020 3:51 PM

im pretty happy with the difficulty of the map now. Thank y'all for your feedback 🙂

Cøke 09/10/2020 1:28 PM

$ready 4

Vasten100 09/10/2020 2:48 PM

nice thank you guys 🙂

Lady Saavik 09/10/2020 2:57 PM

that was fast

Lady Saavik 09/10/2020 2:59 PM

I just joined and bug (whatever it means):

louis 09/10/2020 3:00 PM

its a virus

Vasten100 09/10/2020 3:02 PM

hm are you on the right map? cause i didn't use a tileset with that name

Lady Saavik 09/10/2020 3:02 PM
@Vasten100

chill, it wasn't your map

Vasten100 09/10/2020 3:02 PM

ah ok, i was just wondering

Lady Saavik 09/10/2020 3:04 PM

the stars look familiar

Vasten100 09/10/2020 3:05 PM

bg is from day one and two, just with a diferent fade in the bg quad

Lady Saavik 09/10/2020 3:09 PM
Lady Saavik 09/10/2020 3:11 PM
Lady Saavik 09/10/2020 3:13 PM
Lady Saavik 09/10/2020 3:16 PM

I hope you can't miss the finish and fly away? xd

Lady Saavik 09/10/2020 3:17 PM
Vasten100 09/10/2020 3:30 PM

I hope you can't miss the finish and fly away? xd

@Lady Saavik

i added some hookables on the last rocks, so you can save yourselfe if you don't have dj. also fixed your reported bugs

Vasten100 09/10/2020 3:30 PM
Vasten100 09/10/2020 3:31 PM
🆙 1
Silex 09/10/2020 5:46 PM
😆 2
Lady Saavik 09/10/2020 6:40 PM

I DIDN'T RESET ITTT

😆 4
sen pa' 09/10/2020 6:46 PM

deleted-channel exist

louis 09/10/2020 7:25 PM

hey i mean id rather have a non-buggy release than a buggy release

Silex 09/11/2020 6:53 AM

sure, agree

Silex 09/11/2020 6:54 AM

my 'problem' (it's not really a problem) is that 1. tester gives ready to soon or 2. lady saavik just comes to late

for me it seemed she always test after $ready

f3 1