#day_three
"Day Three" by Vasten100 [Moderate]
DDNet 08/27/2020 7:49 PM
@Vasten100

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

ᶰ°Konͧsti 08/27/2020 7:49 PM
ᶰ°Konͧsti 08/27/2020 7:50 PM

Does it have no gravity tune

Cellegen 08/27/2020 7:51 PM
Cellegen 08/27/2020 7:52 PM
Cellegen 08/27/2020 7:52 PM

holy shit the amount of tunes

Vasten100 08/27/2020 7:58 PM

yeah its a tune map, i hope you can enjoy it. Its based on the same tune zones as Day One and two - but i tried to make it more accessable than the previous maps. Day three focuses also on the grenade weapon, which has a snooker like gameplay

Cellegen 08/27/2020 8:19 PM

I don't know how this part works

Cellegen 08/27/2020 8:19 PM

no ideas

Cellegen 08/27/2020 8:20 PM

design is meh, i have seen more oldschool

Cellegen 08/27/2020 8:21 PM

especially with that tune gravity we have here

Vasten100 08/27/2020 8:29 PM

I don't know how this part works

@Cellegen

here you should use the nade to shoot your dummy through the part

Cellegen 08/27/2020 8:29 PM

wait, but the slightest angle can fall apart

Cellegen 08/27/2020 8:30 PM

do you have a good presentation, demo or anything to show how it works?

Vasten100 08/27/2020 8:30 PM

but i guess i need to nerf this part

Vasten100 08/27/2020 8:30 PM

yeah its pretty angle dependend

Vasten100 08/27/2020 8:33 PM

do you have a good presentation, demo or anything to show how it works?

@Cellegen

gonna record one

Vasten100 08/27/2020 8:54 PM
@Cellegen
Vasten100 08/27/2020 8:54 PM
Cellegen 08/27/2020 8:55 PM

so many people will get stuck on it

Cellegen 08/27/2020 8:56 PM

can't you make it just a little easier?

Vasten100 08/27/2020 8:56 PM

yeah gonna nerf/ change it

Cellegen 08/27/2020 8:56 PM

alright

Vasten100 08/27/2020 8:56 PM

thanks for the feedback

Cellegen 08/27/2020 8:56 PM

ofc

Vasten100 08/27/2020 9:00 PM

its easy to loose the sense for difficulty if you are the mapper, so i realy welcome fresh playthroughs and feedback like this 🙂

Vasten100 08/27/2020 9:01 PM

did you try the following parts or stopped at this point?

@Cellegen
Cellegen 08/27/2020 9:02 PM

well, the video feedback was useful indeed, but i don't think i can replicate that easily

Cellegen 08/27/2020 9:02 PM

as a moderate map, this wouldn't be viable

Cellegen 08/27/2020 9:03 PM

so yeah, i stopped now, wanna see what you can change about it

Vasten100 08/27/2020 9:04 PM

any other parts which where annoying/ unenjoyable

Vasten100 08/27/2020 9:04 PM

and thanks for your time 🙂

Vasten100 08/27/2020 9:10 PM

i might just replace the tele with stoppers

Welf 08/27/2020 10:18 PM

I want to mention that i worked on the map before the upload and we already nerfed half of the map. Vasten wants this to be easier, so don't be too shy if something is annoying/hard.

Vasten100 08/27/2020 11:23 PM

Changed the Nade parts and nerfed them a little bit (added stoppers, removed tele and made a part less faily - cp 21 / 22)

Bacon 08/28/2020 8:56 PM

Oh god oh no its happening

Vasten100 09/06/2020 8:40 PM

added Unsolo at cp 32, nerfed cp 7 and added a easyer way back from cp 28 to cp 7, added more ht to cp 12, replaced some unhooks with stoppers at cp 18, so shooting your nade will be easier

Vasten100 09/06/2020 10:53 PM

Nerved some Stuff and fixed Startline skip (which was pretty fun - welf might share a replay) added switch sign nerved Cp 7 part again

Cøke 09/07/2020 2:37 PM

some design bugs

Cøke 09/07/2020 2:57 PM
Cøke 09/07/2020 3:01 PM

snow = hd

Cøke 09/07/2020 3:19 PM

part work without red areas

Cøke 09/07/2020 3:24 PM

some more corner bugs , check map again

Welf 09/07/2020 3:28 PM

Can you explain how you did that part?

Cøke 09/07/2020 3:29 PM

join srv

Vasten100 09/08/2020 7:57 PM

ajusted tele design a lil bit (as coke suggested it) and changed cp 12 so you dont have to do the complex movement anymore

Vasten100 09/08/2020 8:00 PM

btw: i know that there are switches next to the to3, i need them, so the laser doesn't interrupt the player, i added the seccond timer as a visual representation, the one behind the laser stopper is just for gameplayreasons

Vasten100 09/08/2020 8:00 PM

don't panic - it's intended ^^

Vasten100 09/08/2020 8:00 PM

thx again for your test coke

Vasten100 09/08/2020 9:36 PM

small update

Vasten100 09/09/2020 3:51 PM

im pretty happy with the difficulty of the map now. Thank y'all for your feedback 🙂

Cøke 09/10/2020 1:28 PM

$ready 4

Vasten100 09/10/2020 2:48 PM

nice thank you guys 🙂

Lady Saavik 09/10/2020 2:57 PM

that was fast

Lady Saavik 09/10/2020 2:59 PM

I just joined and bug (whatever it means):

louis 09/10/2020 3:00 PM

its a virus

Vasten100 09/10/2020 3:02 PM

hm are you on the right map? cause i didn't use a tileset with that name

Lady Saavik 09/10/2020 3:02 PM
@Vasten100

chill, it wasn't your map

Vasten100 09/10/2020 3:02 PM

ah ok, i was just wondering

Lady Saavik 09/10/2020 3:04 PM

the stars look familiar

Vasten100 09/10/2020 3:05 PM

bg is from day one and two, just with a diferent fade in the bg quad

Lady Saavik 09/10/2020 3:09 PM
Lady Saavik 09/10/2020 3:11 PM
Lady Saavik 09/10/2020 3:13 PM
Lady Saavik 09/10/2020 3:16 PM

I hope you can't miss the finish and fly away? xd

Lady Saavik 09/10/2020 3:17 PM
Vasten100 09/10/2020 3:30 PM

I hope you can't miss the finish and fly away? xd

@Lady Saavik

i added some hookables on the last rocks, so you can save yourselfe if you don't have dj. also fixed your reported bugs

Vasten100 09/10/2020 3:30 PM
Vasten100 09/10/2020 3:31 PM
Silex 09/10/2020 5:46 PM
Lady Saavik 09/10/2020 6:40 PM

I DIDN'T RESET ITTT

sen pa' 09/10/2020 6:46 PM

deleted-channel exist

louis 09/10/2020 7:25 PM

hey i mean id rather have a non-buggy release than a buggy release

Silex 09/11/2020 6:53 AM

sure, agree

Silex 09/11/2020 6:54 AM

my 'problem' (it's not really a problem) is that 1. tester gives ready to soon or 2. lady saavik just comes to late

for me it seemed she always test after $ready