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Does it have no gravity tune
holy shit the amount of tunes
yeah its a tune map, i hope you can enjoy it. Its based on the same tune zones as Day One and two - but i tried to make it more accessable than the previous maps. Day three focuses also on the grenade weapon, which has a snooker like gameplay
no ideas
design is meh, i have seen more oldschool
especially with that tune gravity we have here
@CellegenI don't know how this part works
here you should use the nade to shoot your dummy through the part
wait, but the slightest angle can fall apart
do you have a good presentation, demo or anything to show how it works?
but i guess i need to nerf this part
yeah its pretty angle dependend
@Cellegendo you have a good presentation, demo or anything to show how it works?
gonna record one
so many people will get stuck on it
can't you make it just a little easier?
yeah gonna nerf/ change it
alright
thanks for the feedback
ofc
its easy to loose the sense for difficulty if you are the mapper, so i realy welcome fresh playthroughs and feedback like this 🙂
did you try the following parts or stopped at this point?
@Cellegenwell, the video feedback was useful indeed, but i don't think i can replicate that easily
as a moderate map, this wouldn't be viable
so yeah, i stopped now, wanna see what you can change about it
any other parts which where annoying/ unenjoyable
and thanks for your time 🙂
i might just replace the tele with stoppers
I want to mention that i worked on the map before the upload and we already nerfed half of the map. Vasten wants this to be easier, so don't be too shy if something is annoying/hard.
Changed the Nade parts and nerfed them a little bit (added stoppers, removed tele and made a part less faily - cp 21 / 22)
Oh god oh no its happening
added Unsolo at cp 32, nerfed cp 7 and added a easyer way back from cp 28 to cp 7, added more ht to cp 12, replaced some unhooks with stoppers at cp 18, so shooting your nade will be easier
Nerved some Stuff and fixed Startline skip (which was pretty fun - welf might share a replay) added switch sign nerved Cp 7 part again
snow = hd
some more corner bugs , check map again
Can you explain how you did that part?
join srv
ajusted tele design a lil bit (as coke suggested it) and changed cp 12 so you dont have to do the complex movement anymore
don't panic - it's intended ^^
thx again for your test coke
small update
im pretty happy with the difficulty of the map now. Thank y'all for your feedback 🙂
$ready 4
nice thank you guys 🙂
that was fast
its a virus
hm are you on the right map? cause i didn't use a tileset with that name
chill, it wasn't your map
ah ok, i was just wondering
the stars look familiar
bg is from day one and two, just with a diferent fade in the bg quad
I hope you can't miss the finish and fly away? xd
@Lady SaavikI hope you can't miss the finish and fly away? xd
i added some hookables on the last rocks, so you can save yourselfe if you don't have dj. also fixed your reported bugs
I DIDN'T RESET ITTT
deleted-channel exist
hey i mean id rather have a non-buggy release than a buggy release
sure, agree
my 'problem' (it's not really a problem) is that 1. tester gives ready to soon or 2. lady saavik just comes to late
for me it seemed she always test after $ready