#Gravitation
"Gravitation" by Milaseq_ [Solo]
DDNet 11/12/2025 5:49 PM

Mentions:

@milaseq_
DDNet 11/12/2025 5:49 PM
DDNet 11/12/2025 5:49 PM

Map 🐞:

milaseq_ 11/12/2025 5:50 PM

my first map on ddnet btw

milaseq_ 11/12/2025 5:50 PM

im kog mapper

milaseq_ 11/12/2025 5:51 PM

i made this map for kog but it has more ddnet mechanics, so it was declined on kog

.cammo. 11/12/2025 6:09 PM

you dont need your logo text to be 1920x1080, about 500x300 should be completely fine

.cammo. 11/12/2025 6:09 PM

why isnt grass_main embedded ?

.cammo. 11/12/2025 6:11 PM

i dont know why you made the spawnpoint like that when you can just enable solo server

.cammo. 11/12/2025 6:11 PM

and i dont know why you need cfrom when you can use regular from

.cammo. 11/12/2025 6:11 PM

you can even skip some checkpoint tiles

.cammo. 11/12/2025 6:12 PM

im guessing the grass tile is bugged cause theres a noticeable line of floating pixels

.cammo. 11/12/2025 6:13 PM

you dont need your star image to be 2048x2048, just cut out a tiny part and use that instead since your map is so tiny

milaseq_ 11/12/2025 6:23 PM

youre right idk

milaseq_ 11/12/2025 6:24 PM

most solo maps on kog work this way, didnt know ddnet doing it in another way

milaseq_ 11/12/2025 6:24 PM

also kog thing

milaseq_ 11/12/2025 6:24 PM

im gonna change

.cammo. 11/12/2025 6:24 PM

its a requirement on ddnet

milaseq_ 11/12/2025 6:24 PM

ye sorry didnt know

.cammo. 11/12/2025 6:24 PM

as bugs n stuff can happen and you can unsolo

.cammo. 11/12/2025 6:25 PM

thats not required on ddnet, its just cleaner with normal teleports

.cammo. 11/12/2025 6:25 PM

also i forgot if you did but spawnpoint should be on the ground for solo maps

.cammo. 11/12/2025 6:25 PM

instead of 1 tile in the air as on normal maps

milaseq_ 11/12/2025 6:25 PM

is this releasable?

milaseq_ 11/12/2025 6:25 PM

idk my first map here

.cammo. 11/12/2025 6:26 PM

i dont have a mouse so i cant really play

.cammo. 11/12/2025 6:26 PM

but imo its kinda short and more kog oriented than ddrace oriented

.cammo. 11/12/2025 6:26 PM

if this does get declined try including parts with like weapons maybe

milaseq_ 11/12/2025 6:26 PM

oh right didnt see this

milaseq_ 11/12/2025 6:28 PM

i dont really play ddnet so idk how to do good part with this, only some kog things

milaseq_ 11/12/2025 6:28 PM

ill see

.cammo. 11/12/2025 6:28 PM

theres plenty of weapon maps to take inspiration from

.cammo. 11/12/2025 6:28 PM

first ones that come to mind are weapon finals and combo

ililja 11/12/2025 6:28 PM

i think its a bit to koggy but im not a kog fan maybe testers like it idk

milaseq_ 11/12/2025 6:30 PM

ill wait for gameplay opinions because idk if its worth fixing grass bugs if the map gets declined

.cammo. 11/12/2025 6:30 PM

i mean if you scroll solo releases youll find plenty of maps using guns

.cammo. 11/12/2025 6:31 PM

iirc deep blue also used some gravity tune mechanic

milaseq_ 11/12/2025 6:31 PM

ye ik but personally im not fan of guns etc

.cammo. 11/12/2025 6:32 PM

then you can try to go for more unique parts like on moventer or hook it

milaseq_ 11/12/2025 6:32 PM

you mean maps?

milaseq_ 11/12/2025 6:33 PM

moventer map?

.cammo. 11/12/2025 6:33 PM

yeah

.cammo. 11/12/2025 6:33 PM

./map moventer

milaseq_ 11/12/2025 6:34 PM

i will see

milaseq_ 11/12/2025 6:35 PM

ill just wait for gameplay feedback rn

milaseq_ 11/12/2025 6:35 PM

if the gameplay is releasable, i will focus on improving the design

milaseq_ 11/13/2025 7:45 AM
@vappy19

yo

milaseq_ 11/13/2025 7:46 AM

What do you think

milaseq_ 11/13/2025 7:46 AM

About this

milaseq_ 11/13/2025 7:46 AM

Damnn didnt see you long time btw

wee.tw 11/13/2025 11:51 AM

some places where I think unfreeze for fast-back is suitable

wee.tw 11/13/2025 11:52 AM

also here, somewhere upper or at this places without tunes

wee.tw 11/13/2025 11:52 AM

make cps unskippable

wee.tw 11/13/2025 11:53 AM

kinda feel awkward to do this part and it's only time u used lasers

wee.tw 11/13/2025 11:54 AM

also this freeze felt strange, u don't forbid the other way of doing part but punish players(loss in time if u touched freeze)

wee.tw 11/13/2025 11:55 AM

also this part felt awkward cuz it's long distance for hooking the wall comfortable

wee.tw 11/13/2025 11:56 AM

and also fix this

wee.tw 11/13/2025 11:57 AM

i liked the map, but ngl sometimes felt very kog-looking and don't really suitable for ddnet, so idk, not gonna evaluate anything, we are gonna look what other testers and players both think

wee.tw 11/13/2025 11:57 AM

even tho if u are not gonna fix anything and decide to wait opinions u should fix the errors and reupload or map is gonna be in waiting cuz of it

wee.tw 11/13/2025 11:59 AM

and also use sv_solo_server 1 instead of solo tiles

wee.tw 11/13/2025 11:59 AM

delete solo tiles entirely

milaseq_ 11/13/2025 1:35 PM

ill fix it all this weekend

milaseq_ 11/13/2025 1:35 PM

Ty for testing

milaseq_ 11/13/2025 1:36 PM

i will also change some parts to make them more ddnet

vappy19 11/13/2025 1:48 PM

Heyy, i play almost every day 😅, milaseq ddrace mapper new era 2026 o.o?

milaseq_ 11/13/2025 1:49 PM

But not kog

milaseq_ 11/13/2025 1:49 PM

Youre banned

milaseq_ 11/13/2025 1:49 PM

😭

vappy19 11/13/2025 1:50 PM

Yeah well unfair ban, it is what is it

milaseq_ 11/13/2025 1:50 PM

Unlucky

milaseq_ 11/13/2025 1:50 PM

Nice to see you

vappy19 11/13/2025 1:50 PM

:3

vappy19 11/13/2025 1:50 PM

I will test ur map later :)

milaseq_ 11/13/2025 1:51 PM

I hope you will like it

.cammo. 11/14/2025 7:40 PM

okay so i got access to a keyboard and mouse

.cammo. 11/14/2025 7:40 PM

i find it annoying that you cant reach the ground if youre at the top of the gravity tune

.cammo. 11/14/2025 7:41 PM

the left freeze wall can be made thinner with unhooks on the walls so that the tune zone can be made a tile bigger and moved to the left more, found it uncomfortable to come down from the top

.cammo. 11/14/2025 7:42 PM

this could be made into teleport so that you wont have to wait to go back and retry

.cammo. 11/14/2025 7:57 PM

i find the drop from the tune to be extremely sudden and uncomfortable, could maybe make it less tight or shorten the tune zone

.cammo. 11/14/2025 8:07 PM

i also feel like this teleport design would look better

milaseq_ 11/14/2025 8:34 PM

you mean unfreeze or teleport?

.cammo. 11/14/2025 8:35 PM

well both, whatever feels better for you

milaseq_ 11/14/2025 8:37 PM

you can do this part like this you dont even need to hook up

milaseq_ 11/14/2025 8:37 PM

also this

milaseq_ 11/14/2025 8:37 PM

dont mind bugged video

milaseq_ 11/14/2025 8:37 PM

idk why its bugged

.cammo. 11/14/2025 8:40 PM

its just not obvious that you can jump down and swing like that

milaseq_ 11/14/2025 8:40 PM

this part works as a swing part. this tune helps you swing further. there is no point in going back

milaseq_ 11/14/2025 8:40 PM

right gonna change this

.cammo. 11/14/2025 8:40 PM

again not obvious

.cammo. 11/14/2025 8:40 PM

you could extend that tune up to the roof and include teleport there

milaseq_ 11/14/2025 8:41 PM

you have wall of freeze so you cant get through. why you want come back on tune zone after part

milaseq_ 11/14/2025 8:43 PM

oooo okeyt

milaseq_ 11/14/2025 8:43 PM

i didnt even know its possible btw

milaseq_ 11/14/2025 8:43 PM

i thought tune zone is too weak

.cammo. 11/14/2025 8:43 PM

which is why you could do this to force people to swing

milaseq_ 11/14/2025 8:43 PM

but this is actually nice idea

.cammo. 11/14/2025 8:44 PM

keep in mind that ddracer brain works different from kogger brain

milaseq_ 11/14/2025 8:44 PM

can i just delete it?

.cammo. 11/14/2025 8:44 PM

you be the judge of that

milaseq_ 11/14/2025 8:44 PM

and make second one bit bigger

.cammo. 11/14/2025 8:44 PM

playtest the part a couple of times and see what feels good to play

milaseq_ 11/14/2025 8:44 PM

ye i see

milaseq_ 11/14/2025 8:51 PM

i dont rly want to use unhook just for one part, look at the video i dont think its that bad

milaseq_ 11/14/2025 9:34 PM

i fixed everything i liked by 👍 reaction

milaseq_ 11/14/2025 9:34 PM

i changed grass design thats why its +90kb

.cammo. 11/14/2025 9:35 PM

there is so much you can do to optimize it

.cammo. 11/14/2025 9:36 PM

patigas map tool for one

milaseq_ 11/14/2025 9:36 PM

as for these two parts i will change them tomorrow

.cammo. 11/14/2025 9:36 PM
milaseq_ 11/14/2025 9:36 PM

ye i know about this

milaseq_ 11/14/2025 9:36 PM

but i always use it later

milaseq_ 11/14/2025 9:37 PM

because once i used this, it ruined some things on map

milaseq_ 11/14/2025 9:38 PM

it should be around 550kb after using the patiga tool

.cammo. 11/14/2025 9:58 PM

look it does magic but it aint that magical

.cammo. 11/14/2025 9:58 PM

you still need to optimize your mapres

.cammo. 11/15/2025 8:41 AM
  1. why is it not external ?
  2. why cant you just fix the current tileset youre using ?
teero777 11/15/2025 8:50 AM

why should be external if he edited it...

.cammo. 11/15/2025 8:50 AM

he used grass_doodads_hd for the grass on the first version which was bugged

teero777 11/15/2025 8:50 AM

oh

.cammo. 11/15/2025 8:50 AM

then he switched to vanilla grass_doodads but theyre embedded in the map

teero777 11/15/2025 8:51 AM

ok

milaseq_ 11/15/2025 11:52 AM

I dont understand

milaseq_ 11/15/2025 11:52 AM

What do you mean

.cammo. 11/15/2025 11:52 AM

grass doodads is a vanilla texture, you can embed it

.cammo. 11/15/2025 11:53 AM

and you can use a paint program to easily fix grass on the tileset you use

milaseq_ 11/15/2025 11:53 AM

what difference does it make if the patiga tool removes everything else except the grass

.cammo. 11/15/2025 11:54 AM

it doesnt do pure magic

.cammo. 11/15/2025 11:54 AM

you still need to put effort in to compress

milaseq_ 11/15/2025 11:55 AM

But its embedded i

.cammo. 11/15/2025 11:56 AM

make it external*

.cammo. 11/15/2025 11:56 AM

sry

milaseq_ 11/15/2025 11:56 AM

Okey ill do

milaseq_ 11/15/2025 11:56 AM

Is 550 kb really that much?

.cammo. 11/15/2025 11:56 AM

my entire map with 3 songs is a total of 600kb so yes

milaseq_ 11/15/2025 11:58 AM

Ill try my best to compress everything then

.cammo. 11/15/2025 11:58 AM

lmk if you need help

.cammo. 11/15/2025 11:58 AM

cause /visualize-size shows that 96% of your map is images

milaseq_ 11/15/2025 12:01 PM

If i need help ill write here

milaseq_ 11/15/2025 12:01 PM

Thanks

milaseq_ 11/15/2025 2:30 PM

nah bro wtf

milaseq_ 11/15/2025 2:30 PM

what is this shiet quality

milaseq_ 11/15/2025 2:32 PM

1280×720 is already tragic quality

.cammo. 11/15/2025 2:32 PM

huh

nightsp 11/15/2025 2:33 PM

Resolution is too big

.cammo. 11/15/2025 2:33 PM

this logo is 239x132

.cammo. 11/15/2025 2:33 PM

wdym 1280x720 is bad quality

milaseq_ 11/15/2025 2:36 PM

its 1280x720

.cammo. 11/15/2025 2:37 PM

this one has a resolution of 757x173

.cammo. 11/15/2025 2:37 PM

52kb -> 17kb

milaseq_ 11/15/2025 2:39 PM

dont mind font, this is 500x300

.cammo. 11/15/2025 2:40 PM

can you send the image here

milaseq_ 11/15/2025 2:40 PM
.cammo. 11/15/2025 2:40 PM

yeah thats the problem

.cammo. 11/15/2025 2:41 PM

theres so much empty space around thats adding onto the filesize

.cammo. 11/15/2025 2:41 PM

use this image

milaseq_ 11/15/2025 2:42 PM

smth like this would be better?

.cammo. 11/15/2025 2:42 PM

yeah

.cammo. 11/15/2025 2:42 PM

and im sure it would look better ingame too

markus777777 11/15/2025 2:42 PM

I ran through this map quickly in practice, and it seems to me that when gravity changes, it's too weak, and there's no sense of dynamics

.cammo. 11/15/2025 2:43 PM

removing all the empty space gives the image a resolution of 376x62

milaseq_ 11/15/2025 2:43 PM

imo it looks bad

milaseq_ 11/15/2025 2:43 PM

still

.cammo. 11/15/2025 2:43 PM

looks completely fine wdym

.cammo. 11/15/2025 2:44 PM

literally nobody except yourself is gonna notice the pixelation

nixuslegendary 11/15/2025 2:46 PM

looks completely fine wdym

milaseq_ 11/15/2025 2:46 PM
milaseq_ 11/15/2025 2:46 PM

okey i made it smaller

milaseq_ 11/15/2025 2:46 PM

not that bad

milaseq_ 11/15/2025 2:47 PM

thank you

.cammo. 11/15/2025 2:47 PM

and im gonna guess that you removed about 80kb from your map

milaseq_ 11/15/2025 2:47 PM

propably

.cammo. 11/15/2025 2:48 PM

you can also downscale other parts of your map like the sun or stars

.cammo. 11/15/2025 2:49 PM

since youre already using a light texture you can just use that as the stars

milaseq_ 11/15/2025 3:45 PM

i just made this part as a swing part

milaseq_ 11/15/2025 3:46 PM

and here i added more freeze on the left side so that it cant be skipped

milaseq_ 11/15/2025 3:46 PM

i dont have ideas for parts

milaseq_ 11/15/2025 3:51 PM
DDNet 11/15/2025 3:51 PM
milaseq_ 11/15/2025 3:52 PM

i didnt compress stars, becuase i dont have idea how to do tihs

milaseq_ 11/15/2025 3:54 PM

or maybe i have

milaseq_ 11/15/2025 3:58 PM

nah idk

milaseq_ 11/15/2025 3:59 PM

is 300 kb good ?

@.cammo.
.cammo. 11/15/2025 4:07 PM

above average, most would be happy with it

.cammo. 11/15/2025 4:08 PM

870 -> 290 is crazy

.cammo. 11/15/2025 4:27 PM

okay im sure its just my personal skill issue but the map feels slow and annoying to play

milaseq_ 11/15/2025 4:27 PM

ye thats right

.cammo. 11/15/2025 4:28 PM

and this specific part is a difficulty spike especially with missing teleports

milaseq_ 11/15/2025 4:32 PM

what now

.cammo. 11/15/2025 4:32 PM

i think it would be easier to show you on test servers

milaseq_ 11/15/2025 4:50 PM

can i join to you right now?

.cammo. 11/15/2025 4:51 PM

yeah

.cammo. 11/15/2025 4:51 PM

test server password is

milaseq_ 11/15/2025 7:40 PM

i changed things that make gameplay faster/small bugs (thanks to cammodudue and lilija_)

milaseq_ 11/15/2025 7:40 PM

wtf happend

milaseq_ 11/15/2025 7:40 PM

why is it 321 kb xd

milaseq_ 11/15/2025 7:41 PM
DDNet 11/15/2025 7:41 PM
milaseq_ 11/15/2025 7:41 PM

also changed this part (idk if its better thank previus one)

ililja 11/16/2025 8:31 AM

you can just completely skip and go above the hookables just so you know

.cammo. 11/16/2025 9:29 AM

map feels nice to play now

.cammo. 11/16/2025 9:29 AM

although this part sucks

.cammo. 11/16/2025 9:32 AM

if you really want to include draggers you should do it like this instead

milaseq_ 11/16/2025 10:55 AM

I tried, it would kill you

milaseq_ 11/16/2025 10:56 AM

Cool i will see

.cammo. 11/16/2025 10:56 AM

it didnt kill me

ililja 11/16/2025 10:57 AM

didnt kill me

wee.tw 11/16/2025 11:35 AM

little flow breaker here, and add more space(2nd screeenshot)

wee.tw 11/16/2025 11:36 AM

Also a few blocks of space here

wee.tw 11/16/2025 11:36 AM

add more space, so u can swing

wee.tw 11/16/2025 11:36 AM

and also flow breaker here

wee.tw 11/16/2025 11:37 AM

this part is really off compare other parts, maybe u can redo it into something more simmilar, and also 1st grabber easily skippable and even felt easier than going through it

wee.tw 11/16/2025 11:37 AM

less freeze here maybe, or move cpto 5 a bit down

wee.tw 11/16/2025 11:37 AM

unfreeze here maybe

wee.tw 11/16/2025 11:39 AM

didn't even used this while doing part, maybe not even necessary stoppers, tunezone is definitely not needed

wee.tw 11/16/2025 11:39 AM

also unfreeze here maybe

wee.tw 11/16/2025 11:39 AM

a little bit flow breaker here

wee.tw 11/16/2025 11:53 AM

delete tunes that into the hookable

milaseq_ 11/18/2025 9:05 PM

ill do it this weekend

DDNet 11/19/2025 7:50 AM
milaseq_ 11/22/2025 11:14 PM

fixed/changed everything you said

milaseq_ 11/22/2025 11:14 PM

but i dont have idea for this part

milaseq_ 11/22/2025 11:14 PM

idk

milaseq_ 11/22/2025 11:15 PM

i just cant

milaseq_ 11/22/2025 11:15 PM

0 ideas

.cammo. 11/24/2025 1:27 PM

how to come up with a part: step 1. random bullshit step 2. make it look like a part

milaseq_ 11/27/2025 5:28 PM

Ill try rework tmrw

.cammo. 11/27/2025 5:50 PM

it doesnt matter if you rework tommorow or next month

.cammo. 11/27/2025 5:51 PM

testers sleep for 6 months before waking up for a single day to test everything about every map and going back to sleep for another 6 months to regain their energy

ililja 11/27/2025 6:01 PM

every map is a over statement

.cammo. 11/27/2025 6:06 PM

this comment by gazebr applies to every quality map

.cammo. 11/27/2025 6:07 PM

(its been 5 months for my map)

ililja 11/27/2025 6:07 PM

1 morem onth to go till test

.cammo. 11/27/2025 6:08 PM

its been tested

.cammo. 11/27/2025 6:08 PM

just not released

ililja 11/27/2025 6:18 PM

get it to below 500kb then rlease

ililja 11/27/2025 6:18 PM

wait you did

ililja 11/27/2025 6:18 PM

im stoopid

murpi 12/14/2025 12:41 AM

(ignore this)

milaseq_ 12/14/2025 1:39 PM

ah i forgot about this map

milaseq_ 12/14/2025 1:39 PM

xdd

louis.place 12/21/2025 11:33 AM

I think when u map easy solos, u should rly think about flow and how speedrunners navigate the map (or how a very good player would want to mvoe throughout the map) while still making the gameplay suitable for worse players

louis.place 12/21/2025 11:33 AM
louis.place 12/21/2025 11:34 AM

for example, doing a swing here would feel the best to go fast, which acutally works and probably saves time. but at the top, i still have to wait for a second after reaching the edge of the gravity tune, which is annoying

louis.place 12/21/2025 11:35 AM
louis.place 12/21/2025 11:36 AM

this whole part breaks flow, isnt super fun IMO, and u can fail in yellow spots

louis.place 12/21/2025 11:37 AM

the start of a move can really change how 'annoying' vs 'satisfying' it is to reset the part, and here i think the start could be improved.

louis.place 12/21/2025 11:37 AM

extend the tune downwards so u immediately get upwards momentum, and put a ceiling at the top so u dont have to wait awkwardly to fall back down, for example

louis.place 12/21/2025 11:37 AM

in general, having fluff move at the start like this is kinda annoying. I just want to go straight into the swing

louis.place 12/21/2025 11:38 AM

bad to have only certain part of a fail be failable IMO

louis.place 12/21/2025 11:38 AM

make it all or none tele

louis.place 12/21/2025 11:39 AM

part is cool. But you already force the player to have speed on the first falldown, so not really a need for the second 'falldown' unless u just want to aura farm

louis.place 12/21/2025 11:40 AM

unlike the acutal jump in this part, falling down doesnt require any extra inputs - (you just hold a) - so i dont think its necessary from a gameplay perspective to keep it in

louis.place 12/21/2025 11:40 AM

enjoyed this part, but why not force the moves? will make the map a lot more 'ddracey'

louis.place 12/21/2025 11:41 AM

RN it just seems like u put gravity tune in some gores parts, which doesn't really fit ddnet map style

louis.place 12/21/2025 11:42 AM
louis.place 12/21/2025 11:42 AM

for example, this forces the move with more intention

louis.place 12/21/2025 11:43 AM

ofc untested and needs more spacing / flow fixes, but it'd make this map feel more ddrace oriented

louis.place 12/21/2025 11:43 AM

cp4 is again just gores with grav tune

louis.place 12/21/2025 11:43 AM

ur pullers are pulling thru blocks which doesnt seem intended

louis.place 12/21/2025 11:43 AM

(its not too fun to play either imo)

louis.place 12/21/2025 11:44 AM

this also seems like an extraneous start to a move (like cp2)

louis.place 12/21/2025 11:44 AM

it's not a fun input (you just walk in the pit) and it just takes time before u can play the actual part

DDNet 12/21/2025 11:45 AM

Mention:

@milaseq_
louis.place 12/21/2025 11:45 AM

gonna decline because i think the map requires a lot of fixes before a readyable state

louis.place 12/21/2025 11:45 AM

however there's definitely a lot of potential in parts like this. i think its just too gores-centric right now

louis.place 12/21/2025 11:46 AM

for example: 'fast' strat of first part could be fun cp2 could be fun if you remove the fluff start move, and don't require holding [a] for so long (maybe add in an extra jump or hook at the end) cp3 could be a great part if u force the hooks end of cp4 is a cool move

louis.place 12/21/2025 11:47 AM

basically i'd recommend removing the gores aspect of this map and instead focus on forcing hooks and moves with the gravity tune. Deep Blue is a good example of a map u could take inspiration from

milaseq_ 12/21/2025 12:56 PM

okay, thank you so much for the feedback. I really appreciate it. Maybe ill try to do something better in the future