Mentions:
@milaseq_Map 🐞:
my first map on ddnet btw
im kog mapper
i made this map for kog but it has more ddnet mechanics, so it was declined on kog
you dont need your logo text to be 1920x1080, about 500x300 should be completely fine
why isnt grass_main embedded ?
i dont know why you made the spawnpoint like that when you can just enable solo server
and i dont know why you need cfrom when you can use regular from
you can even skip some checkpoint tiles
you dont need your star image to be 2048x2048, just cut out a tiny part and use that instead since your map is so tiny
youre right idk
most solo maps on kog work this way, didnt know ddnet doing it in another way
also kog thing
im gonna change
its a requirement on ddnet
ye sorry didnt know
as bugs n stuff can happen and you can unsolo
thats not required on ddnet, its just cleaner with normal teleports
also i forgot if you did but spawnpoint should be on the ground for solo maps
instead of 1 tile in the air as on normal maps
is this releasable?
idk my first map here
i dont have a mouse so i cant really play
but imo its kinda short and more kog oriented than ddrace oriented
if this does get declined try including parts with like weapons maybe
oh right didnt see this
i dont really play ddnet so idk how to do good part with this, only some kog things
ill see
theres plenty of weapon maps to take inspiration from
first ones that come to mind are weapon finals and combo
i think its a bit to koggy but im not a kog fan maybe testers like it idk
ill wait for gameplay opinions because idk if its worth fixing grass bugs if the map gets declined
i mean if you scroll solo releases youll find plenty of maps using guns
iirc deep blue also used some gravity tune mechanic
ye ik but personally im not fan of guns etc
then you can try to go for more unique parts like on moventer or hook it
you mean maps?
moventer map?
yeah
./map moventer
i will see
ill just wait for gameplay feedback rn
if the gameplay is releasable, i will focus on improving the design
yo
What do you think
About this
Damnn didnt see you long time btw
and also fix this
i liked the map, but ngl sometimes felt very kog-looking and don't really suitable for ddnet, so idk, not gonna evaluate anything, we are gonna look what other testers and players both think
even tho if u are not gonna fix anything and decide to wait opinions u should fix the errors and reupload or map is gonna be in waiting cuz of it
and also use sv_solo_server 1 instead of solo tiles
delete solo tiles entirely
ill fix it all this weekend
Ty for testing
i will also change some parts to make them more ddnet
Heyy, i play almost every day 😅, milaseq ddrace mapper new era 2026 o.o?
But not kog
Youre banned
😭
Yeah well unfair ban, it is what is it
Unlucky
Nice to see you
:3
I will test ur map later :)
I hope you will like it
okay so i got access to a keyboard and mouse
you mean unfreeze or teleport?
well both, whatever feels better for you
you can do this part like this you dont even need to hook up
also this
dont mind bugged video
idk why its bugged
its just not obvious that you can jump down and swing like that
this part works as a swing part. this tune helps you swing further. there is no point in going back
right gonna change this
again not obvious
you could extend that tune up to the roof and include teleport there
you have wall of freeze so you cant get through. why you want come back on tune zone after part
oooo okeyt
i didnt even know its possible btw
i thought tune zone is too weak
which is why you could do this to force people to swing
but this is actually nice idea
keep in mind that ddracer brain works different from kogger brain
you be the judge of that
and make second one bit bigger
playtest the part a couple of times and see what feels good to play
ye i see
i dont rly want to use unhook just for one part, look at the video i dont think its that bad
i fixed everything i liked by 👍 reaction
i changed grass design thats why its +90kb
there is so much you can do to optimize it
patigas map tool for one
ye i know about this
but i always use it later
because once i used this, it ruined some things on map
it should be around 550kb after using the patiga tool
look it does magic but it aint that magical
you still need to optimize your mapres
- why is it not external ?
- why cant you just fix the current tileset youre using ?
why should be external if he edited it...
he used grass_doodads_hd for the grass on the first version which was bugged
oh
then he switched to vanilla grass_doodads but theyre embedded in the map
ok
I dont understand
What do you mean
grass doodads is a vanilla texture, you can embed it
and you can use a paint program to easily fix grass on the tileset you use
what difference does it make if the patiga tool removes everything else except the grass
it doesnt do pure magic
you still need to put effort in to compress
But its embedded i
make it external*
sry
Okey ill do
Is 550 kb really that much?
my entire map with 3 songs is a total of 600kb so yes
Ill try my best to compress everything then
lmk if you need help
cause /visualize-size shows that 96% of your map is images
If i need help ill write here
Thanks
nah bro wtf
what is this shiet quality
1280×720 is already tragic quality
huh
Resolution is too big
wdym 1280x720 is bad quality
52kb -> 17kb
can you send the image here
yeah thats the problem
theres so much empty space around thats adding onto the filesize
use this image
yeah
and im sure it would look better ingame too
I ran through this map quickly in practice, and it seems to me that when gravity changes, it's too weak, and there's no sense of dynamics
removing all the empty space gives the image a resolution of 376x62
still
looks completely fine wdym
literally nobody except yourself is gonna notice the pixelation
looks completely fine wdym
okey i made it smaller
not that bad
thank you
and im gonna guess that you removed about 80kb from your map
propably
you can also downscale other parts of your map like the sun or stars
since youre already using a light texture you can just use that as the stars
i dont have ideas for parts
i didnt compress stars, becuase i dont have idea how to do tihs
or maybe i have
nah idk
is 300 kb good ?
@.cammo.above average, most would be happy with it
okay im sure its just my personal skill issue but the map feels slow and annoying to play
ye thats right
what now
i think it would be easier to show you on test servers
can i join to you right now?
yeah
test server password is
i changed things that make gameplay faster/small bugs (thanks to cammodudue and lilija_)
wtf happend
why is it 321 kb xd
you can just completely skip and go above the hookables just so you know
map feels nice to play now
although this part sucks
I tried, it would kill you
Cool i will see
it didnt kill me
didnt kill me
ill do it this weekend
fixed/changed everything you said
but i dont have idea for this part
idk
i just cant
0 ideas
how to come up with a part: step 1. random bullshit step 2. make it look like a part
Ill try rework tmrw
it doesnt matter if you rework tommorow or next month
testers sleep for 6 months before waking up for a single day to test everything about every map and going back to sleep for another 6 months to regain their energy
every map is a over statement
(its been 5 months for my map)
1 morem onth to go till test
its been tested
just not released
get it to below 500kb then rlease
wait you did
im stoopid
(ignore this)
ah i forgot about this map
xdd
I think when u map easy solos, u should rly think about flow and how speedrunners navigate the map (or how a very good player would want to mvoe throughout the map) while still making the gameplay suitable for worse players
for example, doing a swing here would feel the best to go fast, which acutally works and probably saves time. but at the top, i still have to wait for a second after reaching the edge of the gravity tune, which is annoying
this whole part breaks flow, isnt super fun IMO, and u can fail in yellow spots
extend the tune downwards so u immediately get upwards momentum, and put a ceiling at the top so u dont have to wait awkwardly to fall back down, for example
in general, having fluff move at the start like this is kinda annoying. I just want to go straight into the swing
make it all or none tele
unlike the acutal jump in this part, falling down doesnt require any extra inputs - (you just hold a) - so i dont think its necessary from a gameplay perspective to keep it in
RN it just seems like u put gravity tune in some gores parts, which doesn't really fit ddnet map style
for example, this forces the move with more intention
ofc untested and needs more spacing / flow fixes, but it'd make this map feel more ddrace oriented
cp4 is again just gores with grav tune
(its not too fun to play either imo)
it's not a fun input (you just walk in the pit) and it just takes time before u can play the actual part
Mention:
@milaseq_gonna decline because i think the map requires a lot of fixes before a readyable state
however there's definitely a lot of potential in parts like this. i think its just too gores-centric right now
for example: 'fast' strat of first part could be fun cp2 could be fun if you remove the fluff start move, and don't require holding [a] for so long (maybe add in an extra jump or hook at the end) cp3 could be a great part if u force the hooks end of cp4 is a cool move
basically i'd recommend removing the gores aspect of this map and instead focus on forcing hooks and moves with the gravity tune. Deep Blue is a good example of a map u could take inspiration from
okay, thank you so much for the feedback. I really appreciate it. Maybe ill try to do something better in the future