#On_the_other_side
"On the other side" by madison56 [Solo]
DDNet 03/26/2025 10:20 AM

Mentions:

@madison56_96338
DDNet 03/26/2025 10:20 AM
DDNet 03/26/2025 10:20 AM

Map 🐞:

blaiszephyr 03/26/2025 3:10 PM

hi there madison!

first off: a few parts feel super weird to play

screenshot 1: Could've imo been done a little better in terms of spacing, hitting the CP on purpose when fetching jetpack is a weird mechanic and the jumps overall feel boring.

The second part is also not spaced properly, when using bluetele you keep the speed, which oftentimes just makes you hit the ceiling forcing to redo it.

screenshot 2: why no unfreeze here? 3 seconds of Zzzzzzzzz

screenshot 3: skippable, the hookthrough is not needed at all.

screenshot 4: i dont like how the door is used to prevent people skipping this part, why not just close off the path in itself and call it a day, maybe add a fun section to it

blaiszephyr 03/26/2025 3:11 PM

overall, the map IMO requires some heavy changes to be even remotely close to being releasable, its decently boring to play and some parts are more on the annoying side not because of difficulty but because of the way they're structured

waiting for another testers opinion before declining tho.

catseyenebulous 03/27/2025 12:09 AM

Had a quick look and uh, the honor is all yours!

louis.place 03/27/2025 2:09 AM

cheatable

louis.place 03/27/2025 2:10 AM

this part a bit too tight and its a bit misleading since you're forced to use the top hookable

louis.place 03/27/2025 2:11 AM

super far away tele, annoying to walk thru everything again

louis.place 03/27/2025 2:11 AM

i enjoyed cp 7

louis.place 03/27/2025 2:12 AM

using a speeder like this is kinda weird, idk

louis.place 03/27/2025 2:12 AM

try to use less special tiles + speeders and really 'short-lived' weapons

louis.place 03/27/2025 2:12 AM

fo rexample, u could instead of giving nade , removing it, giving sg, etc.

louis.place 03/27/2025 2:12 AM

just have sections of the map dedicated for nade so you dont always have to use armor and then give it back

louis.place 03/27/2025 2:13 AM

some parts were actually kinda fun imo, i enjoyed the tight mapping style in some scenarios

louis.place 03/27/2025 2:13 AM

the jump refill parts were fun

louis.place 03/27/2025 2:14 AM

i think u should explore more parts that use jumprefill, jetpack, and maybe even shotgun / nade in more tight scenarios

louis.place 03/27/2025 2:14 AM

theres a difference between simply making tight gores / pathways and making tight pathways that force you to use a certian combination of powerups in a cool way

louis.place 03/27/2025 2:14 AM

for example, u could maybe space out this part to force it to use hook+sg into jump, right now there are multiple ways of doing it

louis.place 03/27/2025 2:15 AM

this part there is also mutliple ways of doing it. find one cool way and force hte part to use that one

louis.place 03/27/2025 2:15 AM

same here, i get what u trying to do but its too simple and easy compared to the rest of the map, you should force the use of specific nades here

louis.place 03/27/2025 2:15 AM

a lot of cps are really far back, i think some parts like cp 8 could be split into two parts

louis.place 03/27/2025 2:16 AM

the jetpack parts could also be abit more 'inspired'

DDNet 03/27/2025 2:16 AM

Mention:

@madison56_96338
louis.place 03/27/2025 2:16 AM

i think theres definitely potential with this mapping style, but the parts need to feel a bit more 'inspired' and forced.

louis.place 03/27/2025 2:17 AM

i suggest u take a look at and play this map: freezejump by im corneum

louis.place 03/27/2025 2:18 AM

its a decent example of tight parts that force certain moves. it's not exactly the same as this map and some of the moves are kinda 'boring' or 'toxic' in the above map but it could serve as some inspiration. (in my opinion it's a tad too tight so i wouldnt recommend mapping this tight))

louis.place 03/27/2025 2:18 AM

your map could take a similar approach but be a bit more flowy, open, and maybe use sg/jetpack/jump refills

nameless_me 03/27/2025 5:12 PM

6ish/10ish bannans for design, I love your colors, but the freeze isn't mapped (you can use super small courners if you don't want to effect gameplay, some freeze design is allways better then none, but you could also replace it with tela kill tiles, like the map I'll be back sometimes does) and the backround is a big boring, i'd add some simple mostly see through blocks like the aim maps do, or something like that in the backround.

Over all, very nice!

balami. 03/27/2025 8:04 PM

i liked the map, shouldn't be too hard to rework