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Map :lady_beetle: :
Added sv_deepfly 0
Map :lady_beetle: :
Time cps
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$waiitng
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whats wrong with ussing stoppers
i need them :c
because of way map is structured i want either stoppers or switches
and i think stopper better
The way it's done you can't change the stopper, i meant the speeders, but yes when it's posssible avoid stoppers in general
ok..
im curious, why u have to avoid stoppers
whats so wrong with them
Include a changelog alongside your map updates (preferably with screenshots).
fixed kill tile placement, changed part so its better and not skipable, removed speeders,
added spawn tiles
the map idea is cool, but imo implented bad. There literally no content, and even this one short drag doesnt contain anything cool or "fresh", its pretty generic drag which you can see in many maps (splitted into different parts ofc). It would be way better if u was forced somehow (not with switches or any other special tiles) to play this in one momentum, currently u can stop almost anywhere in the map
Imo such short map must have some "fresh" / cool moves and be pleasant for speedrun. the good example of such map is "BlackBear" series, they are short, but contain some cool and fresh moves (for the time they were made) and pleasant for speedrunning.
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just FYI whole map can be skipped
hmm alr
ty
very helpful thxx