#Cryptic
"Cryptic" by Skystrife [Brutal]
DDNet 08/04/2024 8:10 AM
@skystrife.

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

DDNet 08/04/2024 8:10 AM

Map :lady_beetle: :

itom6176 08/04/2024 8:52 AM
louis.place 08/04/2024 9:50 AM
shkyyl 08/04/2024 10:10 AM

$ready

DDNet 08/04/2024 10:10 AM

This command was not found.

louis.place 08/04/2024 10:56 AM

anything changed since last time?

bumm. 08/04/2024 11:04 AM
gazebr 08/04/2024 11:08 AM

Oh shit here we go again

gazebr 08/04/2024 11:08 AM

I hope you can convince them this time tho

balami. 08/04/2024 11:09 AM
louis.place 08/04/2024 11:33 AM
louis.place 08/04/2024 11:33 AM

this thing is kinda simple with dummy copy

omegakysiku 08/04/2024 12:32 PM
omegakysiku 08/04/2024 1:41 PM

ez map only took 1h to rebeat

balami. 08/04/2024 1:43 PM

please send demo :>

omegakysiku 08/04/2024 1:53 PM
@skystrife.

will be mad

omegakysiku 08/04/2024 1:53 PM

i didnt have to use this at all

omegakysiku 08/04/2024 1:54 PM

and i could ninja+sg bug trough the ninja shield here → so i could just ninja trough stoppers

skystrife. 08/04/2024 2:35 PM

A lot has changed, almost every part is pretty different.

  • Rocket part was simplified so its more straightforward and cleaner
  • Shotgun part completely changed but concept is the same
  • Laser solo changed a lot to use less entities
  • Teles to Rocket and Shotgun part removed, now you just walk over to them
  • Jetpack part removed and changed to something I.K.U can skip
  • A couple of the buttons for the ending doors were made easier
  • Small hints added all around map in design
  • Hint room added showing what abilities are required for each new ability or button to hit
  • Practice room added to practice sg bug and sg bug + ninja
  • Many small QOL improvements to make things more consistent or have 100% setups(ex. buffering jump on the first solo, 100% setups for ninjastacking, 100% setup for shotgun part)
skystrife. 08/04/2024 2:36 PM

That is fine, it doesnt make it any more or less difficult to solve, and the freeze is so you can sync up with your partner anyways so its not too far off of the normal way

skystrife. 08/04/2024 2:37 PM

This is intended, I made this switch much easier. sg ninja is not that intuitive so I wanted to make an easier sg ninja before you do 7

skystrife. 08/04/2024 2:37 PM

did you telegun stack under 13 and get nocol early? or do something else

omegakysiku 08/04/2024 2:38 PM

Ye i did that

skystrife. 08/04/2024 2:39 PM

that is definitely harder to figure out than an endless drag imo, but I'll fix it anyways xd

omegakysiku 08/04/2024 2:41 PM

For some reason i didnt think of that at all xd

skystrife. 08/04/2024 2:42 PM

I mean you solved the map already, so you knew the other intended things later like the sg bug there and buttons 5 and 8, so thats not super hard to find given that knowledge

skystrife. 08/04/2024 2:42 PM

I just mean i think someone seeing it for the first time would do the endless drag first

skystrife. 08/04/2024 3:09 PM
  • Fixed Jetpack part skip
  • Fixed a couple of texture bugs
  • Fixed mirrored stoppers
skystrife. 08/04/2024 3:44 PM

Added hint tune for rocket part

skystrife. 08/04/2024 4:06 PM

fixed endless part skip

skystrife. 08/04/2024 4:07 PM
omegakysiku 08/04/2024 4:07 PM
@DDNet
balami. 08/04/2024 4:08 PM
@patiga

are you working on the bot rn?

patiga 08/04/2024 4:08 PM

looking into it rn

balami. 08/04/2024 4:08 PM

it doesnt work rn

balami. 08/04/2024 4:08 PM

but that has nothing to do with it?

patiga 08/04/2024 4:08 PM

no, thats smth different

balami. 08/04/2024 4:08 PM

alright 👍

balami. 08/04/2024 4:09 PM
@murpi

bot doesnt work

skystrife. 08/04/2024 4:18 PM
  • fixed endless skip
  • fixed texture issue
  • moved practice room down
murpi 08/04/2024 5:58 PM

Should be fine again

skystrife. 08/05/2024 2:17 AM
  • made area for button 7 longer and more consistent
  • a couple texture fixes
skystrife. 08/06/2024 2:49 AM

Can someone move this to waiting?

I got feedback in game and am making some changes but may take a couple days

DDNet 08/06/2024 2:50 AM

Map channel has been moved to waiting mapper.

skystrife. 08/07/2024 1:53 AM
  • Changed all parts slightly to be more symmetrical and widened areas to make them more comfortable
  • Added a solo ninja part to help players understand ninja mechanics
  • Changed Button 7 significantly because it was inconsistent before
  • Changed Button 8 slightly to make it more intuitive
  • Added hookable outside the map so players can't get stuck
omegakysiku 08/07/2024 2:03 AM

missing tp

DDNet 08/07/2024 2:06 AM

Include a changelog alongside your map updates (preferably with screenshots).

skystrife. 08/07/2024 3:17 AM
  • Fixed finish room
  • Changed hint message
skystrife. 08/07/2024 6:21 AM
  • minor texture fixes
  • fixed way you could accidentally fail
omegakysiku 08/07/2024 12:32 PM

design bug

omegakysiku 08/07/2024 12:49 PM

you can jump from info to the pillar

omegakysiku 08/07/2024 12:49 PM

so you skip last hammer

skystrife. 08/07/2024 2:27 PM
  • fixed design bug and skip
DDNet 08/07/2024 3:15 PM

Include a changelog alongside your map updates (preferably with screenshots).

DDNet 08/08/2024 5:55 AM

Include a changelog alongside your map updates (preferably with screenshots).

skystrife. 08/08/2024 6:10 AM
  • fixed texture errors
  • Changed ninja part to be more intuitive
  • Fixed secret area
skystrife. 08/08/2024 6:37 AM
  • Fixed logo
  • Fixed other texture
soapysandwich 08/09/2024 12:53 AM

Finally a good map!!! Ready this now!

soapysandwich 08/09/2024 12:54 AM

Awesome now that bugs are allowed again XD

louis.place 08/09/2024 1:54 AM

at no point were 'bugs allowed again'

louis.place 08/09/2024 1:54 AM

it's always been whether the map is mapped well or not

soapysandwich 08/09/2024 2:06 AM

Haha XD Don't lie to me XD

skystrife. 08/09/2024 2:07 AM

I believe that I have made changes to the point where my map is considered mapped well by most.

soapysandwich 08/09/2024 2:07 AM

Pretty sure Ravie said no more bugs XD

soapysandwich 08/09/2024 2:07 AM

Especially shotgun bug

skystrife. 08/09/2024 2:08 AM

I do agree that my map before recent updates was not up to the mapping standards

louis.place 08/09/2024 2:08 AM

putting sg bug in the middle of a normal map isn't well mapped

soapysandwich 08/09/2024 2:08 AM

XD I asked several times and it was banned. No exceptions.

skystrife. 08/09/2024 4:01 AM
  • Fixed a way to die
  • Fixed texture error
louis.place 08/09/2024 5:12 AM
louis.place 08/09/2024 5:12 AM

add a back here cuh 🤓

louis.place 08/09/2024 5:13 AM
louis.place 08/09/2024 5:14 AM

i still think u shoudl make this hint better (how does player know u don't just have 5 dogs u love or smth), like putting 5 entities of a walljump tile or something

louis.place 08/09/2024 6:36 AM

why startline in secret? trying to t0modechot or something?

omegakysiku 08/09/2024 6:36 AM

what is this supposed to be

omegakysiku 08/09/2024 6:43 AM

put unfreeze here too? since every other freeze entry has unfreeze

skystrife. 08/09/2024 7:04 AM
  • added back in sg bug tutorial room
  • added the wall jump tiles for the 5 hint(i like this suggestion, i've only seen one person solve it with 5 djs before without it)
  • put unfreeze where I.K.U mentioned I forgot
skystrife. 08/09/2024 7:05 AM

its a simple way to make it impossible to do secret with t0 players who finished the map without cluttering the finish room or anything in the actual map bc having more than 2 tees can make it easier

louis.place 08/09/2024 7:09 AM

can u chot it with t0mode teams or nah

louis.place 08/09/2024 7:09 AM

i'm not sure how they work

skystrife. 08/09/2024 7:19 AM

honestly not sure especially since the map is 2p team forced

skystrife. 08/09/2024 8:39 AM
  • fixed problem on 8 where you could dj into wall
  • made tune hint messages be less easy to spam
skystrife. 08/09/2024 11:30 AM
  • added to secret
  • fixed texture issue
  • changed ninja solo some
skystrife. 08/09/2024 11:39 AM
  • Fixed textures
balami. 08/09/2024 12:37 PM

u used this time checkpoint in 2 different locations, we couldnt find time cp 7 when we did the map (maybe our fault, didn't search alot for it now)

skystrife. 08/09/2024 6:04 PM
  • fixed the double timecheckpoint
skystrife. 08/09/2024 6:05 PM

7 is on the jetpack part

skystrife. 08/09/2024 6:05 PM

also for reference you can check where all the timecps are in the hint room

louis.place 08/10/2024 4:44 PM

i tink in info room or somewhere you should give a small tutorial on how to get speed off the max speed stopper setup

louis.place 08/10/2024 4:44 PM

otherwise its almost impossible to find out by chance

louis.place 08/10/2024 4:47 PM

i think it woudl be cool if u added blockstuck part but reimu says its dumb af

skystrife. 08/10/2024 6:49 PM

added small tutorial for max speed speedup bug

skystrife. 08/10/2024 6:49 PM

like magic edge forced part?

skystrife. 08/10/2024 7:14 PM
  • Centered logo since i must have messed up its placement before
omegakysiku 08/10/2024 9:27 PM

he means literally getting stuck in a block

omegakysiku 08/10/2024 9:27 PM

(you can get stuck in the corner of blocks but i forgot how)

omegakysiku 08/10/2024 9:28 PM

nvm i remember, it has to do with perfect (?) speed and another tee

skystrife. 08/10/2024 9:41 PM

ahh yeah, i mean a part could be made with that i guess, but i havent really messed with that buguch at all yet

DDNet 08/12/2024 12:34 AM

Map filename must match channel name.

skystrife. 08/12/2024 12:35 AM
  • Moved logo up so its not blocked by tele icon
  • Made part to get telegun require ninja + speed instead of just ninja
  • Added a second setup for button 3 that should be much easier to find
  • Made ninja part for button 7 more intuitive
skystrife. 08/13/2024 3:28 PM
  • re-ordered a few teles to make them more in order
  • swapped buttons 3 and 4 for the intended ordering
skystrife. 08/14/2024 12:11 AM
  • made ninja solo easier(after playtests, the freezejump was difficult to solve, so now its just about ninja+speed and angles)
DDNet 08/14/2024 12:11 AM

Map :lady_beetle: :

skystrife. 08/14/2024 12:12 AM
  • fixed what bot said
skystrife. 08/14/2024 12:21 AM

I don't plan on making any more changes to gameplay unless someone brings up a major issue(most of my recent updates were simple cosmetic things like tele numbering or moving a couple tiles around to make things feel better or more intuitive anyways)

I tried speedrunning it with Hav, and we got 4:42. It is actually pretty fun to route the speedrun with the nonlinear style of mapping since we had to decide the best order to do parts, and even combined some parts to do at the same time. So rank 1 for a speedrun will probably be around 4 minutes or a bit under for a perfect run. More casual runs where people kinda know the route will be 10-15 minutes, and first time solves would likely be 1-2 hours with using the hint room.

skystrife. 08/15/2024 4:58 PM
  • fixed various texture issues
  • made secret less annoying(removed shields and added small area to stand)
  • slightly changed hints to be less confusing
DDNet 08/15/2024 5:03 PM

First ready set by Trial Tester. Map needs to be tested again by an official tester before fully evaluated. Suggested Difficulty Rating:★★★☆☆

DDNet 08/15/2024 5:04 PM

The map is now ready to be released! Difficulty Rating: ★★★☆☆ Optimized version attached. Changelog:

Unoptimized version: https://discord.com/channels/252358080522747904/1269568157866131532/1273687216841035868

itom6176 08/15/2024 5:19 PM

gg!

.freezy_ 08/15/2024 5:20 PM

If anyone thinks this map should be rated higher than 3* please let us know

skystrife. 08/15/2024 6:23 PM
  • added localization to german, chinese, russain, and spanish for the hint room
DDNet 08/15/2024 7:35 PM

The map is now ready to be released! Difficulty Rating: ★★★☆☆ Optimized version attached. Changelog:

Unoptimized version: https://discord.com/channels/252358080522747904/1269568157866131532/1273708640544755796

comebackplay 08/15/2024 7:49 PM

big ) im happy this one will release. good work.

gazebr 08/15/2024 8:57 PM

Congrats

yaccre 08/16/2024 1:10 AM

omg best puzzle

kinki9487. 08/16/2024 1:36 AM
fjp123 08/16/2024 5:05 PM

Finally!

tristonic 08/16/2024 10:52 PM

ayoo les go

papotav 08/23/2024 4:40 AM
  • corners
papotav 08/23/2024 4:40 AM
@skystrife.
skystrife. 08/23/2024 3:05 PM

I'm out on vacation currently and don't have my computer but I will fix it when I get back. Thank you PapotaV I know I can always count on you for all my corner needs!

papotav 08/23/2024 9:42 PM
skystrife. 08/27/2024 4:11 AM
  • fixed corners
mirfay123 08/27/2024 7:51 AM
@skystrife.

this looks cursed pls fix

skystrife. 08/27/2024 3:06 PM

It's used to get out of map, you can use the other opening too but I added that setup since the first one was a bit finicky

mirfay123 08/27/2024 3:07 PM

ah i get it

DDNet 08/27/2024 5:19 PM

The map is now ready to be released! Difficulty Rating: ★★★☆☆ Optimized version attached. Changelog:

Unoptimized version: https://discord.com/channels/252358080522747904/1269568157866131532/1277843024272949350

DDNet 10/05/2024 2:03 PM
@skystrife.

your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!

texnonik 10/05/2024 2:24 PM

https://www.youtube.com/watch?v=JIg2DD5WZaM wow didn't know someone will use bug that i found

cyberfrighter 10/05/2024 7:23 PM

this is the best map that has been released in a while

exen9_11 10/06/2024 6:03 AM

real

texnonik 10/06/2024 8:00 AM

Its cool because its new

gazebr 10/06/2024 8:43 AM

Not everything new is fun to play, this map is fun to figure out

kinki9487. 10/06/2024 1:55 PM

bro

kinki9487. 10/06/2024 1:56 PM

why u place tunes only at corners instead of the whole line?

skystrife. 10/06/2024 5:18 PM

good point, i can change that, I'll wait and see if ppl have other qol changes and put them all together

skystrife. 10/06/2024 5:20 PM

so far I've seen 2 parts where people can die/softlock, so I'll put those here so I remember

skystrife. 10/06/2024 7:10 PM
skystrife. 10/06/2024 7:32 PM
skystrife. 10/06/2024 7:44 PM
skystrife. 10/08/2024 1:28 AM
  • fixed softlock getting stuck with no dj in tele 13
  • fixed softlock stuck in stopper because of early release
  • fixed localization tunes
  • fixed texture error near tele 7
  • added door 8 to block off secret room making it more clear its not meant for part 8
  • fixed hints for buttons 3 and 4(they were swapped)
DDNet 10/08/2024 1:28 AM

Post-release updates need to be uploaded manually. Please reach out to an administrator.

skystrife. 10/08/2024 1:29 AM
@snailx3

no changes affect gameplay other than fixing softlocks, just QOL fixes

skystrife. 10/08/2024 1:30 AM
  • uploaded wrong version in previous message*
DDNet 10/08/2024 1:30 AM

Post-release updates need to be uploaded manually. Please reach out to an administrator.

snailx3 10/08/2024 8:28 PM

done

catseyenebulous 10/13/2024 12:54 PM
@skystrife.

Happened a few times that someone skipped the switch here. Could you add another layer in the shields or tele?

skystrife. 10/13/2024 3:36 PM
  • added another layer of button 1 under shields so you cannot accidentally skip it(qol change, no major changes)
DDNet 10/13/2024 3:36 PM

Post-release updates need to be uploaded manually. Please reach out to an administrator.

catseyenebulous 10/13/2024 3:38 PM

Thanks. :)

skystrife. 10/13/2024 3:38 PM

for now until it gets updated, if you want to get it 100% you can aim way down

skystrife. 10/13/2024 3:38 PM

still a great qol change

skystrife. 10/13/2024 3:39 PM
@snailx3

another qol change

catseyenebulous 10/13/2024 3:40 PM

Yeah figured that out after a few tries. :D

DDNet 10/13/2024 7:34 PM

Optimized version:

balami. 10/13/2024 7:34 PM
@snailx3

take the optimized version 🙂

snailx3 10/13/2024 7:50 PM

done