#Turquoise_Night
"Turquoise Night" by eseva096 & xewoiy [Novice]
DDNet 06/22/2025 12:03 PM

Mentions:

@kote.1337
DDNet 06/22/2025 12:03 PM
DDNet 06/22/2025 12:03 PM

Map 🐞:

xewoiy 06/22/2025 12:05 PM

xd

DDNet 06/22/2025 12:20 PM
kote.1337 06/22/2025 12:20 PM
DDNet 06/22/2025 12:20 PM
kote.1337 06/22/2025 12:21 PM
ntensi 06/22/2025 2:06 PM

freeze in hookthrough

ntensi 06/22/2025 2:06 PM

xd

ntensi 06/22/2025 2:08 PM

lol

ntensi 06/22/2025 2:12 PM

visual bug

kote.1337 06/22/2025 2:21 PM

where?

kote.1337 06/22/2025 2:21 PM

x y please.

ntensi 06/22/2025 2:21 PM

1 sec

ntensi 06/22/2025 2:22 PM
kote.1337 06/22/2025 2:24 PM
nixuslegendary 06/22/2025 3:51 PM

Hadn't you already posted a map similar to this one, but much worse? It looks good now

kote.1337 06/22/2025 3:53 PM

We created a completely new gameplay, but we kept the visuals almost the same

nixuslegendary 06/22/2025 3:59 PM

nice bro, i believe it, looks like i'm doing really well ❀️

Deleted User 06/22/2025 4:44 PM

foo

kote.1337 06/22/2025 5:24 PM

I've marked the unfreeze tiles here.

ntensi 06/23/2025 6:37 AM

fix it

ntensi 06/23/2025 6:38 AM

not marked

ntensi 06/23/2025 6:39 AM

umm

ntensi 06/23/2025 6:40 AM

not removed freeze in hookthrough

kote.1337 06/23/2025 7:12 AM

fix

kote.1337 06/23/2025 8:08 AM

Marked freeze

kote.1337 06/23/2025 8:12 AM

Marked unfreeze

qrafik 06/23/2025 2:31 PM

Overal the map isn't bad and it's very fun to play but i find some design bugs

qrafik 06/23/2025 2:31 PM
qrafik 06/23/2025 2:31 PM
qrafik 06/23/2025 2:31 PM
qrafik 06/23/2025 2:32 PM
kote.1337 06/23/2025 2:32 PM

You probably took an old version of the map, and those errors have been fixed for a long time.

qrafik 06/23/2025 2:32 PM

ah ok

kote.1337 06/23/2025 2:32 PM

I'll fix it.

kote.1337 06/23/2025 4:54 PM
kote.1337 06/23/2025 5:16 PM

πŸ‘

qrafik 06/23/2025 5:17 PM

i dont know what to say

qrafik 06/23/2025 5:17 PM

maybe change this part

kote.1337 06/23/2025 5:19 PM

fix

kote.1337 06/23/2025 5:22 PM

added additional unfreeze tiles

qrafik 06/23/2025 5:29 PM

can you please change the stopper to normal unhook?

kote.1337 06/23/2025 5:42 PM

shoot grenade

kote.1337 06/23/2025 5:42 PM

shoot grenade

kote.1337 06/23/2025 5:43 PM

Where?

qrafik 06/23/2025 5:43 PM

in this part

qrafik 06/23/2025 5:43 PM

on left side

qrafik 06/23/2025 5:48 PM

i mean delete the stopper

kote.1337 06/23/2025 5:49 PM

?

kote.1337 06/23/2025 5:59 PM

this?

qrafik 06/23/2025 6:15 PM

yeah this one

kote.1337 06/23/2025 6:17 PM

Don't you think it's going to take a long time to get there? I think it's better to keep them the same, but if necessary, I can replace them as you suggested

qrafik 06/23/2025 6:18 PM

i more like using unhooks or hooks than stoppers

kote.1337 06/23/2025 6:19 PM

ok

qrafik 06/23/2025 6:20 PM

but it's your map

kote.1337 06/23/2025 6:23 PM

update

qrafik 06/23/2025 6:23 PM

thanks

.freezy_ 06/25/2025 4:38 PM

Map name has a space at the end, intended?

kote.1337 06/25/2025 4:39 PM

I put it there because I have another map with the same name.

kote.1337 06/25/2025 4:45 PM

It's not the intended way, but if I could, I would change it.

kebscs 06/25/2025 5:15 PM

nice map

kebscs 06/25/2025 5:15 PM

enjoyed the gameplay

kebscs 06/25/2025 5:16 PM

the freeze parts between drags are kinda random

kebscs 06/25/2025 5:16 PM

they dont add much to gameplay because they mostly can be skipped

kebscs 06/25/2025 5:17 PM

maybe to speedrunning if you try to hit unfreeze every time

persus 06/25/2025 5:20 PM

Some design bugs i found

persus 06/25/2025 5:20 PM

maybe change the design of this speeder? i only noticed in entities those are not actually stoppers

persus 06/25/2025 5:22 PM

maybe change this part a bit? It can get a bit frustrating if you try to hook the other tee and jump a bit to late and he gets stuck on the downwards facing stopper

kote.1337 06/25/2025 5:28 PM

I fixed what Tropo said.

kote.1337 06/25/2025 6:33 PM
kote.1337 06/25/2025 6:47 PM
kote.1337 06/25/2025 6:59 PM
DDNet 06/25/2025 7:01 PM
DDNet 06/25/2025 7:16 PM
kote.1337 06/25/2025 7:17 PM
kote.1337 06/25/2025 7:21 PM
kote.1337 06/25/2025 7:26 PM
kote.1337 06/25/2025 8:03 PM
happymaciek 06/25/2025 8:20 PM

What fixes tho

kote.1337 06/25/2025 8:21 PM

This part has been changed in the latest update.

happymaciek 06/25/2025 8:26 PM

Oh alr

happymaciek 06/25/2025 8:26 PM

The background on this i can tell looks awesome

.cammo. 06/25/2025 8:27 PM

it looks worse to play now

kote.1337 06/25/2025 8:30 PM

Return the skip?

.cammo. 06/25/2025 8:30 PM

make the skip the part itself

kote.1337 06/25/2025 8:32 PM
.cammo. 06/25/2025 8:33 PM

remove the hook blocker

kote.1337 06/25/2025 8:33 PM

Don't you think it will be difficult for beginners to do this part?

.cammo. 06/25/2025 8:34 PM

nono not the stopper

.cammo. 06/25/2025 8:34 PM

but the hook block next to it

kote.1337 06/25/2025 8:34 PM

ok

kote.1337 06/25/2025 8:35 PM
kote.1337 06/25/2025 8:55 PM
kote.1337 06/25/2025 8:56 PM

before

kote.1337 06/25/2025 8:56 PM

after

ntensi 06/26/2025 4:06 PM

wtf

@kote.1337
ntensi 06/26/2025 4:08 PM

ighjisjhagio[sfj[gpihji[ASGJIF (fix it)

ntensi 06/26/2025 4:09 PM

wtf x2

@kote.1337
ntensi 06/26/2025 4:09 PM

...

kote.1337 06/26/2025 4:10 PM
ntensi 06/26/2025 4:11 PM

INVINSIBLE BLOCK!

kote.1337 06/26/2025 4:12 PM
ntensi 06/26/2025 4:12 PM

invinsible block x2

kote.1337 06/26/2025 4:14 PM
ntensi 06/26/2025 4:15 PM

and all

ntensi 06/26/2025 4:18 PM

I was with you on the map and I said to delete the 2nd moon because it's literally invisible in normal gameplay

kote.1337 06/26/2025 4:19 PM
ntensi 06/26/2025 4:20 PM

you can also delete the 4th fog, because it's also not visible :)

kote.1337 06/26/2025 4:22 PM
ntensi 06/26/2025 4:22 PM

2nd light not deleted

kote.1337 06/26/2025 4:22 PM

I've already deleted it.

ntensi 06/26/2025 4:22 PM

no

ntensi 06/26/2025 4:22 PM

oh wait

kote.1337 06/26/2025 4:23 PM

Check out this version

ntensi 06/26/2025 4:23 PM

sorry

ntensi 06/26/2025 4:23 PM

i dont reolad map

ntensi 06/26/2025 4:25 PM

this is all I've found so far, but I'll try to find more.

ntensi 06/26/2025 4:26 PM

oh, by the way, can you log in to my test server right now?

@kote.1337
kote.1337 06/26/2025 4:27 PM

You don't have to tag me, because I have notifications enabled for any messages in this channel

kote.1337 06/26/2025 4:45 PM

Removed tiles that are not visible during gameplay

kenneth.canif 06/26/2025 6:48 PM

Appealing map. When release

  1. Was a bit weird Different setups (hooking when standing on different HT and walk to which blocks) makes the trajectories a bit weird. Some setups may require player to release hook earlier in a narrow time frame. Please try tweaking, like the distance in the middle or the drop.
  2. I somehow didn't pay attention and actually fail here
kote.1337 06/26/2025 6:49 PM

Thank you for your feedback, I will fix it

kote.1337 06/26/2025 6:56 PM

fix

markus777777 06/27/2025 8:35 AM

fix fix fix fix fix🐴

kote.1337 06/28/2025 1:12 PM

fix

ntensi 06/29/2025 9:17 AM

why 🐴

kebscs 06/29/2025 2:02 PM

should skips like that even be touched in novice maps?

kote.1337 06/29/2025 2:33 PM

I think beginners should be shown something unusual, so I'll fix this skip

kote.1337 06/29/2025 2:37 PM
nightsp 06/29/2025 5:41 PM

I feel like logo is too small

kote.1337 06/29/2025 11:49 PM

I like it when it's small.

kote.1337 07/02/2025 10:25 PM

All the frieze tiles that were not visible have been removed

ntensi 07/05/2025 9:04 AM

its bug or no?

kote.1337 07/05/2025 9:52 AM

no

ntensi 07/09/2025 4:19 PM

damn, when the testers notice the map and give it a final rating, I personally want to see this map on the ddnet servers

catseyenebulous 07/13/2025 12:37 AM

Hey there, cool design. :)

However I had a few issues gameplay wise.

First off the difficulty isn't consistent at all.

  1. & 2. In my opinion these two parts don't feel like they belong in the same map as 3. & 4.
  2. & 6. Building something like this usually punishes new players instead of making it interesting.
  3. & 8. Why are you altering between to tele and cps? I would stick with the to teles and change the others.
  4. Too many special tiles to force the part.
  5. Personally this seems too hard for novice. You need good speed and a decent grenade jump.
catseyenebulous 07/13/2025 12:42 AM
  1. A double grenade is way over the top in novice. It's not something beginners will be familiar with.
  2. This is also too much to ask for from newer players.
  3. I have one thing to critique about the design: It's too hard to differentiate between unhook and hookthrough.
kote.1337 07/13/2025 12:48 AM

Is that better?

catseyenebulous 07/13/2025 12:48 AM

You should stick to a consistent difficulty. I would change the parts to fit either novice or moderate. From what I've seen I would recommend to go with moderate since that seems to fit your style better. (Rework the easier parts and make the fillers more difficult.)

catseyenebulous 07/13/2025 12:49 AM

A bit, but the color is still very similar.

DDNet 07/13/2025 12:49 AM
kote.1337 07/13/2025 12:50 AM

Thank you for testing, I will fix all the issues.

catseyenebulous 07/13/2025 12:50 AM

πŸ‘ Take your time. And if you have any questions feel free to ask! ^^

kote.1337 07/13/2025 2:29 AM

I fixed everything catseyenebulous said.

kote.1337 07/13/2025 2:30 AM

A small correction for unmarked tiles

kote.1337 07/13/2025 2:33 AM

A small correction for unmarked tiles

kote.1337 07/13/2025 2:35 AM

A small correction for unmarked tiles

catseyenebulous 07/13/2025 12:53 PM

Did you have trouble understanding or did you do the opposite of what I suggested on purpose? πŸ™‚

kote.1337 07/13/2025 2:30 PM

I'm having trouble understanding where I went wrong.

kote.1337 07/13/2025 5:08 PM

I tried to do as you asked, but I didn't understand something correctly

catseyenebulous 07/13/2025 5:16 PM

I suggested the use of 'to' teles - not the ones with checkpoints. And I recommended to rework it into a low moderate map - making the easy parts more difficult - you made the difficult parts easier. 😸

kote.1337 07/13/2025 5:18 PM

Thanks, I'm going to fix it.

kote.1337 07/13/2025 5:19 PM

Make the parts numbered 1, 2, 3, and 4 more difficult?

catseyenebulous 07/13/2025 5:20 PM

Okay, I really think that would make the map better otherwise I wouldn't have made the suggestion.

catseyenebulous 07/13/2025 5:20 PM

1 & 2.

kote.1337 07/13/2025 5:20 PM

What should I do with 3 and 4?

catseyenebulous 07/13/2025 5:23 PM

You can leave them for now. Try to just make everything of a similar difficulty then I can take a look again.

kote.1337 07/13/2025 5:23 PM

Okay.

kote.1337 07/13/2025 5:46 PM

I made parts 1 and 2 more difficult and added teleporters "to".

kote.1337 07/16/2025 8:59 PM

fix skip

ne_smotri_suda123 07/28/2025 12:34 AM

is map being released?

matatass 07/28/2025 5:40 PM

bro its askng to speed run it ealry gg

matatass 07/28/2025 5:40 PM
ne_smotri_suda123 07/28/2025 7:42 PM

no, just curios

ntensi 07/31/2025 11:15 PM

mb release?

kote.1337 08/11/2025 4:14 PM

πŸͺ‘

ililja 08/22/2025 4:42 PM
  1. why is there unfreeze at the bottom if you want ppl to swing in form above
  2. again?
  3. you can just line up there and not hook the person
  4. dropping here is faster than dodging the freezes (with perfect movement maybe not but i was always like a quarter of a second faster by just dropping) i enjoyed playing your map :3
balami. 08/22/2025 9:31 PM
@ililja

here catseye asked for a change about your first two screenshots, so that's where you find your reason πŸ˜‰

in general there is no reason to punish novice players with a 3 seconds non gameplay section

ililja 08/22/2025 9:31 PM

ah but why still have these then?

ililja 08/22/2025 9:32 PM

i would just remove the upper freeze at this point

balami. 08/22/2025 9:41 PM

i guess the reason is that it was not removed with the last change, maybe it's fun for speedrunners to swing in there, not sure

kote.1337 08/23/2025 1:04 PM

I'll fix it

vena6080 09/09/2025 9:49 PM

using blocker and speeder everywhere, and also some special tiles, like here it's a mess

vena6080 09/09/2025 9:51 PM

the map rly have a bad flow in the parts, and in some filler like the start, why cancel the speed ?

vena6080 09/09/2025 9:52 PM

too much space for a novice player, it's planet 9 between parts

vena6080 09/09/2025 9:53 PM

bad teleport, and don't put a rls part for novice player, specialy on a move like this one

vena6080 09/09/2025 9:53 PM

unfreeze are not all marked

vena6080 09/09/2025 9:53 PM
vena6080 09/09/2025 9:57 PM

same problem everywhere, the rls parts, and using bad tiles, bad flow, some unfreeze unmarked, a random tele that put u 1 block before and there is a table under ???? the way you go in the part is terrible and with a lot of useless blocker again

vena6080 09/09/2025 9:58 PM

bad rocket placement, bad spawn placement

vena6080 09/09/2025 9:58 PM

can't go instant

vena6080 09/09/2025 9:59 PM

boring part with the grenade + the perfect height to not go instant

DDNet 09/09/2025 10:01 PM

Mention:

@kote.1337
texandnonik 09/10/2025 6:09 PM

don't worry

@kote.1337

❀️

ntensi 09/11/2025 2:06 PM

-2

qrafik 09/17/2025 2:44 PM

0/10 rage

kote.1337 09/18/2025 12:25 PM

πŸ™

qrafik 09/18/2025 1:54 PM

Not you homie i was talking abt VΓ©Na