Mentions:
@kote.1337Map π:
xd
fix
fix
xd
where?
x y please.
1 sec
fix
Hadn't you already posted a map similar to this one, but much worse? It looks good now

We created a completely new gameplay, but we kept the visuals almost the same

nice bro, i believe it, looks like i'm doing really well β€οΈ
foo
I've marked the unfreeze tiles here.
Overal the map isn't bad and it's very fun to play but i find some design bugs
You probably took an old version of the map, and those errors have been fixed for a long time.
ah ok
I'll fix it.
fix
π
i dont know what to say
maybe change this part
added additional unfreeze tiles
can you please change the stopper to normal unhook?
shoot grenade
shoot grenade
Where?
in this part
on left side
i mean delete the stopper
yeah this one
Don't you think it's going to take a long time to get there? I think it's better to keep them the same, but if necessary, I can replace them as you suggested
i more like using unhooks or hooks than stoppers
ok
but it's your map
thanks
Map name has a space at the end, intended?
I put it there because I have another map with the same name.
It's not the intended way, but if I could, I would change it.
nice map
enjoyed the gameplay
the freeze parts between drags are kinda random
they dont add much to gameplay because they mostly can be skipped
maybe to speedrunning if you try to hit unfreeze every time
I fixed what Tropo said.
fix
fix
fix
fix
fix
fix
fix
What fixes tho
Oh alr
The background on this i can tell looks awesome
it looks worse to play now
Return the skip?
make the skip the part itself
remove the hook blocker
Don't you think it will be difficult for beginners to do this part?
nono not the stopper
but the hook block next to it
ok
fix
fix
fix
fix
and all
fix
you can also delete the 4th fog, because it's also not visible :)
fix
I've already deleted it.
oh wait
sorry
i dont reolad map

this is all I've found so far, but I'll try to find more.
oh, by the way, can you log in to my test server right now?
@kote.1337You don't have to tag me, because I have notifications enabled for any messages in this channel
Removed tiles that are not visible during gameplay
Appealing map. When release

- Was a bit weird Different setups (hooking when standing on different HT and walk to which blocks) makes the trajectories a bit weird. Some setups may require player to release hook earlier in a narrow time frame. Please try tweaking, like the distance in the middle or the drop.
- I somehow didn't pay attention and actually fail here

Thank you for your feedback, I will fix it
fix fix fix fix fixπ΄
why π΄
should skips like that even be touched in novice maps?
I think beginners should be shown something unusual, so I'll fix this skip
fix
I feel like logo is too small
I like it when it's small.
All the frieze tiles that were not visible have been removed
no
damn, when the testers notice the map and give it a final rating, I personally want to see this map on the ddnet servers
Hey there, cool design. :)
However I had a few issues gameplay wise.
First off the difficulty isn't consistent at all.
- & 2. In my opinion these two parts don't feel like they belong in the same map as 3. & 4.
- & 6. Building something like this usually punishes new players instead of making it interesting.
- & 8. Why are you altering between to tele and cps? I would stick with the to teles and change the others.
- Too many special tiles to force the part.
- Personally this seems too hard for novice. You need good speed and a decent grenade jump.
You should stick to a consistent difficulty. I would change the parts to fit either novice or moderate. From what I've seen I would recommend to go with moderate since that seems to fit your style better. (Rework the easier parts and make the fillers more difficult.)
A bit, but the color is still very similar.
Thank you for testing, I will fix all the issues.
π Take your time. And if you have any questions feel free to ask! ^^
I fixed everything catseyenebulous said.
A small correction for unmarked tiles
A small correction for unmarked tiles
A small correction for unmarked tiles
Did you have trouble understanding or did you do the opposite of what I suggested on purpose? π
I'm having trouble understanding where I went wrong.
I tried to do as you asked, but I didn't understand something correctly
I suggested the use of 'to' teles - not the ones with checkpoints. And I recommended to rework it into a low moderate map - making the easy parts more difficult - you made the difficult parts easier. πΈ
Thanks, I'm going to fix it.
Make the parts numbered 1, 2, 3, and 4 more difficult?
Okay, I really think that would make the map better otherwise I wouldn't have made the suggestion.
1 & 2.
What should I do with 3 and 4?
You can leave them for now. Try to just make everything of a similar difficulty then I can take a look again.
Okay.
I made parts 1 and 2 more difficult and added teleporters "to".
fix skip
is map being released?
bro its askng to speed run it ealry gg

no, just curios
mb release?
πͺ
- why is there unfreeze at the bottom if you want ppl to swing in form above
- again?
- you can just line up there and not hook the person
- dropping here is faster than dodging the freezes (with perfect movement maybe not but i was always like a quarter of a second faster by just dropping) i enjoyed playing your map :3
here catseye asked for a change about your first two screenshots, so that's where you find your reason π
in general there is no reason to punish novice players with a 3 seconds non gameplay section
ah but why still have these then?
i would just remove the upper freeze at this point
i guess the reason is that it was not removed with the last change, maybe it's fun for speedrunners to swing in there, not sure
I'll fix it
unfreeze are not all marked
Mention:
@kote.1337don't worry
@kote.1337β€οΈ
-2
0/10 rage
π
Not you homie i was talking abt VΓ©Na
