#onyx
"Onyx" by Cor [Brutal]
DDNet 07/28/2019 12:43 PM
@Cor
Onyx.map
157.82 KB
Firewave 07/29/2019 9:26 AM

I don't see the map on test server

Gwendal 07/29/2019 10:20 AM

yea this map and #deleted-channel aren't on test servers yet

sinisa 07/29/2019 11:21 AM

but this map is

#🆙💪onyx
Gwendal 07/29/2019 11:24 AM

ups fixed

jao 07/29/2019 11:26 AM

uploaded both maps

sinisa 07/29/2019 11:34 AM

i dont like the solo part

skua 07/29/2019 1:10 PM

too long

skua 07/29/2019 1:10 PM

(15 sec)

Firewave 07/29/2019 2:27 PM

Solo part is cool

Firewave 07/29/2019 2:27 PM

I don't understand this part

skua 07/29/2019 2:27 PM

imagine playing in team 0 and failing too often

skua 07/29/2019 2:27 PM

this 15 sec solo becomes boring

Firewave 07/29/2019 2:28 PM

Hum parts aren't mapped for big t0 group

Firewave 07/29/2019 2:28 PM

I guess it's more for t4

Firewave 07/29/2019 2:28 PM

But 15 sec isn't that long

Firewave 07/29/2019 2:29 PM

When you look another noobfilter

Firewave 07/29/2019 2:29 PM

But right compare to all t0 maps played it's longer

Starkiller 07/29/2019 2:29 PM

agree with firewave this is not even a t0 map

Firewave 07/29/2019 2:29 PM

But strg is 0 sec

Firewave 07/29/2019 2:29 PM

Back in time : it's one hook

Firewave 07/29/2019 2:30 PM

These noobfilter is maybe too short

Firewave 07/29/2019 2:30 PM

This one is good for me but let's see another views

Gwendal 07/29/2019 2:51 PM

back in time 2 is nice

Gwendal 07/29/2019 2:51 PM

5 to 10 sec

Firewave 07/29/2019 2:52 PM

For t0 maps, It's too short for me

Firewave 07/29/2019 2:53 PM

It's easy and short then tees coming fast and then it's fast full on a 64/64

Firewave 07/29/2019 2:56 PM

I tested almost half of the map, I really like the map but some faily parts (hh) are maybe too faily for small groups.

Firewave 07/29/2019 2:57 PM

If it's the real way, the part is really nice

Firewave 07/29/2019 2:58 PM

But the end isn't work

Firewave 07/29/2019 2:58 PM

That part is cool but I didn't really try it. Then idk if it's work

Firewave 07/29/2019 2:59 PM

I enjoy so much that part (the flow is very nice) But it's maybe too punishing (idk you need to see another views)

Firewave 07/29/2019 3:00 PM

Looks really faily and a bit random ( I can't test the way with dummy but if you add some hooks, it could be better)

Firewave 07/29/2019 3:01 PM

That short part is a bit annoying ( 1 tiles space is really annoying to do specialy if the real way is to make a tower)

Cor 07/29/2019 5:11 PM
Onyx.map
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Cor 07/29/2019 5:14 PM

made solo part shorter made the parts from firewaves screenshots #3, #4, #5 easier to screenshot #1: you have to get speed from all the way to the right to screenshot #2: you have to swing to the right first

Cor 07/29/2019 5:17 PM

to screenshot #6: tower is not the intended way, there is actually a way easier method ;)

Cor 07/29/2019 5:19 PM

Thank your the positive evaluation though :)

Firewave 07/29/2019 5:47 PM
@Cor

I enjoy test it. I 'l lfinish tomorow but on my demo how is it work ?

Firewave 07/29/2019 6:13 PM

Oh never mind, I understand how. Well the part is reallt nice

jao 07/30/2019 2:41 PM

you made a team 0 map with 2p parts

jao 07/30/2019 2:41 PM

most of the 2p parts are really cool and some of the t0 parts are decent as well, but overall this doesn't go well together at all

jao 07/30/2019 2:42 PM

I'm not sure what you were thinking, but people want to play either of them, not both at the same time

jao 07/30/2019 2:42 PM

the 2p parts won't work in t0 and the t0 parts will feel boring/time wasting for those who want to 2p it

jao 07/30/2019 2:44 PM

you should have a clear concept for a map, parts should fit together

jao 07/30/2019 2:45 PM

currently it's really half assed, so not sure if you can make something decent out of it

jao 07/30/2019 2:45 PM

it's probably better to start all over again and keep the best parts of whatever you want to make this

jao 07/30/2019 2:47 PM

I'd go with 2p, these parts were pretty fun imo

jao 07/30/2019 2:47 PM

$decline

jao 07/30/2019 2:47 PM

hope we will see a new version of this 😛

Firewave 07/30/2019 2:54 PM
Firewave 07/30/2019 2:54 PM

If he rework some hh parts it would be okay

Kicker 07/30/2019 3:08 PM

no

jao 07/30/2019 3:26 PM

such cheap rework attempts never worked well

Cor 07/30/2019 3:37 PM

i reworked some hh parts to make it more 2p friendly, I hope it gives the map a chance as a 2p map

Onyx.map
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Firewave 07/30/2019 3:38 PM

Cor just do what they say because even if the map is good now they 'll decline it

jao 07/30/2019 3:48 PM

as I said, a cheap rework won't work

jao 07/30/2019 3:48 PM

you need to have a clear structure that focuses on a certain style

jao 07/30/2019 3:49 PM

that's not achievable by changing a few parts

jao 07/30/2019 3:51 PM

(also if it was fixable in less than 1h, I wouldn't have declined it in the first place)

Cor 07/30/2019 4:23 PM

imo it is really playable as 2p

Onyx.map
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Cor 07/30/2019 4:52 PM
Onyx.map
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Cor 07/30/2019 4:53 PM

HaHAxD* also thinks it's easy as 2p

jao 07/30/2019 5:02 PM

nowhere mentioned anything about difficulty

Cor 07/30/2019 5:24 PM

My point is that the map is supposed to be a 2p map and I think there is no part where it is annoying as 2p, due to its failiness or hardness. Some parts might seem like t0 parts, but they are actually as fun, when being played as 2p.

Cor 07/30/2019 5:26 PM

And if you really think there are parts, that are not 2p friendly, just tell me which parts you mean and I'll change or remove them

jao 07/30/2019 5:28 PM

such parts are for t0 naturally

jao 07/30/2019 5:28 PM

i.e. hammer hit stuff

jao 07/30/2019 5:28 PM

being multiple tees is just an insane advantage

jao 07/30/2019 5:30 PM

if your goal was making a 2p map, then you kinda missed that

Cor 07/30/2019 5:47 PM

My goal was to make a map, which is fun as a team of 2, not a map which is only playable as a team of 2.

sinisa 07/30/2019 6:05 PM

bad excuse

Gwendal 07/30/2019 6:07 PM

lol

Gwendal 07/30/2019 6:07 PM

argue ?

Firewave 07/30/2019 6:21 PM

He is right, this map looks really decent for 2p

Firewave 07/30/2019 6:21 PM

hh parts are easy for brutal

Freezestyler 07/31/2019 2:14 AM

since when is hammer hit a problem on 2 player brutals?

Firewave 07/31/2019 8:01 AM

Since tester thinks 1 hh parts = T0 map = bad map

jao 07/31/2019 10:25 AM

you guys should read what I said instead of twisting my words

Ravie 07/31/2019 10:37 AM

This mapping style is associated with t0 maps and if it looks like a t0 map it needs work in t0 as well

Firewave 07/31/2019 10:44 AM

I speak in general, now when you make some hh parts. It's inevitably a t0 map

Firewave 07/31/2019 10:44 AM

I speak about that

jao 07/31/2019 10:45 AM

which is not true

jao 07/31/2019 10:45 AM

same as how t0 maps aren’t generally bad

Firewave 07/31/2019 10:45 AM

Before map like strong or back in time, a map with hh parts wasn't considering at t0 ( e.g aim maps)

Firewave 07/31/2019 10:47 AM

Yea but if you want to put some hh parts with 2p or 4p I don't understand why you can't. If you want to play t0 then you are prepare to wait on some parts and if you want to play t2,t4 you know that you'll play on some faily parts for your team

jao 07/31/2019 10:48 AM

"some hh parts" is an understatement

Firewave 07/31/2019 10:51 AM

More than half of the map isn't a hh parts no ?

Cor 07/31/2019 1:10 PM

reworked some faily parts

Onyx.map
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Pulsar 07/31/2019 1:14 PM
@jao

so you're basically saying that nearly every map on ddnet should have never been released. Stating that t0 and 2p doesn't go well together is just an apex of stupidity, best maps on ddnet are actually a mix of both.

maggi323 07/31/2019 1:24 PM

The rework with tele feels much better. It is less faily while still having cool 2p parts. Some parts have multiple ways to be done, but i think that's a good thing as no part is really cheatable, but you can decide which way is easier for you. +1 for this map, even though there might still be some bugs or improvements it needs (didn't check everything)

Firewave 07/31/2019 2:20 PM

I 'm for this map too

Cor 07/31/2019 2:48 PM

just some minor fix

Onyx.map
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Brokecdx- 07/31/2019 3:00 PM
@Pulsar

it's obviously a faceoff of t0 maps

Cor 11/12/2019 4:08 PM

I reworked the map and hope you'll enjoy this version more than the last one 🙂

Onyx.map
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Boci 11/23/2019 2:13 PM

Very nice creative and unique map! Need big brain to finish!

Boci 11/23/2019 2:13 PM

i'd probably rate 4-5 *?

Boci 11/23/2019 2:14 PM

Maybe add tele here?

Boci 11/23/2019 2:32 PM

maybe make this a 1 tile fall?

Boci 11/23/2019 2:46 PM

very unique parts with telegun

Boci 11/23/2019 2:46 PM

takes some time getting used to it

Boci 11/23/2019 2:47 PM

bg is pretty meh tbh

Boci 11/23/2019 3:07 PM

rls

Cor 11/23/2019 3:26 PM
  • changed graphics of some arrows
  • fixed minor bugs
Onyx.map
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Cor 11/23/2019 3:27 PM

If you have any questions about how parts work, feel free to ask me.

Boci 11/25/2019 12:29 AM

please some tester look at this map, it's actually ready for release

Pepe 11/25/2019 12:30 AM

Ill check it out if thats okay for u

Boci 11/25/2019 12:31 AM

thanks 🙂

Boci 11/25/2019 7:52 PM

!

Boci 11/29/2019 12:58 PM

someone test this shit

Jesus Christ 11/29/2019 12:59 PM

u

Boci 11/29/2019 12:59 PM

i already did

louis 01/18/2020 5:06 PM

nice background

louis 01/18/2020 5:08 PM
louis 01/18/2020 5:08 PM

kinda weird part, i feel like it's just there and doesn't really add much

jao 01/18/2020 5:12 PM

bg looks nice but is kinda distracting

jao 01/18/2020 5:12 PM

it needs way more para

jao 01/18/2020 5:13 PM

contrast between unhook and jungle main is too big

jao 01/18/2020 5:13 PM

jungle main should probably be darker

jao 01/18/2020 5:15 PM

such unfreezes below toteles arent needed if there is unfreeze on the totele itself

louis 01/18/2020 5:18 PM
louis 01/18/2020 5:19 PM

ht instead of stoppers up there?

Cor 01/20/2020 3:03 PM

Fixed all mentioned gameplay problems and made jungle main darker to decrease the contrast between unhook and jungle main. Instead of increasing the para of the bg, I reduced the transparency to make it less distracting. I hope the bg is good now. P.S. Thank you for liking my bg Cha!

Onyx.map
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Ravie 03/05/2020 11:11 PM

t0 and 2p parts are mixed in a way that doesn't really work imo, also the overall mapping quality doesn't feel too high

Ravie 03/05/2020 11:12 PM

$decline

Boci 03/06/2020 2:45 AM

bollocks

tux 03/06/2020 6:07 AM

so I played this map before and for me now there are barely no real team 0 parts and if you want so, those few spots don't interfere the rest 2 player map. also I think the gameplay quality is not bad, some unique parts, solid playability, not too much filler/ddmax stuff. on gameplay wise it's releaseable I think. I just dislike the structure and the map and design doesn't look very aesthetic to me (markings, shapes and so)

Cor 03/06/2020 7:25 AM

I don't know, if you saw it, but this map is 2p teamforced, that's why there are really no t0 parts. This isn't supposed to have any t0 parts, so I don't understand the argument of 2p parts and t0 parts being mixed in a strange way. Design-wise I just don't seem to be able to create something decent, so I would be happy, if someone helped me out with it.

Ravie 03/06/2020 11:26 AM

the farther you go, the more it becomes like a t0 map, also many parts are sloppily mapped and structure isn't good

Ravie 03/06/2020 11:29 AM

and what I meant with t0 and 2p parts being mixed in a bad way is how you have boring freeze tunnels between complex parts with features

jao 03/06/2020 12:04 PM

does it really need a full rework?

jao 03/06/2020 12:04 PM

it didnt look that bad from speccing

jao 03/06/2020 12:05 PM

and it seems the mapper wants to work on it

Ravie 03/06/2020 12:08 PM
@jao

maybe it is possible to rework but idk if it's worth the effort

Ravie 03/06/2020 12:10 PM

I think weird feature parts don't go well with hh/hf stuff

Ravie 03/06/2020 12:11 PM

and the whole map's structure is pretty bad

jao 03/06/2020 12:45 PM

he already put a lot effort into it

jao 03/06/2020 12:45 PM

lets try to get it to a releasable state

jao 03/06/2020 12:45 PM

$reset

Ravie 03/06/2020 1:03 PM
@jao

It's on your hands then

Cor 03/07/2020 8:50 AM

Thank you jao

Cor 03/07/2020 9:08 AM
@Ravie

I think the major difference between t0 maps and my "t0-like" parts is that t0 maps have pretty much straight forward hh and hf parts, while my hf parts all have at least one twist to them, which is more or less unique. This makes them way more interesting than t0 parts imo. The freeze tunnels are meant to be little fillers to connect the parts and they my be boring at some point, but most of the times they're not longer than 5secs. Hence they being boring shouldn't do much to the whole map's boringness.

Ravie 03/07/2020 11:06 AM

I'm not saying all freeze tunnel parts are bad, they just don't fit the other parts

Ravie 03/07/2020 11:11 AM

the thing is, that this is a teamforce map, because the "main" parts would work terribly in t0, but the rest of the parts would be better off as a t0 map

Ravie 03/07/2020 11:12 AM

if you wanna make a 2p "t0 style" map, this doesn't feel like the right way to do it

Freezestyler 04/13/2020 5:17 PM

really cool map, there’s not much of a team 0 map anymore, easily doable in a 2-player team with some easy but slightly faily transitions, could be released imo

triki 04/30/2020 1:18 AM

In general it is good map. im spectate about 70 min. In first 2-6 parts u use too much useless stuff and it is not clear u need spend some time to get part. sample : 1 it is possible without this edge hook. 2 if little remapped possible remove 3 useless deep 4 useless speedup and stoppers , but need littl remaped 5 Maybe add signals to know what to do first it will be save time. but all the points no big deal, first you have to try to use as few tiles as possible, and if you can't add new ones. 6 That miss more important for me cus the error of information that a person gets. a person sees one thing but it's actually another. At this moment it is harmless and will not lead to serious consequences, but such errors must be cleaned up in any case. For example, a new dummy map came out recently, and there was a similar mistake from which I died. There was a deep freeze under the switch. 7 if u do it like this, it will be good. So gl.

triki 04/30/2020 1:52 AM
Cor 04/30/2020 1:47 PM

1 I didn't intend there to be any edge hook. 2 It may not be the most elegant solution, but it works and that's what matters most for me 3 + 4 the deep as well as the stopper assure that you do the whole part and don't skip the last bit, the stopper prevents fails 5 To me it doesn't look too complicated and also I wouldn't know what to write there 6 + 7 fixed as you suggested Thank you for the suggestions, triki!

Onyx.map
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triki 04/30/2020 2:03 PM
  1. just one arrow down with number 1, then arrow left with number 2 ur welcome.
Cor 04/30/2020 2:16 PM

and that it is a drag is self explaining?

triki 05/01/2020 4:52 AM

ye. u right. but ppl dont think about part. they can just ignore.

triki 05/01/2020 4:59 AM

if u dont wanna give signals, u can remap for more "self explaining" when i look ur map at first time i thinking about one way. you can try lengthening that part so it visually takes up more space and requires attention. but right now it is good and not really need for remap.

@Cor

\

triki 05/01/2020 4:59 AM
Cor 05/01/2020 2:57 PM

I added arrows as you suggested + entities off sign

Onyx.map
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Cor 05/21/2020 5:05 PM

changed one part and prevented one skip

Onyx.map
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Cor 05/21/2020 5:12 PM

skip was still doable

Onyx.map
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Lenah 05/21/2020 5:32 PM

missing speedup tile

Lenah 05/21/2020 5:32 PM

missing speedup again?

Lenah 05/21/2020 5:32 PM

switch deactivation tile missing

Lenah 05/21/2020 5:32 PM

switch deactivation tiles missing

Lenah 05/21/2020 5:32 PM

checkpoint tiles missing?

Lenah 05/21/2020 5:32 PM

and again no speedup tiles, dont know if u want it like this

Lenah 05/21/2020 5:34 PM

tested map with

@Cor

, good map with new features, makes fun to play. Dont think its that hard, only few parts where u rly can fail so maybe brutal 1-2 imo max. 3 +1 pls rls

Cor 05/21/2020 5:34 PM

These white triangles represent speedups

Lenah 05/21/2020 5:34 PM
@Cor

i thought so but in one picture theres not even this white thing

Cor 05/21/2020 5:35 PM

Y I thought about every spot you pointed out, but thought it wasn't important enoguh to mark it, because it looks ugly when being marked

Lenah 05/21/2020 5:36 PM

I wouldnt mark it too but i dont know if u need to. I think u need to mark everything with tiles but im not sure

Cor 05/21/2020 5:37 PM

Let's see what other testers say

Cor 05/21/2020 5:38 PM

I'll leave it as it is for now

DarkOort 05/21/2020 8:45 PM
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jao 05/22/2020 4:21 AM

your „one more respawn“ screens arent needed. tele is random, even if there are 2 toteles u can be ported to the same totele. he doesnt need to change it

jao 05/22/2020 4:23 AM

and you dont need to mark every speeder if they are trivial

DarkOort 05/22/2020 6:04 AM

Oh, okay

Cor 05/23/2020 2:16 PM

screen 10: what do you mean with "normal switch"? screen 16: do you mean i should add unfreeze?

DarkOort 05/23/2020 2:51 PM
  • screen 10, nevermind
  • screen 16, i think so
DarkOort 05/23/2020 2:51 PM
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jao 05/23/2020 2:54 PM

that’s a marking for weapon fire not refill jumps

Cor 05/23/2020 5:14 PM

fixed everything and changed the "boring part", I didn't really know how to mark the stopper and switch together so it's kinda ugly now. If anyone has a suggestion on how to improve, feel free to tell me.

Onyx.map
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Qywinc 05/23/2020 7:59 PM

you can cheat that but i guess thats not bad that you have to change that

Qywinc 05/23/2020 7:59 PM

else some design issues

Qywinc 05/23/2020 7:59 PM
Qywinc 05/23/2020 7:59 PM
Qywinc 05/23/2020 8:00 PM

but at all a really nice map, release when?

Lenah 05/23/2020 8:00 PM

can u stop leaking my messages ty

Cor 05/24/2020 11:49 AM

fixed

Onyx.map
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Cor 06/08/2020 5:08 PM

little design bugfixes

Onyx.map
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Lenah 06/08/2020 5:12 PM

went over whole map, cor changed the designbugs i found, should be ready like 2* brut

ᶰ°Konͧsti 06/08/2020 5:31 PM

This map should not have teamforce since its not heavily cheatable in team 0 or too tight/switchy. Teamforce is absolutely not needed here and should be removed

Cor 06/09/2020 1:57 PM

imo there are many parts that are too tight and blocky for t0

ᶰ°Konͧsti 06/09/2020 5:10 PM

u can add an info that team is recommended

Cor 06/10/2020 12:29 PM

moreover some parts would be easily cheatable with more than 2 players.

Cor 06/21/2020 11:53 AM

which design looks better? New by Greeen (Thank you!):

Cor 06/21/2020 11:55 AM

Old:

Lenah 06/21/2020 11:55 AM
  1. one (new)
Cor 06/21/2020 11:55 AM

Ok, thank you

Cor 06/21/2020 11:58 AM

applied new design by Greeen

Onyx.map
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jao 06/21/2020 11:59 AM

i like new too

jao 06/21/2020 11:59 AM

nice colors

Cor 06/21/2020 1:16 PM

Greeen did a great job!

ᶰ°Konͧsti 06/21/2020 10:02 PM

I like Cor

louis 06/21/2020 10:03 PM

cor looks more lively but greeen has a better color palette

louis 06/21/2020 10:03 PM

maybe somewhere between?

louis 06/21/2020 10:03 PM

also when is this going to be readied

Qywinc 07/02/2020 10:24 AM

$ready 4

ᶰ°Konͧsti 07/02/2020 12:48 PM
jao 07/05/2020 12:39 PM

made bg hd and removed unused tilesets

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