#Cloudtide
"Cloudtide" by Arrow [Dummy]
DDNet 07/19/2023 6:37 PM
@arrowastaken

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

arrowastaken 07/19/2023 6:40 PM

I wanted to bring something short and easy so dummy maps can rebirth a bit. Lately the maps that has been uploaded are 3*+ except for Portalgeist, but we should encourage mappers to upload easy maps from time to time

arrowastaken 07/19/2023 6:43 PM

also i wanted to call this map Cloudy but is already taken by a ddmax map

texnonik 07/19/2023 7:06 PM
texnonik 07/19/2023 7:09 PM

blue unhook and blue hook looks a bit sumular because of same colour ... confusing a bit

texnonik 07/19/2023 7:24 PM

pretty cool ideas and map , reminds me #deleted-channel map 😄 omg it will be cool if jaomp got released and after some days this map so it will like tutorial how mehanic works .

warlytoz 07/19/2023 10:45 PM
warlytoz 07/19/2023 10:47 PM

I think we need to show the grenade here.

warlytoz 07/19/2023 10:47 PM
warlytoz 07/19/2023 10:50 PM
warlytoz 07/19/2023 10:53 PM
warlytoz 07/19/2023 10:54 PM
warlytoz 07/19/2023 10:55 PM

I don't know if you want to delete this thing.

warlytoz 07/19/2023 11:00 PM

unhk Can only be used for decoration?

warlytoz 07/19/2023 11:01 PM

Or is there any other use? I think he and grass'' are the same.

arrowastaken 07/20/2023 6:19 PM

yes i will

arrowastaken 07/20/2023 6:19 PM

idk, maybe the grass should be hookable

arrowastaken 07/20/2023 6:20 PM

wdym? you can see it when you play xd

warlytoz 07/20/2023 11:22 PM

ok

arrowastaken 07/20/2023 11:23 PM
arrowastaken 07/20/2023 11:23 PM

Fixed visuals, and bugs

omegakysiku 07/25/2023 12:15 PM

good map

omegakysiku 07/25/2023 12:16 PM

gameplay well balanced

omegakysiku 07/25/2023 12:16 PM

and interesting

tatak0434 07/29/2023 5:58 PM

agree with I.K.U it's a good/short map

arrowastaken 07/29/2023 6:14 PM

$waiting talked to mapper in game

arrowastaken 08/01/2023 9:08 PM

I fix some issues that i found seeing tatak, and added grass

arrowastaken 08/01/2023 9:13 PM

lowered a bit the kb

pipou_tw 08/03/2023 4:28 PM

The colors need a rework

pipou_tw 08/03/2023 4:28 PM

The stones are looking awful too

pipou_tw 08/03/2023 4:28 PM

The shapes are too sharp and too detailed

pipou_tw 08/03/2023 4:31 PM
pipou_tw 08/03/2023 4:32 PM

$waiting

_nehr 08/03/2023 5:50 PM

Can cheat here (don't know if the second one is intended)

arrowastaken 08/04/2023 12:56 AM

idk what colors you dont like, imo they all match, every tiles are on a decent palette ¿maybe the blue on the unhook tileset? if is that i agree, besides if more ppl complain about the design (color wise) ill change it

pipou_tw 08/04/2023 12:56 AM

The main issue is the stones

arrowastaken 08/04/2023 12:56 AM

you mean this ones are to sharpen?

pipou_tw 08/04/2023 12:57 AM

I mean those

arrowastaken 08/04/2023 12:57 AM

not intended 😛

arrowastaken 08/10/2023 9:54 PM

i think the sharpness is okay

arrowastaken 08/10/2023 9:55 PM

the one on the left has been used in all yeyous and who knows which map has been used too and nobody has complained 😄

arrowastaken 08/10/2023 10:00 PM

about the colour ill use a less saturated blue on the unhoo tile

arrowastaken 08/10/2023 10:04 PM

also if i reduce it would produce a space between tiles and would look uglier

arrowastaken 08/10/2023 11:07 PM
nezox1 08/15/2023 6:25 PM
nezox1 08/15/2023 6:28 PM

at first I thought that HT is unhook

nezox1 08/15/2023 6:30 PM

unmarked HT

nezox1 08/15/2023 6:50 PM
nezox1 08/15/2023 6:51 PM

in all, everything seems to be fine

nezox1 08/15/2023 6:51 PM

$waiting

arrowastaken 08/16/2023 4:03 AM

fixed, ty

nezox1 08/16/2023 8:19 PM

corners

nezox1 08/16/2023 8:20 PM

idk this okay or no

nezox1 08/16/2023 8:20 PM

maybe put unfreez

nezox1 08/16/2023 8:21 PM

idk its okay?

arrowastaken 08/16/2023 8:30 PM

ooh dam i forgot

nezox1 08/16/2023 8:31 PM

this

arrowastaken 08/16/2023 8:31 PM

thats the intended way

nezox1 08/16/2023 8:32 PM

ah xD

nezox1 08/16/2023 8:45 PM
nezox1 08/16/2023 9:00 PM
nezox1 08/16/2023 9:03 PM

move the cto or make a bigger platform because you can die by accident, i died like that.

nezox1 08/16/2023 9:04 PM

its all

nezox1 08/16/2023 9:04 PM

and yes, check the entire map for corners

arrowastaken 08/16/2023 9:11 PM

too lazy for that

nezox1 08/16/2023 9:12 PM
nezox1 08/16/2023 9:14 PM

I think 2* star

nezox1 08/16/2023 9:16 PM

I finish it in 1 try but i died here

nezox1 08/16/2023 9:20 PM

there are only 3 places where you can die, this is at the start and on the rocket and in jetpack part , so the map is not faily

arrowastaken 08/16/2023 9:36 PM

yes, is made for 2 stars

arrowastaken 08/16/2023 9:37 PM

xD i think is okay, you just got trolled

nezox1 08/16/2023 9:40 PM

But ye, really cool map 😄

arrowastaken 08/16/2023 11:20 PM

should be fixed

arrowastaken 08/16/2023 11:20 PM

ty for testing

nezox1 08/17/2023 4:37 PM
arrowastaken 08/17/2023 5:56 PM

Ye is okay

nezox1 08/17/2023 5:56 PM

k

arrowastaken 08/17/2023 5:58 PM

The physics of the game seems no care about to add more speed when you are on the same tune, like for example if you run on the first tune you get idk 300, and then when you touch the second tune yo don’t get 600 you keep the same (300). So whatever

popcorn181 08/18/2023 12:19 AM

Imo, should add speeders in entities to show what each tune does

arrowastaken 08/19/2023 5:18 PM

i would have to put arrows but idk it may be a bit ¿confusing?

popcorn181 08/19/2023 6:16 PM

Could just do what jaomp did

cyberfighter 08/20/2023 11:45 AM

do it

cyberfighter 08/20/2023 12:08 PM

u can chote this

cyberfighter 08/20/2023 12:08 PM

to me its safer than the actual way

arrowastaken 08/20/2023 8:21 PM

fixed

arrowastaken 08/20/2023 8:21 PM

also added grass on the top

warlytoz 08/20/2023 11:45 PM

cute tee

arrowastaken 08/21/2023 5:05 AM
soydios____ 08/23/2023 9:00 AM
  • corner
arrowastaken 08/24/2023 2:51 AM
coke1465 09/03/2023 7:47 PM

i would move the cp

coke1465 09/03/2023 7:48 PM

red = hook feels not good, blue = i would set all of this 1 up

coke1465 09/03/2023 7:53 PM

part feels not good, i would just move the stopper a bit

coke1465 09/03/2023 7:55 PM

imo u should add something with the tune zone at the end

coke1465 09/03/2023 7:58 PM

i would do the part like this :

coke1465 09/03/2023 8:02 PM

cool map 👍

coke1465 09/03/2023 8:02 PM

$waiting

arrowastaken 09/06/2023 9:26 PM

fun fact the part was like that or similar but i changed it because was killing the flow

arrowastaken 09/06/2023 9:27 PM

i didnt putted there because there are already too much going on there, like the infy jump and no hook

arrowastaken 09/06/2023 9:35 PM

i want to force using the jp

arrowastaken 09/06/2023 9:35 PM

so i rather let it as it is, like is not that bad imo

arrowastaken 09/06/2023 9:50 PM
arrowastaken 09/06/2023 9:50 PM

Fixed

coke1465 09/06/2023 10:07 PM

U still use jetpack, but it's not so hard

arrowastaken 09/06/2023 10:08 PM

i mean yeah, but you in that way it would be optional, i already tested it

coke1465 09/06/2023 10:08 PM

I mean b4 u take always cp2, maybe it's done when u higher the platform like in picture

coke1465 09/06/2023 10:09 PM

I think it's a little bit too hard

steinchen99 09/07/2023 7:56 PM
  • Part 1
steinchen99 09/07/2023 8:05 PM

random hole in the first line

steinchen99 09/07/2023 8:14 PM

Really enjoyed playing thru this map!

cattoguy_ 09/09/2023 7:58 AM

Best skip ever!

steinchen99 09/09/2023 7:59 AM

just a design bug

nezox1 09/11/2023 11:01 AM

forgot to put arrow

nezox1 09/11/2023 11:01 AM

Arrow forgot to put arrow xD

arrowastaken 09/11/2023 4:35 PM

fixed

nezox1 09/17/2023 10:35 PM

$ready 2

coke1465 09/18/2023 8:32 AM

Have to play it again, but should be ready

coke1465 09/25/2023 12:01 PM

would try the part like this, or more right.. that u hook the ground after bounce (made also right freeze a bit shorter bcs the bounce feels random)

coke1465 09/25/2023 12:02 PM

rn it feels like u force the part with useless tiles (hookblocker)

coke1465 09/25/2023 12:19 PM

rest should be ok

arrowastaken 10/14/2023 9:15 PM
arrowastaken 10/14/2023 9:15 PM

fixed

pipou_tw 11/04/2023 5:10 PM

Relying on a bounce is terrible

pipou_tw 11/04/2023 5:17 PM

That ending is so weird, how are you even supposed to understand it? (especially in design)

pipou_tw 11/04/2023 5:19 PM

The whole map relies on those jump and speed pads, it gives the idea of movement and of flow, yet it's quite the opposite

pipou_tw 11/04/2023 5:20 PM

Why would you fall there, frozen and waiting, when there is a swing there

pipou_tw 11/04/2023 5:22 PM

Think again about the flow, right now it's not consistent

pipou_tw 11/04/2023 5:23 PM

$waiting

arrowastaken 11/28/2023 11:57 AM
arrowastaken 11/28/2023 11:58 AM

What a hassle

arrowastaken 12/16/2023 10:15 PM

Is really easy to understand, and an important fact, this is a dummy map so a noob won’t play it. Also is better like that because if I let the floor open it won’t be clean, leads to confusion and the dummy can be drooped there

arrowastaken 12/16/2023 10:16 PM

Yes I agree, I wanted to use the dummy there so you can feel that your not playing a solo map basically

arrowastaken 12/16/2023 10:19 PM

The parts are clearly separated from each other, so is intended just for the part itself, so at least for me is okay

arrowastaken 12/16/2023 10:21 PM

Idk about the last part, I wanted to give a chill vibe to the player, but yeah I’ll take it, I’m going to do something similar as you show

arrowastaken 12/21/2023 12:44 AM

Fixed above

arrowastaken 12/22/2023 2:55 PM
@coke1465

the map is basically ready if you want to take a look whenever

destoros 01/02/2024 7:07 PM

Spawn is somewhere in the middle of the map

arrowastaken 01/02/2024 11:47 PM

Oops

catseyenebulous 01/03/2024 3:13 AM

Just leave the tele to finish..

arrowastaken 01/03/2024 11:48 AM
coke1465 01/10/2024 9:34 PM

tbh i would put at least a little mark in the design

coke1465 01/10/2024 9:40 PM

$waiting

arrowastaken 01/28/2024 6:47 PM
f0rtishka 01/28/2024 6:52 PM

still same?

arrowastaken 01/28/2024 7:15 PM

fuck

arrowastaken 01/28/2024 7:15 PM

mmmm

arrowastaken 01/28/2024 7:15 PM

i uploaded the wrong file

arrowastaken 01/28/2024 7:15 PM
arrowastaken 02/08/2024 2:41 AM
.freezy_ 02/16/2024 4:21 PM
.freezy_ 02/16/2024 4:21 PM
.freezy_ 02/16/2024 4:21 PM
.freezy_ 02/16/2024 4:21 PM
.freezy_ 02/16/2024 4:21 PM
.freezy_ 02/16/2024 4:23 PM

Good map other than that, should probably be ready after these changes. Nice design. 👍

.freezy_ 02/16/2024 5:49 PM

$waiting

arrowastaken 02/18/2024 12:08 AM

um thats the whole point of it xd

arrowastaken 02/18/2024 12:08 AM

if you concern is about is too long, i strongly disagree

arrowastaken 02/18/2024 12:10 AM

at first, you have to throw the dummy as high as possible, then jump to reach the unfreeze and spam the space bar to make the part even shorter.

arrowastaken 02/18/2024 1:00 AM
@.freezy_

i deleted the freeze on the last part, but i kept how the jump

.genex. 02/18/2024 3:00 PM

but you could just move the unfreeze up and it would be way better

.freezy_ 02/18/2024 3:13 PM

The main issue I see with this is that it doesn't suit this map at all. Pipou already pointed out that your map is more or less designed to make up the idea of flow and quickness; this part is therfore against everything the rest of your map is trying to be. And not only that, this is also the only part that doesn't use the main tune zone mechanic. In fact, the jetpack part doesn't either but it still fits into the main theme of the map (namely quick play, flow etc.). The parts of your map should somewhat match each other especially in such short maps that rely on one mechanic.

.freezy_ 02/18/2024 3:14 PM

This is the message by Pipou that I'm referring to btw

arrowastaken 02/18/2024 4:50 PM

so ill reduce the freeze on the sides

arrowastaken 02/18/2024 4:53 PM

ye no, i get it, thats why i made it shorter

arrowastaken 02/18/2024 5:01 PM

i made the hammer part shorter, also i made the hammer stronger

vena6080 02/18/2024 10:06 PM

wrong version

vena6080 02/18/2024 10:07 PM

spawn is not at it place

.freezy_ 02/18/2024 10:07 PM

additionally the fixes you already applied are gone

arrowastaken 02/19/2024 12:19 AM

Por la puta

arrowastaken 02/19/2024 1:38 AM
DDNet 02/19/2024 1:38 AM

Include a changelog after uploading map updates (preferably with screenshots).

arrowastaken 02/19/2024 1:40 AM
DDNet 02/19/2024 1:40 AM

Include a changelog after uploading map updates (preferably with screenshots).

arrowastaken 02/19/2024 1:41 AM

the freeze that i kept is just for design

.freezy_ 02/19/2024 2:15 PM

This feels awkward to drag your dummy through; please make it wider it's too tight

zjasi 02/19/2024 2:16 PM
.genex. 02/19/2024 2:18 PM
.genex. 02/19/2024 2:18 PM
zjasi 02/19/2024 2:19 PM
.genex. 02/19/2024 2:19 PM
arrowastaken 02/19/2024 2:20 PM

those type of corners are okay

.genex. 02/19/2024 2:20 PM
.freezy_ 02/19/2024 2:20 PM

Your whole corner style etc seems to be incosistent, make sure to check it again, there are plenty of bugs or rather incosistencies

zjasi 02/19/2024 2:22 PM
zjasi 02/19/2024 2:25 PM
.freezy_ 02/19/2024 2:25 PM

Other than that I think your map should be ready. 👍 I'd rate it 2* as of now

.freezy_ 02/19/2024 2:25 PM

$waiting

arrowastaken 02/19/2024 3:02 PM

Fixed above

DDNet 02/19/2024 3:02 PM

Include a changelog after uploading map updates (preferably with screenshots).

arrowastaken 02/19/2024 3:05 PM
arrowastaken 02/19/2024 7:19 PM

Yeah, the map is made for 2 stars

.freezy_ 02/19/2024 7:55 PM
arrowastaken 02/19/2024 8:35 PM

fixed

.freezy_ 02/20/2024 6:13 PM

$ready 2

DDNet 02/20/2024 6:13 PM

First ready set by Trial Tester. It needs to be tested again by an official tester before fully evaluated.

coke1465 02/25/2024 3:36 PM
coke1465 02/25/2024 3:37 PM
arrowastaken 02/25/2024 4:13 PM

god dammit

arrowastaken 02/25/2024 4:15 PM
DDNet 02/25/2024 4:15 PM

Include a changelog after uploading map updates (preferably with screenshots).

arrowastaken 02/25/2024 4:15 PM

fixed

arrowastaken 02/26/2024 10:06 PM
DDNet 02/26/2024 10:06 PM

Include a changelog after uploading map updates (preferably with screenshots).

arrowastaken 02/26/2024 10:54 PM

some fixes about the corners

coke1465 02/26/2024 11:01 PM

$optimize

DDNet 02/26/2024 11:01 PM
coke1465 02/26/2024 11:02 PM

$ready 2

DDNet 02/26/2024 11:02 PM

The map is now ready to be released!

DDNet 05/01/2024 1:03 PM
@arrowastaken

your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!