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I wanted to bring something short and easy so dummy maps can rebirth a bit. Lately the maps that has been uploaded are 3*+ except for Portalgeist, but we should encourage mappers to upload easy maps from time to time
also i wanted to call this map Cloudy but is already taken by a ddmax map
blue unhook and blue hook looks a bit sumular because of same colour ... confusing a bit
pretty cool ideas and map , reminds me #deleted-channel map 😄 omg it will be cool if jaomp got released and after some days this map so it will like tutorial how mehanic works .
I don't know if you want to delete this thing.
unhk Can only be used for decoration?
Or is there any other use? I think he and grass'' are the same.
yes i will
idk, maybe the grass should be hookable
wdym? you can see it when you play xd
ok
Fixed visuals, and bugs
good map
gameplay well balanced
and interesting
agree with I.K.U it's a good/short map
$waiting talked to mapper in game
I fix some issues that i found seeing tatak, and added grass
lowered a bit the kb
The colors need a rework
The stones are looking awful too
The shapes are too sharp and too detailed
$waiting
Can cheat here (don't know if the second one is intended)
idk what colors you dont like, imo they all match, every tiles are on a decent palette ¿maybe the blue on the unhook tileset? if is that i agree, besides if more ppl complain about the design (color wise) ill change it
The main issue is the stones
not intended 😛
the one on the left has been used in all yeyous and who knows which map has been used too and nobody has complained 😄
about the colour ill use a less saturated blue on the unhoo tile
also if i reduce it would produce a space between tiles and would look uglier
in all, everything seems to be fine
$waiting
fixed, ty
idk its okay?
ooh dam i forgot
this
thats the intended way
ah xD
its all
and yes, check the entire map for corners
too lazy for that
I think 2* star
I finish it in 1 try but i died here
there are only 3 places where you can die, this is at the start and on the rocket and in jetpack part , so the map is not faily
yes, is made for 2 stars
xD i think is okay, you just got trolled
But ye, really cool map 😄
should be fixed
ty for testing
Ye is okay
k
The physics of the game seems no care about to add more speed when you are on the same tune, like for example if you run on the first tune you get idk 300, and then when you touch the second tune yo don’t get 600 you keep the same (300). So whatever
Imo, should add speeders in entities to show what each tune does
i would have to put arrows but idk it may be a bit ¿confusing?
Could just do what jaomp did
do it
to me its safer than the actual way
fixed
also added grass on the top
cute tee
cool map 👍
$waiting
fun fact the part was like that or similar but i changed it because was killing the flow
i didnt putted there because there are already too much going on there, like the infy jump and no hook
i want to force using the jp
so i rather let it as it is, like is not that bad imo
Fixed
U still use jetpack, but it's not so hard
i mean yeah, but you in that way it would be optional, i already tested it
I mean b4 u take always cp2, maybe it's done when u higher the platform like in picture
I think it's a little bit too hard
Really enjoyed playing thru this map!
Best skip ever!
just a design bug
Arrow forgot to put arrow xD
fixed
$ready 2
Have to play it again, but should be ready
rn it feels like u force the part with useless tiles (hookblocker)
rest should be ok
fixed
The whole map relies on those jump and speed pads, it gives the idea of movement and of flow, yet it's quite the opposite
Think again about the flow, right now it's not consistent
$waiting
What a hassle
Is really easy to understand, and an important fact, this is a dummy map so a noob won’t play it. Also is better like that because if I let the floor open it won’t be clean, leads to confusion and the dummy can be drooped there
Yes I agree, I wanted to use the dummy there so you can feel that your not playing a solo map basically
The parts are clearly separated from each other, so is intended just for the part itself, so at least for me is okay
Fixed above
the map is basically ready if you want to take a look whenever
Oops
Just leave the tele to finish..
tbh i would put at least a little mark in the design
$waiting
fuck
mmmm
i uploaded the wrong file
Good map other than that, should probably be ready after these changes. Nice design. 👍
$waiting
um thats the whole point of it xd
if you concern is about is too long, i strongly disagree
at first, you have to throw the dummy as high as possible, then jump to reach the unfreeze and spam the space bar to make the part even shorter.
i deleted the freeze on the last part, but i kept how the jump
but you could just move the unfreeze up and it would be way better
The main issue I see with this is that it doesn't suit this map at all. Pipou already pointed out that your map is more or less designed to make up the idea of flow and quickness; this part is therfore against everything the rest of your map is trying to be. And not only that, this is also the only part that doesn't use the main tune zone mechanic. In fact, the jetpack part doesn't either but it still fits into the main theme of the map (namely quick play, flow etc.). The parts of your map should somewhat match each other especially in such short maps that rely on one mechanic.
This is the message by Pipou that I'm referring to btw
ye no, i get it, thats why i made it shorter
i made the hammer part shorter, also i made the hammer stronger
wrong version
spawn is not at it place
additionally the fixes you already applied are gone
Por la puta
Include a changelog after uploading map updates (preferably with screenshots).
Include a changelog after uploading map updates (preferably with screenshots).
the freeze that i kept is just for design
those type of corners are okay
Your whole corner style etc seems to be incosistent, make sure to check it again, there are plenty of bugs or rather incosistencies
Other than that I think your map should be ready. 👍 I'd rate it 2* as of now
$waiting
Fixed above
Include a changelog after uploading map updates (preferably with screenshots).
Yeah, the map is made for 2 stars
fixed
$ready 2
First ready set by Trial Tester. It needs to be tested again by an official tester before fully evaluated.
god dammit
Include a changelog after uploading map updates (preferably with screenshots).
fixed
Include a changelog after uploading map updates (preferably with screenshots).
some fixes about the corners
$optimize
$ready 2
The map is now ready to be released!
your map has just been released, and you now have a 2-week grace period to identify and resolve any unnoticed bugs or skips. After these two weeks, only design and quality of life (QoL) fixes will be allowed, provided they don't impact the leaderboard rankings. Be aware that significant gameplay changes may impact and lead to the removal of ranks. Good luck with your map!