#Many_times
"Many_times" by Dark_electro [Novice]
DDNet 07/23/2024 8:59 AM
@reaktor_tyt

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

catseyenebulous 07/23/2024 9:11 AM

The first thing I noticed is why is the grid so big if the actual size of the map is not more than 100 x 150?

reaktor_tyt 07/23/2024 9:13 AM

oh

reaktor_tyt 07/23/2024 9:14 AM

haha

reaktor_tyt 07/23/2024 9:14 AM

idk

catseyenebulous 07/23/2024 9:14 AM

Don't bother I don't think it will get released. :D

reaktor_tyt 07/23/2024 9:14 AM

i too

catseyenebulous 07/23/2024 9:14 AM

I'm writing you some notes now so the next one can be good!

reaktor_tyt 07/23/2024 9:14 AM

ok

reaktor_tyt 07/23/2024 9:14 AM

i rework

texnonik 07/23/2024 9:14 AM

no rework pliz

reaktor_tyt 07/23/2024 9:15 AM

Чоооо

reaktor_tyt 07/23/2024 9:15 AM

What you do there

reaktor_tyt 07/23/2024 9:15 AM

ohhhh

reaktor_tyt 07/23/2024 9:15 AM

you tester

reaktor_tyt 07/23/2024 9:16 AM

why no

reaktor_tyt 07/23/2024 9:19 AM

where you test my map?

catseyenebulous 07/23/2024 9:32 AM

Gameplay

  1. The spacing for the whole map is too tight. Especially for a novice map.
  2. Parts like this are not very novice friendly and also not very fun in general.
  3. Most parts are rather boring.
  4. Many parts are just repetitive.
  5. The second half of the map is mostly solo.
  6. Try not to spam tiles like here. Doesn't look good and isn't fun.
catseyenebulous 07/23/2024 9:34 AM

Design

  1. You can not see that unfreeze.
  2. Difference between tele and unhook?
  3. These are stoppers not wall jumps or refill jumps.
  4. Where is the start line?
  5. The hook trough tiles should have a lower opacity.
catseyenebulous 07/23/2024 9:39 AM

Editor

  1. I don't see you use any of the grass_main or generic_deathtiles. (Also remove the images from the map if you are not using them)
  2. Try to separate the game tiles and the design into different groups.
  3. Already mentioned but why is the grid size so big for such a small map?
catseyenebulous 07/23/2024 9:45 AM

Some less important things for now:

  • Try to use red over the blue teleporters if it's not necessary to keep speed.
  • Make the spawn room a lot bigger to allow more tees.
  • The spawn and tele tiles are preferably seen placed one block above the ground.
  • You have time cps before the start line and some of them are not placed in convenient positions.
catseyenebulous 07/23/2024 9:46 AM

I recommend you to look at recently released novice maps to understand what is received well. :)

reaktor_tyt 07/23/2024 10:10 AM

ok

reaktor_tyt 07/23/2024 10:11 AM

i think about this

reaktor_tyt 07/23/2024 10:18 AM
@catseyenebulous
reaktor_tyt 07/23/2024 10:19 AM

Design is good on my map?

catseyenebulous 07/23/2024 10:45 AM
reaktor_tyt 07/23/2024 10:46 AM

yea

reaktor_tyt 07/23/2024 10:46 AM

novice too hard for me

reaktor_tyt 07/23/2024 10:46 AM

im going to do another map

balami. 07/23/2024 10:50 AM

i think the detailed feedback from catseyenebulous explains the issues about this map quite well

DDNet 07/23/2024 10:50 AM
@reaktor_tyt

Your map submission has been declined.

reaktor_tyt 07/23/2024 10:50 AM

yea