

Hello, this is a 3 player map Picklock 1 was released on DDMax ages ago

Is it ddmax style?

Can't see rn

i see that its blocky

blocky? its for 3p tho

i dont think its DDMax style but im not on DDMax usually, so cant tell

Rip my r1

lmao Bacon people actually speeded that map? 😲

Sry bacon

why do ddmax mean anyway ??

it was a server like ddnet back then if i'm not mistaken

y

you can read a bit about ddmax in the old ddnet history: https://forum.ddnet.tw/viewtopic.php?t=1824



gameplay-wise map is not good too. Some parts are just too basic, but others are too complicated with 10 different switches/ddnet tiles.


3player maps have bad flow generally (due to 3player gameplay complexity and its limitations) but this map is even worse than any released 3player map
bad flow. Low effort design. Tons of bugs (mapper have not tested his own map)

Thanks for answering, sorry i was on vacation
I guess the hookstop tiles are bad, this could be changed the few tile design bugs can be fixed as well
the map is tested tho and worked fine screenshot 3 and 4 make a part together
also i dont see why markers wouldn't make a map flow more naturally, that's what they're there for imo
if you think parts are too simple, you can point them out
compared to this, Picklock 1, the first map on ddmax, is a complete disaster i wish there was an experimental or creative server to make some cool ideas happen (i've changed some cool parts because they were too crazy) in general, i get the point that flow is important tho
thanks for your efforts

If there's still people on it, here's a "fixed" version

wrong map name


has some fun part ideas but also a lot issues that need to be resolved

best is to go over the map together since its quite a lot to explain

message me when you have time to do so
@Nomlow

Poor structure/layout: some places are very tight, some parts don't work very smoothly and some feel like boring fillers. There are a few very cool ideas, but I don't think it's worth the effort to remap in a good way. Sorry for taking so long.

$decline

An internal error occurred

An internal error occurred

the map refuses to die.

$decline