Mentions:
@ninja25226Map 🐞:
also missing timecp plz add
oh, didnt see it
yeah... i saw it so i putted more tele but still possible i guess... i dont know how to fix cause if i dont put speedup it gets to difficult... maybe i make the last part a bit easier so i can remove speedup and clean teles
the transition from cave to grass or the grass inside???
i mean the tele and grass, no big deal tho
but like the combination or how is it placed???
i can change it
like there's a corner in the tele and a curve for grass
ok ill try to fix that
time cps, fixed arrow color error, fixed tele 13 skip, blended grass-tele transition in last drag
caventure vibes
ddnet
in tutorials i saw i needed to embed all stuff prob that my error
all default stuff in external??
embedding adds them to the map file
ohh
vanilla textures come with the game and thus dont need to be embedded
okok
ill change it
plus you can decrease map size from 500x500 to like 200x300 or whatever the size was
thats why we all need a good full mapping tuto 🥲
ill try to reduce more if i can too
sadly the wiki got nuked and melon just started on his video
isn't map so small?
like it's not even 1 star
how do I reduce the left part?? when i reduce the slider it reduces right to left:down to up
so up left how do I reduce it
thats fine
btw, do I need to put in external ALL the images that let me do it?? clouds too?
theres more empty space on the bottom and right
clouds should be included with the game yes
un-embedded mapres (1.1mb to 375kb 💀 ) and reduced width-height of all layers
best update
crazy file size reduce, good to know for next map
yep
you could also put all the text quads into one giant image as opposed to many small images since that increases filesize
or you could use a font tileset instead
but the filesize is so small already it doesnt matter
I used a random web to generate the text cuz i wanted cool font+transparent bg and with free-online webs only found this one and really liked the font
but putting all in a single image.. im in another laptop right now i dont have my pc so I dont have gimp here
then its ok:)
i can do that for you
i mean if you want
how you do so it matches the grid???
nicee tysm
move the quad so it snaps to grid first
no like how you do in for example gimp to match it or its just coincidence
cause it practicly perfectly matches
i used the grid function in krita
ohh
nice
ok ill put it in map prob I take a bit longer than last one
I use gimp cuz ik a bit from school lol but I used krita too
wont let me download? wtf
where the button lmao
you can open link in browser then save image there
also like this i guess the text is tile-size so its much better thankssss
ill reset editor but wtf
lol
yeah aspect ratio doesnt work well with sliced quads
you can either scale up the sliced quads using grid or scale up the original quad before slicing
ok
all texts in same png
its bigger file size now wtf
oh
didnt delete the old mapres sec
deleted unused mapres
now, saved a bit:)
i dont know why but in test servers i cant deepfly?
why is that
like in server settings I dont have any deepfly command, is default so it should let you deepfly...
i mean i can put sv_deepfly 1 and it should be solved
ill try that
deeply bug
ok now it works in test servers🤷
weird bug
in local it worked alwaysa
It’s disabled on official servers to prevent skipping.
ohh ok
so i must put the command in 1?
I think it’s 1, yes. If it works then you already did it correctly.

Vappy testea dragemmm jkajaja
🫡🐤
Can someone finish checking the checklist? I think 1, 12, 14, 15 can alredy be checked and 13 and 16 also but double check
checklist ?
oh the tester controls
yep
I tried going in super from start to finish (all gates open) and simulating drags very fast its 2:20 or so and looking at dummy server ranks fastest times are 1m-2m so I guess its barely enough
btw I've putted my name wrong in the ticket for the map, ive putten Paproninja but ingame its paproninja does this affect??? can I change it??
with your record 2 minutes, top1 will be 50 sec
2 mins running start to end not even dragging
running through the path u gotta take but running
and if it was i saw other dummy maps with that time tho
my pb is 2:57 or so
you can ask testers to change it
do i @ them?
prefferably not
change what to what
.
it should be paproninja?
think so
guess i don't have permission
I only get an error message on the change mappers formula. Is it Admin only, is the bot broken or am I stupid?
should work now
nice
sorry bout that
Xd
lo probaste??
No
Ahora pruebo
"secret" room at end of map
"dummy here" sign at the start so theres no path confusion for the deep
Hey cool map but its a bit on the short side here is some issues i found.
- you can run back in there maybe add a unhook there and lower the tp. 2+3. don't mark dialog with turn off entities.
- remove these blocks its annoying you cant just hit dummy off the edge there and hook him right now you need to go on the edge and then do the part. also you don't need all these unfreezes just put one on the checkpoint.
- the unfreeze is again useless and the arrow is not helpful it made me fail once.
- remove these 2 unhookable they make you hit your head and are annoying. 7+8. you could add stoppers here to better setup the deep fly and if you do that you could also higher unfreeze above.
- you can skip the dragging up part and just throw him up there, you probably intended for him to get dragged under the block on the right then left but you can just instantly pull him under the left block, its annoying to re hook him there you can make it so you only need 1 hook to start the part.
- i think the map is a bit too short maybe extend it by 1-2 floors.
- personal preference but i like blocks rounded or designed so if you want the map too be playable in design i recommend you do it. GL on your map
how dare you...
:c
wow
alot xd
1st going back where? like back or down??
2nd and 3rd ok ill delete them, should i put off entities in somewhere??
4 those blocks are there to make it a bit harder... and the unfreezes ill try to reduce them 👍
- at first it was intented to throw, just added more hookthroughs cuz it was a bit annoying so its ezier but yes its like that
- i need help for that, how do i extend up if my limit is there??
i can extend down tho
a bit complicated but can do it
- ill try to make it better :D
ill wait for ur answer, by now ill do the stuff i can
back into freeze
yea its just annoying that you always need to go on the edge
wait im turning on pc
it takes away flow
its part of it... its kind of needed cuz u need a bit of highground to jump up and he needs to ve lower so the part fits
you can change a few things that doont afect how the part works
how
but
lets go 1 by 1
i dont understand
then he can't go under
he can
so? bc its faily orr???
theres a block
if you accidently keep pressing you reset
but its at the start so its fine
just annoying
it's not like super hard to cross it's a jump
no not to cross
so?
1st time u cross u dont need go go back for nun
and then you need to re
ohh
i understand
js putting the tele bit further works??
dont want to put block in tghere
ig
it is
still there
then??
all the hookthroughs except the big squere cant move
rest can be moved
well the big one either ig
like this
then he bumps going right so doesnt work
it does
its not hard to move it up by 1
all?
i can try
and now it works
ok
how much u moved???
can u put grid in the screenshot and bigger screenshot pls
ok ill fix the first stuff ill tell u when i have it to fix the other stuff
- is good
- doesnt have unfreez
but then it would be fine
unfreeze is so when u jump acroos u dont need to wait
and the tele dont need cuz theres no freeze but i can put it ig
oh yea
mb
sry
dwdw
:D
about deleting unnecesary unfreezes ill do it now but next thing, point 9, what skip???
i think what u say its the intended way
join testing server
let me send u a vid of how is intended
k
or that sure
deleted "turn off entities" in not necessary places. fixed anoying parts. fixed confusing stuff. Fixed two skips
Im gonna extend the map by one floor cuz a lot of ppl said its to short, so its not 100% finished
happened to me aswell while testing xd
I'm not the only one
lmao
its at purpouse xd if u fuck up too much
would 3 new parts make it?????? I have 3 new parts but i dont want to redecorate and redo some of the para/bg if i need to do more so, should i make some more???
these are good parts but i think you should find a better way to connect them. Using a laser door is not a good way
3 parts wont suffice i recommend you would add filler parts in between those
also try to add screenshots on what you changed its annoying to guess what you fixed and didnt
k
mmm ill look ideas
but all the map is like that so i might stick at least for this map, ill try to change that the next map
but now idk i dont dislike it nor like it
the structure is not good and the space is too tight
the killtiles are badly use, you need to have a structure for the kill tile, respecting a logic in your placement
the parts are too tight and rly generic, nothing rly interesting
same for the fly, the first one is just a very short deep fly and the second is using a wall, so useless
Mention:
@ninja25226...
well, ok
thanks
dw a declined map can be reset if its good enough so if you still want to continue on this map thats fine
if you do ill help you
okok im actually doing progress, i did a 3rd floor and im gonna be doing one or two more, my creativity for gameplay came back :D
Nice!! if i need anything ill tell u thankss
dw
- move the spawn there for starting the part better 2.same here
- id say remove that unfreeze and add it on the floor and dont mark it convenience unfrezze doesnt need to be marked
- these unhookables dont exist
- lower this plattform by 1
- remove the cp in the middle the drag is too easy right now
- you can escape the map
- add freeze here it looks weird imo
- add tps there, remove these teleporters, add unhookables you can pull him under there
- all these tp can be replaced with freeze but add unfreeze on the floor
okk, ill change it thankss
second one, if dummy falls first, its moved a bit to the right and player falls, its an inifite loop, cant be that close
hmm i see
but its annoying to jump behind him and then hammer him in