Newest Version Croneum tolde me, that the map name should be written in lower case
design fix:
$rate balance=7 flow=7 creativity=6 playability=7 fun=3 design=1 bonus=0
Still would have liked it more without jetpack and nade instead. Good map
$rate balance=8 flow=8 creativity=7 playability=8 fun=4 design=2 bonus=1
$rate balance=8 flow=7 creativity=8 playability=9 fun=4 design=2 bonus=0
easy release
agree with broke. the jetpack thing is weird af, you should go with the nade version, but make it a few less required shots maybe
the laser pull that prevents you from team-finishing should be hinted somehow
the design looks pretty good overall, but I think the bigger jungle midground bushes would look better
$rate balance=7 flow=7 creativity=5 playability=7 fun=4 design=2 bonus=0
so, like all the norx maps, this is really short. but it appears even shorter than the others..
what about making it a bit longer? you seem to have enough ideas, but it would be better if you make one decently long map instead of a lot short ones
do you need to embed the pistol marking btw? I think we already talked about that once 😄
file size can be cut down by probably 50% if you remove unused tiles from tilesets
I find it weird that in the part with the 1-tile hole you fail if you go fast down
that's like really anti-speedrun
$rate flow=6
speaking about speedrun, you should add time-cps
this is way too short for me theres literally 6 parts o.O
also not fan of the "hold a/d at a very precise spot/corner and fall" that u used twice, its basically knowing the map and no skill required at all..
$rate balance=6 flow=5 creativity=5 playability=6 fun=2 design=2
$rate fun=1
the map is good but it would be unfair to give high flow/creativity ratings when there are so few parts (same for fun, it starts nicely and ends 1 minute later, thats kinda deceiving)
Tested with snail, the parts lack of explanations, the design is nice very simple and easy to play with, try to optimize your images your map isn't worth 700Kb could be down to 300/400.
$rate balance=6 flow=6 creativity=4 playability=5 fun=1 design=1 bonus=0
$rate bonus=0
hmn i thought short dummy maps are trending now. would make sense since there are so many short solos as well
I just thought it's shortness is because of the general norx series
i think the other ones are longer tho
Ye, it decreased every release, nora 2:14, noro 1:42, and this now 1:35
better make it a tiny bit longer again^^
i'll see what i can do. is one part more good?
$rate balance=7 flow=6 creativity=4 playability=7 fun=4 design=2 bonus=0
it's good. 3-4 more would be best imo
added one part+ a bit solo stuff at the end.
how is the ninja thing supposed to work? I can only get the dummy to ninja if I do some dummy copy shit
approved, length seems similar to noro now so it should be fine
I think freeze is a bit too opaque, makes it hard for me to focus on dummy, especially if he's in a stopper etc
btw last tee tower shouldn't be faily if u don't give any hint whatsoever
fixed and explained the screens + some other stuff tested with jao
added explaination for the new part
even more explaination xd
ready for release
Yes!
first of all, the bind that binds activating deepfly doesn't work
it's
`
second, you should replace
`, it improves readability
third, you can add new lines in the tune
zone
enter message with
` instead of forcing it with a lot spaces
fourth, the description is misleading: you don't activate deepfly by binding something, you bind something that can activate it then
and last, you used a lot double quote marks. that makes it a bit confusing to read + I think you even forgot some so it doesn't line up perfectly. instead, for the ones that surround the whole bind, use single quote marks (
)
also, [7:56 PM] jao: btw last tee tower shouldn't be faily if u don't give any hint whatsoever(edited)
can i just put the text from JustDeepfly there then?
doesn't matter how you fix it as long as you do it properly. I showed you my way, but if you prefer a different one, go ahead
i put the bind in the info corner with clipping and wrote in the tune zone enter message: "use deepfly function on this part" bcs you dont fly or anything there
add entities-off at the previous part and move spawn to the correct place then it's fine
and remove the unused font
done! thanks
ah, last thing: you should consider adding time-CPs
done
looks good to me