#hookies
"hookies" by !vsx [Solo]
DDNet 02/25/2026 7:31 PM

Mentions:

@veseluhazzz
DDNet 02/25/2026 7:31 PM
DDNet 02/25/2026 7:31 PM

Map 🐞:

veseluhazzz 02/25/2026 7:35 PM

add time cps

ninja25226 02/25/2026 8:25 PM

too short probabl

ninja25226 02/25/2026 8:25 PM

and as far as i see with the preview not anything new

ninja25226 02/25/2026 8:26 PM

but looks cool ill try it later

veseluhazzz 02/25/2026 8:34 PM

~1min tas i think

cookies_and_cream09315 02/25/2026 9:41 PM

40 sec

le_cannabis 02/28/2026 3:58 PM

boring to make

le_cannabis 02/28/2026 3:58 PM

Why not put hooks everywhere? xd

le_cannabis 02/28/2026 4:03 PM

I thought this space was kind of bad.

le_cannabis 02/28/2026 4:04 PM

Having to go back and forth in this part is kind of meh.

le_cannabis 02/28/2026 4:05 PM

Having to be precise to pass this part is also bad. If it were lower (the hook), it would be good, perhaps.

DDNet 02/28/2026 9:19 PM

Mention:

@veseluhazzz
l._ouis 02/28/2026 9:19 PM

Good job on having some common theme for your entity design and map parts.

l._ouis 02/28/2026 9:20 PM

however, it makes spacing on a lot of these moves very restrictive and makes them feel unfun.

l._ouis 02/28/2026 9:20 PM

On a lot of these moves, turning the corners feels unoptimal because I have to clear the rectangular-themed tele corners

l._ouis 02/28/2026 9:21 PM

also, most of the parts are pretty plain hook + telehook. Take a look at our recent solo releases to see what we're looking for. If your parts are plain, they should at least have good flow, which is something that you can spend time developing on these parts (but I decline for now because it needs a lot of fixes)