#Black_Hole
"Black Hole" by icecrean [Dummy]
DDNet 12/24/2024 9:24 PM

Mentions:

@icecrean
DDNet 12/24/2024 9:24 PM
DDNet 12/24/2024 9:24 PM

Map 🐞:

oxyzo. 12/24/2024 9:32 PM

too much mirrors 🪞

canarda_04 12/24/2024 9:32 PM

What is this

oxyzo. 12/24/2024 9:33 PM

bugs

oxyzo. 12/24/2024 9:33 PM

if you mirror stoppers they are broken or smth. just go to these coordinates and fix them

blaiszephyr 12/24/2024 9:33 PM

dont mirror, but rotate tiles.

happymaciek 12/24/2024 11:45 PM

2mb?

_nrx 12/25/2024 2:10 AM

$decline

DDNet 12/25/2024 2:10 AM

This command was not found.

_splity 12/25/2024 8:54 AM

imo the map is just drag your dummy the gameplay is meh and the parts u have are just hook the dummy 2 or 3 times, too many space between the "parts"

icecrean 12/25/2024 1:36 PM

oh ok! thanks

icecrean 12/25/2024 1:36 PM

I'll fix it

icecrean 12/25/2024 1:41 PM

What do you think I should do?

ybivawka 12/25/2024 4:52 PM

please add unfreezes in places like this, it's really annoying when after each part you have to stand in a freeze for 3 seconds

ybivawka 12/25/2024 4:53 PM

you can replace the stoppers with glass in such places

ybivawka 12/25/2024 4:57 PM

this part is boring, you just have to pull the deep up for a long time for one throw

ybivawka 12/25/2024 4:58 PM

I would make it a little more interesting or more difficult

ybivawka 12/25/2024 4:58 PM

(I'll say right away, I'm not a tester, I'm the same mapper as you, I just want to tell you how I see it)

ybivawka 12/25/2024 5:00 PM

I think it's worth just adding 2 hookable tiles than leaving this nasty edge with teleport

ybivawka 12/25/2024 5:07 PM

I liked this

ybivawka 12/25/2024 5:09 PM

boring

ybivawka 12/25/2024 5:11 PM

meh, I'm trying to get rid of these edges on all my maps that I'm making now, I really don't like it when a player dies like this, teleports mean that part can't be lost, but you can lose

ybivawka 12/25/2024 5:12 PM

Besides, this swing is just not necessary, you can just jump into the right wall here.

ybivawka 12/25/2024 5:15 PM

two identical parts

ybivawka 12/25/2024 5:17 PM

as a result of completing the map, I didn't have enough more content, most of the parts are that you just drop the deep on one wall, and you fall on the other, it seems to me that it could be more interesting to beat if you add more drag parts, as in the first checkpoint

ybivawka 12/25/2024 5:19 PM

I didn't find this part interesting, and besides, you can lose if you don't release the hook in time when deep teleports to TO 2.

ybivawka 12/25/2024 5:22 PM

Such tiles belong to the category of special tiles. According to the guidelines and mapping rules, they should be avoided if you can replace them in another way. in many such parts, they are easily replaceable, which could also make the part more interesting. personally, I have nothing against a large number of special tiles, but, as I said earlier, I am not a tester, and testers pay attention to each one.

ybivawka 12/25/2024 5:22 PM

Personally, it seems to me that you can make the map even better and you have potential based on what I've been through.

vena6080 12/25/2024 5:57 PM

map not rly develop , many classic drags, the switch are badly use (here you can use an activate with 0 times so when you stay in it you activate instead of the activate desactivate)

vena6080 12/25/2024 5:58 PM

you can use the classic puller (which doesn't put through wall) and delete the anti-pull

vena6080 12/25/2024 5:59 PM

many anti hook useless too like the one mentioned here

vena6080 12/25/2024 6:00 PM

parts are repetitive too and some are cheatable

vena6080 12/25/2024 6:02 PM

for the other type of parts, like this one, everything is too tight, repetitive and badly made for example here you can fail depending when you rls your hook even if you did it good

vena6080 12/25/2024 6:03 PM

can just go for teamrank, and the spot to kill the dummy is terrible in entities

vena6080 12/25/2024 6:03 PM
vena6080 12/25/2024 6:06 PM

so try to developed the gameplay, and not too much with entities, because many special tiles are not needed also don't need cp in the map all the case can be done with tele with cfrom

DDNet 12/25/2024 6:06 PM

Mention:

@icecrean
icecrean 12/25/2024 6:44 PM

Thanks for the feedback guys! I'm going to brush up on my editing skills

yaccre 12/26/2024 12:56 AM

most of the parts are generic but its probably still fun at 2* level

yaccre 12/26/2024 12:56 AM

dragger parts are rly ccool though, imo better delete everything before tp12

yaccre 12/26/2024 12:57 AM

u could make a 100 parts with that idea alone, like dragger into catch, dragger solo, dragger in drag

yaccre 12/26/2024 12:57 AM

feels more black hole to me cuz black holes pull u

yaccre 12/26/2024 12:58 AM

some random shit u could od

cyberfrighter 12/26/2024 12:55 PM

angry birds ass part

icecrean 12/27/2024 10:38 PM

oooh so creative ty

icecrean 12/27/2024 10:43 PM

you can see my others maps to help me know what improve? i feel that my creativity for puzzles, and my ability with editor in general, is not good, but im a noob so i think, with time, it will get better.

appleren3 12/31/2024 3:48 PM

That looks 🔥

nixuslegendary 01/03/2025 4:38 PM

Just finish several maps until you are confident that you can make a good map, making a map can take up to a year to complete, you have to be patient

icecrean 01/03/2025 11:59 PM

joia 👍