#The_Forest
"The Forest" by YoDa & Nixus [Novice]
DDNet 03/31/2025 6:07 PM

Mentions:

@yoda0059
DDNet 03/31/2025 6:07 PM
DDNet 03/31/2025 6:07 PM

Map 🐞:

nameless_me 03/31/2025 7:04 PM

very nice looking map, i'm inpressed.

8.9/10 bannanas

nameless_me 03/31/2025 7:06 PM

2 notes

  1. add some design in here you forgot and it looks empty
  2. this empty space under it, its a contadicting mapping style, you don't use it elsewhere in the map. and it has nothing in it, I would make it smaller, and mabye fill it with freeze for looks
this1.PNG
97.44 KB
le_cannabis 03/31/2025 8:19 PM

thx 🙂

nameless_me 03/31/2025 8:20 PM

you've got a whole lot better at design, really nice glowup

le_cannabis 03/31/2025 8:26 PM
  • removed skip
  • design
le_cannabis 03/31/2025 8:27 PM

ops

DDNet 03/31/2025 8:27 PM
DDNet 03/31/2025 8:27 PM
le_cannabis 03/31/2025 8:29 PM

+1 timecps (I don't know how to fix this speedup xd)

DDNet 03/31/2025 8:29 PM
DDNet 03/31/2025 8:29 PM
le_cannabis 03/31/2025 8:29 PM
@yoda0059
f0rtishka 03/31/2025 8:48 PM

Hello, as of right now map is quite unbalanced in a few places (some parts feel like 3 novice and some peak to mod 1), there's a lot of unnecessary (avoidable) special tiles, some parts are rather outdated or empty.

  1. Confusing telegun placement, no turn off entities sign for info signs, info signs themselves aren't very visible due to design. The one ht tile makes you think you have to unfreeze other tee. Just from screenshot alone there's too many stoppers, you could think of a way to reduce them.
  2. Too many stoppers + a lot of paths make part confusing, tunnel is small to move deep freezed tee.
  3. Confusing as to who goes in the part.
  4. Outdated / empty parts.
  5. Could've been cleaner with no speedup or/and stoppers
  6. Useless inf jumps (or used in a 1 part), lags in entities due to a lot of from teles with labels (not important but worth noting you can remove inner part)
  7. Could've placed stoppers on bottom part a little to the right so that it's less likely for tee to get stuck in a stopper, upper part is skippable and a little empty. Note i didn't mention everything, i'm leaning more towards decline as we had cleaner novice with telegun (which is used here too but far less), and we also had a raise in novice map expectations not long ago.
le_cannabis 03/31/2025 8:53 PM

"Could've placed stoppers on bottom part a little to the right so that it's less likely for tee to get stuck in a stopper, upper part is skippable and a little empty."

Could you give me an example please? I didn't understand xd

f0rtishka 03/31/2025 8:56 PM
le_cannabis 03/31/2025 9:00 PM

I didn't understand anyway, like, should I take out the blocks and put a stopper there?

f0rtishka 03/31/2025 9:01 PM

whatever, that's far from the worst issue

le_cannabis 03/31/2025 9:06 PM

ok

balami. 03/31/2025 9:31 PM

I had a run today, my main issues were: -the failyness (it's too punishing for beginners who learn the movement imo) -the fact that it's focused on 2p gameplay (novice works better for parts that are playable in t0, also the failyness doesn't make sense for a 2p map imo) -the fake paths/structure issues (without zoom it takes a bit to understand what to do, that can easily be avoided by a cleaner structure)

i wouldn't say that the map is terrible, it had some stuff that i liked to play, but i would recommend to make things cleaner and rather avoid special tiles. i would also say it should be declined.

le_cannabis 03/31/2025 9:56 PM

ok

catseyenebulous 03/31/2025 9:58 PM

Sounds like skill issue to me.

balami. 03/31/2025 10:01 PM

i first tried the map and didn't fail!

DDNet 03/31/2025 10:02 PM
catseyenebulous 03/31/2025 10:02 PM

Ohh, I thought you failed. Good job!

balami. 03/31/2025 10:02 PM

i can go more into detail but it takes a lot of time to explain things properly

balami. 03/31/2025 10:02 PM

if you have questions just ask

le_cannabis 03/31/2025 10:03 PM

just say the ruined parts, both for t0 and for just p2

balami. 03/31/2025 10:06 PM

for 2p the failyness is an issue (it's complex, the map looks like a 2p map but it would be played in t0, i am just saying that it doesn't make sense for 2p because the failyness would be too frustrating) the deepfreeze is bad for t0, the telegun thing is bad for 2p, it's weird and confusing the way it is and at one part it matters that the telegun tee makes a specific part, which is in general bad

balami. 03/31/2025 10:07 PM

i meant this part

balami. 03/31/2025 10:07 PM

and of course in t0 you can easily cheat telegun which is obviously bad

balami. 03/31/2025 10:08 PM

but one main issue is the spacing/structure, i hope you understand that point (everything should be more intuitive)

yoda0059 03/31/2025 10:47 PM

I will try to improve the gameplay and difficulty of the map as much as possible, fixing all the problems

ybivawka 04/01/2025 9:45 AM

when the new speedup layer came out, an invisible speeder also appeared on my map, in this situation helped to delete the entire layer and create a new one (accordingly, i put again the necessary speeders)

vena6080 04/03/2025 10:26 AM

don't put them like this (same for finish line

vena6080 04/03/2025 10:26 AM

cheatable

vena6080 04/03/2025 10:27 AM

cheatable deep with both telegun

vena6080 04/03/2025 10:27 AM
vena6080 04/03/2025 10:27 AM

just jump in ? no parts

vena6080 04/03/2025 10:28 AM

cheatable and can skip the telegun

vena6080 04/03/2025 10:29 AM
vena6080 04/03/2025 10:31 AM

the stopper speeder is a bit weird here, can be done in a better way and if you slow the speeder put u edge

vena6080 04/03/2025 10:32 AM

cheatable and the part down is anoying for novice play with the stopper, they will block the dummy inside

vena6080 04/03/2025 10:34 AM

care with telegun in general, you can break all the map with it, (search for weapon or other and back to the start then cheat everything with the telegun and weapon/upgrade (here the inf jump))

vena6080 04/03/2025 10:37 AM

design is fine and parts are interesting so i guess we go for a waiting for now.

DDNet 04/03/2025 10:37 AM
le_cannabis 04/03/2025 10:28 PM

ok

le_cannabis 04/03/2025 10:28 PM

maybe we will deliver the map over the weekend !

yoda0059 04/06/2025 3:53 AM
  • I fixed all the problems
  • I changed and added parts
  • I tried to do my best, I hope it turns out better than it was
le_cannabis 04/11/2025 6:30 PM
@vena6080@catseyenebulous

srry

catseyenebulous 04/11/2025 7:04 PM
le_cannabis 04/11/2025 8:28 PM

👍

oxyzo. 04/12/2025 5:48 AM

👍

le_cannabis 04/12/2025 9:36 PM
  • Fix Bug
  • Fix Part Balacing
DDNet 04/12/2025 9:36 PM
le_cannabis 04/12/2025 9:37 PM

Fix Name

DDNet 04/12/2025 9:37 PM
le_cannabis 04/12/2025 9:37 PM
@yoda0059
le_cannabis 04/12/2025 10:32 PM

.-.

catseyenebulous 04/13/2025 12:12 AM

That refers to testers. I approved.

le_cannabis 04/13/2025 12:14 AM

thx

balami. 04/13/2025 7:47 AM

Yoda has to upload the map to get it instantly on the test servers (the bot only knows one mapper)

yoda0059 04/13/2025 2:28 PM
DDNet 04/13/2025 2:28 PM
yoda0059 04/13/2025 2:30 PM

I only changed a tone that was too dark and was interfering with the hookthrough, but here is the map

rekinwielorybik 04/23/2025 3:17 PM

this is kinda faily

rekinwielorybik 04/23/2025 3:24 PM

but if this will be 4 or 5 star it is good

yoda0059 04/24/2025 12:11 AM

fixed

userakity 04/24/2025 7:20 AM

Cool map

wee.tw 04/24/2025 11:43 AM

skip2

wee.tw 04/24/2025 11:45 AM

kinda skip, i think if are gonna make it properly u can win a bit of time, i did with dummy so was pretty slow, still cheatable tho

wee.tw 04/24/2025 11:47 AM

maybe add undeep here, cuz if u're gonna fall u completly dead

wee.tw 04/24/2025 11:48 AM

idk if missing unfreeze here, but u probably should add it, or atleast give more space(screenshot #2)

wee.tw 04/24/2025 11:49 AM

missing entity

wee.tw 04/24/2025 11:50 AM

missing entity again

wee.tw 04/24/2025 11:52 AM

kinda not needed tp, i'd delete it

wee.tw 04/24/2025 11:55 AM

grass on unhookable and hooktrough, and unhookable block that doesn't exist in entity

wee.tw 04/24/2025 11:59 AM

cool map overall, interesting parts

le_cannabis 04/24/2025 12:42 PM

Ok

blaiszephyr 04/24/2025 1:32 PM
DDNet 04/24/2025 1:32 PM
rekinwielorybik 04/24/2025 2:22 PM

good map

le_cannabis 04/24/2025 2:36 PM

When I get home I'll fix all the mistakes and add more things to the design

yoda0059 04/25/2025 2:10 AM
  • Fixed all parts
  • I changed some things related to colors
  • I solved the skips
  • Changed the background
  • Design improvements and other details
le_cannabis 04/25/2025 1:54 PM

bad bot

DDNet 04/25/2025 1:54 PM

:(

catseyenebulous 04/25/2025 2:25 PM

Can you reupload? The bot got an update and needs it a second time to upload it to the test servers for some reason.

le_cannabis 04/25/2025 4:12 PM

Could I possibly reploud? Since I am the second owner of the map?

catseyenebulous 04/25/2025 4:17 PM

Of course. I could do it too but I thought I'd let you guys do it. :D

le_cannabis 04/25/2025 4:18 PM

Fixed all parts I changed some things related to colors I solved the skips Changed the background Design improvements and other details

DDNet 04/25/2025 4:18 PM
le_cannabis 04/25/2025 4:21 PM

ok ❤️

le_cannabis 04/28/2025 1:26 AM

...

yoda0059 04/30/2025 11:21 PM
  • i change the logo
blaiszephyr 05/01/2025 6:17 AM

probably doesnt really save time but this is also possible

blaiszephyr 05/01/2025 6:20 AM

what is this stopper trying to prevent? :o

blaiszephyr 05/01/2025 6:24 AM

i think we could narrow down the usage of stoppers on parts where they dont assist you in speed or safety - it would clean it up a bit

blaiszephyr 05/01/2025 6:24 AM

rest looks good, didnt find any entity issues but please have a look yourself ^^

DDNet 05/01/2025 6:25 AM
balami. 05/01/2025 9:18 AM

also please finally remove the fake paths, novice players rather don't know about zoom and it's not fun to run into a wall of stoppers. it's bad for the casual game flow and it's not fun to find the correct way

le_cannabis 05/01/2025 2:18 PM
DDNet 05/01/2025 2:18 PM
le_cannabis 05/01/2025 2:19 PM
wee.tw 05/01/2025 8:57 PM

I ain't checked map, just quick looked if u deleted fake paths and found that u probably forgot to change entities. Also delete stoppers if you are gonna fill this area

le_cannabis 05/01/2025 10:30 PM

sorry xd

DDNet 05/01/2025 10:30 PM
le_cannabis 05/02/2025 11:46 PM
@wee.tw

Could you change the channel to active? I've already made the changes and there's nothing to wait for xd

DDNet 05/02/2025 11:57 PM
wee.tw 05/02/2025 11:58 PM

done👌

le_cannabis 05/03/2025 12:05 AM

thx ❤️

wee.tw 05/03/2025 1:07 AM

So i played the whole map, and looks like u are hurrying a bit 😄 I will attach screenshots, please review, fix some moments, go through the map again, look for the presence of bugs/shortcomings that appeared as a result of the rework and please, do not rush, we will test the map regardless of how quickly the changes were made❤️

wee.tw 05/03/2025 1:07 AM

maybe add more space here

wee.tw 05/03/2025 1:07 AM

add more unfreeze here

wee.tw 05/03/2025 1:07 AM

or u can also made a second path if u want

wee.tw 05/03/2025 1:07 AM

or just delete this freeze wall

wee.tw 05/03/2025 1:08 AM

get rid of this holes also please

wee.tw 05/03/2025 1:08 AM

and also remove half of the hookable tiles here

wee.tw 05/03/2025 1:09 AM

it's gonna look something like that, imo it's a wayy cleaner in entities and design both

wee.tw 05/03/2025 1:10 AM

u can also fill this void space somehow like that if u want or leave it as is

wee.tw 05/03/2025 1:10 AM

not really needed, u can just make it ht as i see

wee.tw 05/03/2025 1:11 AM

also mark it with "TURN OFF ENTITIES", so it's gonna be visible in entitites too

wee.tw 05/03/2025 1:11 AM

also not really needed unfreeze here as u already gave enough space to jump there and added a bit of space

wee.tw 05/03/2025 1:11 AM

maybe also make it like this

wee.tw 05/03/2025 1:11 AM

instead of this

wee.tw 05/03/2025 1:12 AM

also move unfreeze down a bit pls

wee.tw 05/03/2025 1:12 AM

impossible part

wee.tw 05/03/2025 1:13 AM

and also move unfreeze right if it's how part is gonna look

wee.tw 05/03/2025 1:16 AM

That's all for gameplay. I'm gonna provide now a design bugs, i shouldn't really do it at this stage, but there is a lot of small bugs that can be easily fixed, so i think it shouldn't be a big problem and u gonna have less work in future

wee.tw 05/03/2025 1:17 AM
wee.tw 05/03/2025 1:17 AM

also all over the map on edges unfreeze looks a bit strange, maybe u can fix it somehow?

wee.tw 05/03/2025 1:18 AM
wee.tw 05/03/2025 1:19 AM

also idk if it's a design bug, but looks strange

wee.tw 05/03/2025 1:19 AM
wee.tw 05/03/2025 1:19 AM

and unfreeze on edges again

DDNet 05/03/2025 1:20 AM
le_cannabis 05/03/2025 1:48 AM

Hello, I changed everything you asked for, and I even tested everything and changed it right away to make sure there were no errors. Of course there may be one error or another, but I did everything I saw wrong. I apologize for having done everything in a hurry in the previous version. Here is the updated and verified version

DDNet 05/03/2025 1:48 AM
le_cannabis 05/03/2025 1:48 AM
@wee.tw

react pls? ❤️

DDNet 05/03/2025 1:49 AM
le_cannabis 05/03/2025 1:50 AM

thx ❤️

le_cannabis 05/04/2025 12:51 AM

Now I just have to wait

ybivawka 05/04/2025 4:34 PM

you can avoid stoppers and make a part like this

ybivawka 05/04/2025 4:34 PM

I don't understand why in the first case it is closed with stoppers, and in the rest with unhooks. Close 1 with unhooks

ybivawka 05/04/2025 4:35 PM

1 checkpoint in a solo part is enough

le_cannabis 05/04/2025 4:37 PM
@ybivawka
DDNet 05/04/2025 4:37 PM
ybivawka 05/04/2025 4:38 PM

also place TO 11 and TO 10 on the ground

ybivawka 05/04/2025 4:38 PM

take your time, this is not the whole test

ybivawka 05/04/2025 4:39 PM

you can do it like this, it looks cleaner

le_cannabis 05/04/2025 4:40 PM

ok .-.

DDNet 05/04/2025 4:40 PM
wee.tw 05/04/2025 4:42 PM

bro is speedrunnin

le_cannabis 05/04/2025 4:43 PM

I have free time

ybivawka 05/04/2025 4:44 PM

design bugs. try to check the map for all such bugs so that everything looks the same

ybivawka 05/04/2025 4:44 PM

it's not very cool when your map is being tested and the test is not finished yet (the channel is not put on waiting), and you are making edits in the process, have patience

DDNet 05/04/2025 4:45 PM
wee.tw 05/04/2025 4:46 PM

it's not that it's really bad, it's just that you miss a lot of things when you're trying to quickly push out a new version of the map

ybivawka 05/04/2025 4:47 PM

yes, if you are in a hurry, it will only prolong the testing process

ybivawka 05/04/2025 4:48 PM

I understand your desire to quickly make fixes and send the map, but this may lead to new mistakes

le_cannabis 05/04/2025 4:50 PM

ok, I'm done, but I'll let YoDa finish looking at the map

yoda0059 05/06/2025 12:24 AM
DDNet 05/06/2025 12:24 AM
yoda0059 05/06/2025 12:27 AM

Everything has been fixed, I took a good look to make sure there was nothing else wrong, so I think it’s all good — unless I happened to miss a corner, but i don't think so

wee.tw 05/06/2025 1:15 AM

design bugs

wee.tw 05/06/2025 1:20 AM

also inconsistencies in freeze/tp edges, sometimes u filled it, sometimes not.

and as i saw a lot of maps have this, i prefer to get rid of something like that by filling it or make unhook/ht/hook tileset's solid(i like to fill it, don't really love solid blocks) but

, cuz it's just cosmetic small errors

wee.tw 05/06/2025 1:27 AM

Also i found out that background is very bright sometimes, when it's underground(mine) parts everything looks okay, but when u have open background it's just a bit uncomfy IMO,

to make something like on first screenshot, u can add a big quad with a darker color(i used #0D224942, cuz blue looks nice with this setup) or just recolor background, also send a few pics before/after. And the

, as i said before, only if u want and find it prettier then before

wee.tw 05/06/2025 1:29 AM

idk if bugs, but ain't found it in other places, delete if u want

wee.tw 05/06/2025 1:32 AM

everything else is completely fine for me

wee.tw 05/06/2025 1:34 AM

forgot about this one

le_cannabis 05/06/2025 1:41 AM

😮 perfect

yoda0059 05/06/2025 1:45 AM

Alright, tomorrow I'll change whatever is necessary and send it back here. In the end, these little mistakes always end up slipping through. Thanks for sending it over—I'll send the corrected version here tomorrow

wee.tw 05/06/2025 1:47 AM

ye, it's happening always to me, it's completely OK and also it's a lot harder to find such mistakes in your own map than in someone else's

DDNet 05/06/2025 1:50 AM
yoda0059 05/07/2025 12:00 AM

now, i think everything is good

yoda0059 05/07/2025 12:01 AM

It seems that even if you see it in detail several times you always find something

wee.tw 05/07/2025 4:21 AM
ybivawka 05/07/2025 4:34 AM

I made the same remark about the one tile(screen 1) when I was testing the map. 😦

wee.tw 05/07/2025 4:51 AM

yeah i actually mentioned it too but it's ok

_kkrs 05/07/2025 4:38 PM

bug

_kkrs 05/07/2025 4:39 PM
yoda0059 05/08/2025 2:42 AM

I hope there is nothing else

wee.tw 05/08/2025 4:30 AM

can u reupload?

wee.tw 05/08/2025 4:30 AM

ig it wasn't updated

jsontw 05/08/2025 6:01 AM
DDNet 05/08/2025 6:01 AM
jsontw 05/08/2025 6:06 AM

yo Yoda & Nixus, I tested your map and I will mention some areas which will need to be more unfaily as Novice maps shouldn't be faily all over the map.

I saw some tight spaces which could be improved and some other QoL changes for Novice players.

jsontw 05/08/2025 6:06 AM

That area should be unfaily and therefore should contain tele.

jsontw 05/08/2025 6:15 AM
  1. More than 3 tiles space would feel more suiting and add more smoothness to the part when playing. Move 2 tiles to the right would be good.
  2. Unfreeze here would just be easier to access and let the part continue in a better flow.
  3. There should be a minimum space of comfortable space. You have done that on most parts of the map, watch out for some more spots which you could improve with that.

You gotta remap the space on the part a little bit there :D

jsontw 05/08/2025 6:20 AM
  1. There should be an easier access to the hookables. Also when players play with default zoom, they won't see the hookables up there so it would be nice to have tunnel with enough space, but not too much so you can still see the map and what is going on.

Please apply that to other parts where that is the case.

jsontw 05/08/2025 6:24 AM
  1. Same as on the screenshot before. Without zoom out you won't see what is going on too much. Could move it down 3 tiles :)
jsontw 05/08/2025 6:27 AM

The tunnel up there could have more space.

It is not unlikely that someone will hook the tee up there on the first try. The part could have some easier access up there. Otherwise it will not be too easy for Novice players to save their teammate up there and it will consume time.

jsontw 05/08/2025 6:30 AM
jsontw 05/08/2025 6:32 AM

There should be some more space so you don't run into these with some speed.

jsontw 05/08/2025 6:36 AM

Move 2 tiles to the left to have more space in the gap.

jsontw 05/08/2025 6:39 AM
  1. The part feels really uncomfortable like that. The way with hammer is too hard anyway and the other way which I think is the right way is also uncomfortable because of the timed hook+jump with the tight space for the other player.

Additionally it barely works with weak

jsontw 05/08/2025 6:43 AM
  1. If the player falls down, he is freezed and will have to climb up which is a little bit annoying.
jsontw 05/08/2025 6:46 AM
jsontw 05/08/2025 6:49 AM
jsontw 05/08/2025 6:52 AM
jsontw 05/08/2025 6:53 AM

If you would map the spawn up on the platform, then you could easily cheat the way of getting up from the part before. Please think about something to find a good solution :D

jsontw 05/08/2025 6:57 AM

If you add the same wall as on the left of it, you could avoid the speedup down there. You could probably remove the stoppers too if you remove unnecessary hookthrough :)

jsontw 05/08/2025 6:58 AM

(this ht)

jsontw 05/08/2025 7:00 AM

Please look out for more freeze in tele

jsontw 05/08/2025 7:02 AM

I would suggest to remove extra unnecessary tele in the game layer ( but still keep the design ) Looks cleaner most of the time.

jsontw 05/08/2025 7:05 AM
jsontw 05/08/2025 7:06 AM
jsontw 05/08/2025 7:08 AM
jsontw 05/08/2025 7:09 AM

Some inconsistent markings and not symmetrical xD

jsontw 05/08/2025 7:12 AM

Imo the start and finish line doesn't look better when you put it 1 tile off in the middle. Would rather put a normal one.

Also finish line has one longer side than the other.

jsontw 05/08/2025 7:15 AM
jsontw 05/08/2025 7:24 AM

Put all of these to high detail please. I don't know what "No Simbols" or "TG2" is, I didn't see it anywhere.

jsontw 05/08/2025 7:26 AM

I see you marked one spot with full unfreeze tiles instead of the half ones.

jsontw 05/08/2025 7:32 AM

Would be nice if you marked freeze behind unhookable tiles and also unfreeze or other tiles if they are next to it.

Don't need to do it for hookthrough as it would look bad there.

But you could also edit the tileset to full tiles so they don't have gaps in the corners.

jsontw 05/08/2025 7:35 AM

There is no freeze inside here, but it has the same color.

jsontw 05/08/2025 7:37 AM

For all the stuff or bugs I mentioned, please look on all other parts and spots to see if you can find more.

jsontw 05/08/2025 7:41 AM

This is a good suggestion.

DDNet 05/08/2025 7:41 AM
jsontw 05/08/2025 7:41 AM

Not a bad map. Just some spots are too faily.

jsontw 05/08/2025 7:44 AM

You could also do that instead. But I would keep the ht on the right too then :)

yoda0059 05/09/2025 12:14 AM

Thank you very much for all the feedback. We’ll improve everything as soon as possible and try to make the map as comfortable to play as we can. I do think a bit of difficulty for new players isn’t a bad thing—it becomes a challenge for them. But we’ll make sure everything is in good shape.

yoda0059 05/10/2025 5:28 AM

Well, I did everything that was asked, and I tried to make it as good and as comfortable as possible. Maybe some parts still need a bit more detail to improve gameplay, but that’s up to you. Personally, I liked what’s being presented, and I also made a few extra tweaks. I think that’s about it. What I might have missed were some corners or mistakes when filling in the entities, but someone good at this can take a look overall—based on what I saw, I couldn’t really notice anything (I’m not great at that).

ybivawka 05/10/2025 6:34 AM
jsontw 05/10/2025 6:40 AM

Can I ask why you didn't add more space there? (only 1 tile on the place above)

wee.tw 05/10/2025 6:40 AM

ye, more space there is gonna be nice

jsontw 05/10/2025 6:41 AM

Players will touch the roof by using one jump and if that happens, you know it is a little tight. That is why I marked the areas and how much more space they should have.

jsontw 05/10/2025 6:46 AM

That is not really a Novice move. And if the player above got more than 2 tiles in, the bottom hooks are not necessary. Would be good if you find a solution there.

jsontw 05/10/2025 6:47 AM

On my screenshot I marked 1 more tile to make the hook also comfortable enough for Novice players and not just barely reachable.

jsontw 05/10/2025 6:52 AM

Faily spot

jsontw 05/10/2025 6:53 AM

No unfreeze

jsontw 05/10/2025 6:56 AM

Moving the CTO up would be better so the 2nd player doesn't need to move when he fell in tele. And please add 1 more tele at the end of the part.

jsontw 05/10/2025 7:01 AM

Maybe something like that

jsontw 05/10/2025 7:02 AM

fail

jsontw 05/10/2025 7:03 AM

The hook is a little bit tough.

jsontw 05/10/2025 7:04 AM

Unfreeze down here would be good

jsontw 05/10/2025 7:04 AM

freez in tele

jsontw 05/10/2025 7:06 AM

stoppers don't seem necessary

jsontw 05/10/2025 7:06 AM

Also please but these layers to high detail. Non gameplay related stuff should always be high detail.

jsontw 05/10/2025 7:07 AM

rightclick + Detail=Yes

jsontw 05/10/2025 7:08 AM

unfreeze

jsontw 05/10/2025 7:10 AM
jsontw 05/10/2025 7:11 AM
jsontw 05/10/2025 7:12 AM

Could have marked it like this if you want

jsontw 05/10/2025 7:13 AM

Good changes tho :D

jsontw 05/10/2025 7:13 AM

Also please look at the screenshot sent before, to make this better.

DDNet 05/10/2025 7:13 AM
.cammo. 05/10/2025 10:05 AM

i found it uncomfortable to hook from top, maybe lower the platform by a tile

.cammo. 05/10/2025 10:06 AM

maybe incorrect layering or just style choice

.cammo. 05/10/2025 10:06 AM

X:308 Y:73 floating corner

.cammo. 05/10/2025 10:07 AM

(bottom left top right) i dont like how you get separated after finishing, you could add teleports in those rooms

.cammo. 05/10/2025 10:08 AM

fx_grass_LOW can be downscaled to 1024x1024

.cammo. 05/10/2025 10:14 AM

bottom stoppers have freeze tiles in them, top stoppers dont

.cammo. 05/10/2025 10:15 AM

i think a change to HT color would make it more visible

DDNet 05/10/2025 2:37 PM
yoda0059 05/10/2025 3:18 PM

I don't like the corner in front of unfreeze, but how do you prefer?

yoda0059 05/10/2025 3:19 PM

is it necessary?

.cammo. 05/10/2025 3:19 PM

it will make the map file smaller

.cammo. 05/10/2025 3:20 PM

and increase fps

yoda0059 05/10/2025 3:20 PM

ok, i will change it

yoda0059 05/10/2025 3:26 PM

I don't know why, but it's not working, my console is not accepting the image

yoda0059 05/10/2025 3:26 PM

resized

jsontw 05/10/2025 3:53 PM

Oh

jsontw 05/10/2025 3:54 PM

Nah do like before, or without corner

yoda0059 05/10/2025 5:29 PM
DDNet 05/10/2025 5:29 PM
yoda0059 05/10/2025 5:29 PM

i think everything is good

yoda0059 05/10/2025 5:30 PM

Other things will probably come up, but I'll change it as soon as possible.

ybivawka 05/11/2025 7:40 AM
ybivawka 05/11/2025 7:40 AM
ybivawka 05/11/2025 7:43 AM

Why don't you want to get rid of the stoppers on this part?

le_cannabis 05/12/2025 9:08 PM
@ybivawka
DDNet 05/12/2025 9:08 PM
ramirok_ 05/13/2025 1:33 AM
@le_cannabis

caps

ramirok_ 05/13/2025 1:34 AM

The_Forest.map

DDNet 05/13/2025 1:36 AM
ramirok_ 05/13/2025 1:38 AM
DDNet 05/13/2025 1:38 AM
DDNet 05/13/2025 1:38 AM
ramirok_ 05/13/2025 1:38 AM

A

ramirok_ 05/13/2025 1:38 AM

Xd

ramirok_ 05/13/2025 1:38 AM

I didn't modify the map, I just named it correctly.

epicgameryoubug 05/13/2025 1:51 AM

are u good bro

jsontw 05/13/2025 6:44 PM

can u reupload with correct filename

le_cannabis 05/13/2025 6:48 PM
DDNet 05/13/2025 6:48 PM
DDNet 05/13/2025 6:48 PM
le_cannabis 05/13/2025 6:48 PM
@jsontw
jsontw 05/13/2025 6:50 PM

ok

le_cannabis 05/13/2025 7:14 PM

❤️

wee.tw 05/18/2025 3:52 PM

tp 16 is teleporting you sometimes somewhere on post fin place so u have to go through tp 15 again and again to get back

wee.tw 05/18/2025 3:53 PM

maybe make it just 1 line of cp's

wee.tw 05/18/2025 3:53 PM

add unfreeze

wee.tw 05/18/2025 3:54 PM

unfreeze here also wouldve been good

wee.tw 05/18/2025 3:54 PM

add more space here, so the hook is going to be smoother

wee.tw 05/18/2025 3:55 PM

u can fill it with freeze and get rid of half of stoppers i think, and close the gap with unhook

wee.tw 05/18/2025 3:55 PM

dead, u can add more hookable blocks to prevent it

wee.tw 05/18/2025 3:56 PM

maybe also move this unfreeze there, so it's gonna have more meaning

wee.tw 05/18/2025 3:57 PM

also it's gonna be good if u'll close the edge

wee.tw 05/18/2025 3:58 PM

also maybe delete this freeze so if accidentally falled it's easier to save

wee.tw 05/18/2025 3:59 PM

maybe add more challenges for the bottom tee, cuz now the upper one doing just a bit more work

wee.tw 05/18/2025 4:03 PM

also ybivawka's requested this way to remake part, idk if u missed it or just don't want this way, but anyway just repeating cuz think it looks nice, up to u

DDNet 05/18/2025 4:04 PM
le_cannabis 05/18/2025 4:36 PM

I probably did it and forgot to send the updated version xd I'll fix everything and send it, or YoDa will send it

yoda0059 05/18/2025 5:55 PM

I don't know how I can do this, since to do the first stage of the part and pass the tee down there you need to go through there

wee.tw 05/18/2025 6:08 PM

oh wait, my bad, i draw that incorrectly xd, nevermind

yoda0059 05/18/2025 6:43 PM

I also don't know how I'm going to adapt this part, I need to think about it, the rest is done

yoda0059 05/18/2025 6:44 PM

ok, no problem

jsontw 05/18/2025 6:52 PM

it would be too hard for that map tho

jsontw 05/18/2025 6:53 PM

you might rethink that before changing

wee.tw 05/18/2025 6:54 PM

is it? it doesn't seem to make it harder

jsontw 05/18/2025 6:54 PM

parts are easy rn

jsontw 05/18/2025 6:54 PM

if he changes that, it would be more like a moderate move

jsontw 05/18/2025 6:55 PM

mb

jsontw 05/18/2025 6:55 PM

i didnt read that you said half of the stoppers

jsontw 05/18/2025 6:55 PM

i thought u meant all xd

wee.tw 05/18/2025 7:19 PM

it made me think again about this part, this is what i came to as an example what i meant, but this is just what i see is good, mapper surely can do whatever he thinks is better

yoda0059 05/21/2025 1:10 AM
DDNet 05/21/2025 1:10 AM
yoda0059 05/21/2025 1:10 AM

-everything was changed

yoda0059 05/21/2025 1:12 AM

sorry for the wait, but i fixed all the requested parts, take a look after

yoda0059 05/21/2025 1:15 AM

only part that I couldn't change much

kenneth.canif 05/21/2025 10:55 AM

plz fix failing on the platform

jsontw 05/23/2025 2:56 AM

nice find

yoda0059 05/23/2025 7:15 PM
DDNet 05/23/2025 7:15 PM
blaiszephyr 05/23/2025 7:29 PM

changelog pls

le_cannabis 05/23/2025 8:47 PM
@yoda0059
yoda0059 05/24/2025 4:43 PM

just fixed the failing on the platform

le_cannabis 06/10/2025 11:14 PM

Do you need to send a changelog with the file?

gorp_tw 06/11/2025 6:08 PM

yes, to avoid the bot warning you

le_cannabis 06/11/2025 8:46 PM

hoy moy

le_cannabis 06/11/2025 8:46 PM

holy moly

le_cannabis 06/11/2025 8:46 PM

xd

gazebr 06/16/2025 11:25 AM

Changelog is basically any message you send together with the file But in reality you should just type what you changed

kote.1337 06/25/2025 7:47 PM

bug

blaiszephyr 06/25/2025 7:52 PM

some corners look weird, super small detail tho

le_cannabis 06/27/2025 10:37 AM

Could you tell me where this is? Just deducing where it is from this image is hard

blaiszephyr 06/27/2025 10:47 AM

Not home rn

!remindme 8h

.cammo. 06/27/2025 10:50 AM

ok

le_cannabis 06/27/2025 10:50 AM

ok

le_cannabis 06/27/2025 10:50 AM

XD

catseyenebulous 06/27/2025 11:31 AM

Took me 30sec to find.

blaiszephyr 06/27/2025 11:32 AM

!unremindme

le_cannabis 06/27/2025 12:11 PM

geoguessr cornerguess

le_cannabis 06/27/2025 12:11 PM

thx ❤️

le_cannabis 06/27/2025 12:12 PM

fix bugs and corners

DDNet 06/27/2025 12:12 PM
le_cannabis 06/27/2025 12:13 PM

fix bugs and corners

DDNet 06/27/2025 12:13 PM
le_cannabis 06/27/2025 12:13 PM

😭

le_cannabis 06/27/2025 12:14 PM

fix bugs and corners

DDNet 06/27/2025 12:14 PM
le_cannabis 06/27/2025 12:14 PM

😭

le_cannabis 06/27/2025 12:14 PM

fix bugs and corners

DDNet 06/27/2025 12:14 PM
le_cannabis 06/27/2025 12:14 PM

🙂

le_cannabis 06/27/2025 12:15 PM
@catseyenebulous

reaction pls ❤️

le_cannabis 06/27/2025 12:44 PM

thx

le_cannabis 07/03/2025 3:50 PM

I wanted to know if it will take a long time to test😔

.cammo. 07/03/2025 5:32 PM

the testers died of old age waiting for accounts, nobody is there to evaluate anymore

.cammo. 07/03/2025 5:33 PM

the elder tester also failed to pass their power onto someone else before dying so all hope is lost

f0rtishka 07/04/2025 8:38 AM
  1. I feel like this part would be better with regular from/to teleports rather than with cps.
  2. I would suggest making this jump possible for convenience.
  3. You should make this unfaily.
  4. I suggest adding more parallax for depth on BG as shown on screenshot. Also I'm not sure why there's so much stuff that makes BG darker, Imo it looks better without darkening but it's up to you. Map is ready to me after those fixes.
f0rtishka 07/04/2025 8:40 AM

Ah and also add doodads and mountains in details, I think sun is okay to leave as not a detail

DDNet 07/04/2025 8:41 AM
le_cannabis 07/05/2025 3:00 AM

all requested changes have been made

le_cannabis 07/06/2025 10:12 PM
@f0rtishka

why is the map still on waiting? xd

f0rtishka 07/06/2025 10:13 PM

Presumably because YoDa is the first mapper

le_cannabis 07/06/2025 10:13 PM

xd

catseyenebulous 07/06/2025 11:43 PM

Wrong map name.

le_cannabis 07/06/2025 11:47 PM

?

catseyenebulous 07/06/2025 11:48 PM

Probably bot broken then. That’s why it didn’t complain about the name. :P

le_cannabis 07/06/2025 11:49 PM

bad bot

DDNet 07/06/2025 11:49 PM

:C

le_cannabis 07/06/2025 11:49 PM

But is the updated version on the test servers?

catseyenebulous 07/06/2025 11:50 PM

Was about to ask if you checked. But probably not.

DDNet 07/06/2025 11:51 PM
catseyenebulous 07/06/2025 11:54 PM
@murpi
murpi 07/06/2025 11:56 PM

If you look closely enough, you might be able to figure out why on your own 😅

murpi 07/06/2025 11:57 PM

The filename is right, but...

le_cannabis 07/06/2025 11:59 PM

he's saying that the problem is me 😭

le_cannabis 07/07/2025 12:00 AM

well, maybe it is

catseyenebulous 07/07/2025 12:00 AM

I can’t see much from mobile right now but if it’s the extension shouldn’t it have complained here? https://discord.com/channels/252358080522747904/1356329033817653278/1390889928392704040

murpi 07/07/2025 12:00 AM

Nope!

murpi 07/07/2025 12:04 AM

Yep, the missing extension is the problem, the linked message however is a different error, I'll take a look at that one

catseyenebulous 07/07/2025 12:06 AM

Oki, thank you. c:

le_cannabis 07/07/2025 12:07 AM

If I need to do something/resend the map, let me know!

murpi 07/07/2025 12:08 AM

Fixed

murpi 07/07/2025 12:09 AM

Resubmit the map, but make sure it has the

extension

le_cannabis 07/07/2025 12:10 AM
le_cannabis 07/07/2025 12:10 AM

ok .-.

le_cannabis 07/07/2025 12:10 AM

react!

murpi 07/07/2025 12:12 AM

🎉

le_cannabis 07/07/2025 12:13 AM

🎉

vappy19 07/07/2025 8:58 AM

🐣 ❤️

yoda0059 07/07/2025 3:48 PM
  • just a little edge change
f0rtishka 07/11/2025 9:22 PM
  1. You don't need this anymore as you removed cfrm behind 2-3. Design/entity incorrectness (i advice looking through whole map again for bugs like these)
DDNet 07/11/2025 9:23 PM
le_cannabis 07/11/2025 10:49 PM

fix

DDNet 07/11/2025 10:49 PM
le_cannabis 07/11/2025 10:50 PM

react? xd

catseyenebulous 07/11/2025 11:14 PM

Why are you removing the .map again? :D

le_cannabis 07/11/2025 11:20 PM

...

le_cannabis 07/11/2025 11:21 PM

fix bugs

DDNet 07/11/2025 11:21 PM
le_cannabis 07/11/2025 11:21 PM

react 😄

DDNet 07/11/2025 11:24 PM
catseyenebulous 07/12/2025 3:28 PM

Hey, nice map and definitely on the harder side of novice.

Things I noticed while playing:

  1. I would reduce the distance here I don't think that hook would be comfortable for newer players.
  2. The drag is too long. I would place some unfreeze and let the top tee jump on a small platform.
  3. Lower this a bit for more comfort I can see players struggling there.
  4. Again dragging from below is slow and boring. I would change the structure a bit so the players can gain some speed and swing in. Then also remove some of the freeze on the left and extend the hookthrough below a bit.
  5. Some hookthrough here to avoid an awkward situation?
  6. I would also change this section a bit for more comfort. (As shown)
  7. Remove one block here to make it more comfortable.
  8. This part looks much more difficult to me than the rest of the map. You should probably add more hookable under the ceiling and perhaps add a small platform.
  9. This part is too hard in my opinion. Given how easy the section is beforehand I'd make it similar. I don't think it would be fair for players to lose the group because they struggle in the solo.
  10. You should always place 2 to teles. (You'll need to go through the map again)
catseyenebulous 07/12/2025 3:31 PM
  1. Probably better to shift the tele to the right side.
  2. Suggestion to darken the unhook a bit to make it more distinguishable from hookthrough.

There are still a lot of smaller inconsistencies and bugs in your design throughout the map. In the rest of the screenshots I marked some of them. :)

DDNet 07/12/2025 3:32 PM
le_cannabis 07/13/2025 12:24 AM

ok

le_cannabis 07/13/2025 12:24 AM

👍

yoda0059 07/19/2025 2:18 PM
  • I fixed all the requested changes
  • i fixed bugs and edges
  • i change a detail in the last part
f0rtishka 07/22/2025 3:25 PM
  1. Freeze corner
  2. This part could be a problem to novices so i suggest this fix: removing marked freeze would reward hooking player as you get in unfreeze faster yet you won't die if you don't hook.
  3. This gore part could also be a problem to novice players so i suggest removing marked teleporters
  4. I suggest making more space to react on this part
DDNet 07/22/2025 3:25 PM
yoda0059 07/25/2025 5:18 AM
  • i changed all the requested things
  • i change a hole part
  • i fixed some details
  • i make a part more confortable
catseyenebulous 08/14/2025 5:10 PM

Hey, some more things:

  1. Unfreeze on the left here and maybe you could rework this a little bit so you don't have to catch after hammering.
  2. I'd remove some freeze here so it's easier to get in.
  3. Reduce the width of t he freeze here a bit and add a hill/platform on the right so you can jump and then hook.
  4. This part can be confusing, maybe simplify it a bit and the unfreeze should be placed below the tube for the second player.
  5. Can just remove this entire tele.
  6. Having hookthrough the entire way here would be more comfortable.
  7. A hookthrough tile here would be nice so the second player doesn't have to walk in.
  8. You can fail if the bottom Tee lands here.
  9. Would be better if you remove the unhook here and the faily block on the left.
  10. Just make this a simple to-tele.
catseyenebulous 08/14/2025 5:12 PM
  1. I'm still not happy with this. I think a lot of players would struggle here. I suggest to move the hookthrough a bit to the right and add a safe platform at the marked area.
  2. Should also add a safe platform here.
  3. Extending the row of hookthrough here would also be more comfortable.
DDNet 08/14/2025 5:12 PM
yoda0059 08/19/2025 2:47 AM
  • i change all the requsted things
  • i change some details
  • i find some missing edges
yoda0059 08/19/2025 2:53 AM

Overall, I believe the map is on track. I don't know about you testers, but I think the map is really cool to play. If you find any more design errors or changes to the parts, just let me know and I'll fix them. Thanks for the support with the map

@catseyenebulous
le_cannabis 08/30/2025 10:06 PM

hi

le_cannabis 09/10/2025 10:57 PM

Ehhh 😭

vena6080 09/11/2025 12:45 PM

if you block the tee like this it's fail. also avoid using blockers, when it's not necessary

pipou_tw 09/11/2025 12:45 PM

Fill the gaps

pipou_tw 09/11/2025 12:45 PM

On the entire map

vena6080 09/11/2025 12:46 PM

can almost solo it

vena6080 09/11/2025 12:47 PM

cheatable, one on each wall then throw

pipou_tw 09/11/2025 12:47 PM

The cave shouldn't be transparent

vena6080 09/11/2025 12:48 PM

1 player = 1 spawn and don't put the spawn that close to the hole, holding d will perma fall down

pipou_tw 09/11/2025 12:49 PM

This is misleading

pipou_tw 09/11/2025 12:50 PM

You did it right sometimes

vena6080 09/11/2025 12:52 PM

useless

vena6080 09/11/2025 12:53 PM

same, if you don't fully use the property of the blockers don't use it

pipou_tw 09/11/2025 12:55 PM
ramirok_ 09/11/2025 12:55 PM

why u have brushes in a cave?

vena6080 09/11/2025 12:55 PM

in red : can't go instant it block (and 1 spawn only) in blue : can just let the tee go ?

pipou_tw 09/11/2025 12:56 PM

The unfreeze is unpractical

pipou_tw 09/11/2025 12:56 PM

Or too hard for novice

ramirok_ 09/11/2025 12:56 PM
ramirok_ 09/11/2025 12:58 PM

in this freeze u dont have texture

pipou_tw 09/11/2025 12:59 PM

Areas like that can block

pipou_tw 09/11/2025 1:00 PM

Unmarked

vena6080 09/11/2025 1:00 PM

globally fine, don't fix all the spawn and the blockers in the map

DDNet 09/11/2025 1:01 PM
vena6080 09/11/2025 1:02 PM

add undeep mark

ramirok_ 09/11/2025 1:02 PM

in other part need undeep mark

ramirok_ 09/11/2025 1:03 PM

in the < part

vena6080 09/11/2025 1:03 PM

yes

ramirok_ 09/12/2025 12:17 AM

I like your strong logo send me to dm pls

yoda0059 09/16/2025 2:05 AM
  • i fixed all bugs
  • i changed all problems
le_cannabis 09/18/2025 9:14 PM

😛

wee.tw 10/06/2025 4:44 PM

was already mentioned long time ago, but u can just go like that, dunno if it's bad, just an alternative way, but just a bit weird seeing it

wee.tw 10/06/2025 4:44 PM

tight part, for the upper tee especially

wee.tw 10/06/2025 4:45 PM

also the upper tee can solo go through the freeze

wee.tw 10/06/2025 4:47 PM

Strange part itself, u have not enough time to grab your tee so it falls to tp just u to hook it from the platform again and pass the part. Also delete marked space cuz you are jumping straight into it

wee.tw 10/06/2025 4:47 PM

move tpto down

wee.tw 10/06/2025 4:48 PM

u can add some space for the down tee like that, or other way

wee.tw 10/06/2025 4:48 PM

design looks kinda bad here

wee.tw 10/06/2025 4:49 PM

less unfreeze? not a real problem, just mentioned

wee.tw 10/06/2025 4:50 PM

u can also decrease amount of unfreeze here by just making 1 line in the right place

wee.tw 10/06/2025 4:51 PM

back to this part, when you are trying to grab and unfreeze your teammate he keeps bumping into upper freeze

wee.tw 10/06/2025 4:51 PM

maybe also close this area with cave bg

DDNet 10/07/2025 11:58 AM
yoda0059 10/13/2025 2:46 AM

-i changed all requested things

ramirok_ 10/15/2025 8:10 PM

This part have double tp also

le_cannabis 10/19/2025 3:57 PM

-Fix some Errors ||Thanks VéNa||

DDNet 10/19/2025 3:57 PM
ramirok_ 10/19/2025 6:27 PM
@yoda0059
lolkildal 10/20/2025 9:31 AM

I think better remove this death, because this novice map

happymaciek 10/23/2025 12:04 PM

If you fail there thats just plain skill issue

le_cannabis 10/27/2025 10:34 PM

you only die there if it's intentional

le_cannabis 10/31/2025 10:45 PM

Could a tester/mapper please test this to see if it's good?

ililja 11/01/2025 6:45 AM

both can still go up this wall is maybe a bit annoying to jump over for novice maybe remove a bit of platform so it plays better, rn it feels kinda weird add a bit more hookthru maybe its a bit awkward

yoda0059 11/08/2025 6:26 PM
  • fixed skips
wee.tw 11/17/2025 11:19 AM
wee.tw 11/17/2025 11:20 AM
wee.tw 11/17/2025 11:21 AM
wee.tw 11/17/2025 11:22 AM
wee.tw 11/17/2025 11:22 AM
wee.tw 11/17/2025 11:23 AM
wee.tw 11/17/2025 11:24 AM
wee.tw 11/17/2025 11:24 AM
wee.tw 11/17/2025 11:24 AM

and also

wee.tw 11/17/2025 11:25 AM
wee.tw 11/17/2025 11:26 AM
wee.tw 11/17/2025 11:27 AM
wee.tw 11/17/2025 11:30 AM
wee.tw 11/17/2025 11:30 AM
wee.tw 11/17/2025 11:31 AM
DDNet 11/19/2025 7:54 AM
le_cannabis 12/06/2025 1:42 AM

Better design

DDNet 12/06/2025 1:42 AM
le_cannabis 12/06/2025 1:45 AM
@ybivawka

you can react pls

le_cannabis 12/08/2025 1:40 PM

remove it from "waiting" please

DDNet 12/09/2025 10:25 PM
czerwona 12/11/2025 11:59 AM

I like the map and don't have any negative feedback. noobs will get stuck here but you have to not pay attention to get stuck so nothing against that staying in the map

murpi 12/14/2025 12:39 AM

(ignore this)

wee.tw 12/15/2025 10:49 AM
wee.tw 12/15/2025 10:50 AM
wee.tw 12/15/2025 10:51 AM
wee.tw 12/15/2025 10:52 AM
wee.tw 12/15/2025 10:52 AM
wee.tw 12/15/2025 10:53 AM
wee.tw 12/15/2025 10:54 AM
wee.tw 12/15/2025 10:54 AM
wee.tw 12/15/2025 10:57 AM

All I found

wee.tw 12/15/2025 10:59 AM

Map is ready imo, it's been in test for a long time already. A lot of players and testers tested it, gameplay is nothing innovative but pretty clean and polished. After fixes ill put 1st ready, I don't think there is anything left we can improve at this point without any "big" moves, it's ok as it is imo

DDNet 12/15/2025 10:59 AM
le_cannabis 12/15/2025 3:15 PM
@wee.tw

react pls

DDNet 12/15/2025 3:15 PM
DDNet 12/15/2025 3:25 PM
wee.tw 12/15/2025 3:47 PM

a few more fixes

wee.tw 12/15/2025 4:09 PM

ig 3 stars is fair for the map? You can't really die anywhere, parts are sometimes complicated but consists of some easy moves, sometimes just simple drags, at the start especially, definitely easier than latest 4 novice and closer to latest 3

DDNet 12/15/2025 4:09 PM
tensitw 12/16/2025 9:49 AM

finally!

ybivawka 12/16/2025 12:12 PM

I think need add a couple of TP's to protect against accidents.

ybivawka 12/16/2025 12:12 PM
ybivawka 12/16/2025 12:13 PM

As for me, this is an unpleasant death for novice

ybivawka 12/16/2025 12:14 PM

remove freeze on the edge

DDNet 12/16/2025 12:20 PM
le_cannabis 12/16/2025 1:36 PM
@ybivawka
DDNet 12/16/2025 1:36 PM
markus777777 12/16/2025 1:37 PM

1 MB💀💀💀💀💀

le_cannabis 12/16/2025 1:46 PM

my love for you

ybivawka 12/16/2025 2:28 PM

optimized version

DDNet 12/16/2025 2:29 PM
DDNet 12/16/2025 2:29 PM
le_cannabis 12/16/2025 3:00 PM

wtf

lolkildal 12/16/2025 3:13 PM
ililja 12/16/2025 3:16 PM

be tester then he will do what you want

le_cannabis 12/16/2025 4:11 PM

yes

le_cannabis 12/16/2025 4:11 PM

He's not the one who decides whether my map is released or not.

ramirok_ 12/16/2025 4:17 PM

Já já ja

DDNet 12/17/2025 5:14 PM

Optimized:

DDNet 12/17/2025 5:14 PM
le_cannabis 12/17/2025 5:52 PM

gg?

ililja 12/17/2025 5:54 PM

wait till wee points out 50 more design errors

wee.tw 12/17/2025 6:50 PM

I've actually found 1, but it's very small and a bit different than others so not going to point out anything sorry ima bad tester

le_cannabis 12/17/2025 6:52 PM

Just show me because if I just pretend you didn't say that, I'll just be a terrible mapper who doesn't care about map errors and wants everyone to know who I am.

wee.tw 12/17/2025 6:54 PM

so i'm not gonna show so u have to pretend I didn't say that, and you'll just be a terrible mapper who doesn't care about map errors and wants everyone to know who are u😈

wee.tw 12/17/2025 6:55 PM

it's at the start tho, literally at 1st part

le_cannabis 12/17/2025 6:57 PM

I didn't find it

le_cannabis 12/17/2025 7:14 PM
@wee.tw

Could you delete this small error and send it here? I think that would be easier.

wee.tw 12/17/2025 7:20 PM

I really should've just be silent

le_cannabis 12/17/2025 7:33 PM

Yes, but I didn't see any mistake; I feel like you're lying to me and manipulating me.

wee.tw 12/17/2025 7:34 PM

it's actually strange cuz in the file I've uploaded ive fixed it

wee.tw 12/17/2025 7:35 PM

and then u or ybivawka just randomly returned it

le_cannabis 12/17/2025 7:35 PM

I didn't install your file.

wee.tw 12/17/2025 7:36 PM

so ur saying everything i fixed isn't fixed?

wee.tw 12/17/2025 7:36 PM

cuz im sure ybivawka used ur file

wee.tw 12/17/2025 7:37 PM

yeah it is

le_cannabis 12/17/2025 7:37 PM

I don't know, I used that file.

wee.tw 12/17/2025 7:38 PM

huh? here u used the file from the future or what are we talking about rn

le_cannabis 12/17/2025 7:39 PM

this 😭

wee.tw 12/17/2025 7:42 PM

ok, i'm disappointed, but can't really do anything rn cuz busy. So the thing is in the final released version u've returned all the design fixes I did, cuz u ain't downloaded my version and ybivawka was fixing already in the wrong version

wee.tw 12/17/2025 7:43 PM

wasn't able to check it cuz wasn't home for 2 days and just believed the process

le_cannabis 12/17/2025 7:44 PM

But where's your version? It's not on this channel 😠

le_cannabis 12/17/2025 7:44 PM

ahhhh

le_cannabis 12/17/2025 7:44 PM

this

le_cannabis 12/17/2025 7:45 PM

Okay, blame or ybivawka, okay? I'm just a man who's easily manipulated, and you've manipulated my mind.

wee.tw 12/17/2025 7:45 PM
wee.tw 12/17/2025 7:46 PM

not gonna blame anyone, but anyone can blame me cuz i've put final ready without any actual checks, only checked for deaths being fixed and that's it

wee.tw 12/17/2025 7:47 PM

but fix it and upload please :D

wee.tw 12/17/2025 7:47 PM

and don't let anyone manipulate u this time

le_cannabis 12/17/2025 7:48 PM

point out the error

wee.tw 12/17/2025 7:48 PM

it's fixed, just use my file i've uploaded last

wee.tw 12/17/2025 7:48 PM

and fix the deaths in it

le_cannabis 12/17/2025 7:48 PM

no

wee.tw 12/17/2025 7:49 PM
le_cannabis 12/17/2025 7:51 PM

Just Optimize and GG

DDNet 12/17/2025 7:51 PM
le_cannabis 12/17/2025 7:52 PM
@wee.tw

react pls :((

ililja 12/17/2025 8:10 PM

rule nr 1. dont ping testers cus then they will specifically not do what you want them to do

.freezy_ 12/17/2025 8:48 PM

^

le_cannabis 12/17/2025 8:58 PM

That's why I selected a trial tester.

tensitw 12/18/2025 11:31 AM

finally!

tensitw 12/18/2025 11:32 AM

gg

vappy19 12/19/2025 1:24 AM

First map of 2026? :D

le_cannabis 12/19/2025 2:06 AM

maybe If it depends on the admins xd

wee.tw 12/19/2025 8:15 AM
DDNet 12/19/2025 8:15 AM
wee.tw 12/19/2025 8:15 AM

just optimized version + a few more design fixes

wee.tw 12/19/2025 8:16 AM

this time looks like everything is alright

le_cannabis 12/19/2025 6:23 PM

Okay. So what now?

ramirok_ 12/19/2025 7:30 PM

1- this part is really unnecesary, u can pass solo 2- single part why double tp and u can do skip and go the 2 tees from < 3-u can block here (again) and have double tp in a 1p part 4- can die 5.6- duplicated timecp in diferent parts why the timecp is in > only and no in <? 7-what happend if the ppl do a tower in > wall? u block all gg! 8- double tp again

le_cannabis 12/19/2025 8:06 PM

🖕

nightsp 12/19/2025 8:13 PM

Crazy answer

le_cannabis 12/19/2025 8:14 PM

I have no arguments to respond, sorry, I will improve.

le_cannabis 12/19/2025 8:18 PM

I only fixed 2 and 5.6. The rest I found necessary. If you're going to test the map, test it as if you were going to play and not with the purpose of killing. Number 1 is totally intentional; it's not like a noob would go underneath it.

DDNet 12/19/2025 8:18 PM
ramirok_ 12/19/2025 9:21 PM

???

ililja 12/19/2025 9:22 PM

you gave him more work lol

ramirok_ 12/19/2025 9:23 PM

But why insult

ramirok_ 12/19/2025 9:23 PM

So toxic

le_cannabis 12/19/2025 9:35 PM

It wasn't an insult; in Brazil, doing the middle finger means "love between worlds."

ramirok_ 12/19/2025 9:49 PM

trust bro

le_cannabis 12/19/2025 10:12 PM

Looks like you've never watched Rick and Morty.

ramirok_ 12/19/2025 10:12 PM

No I never watched

ramirok_ 12/19/2025 10:12 PM

Any problem?

ramirok_ 12/19/2025 10:19 PM

Hi freezy chan

.freezy_ 12/19/2025 10:19 PM
@le_cannabis

fix your behavior. We reserve the option of declining your map still if you keep this up. Be respectful.

le_cannabis 12/19/2025 11:19 PM

Ok, sorry

ybivawka 12/20/2025 5:02 AM

Why have you ignored this death twice already? I wrote to you about this last time and you replaced it with death on edge.

le_cannabis 12/20/2025 3:14 PM

IDK

DDNet 12/20/2025 3:14 PM
wee.tw 12/20/2025 3:30 PM

he did changed it, but still death, i don't see this edge death very important ngl cuz exactly this one is not really being easy to die there

ramirok_ 12/20/2025 5:33 PM

if u dont move and hold hook can die

le_cannabis 12/20/2025 5:52 PM

If a person has reached that point on the map, they are unlikely to do that.

ramirok_ 12/20/2025 6:53 PM

New players

ramirok_ 12/20/2025 6:53 PM

And bad luck exist

canarda_04 12/23/2025 4:16 PM
@le_cannabis

you had better luck with ddrace maps XD Well done, ddrace maps are harder to release than kog

le_cannabis 12/23/2025 4:19 PM

I always found KoG harder, but I must think that's because I started with ddrace.

canarda_04 12/23/2025 4:20 PM

You actually got to think and test a lot when making a ddrace map Kog same thing but less Anyway wont message more here because its not related to this map

.cammo. 12/23/2025 5:18 PM

ddrace maps are harder to release than kog haha nice joke

canarda_04 12/25/2025 2:42 AM

Not a joke

canarda_04 12/25/2025 2:42 AM

Kog maps are easy to release when you know how to map

canarda_04 12/25/2025 2:42 AM

Ddrace you always need new original ideas and it takes a lot of time

.cammo. 12/25/2025 7:40 AM

original ideas are easier than figuring out what kog calls "fun part"

.cammo. 12/25/2025 7:40 AM

i released braintee without even knowing how to map parts

le_cannabis 12/25/2025 2:37 PM

Please let's discuss this in another chat.I'm deluding myself into thinking they're going to release my map or something like that.😭

ililja 12/25/2025 2:50 PM

its ready just say smth like i want it on the 17th of january or 18th

.cammo. 12/25/2025 2:53 PM

january 2027

ramirok_ 12/25/2025 9:12 PM

2072

epicgameryoubug 12/25/2025 11:23 PM

ngl 2067 it's a good year to be released

le_cannabis 01/01/2026 3:35 AM

OKKK

le_cannabis 01/01/2026 3:35 AM

2026 RELEASE MY MAP NOW!

le_cannabis 01/01/2026 8:23 PM

Are there 2 maps ready Will mine be released first? Or is it random?

wee.tw 01/01/2026 10:27 PM

god will decide who deserves it

ililja 01/03/2026 3:08 PM

none

ililja 01/03/2026 3:08 PM

keep them for 2 more months

snailx3 01/04/2026 8:33 AM

will be announced/released soon (1-2 weeks)

le_cannabis 01/04/2026 5:31 PM

ok

DDNet 01/10/2026 2:04 PM
ililja 01/10/2026 2:10 PM

les go

le_cannabis 01/10/2026 6:52 PM

Are there any parts without grass, Can I add them and you re-upload?

catseyenebulous 01/10/2026 6:54 PM

You are still in the 2 week period so of course (If it's nothing major) and just design is generally speaking always ok. I'm wouldn't be bothered by some places not having grass but if you prefer it with then go for it. That tree does need a fix though. :D

le_cannabis 01/10/2026 6:55 PM

I just noticed the tree with the error....

le_cannabis 01/10/2026 6:59 PM

I fixed the tree and added grass where it was missing, that's all I corrected. Thank you for giving me this opportunity to release a map.

DDNet 01/10/2026 6:59 PM
le_cannabis 01/10/2026 7:01 PM

correct version.

DDNet 01/10/2026 7:01 PM
DDNet 01/10/2026 7:13 PM

Optimized version attached,

@catseyenebulous

. Changelog: