Mentions:
@yoda0059Map 🐞:
very nice looking map, i'm inpressed.
8.9/10 bannanas
2 notes
- add some design in here you forgot and it looks empty
- this empty space under it, its a contadicting mapping style, you don't use it elsewhere in the map. and it has nothing in it, I would make it smaller, and mabye fill it with freeze for looks
thx 🙂
you've got a whole lot better at design, really nice glowup
ops
+1 timecps (I don't know how to fix this speedup xd)
Hello, as of right now map is quite unbalanced in a few places (some parts feel like 3 novice and some peak to mod 1), there's a lot of unnecessary (avoidable) special tiles, some parts are rather outdated or empty.
- Confusing telegun placement, no turn off entities sign for info signs, info signs themselves aren't very visible due to design. The one ht tile makes you think you have to unfreeze other tee. Just from screenshot alone there's too many stoppers, you could think of a way to reduce them.
- Too many stoppers + a lot of paths make part confusing, tunnel is small to move deep freezed tee.
- Confusing as to who goes in the part.
- Outdated / empty parts.
- Could've been cleaner with no speedup or/and stoppers
- Useless inf jumps (or used in a 1 part), lags in entities due to a lot of from teles with labels (not important but worth noting you can remove inner part)
- Could've placed stoppers on bottom part a little to the right so that it's less likely for tee to get stuck in a stopper, upper part is skippable and a little empty. Note i didn't mention everything, i'm leaning more towards decline as we had cleaner novice with telegun (which is used here too but far less), and we also had a raise in novice map expectations not long ago.
"Could've placed stoppers on bottom part a little to the right so that it's less likely for tee to get stuck in a stopper, upper part is skippable and a little empty."
Could you give me an example please? I didn't understand xd
whatever, that's far from the worst issue
ok
I had a run today, my main issues were: -the failyness (it's too punishing for beginners who learn the movement imo) -the fact that it's focused on 2p gameplay (novice works better for parts that are playable in t0, also the failyness doesn't make sense for a 2p map imo) -the fake paths/structure issues (without zoom it takes a bit to understand what to do, that can easily be avoided by a cleaner structure)
i wouldn't say that the map is terrible, it had some stuff that i liked to play, but i would recommend to make things cleaner and rather avoid special tiles. i would also say it should be declined.
ok
Sounds like skill issue to me.

i first tried the map and didn't fail!
Ohh, I thought you failed. Good job!

i can go more into detail but it takes a lot of time to explain things properly
if you have questions just ask
just say the ruined parts, both for t0 and for just p2
for 2p the failyness is an issue (it's complex, the map looks like a 2p map but it would be played in t0, i am just saying that it doesn't make sense for 2p because the failyness would be too frustrating) the deepfreeze is bad for t0, the telegun thing is bad for 2p, it's weird and confusing the way it is and at one part it matters that the telegun tee makes a specific part, which is in general bad
and of course in t0 you can easily cheat telegun which is obviously bad
but one main issue is the spacing/structure, i hope you understand that point (everything should be more intuitive)
I will try to improve the gameplay and difficulty of the map as much as possible, fixing all the problems
when the new speedup layer came out, an invisible speeder also appeared on my map, in this situation helped to delete the entire layer and create a new one (accordingly, i put again the necessary speeders)
cheatable
cheatable deep with both telegun
cheatable and can skip the telegun
care with telegun in general, you can break all the map with it, (search for weapon or other and back to the start then cheat everything with the telegun and weapon/upgrade (here the inf jump))
design is fine and parts are interesting so i guess we go for a waiting for now.
ok
maybe we will deliver the map over the weekend !
- I fixed all the problems
- I changed and added parts
- I tried to do my best, I hope it turns out better than it was
srry

👍
👍
- Fix Bug
- Fix Part Balacing
Fix Name
That refers to testers. I approved.
thx
Yoda has to upload the map to get it instantly on the test servers (the bot only knows one mapper)
I only changed a tone that was too dark and was interfering with the hookthrough, but here is the map
but if this will be 4 or 5 star it is good
fixed
Cool map
cool map overall, interesting parts
Ok

good map
When I get home I'll fix all the mistakes and add more things to the design
- Fixed all parts
- I changed some things related to colors
- I solved the skips
- Changed the background
- Design improvements and other details
bad bot
:(
Can you reupload? The bot got an update and needs it a second time to upload it to the test servers for some reason.
Could I possibly reploud? Since I am the second owner of the map?
Of course. I could do it too but I thought I'd let you guys do it. :D
Fixed all parts I changed some things related to colors I solved the skips Changed the background Design improvements and other details
ok ❤️
...
- i change the logo
rest looks good, didnt find any entity issues but please have a look yourself ^^
also please finally remove the fake paths, novice players rather don't know about zoom and it's not fun to run into a wall of stoppers. it's bad for the casual game flow and it's not fun to find the correct way

sorry xd
Could you change the channel to active? I've already made the changes and there's nothing to wait for xd
done👌
thx ❤️
So i played the whole map, and looks like u are hurrying a bit 😄 I will attach screenshots, please review, fix some moments, go through the map again, look for the presence of bugs/shortcomings that appeared as a result of the rework and please, do not rush, we will test the map regardless of how quickly the changes were made❤️
That's all for gameplay. I'm gonna provide now a design bugs, i shouldn't really do it at this stage, but there is a lot of small bugs that can be easily fixed, so i think it shouldn't be a big problem and u gonna have less work in future
Hello, I changed everything you asked for, and I even tested everything and changed it right away to make sure there were no errors. Of course there may be one error or another, but I did everything I saw wrong. I apologize for having done everything in a hurry in the previous version. Here is the updated and verified version
thx ❤️
Now I just have to wait
also place TO 11 and TO 10 on the ground
take your time, this is not the whole test
ok .-.
bro is speedrunnin

I have free time

it's not very cool when your map is being tested and the test is not finished yet (the channel is not put on waiting), and you are making edits in the process, have patience
it's not that it's really bad, it's just that you miss a lot of things when you're trying to quickly push out a new version of the map
yes, if you are in a hurry, it will only prolong the testing process
I understand your desire to quickly make fixes and send the map, but this may lead to new mistakes
ok, I'm done, but I'll let YoDa finish looking at the map
Everything has been fixed, I took a good look to make sure there was nothing else wrong, so I think it’s all good — unless I happened to miss a corner, but i don't think so
also inconsistencies in freeze/tp edges, sometimes u filled it, sometimes not.
and as i saw a lot of maps have this, i prefer to get rid of something like that by filling it or make unhook/ht/hook tileset's solid(i like to fill it, don't really love solid blocks) but
, cuz it's just cosmetic small errors
Also i found out that background is very bright sometimes, when it's underground(mine) parts everything looks okay, but when u have open background it's just a bit uncomfy IMO,
to make something like on first screenshot, u can add a big quad with a darker color(i used #0D224942, cuz blue looks nice with this setup) or just recolor background, also send a few pics before/after. And the
, as i said before, only if u want and find it prettier then before
everything else is completely fine for me
Alright, tomorrow I'll change whatever is necessary and send it back here. In the end, these little mistakes always end up slipping through. Thanks for sending it over—I'll send the corrected version here tomorrow
ye, it's happening always to me, it's completely OK and also it's a lot harder to find such mistakes in your own map than in someone else's
now, i think everything is good
It seems that even if you see it in detail several times you always find something
I made the same remark about the one tile(screen 1) when I was testing the map. 😦
yeah i actually mentioned it too but it's ok

I hope there is nothing else
can u reupload?
ig it wasn't updated
yo Yoda & Nixus, I tested your map and I will mention some areas which will need to be more unfaily as Novice maps shouldn't be faily all over the map.
I saw some tight spaces which could be improved and some other QoL changes for Novice players.
- More than 3 tiles space would feel more suiting and add more smoothness to the part when playing. Move 2 tiles to the right would be good.
- Unfreeze here would just be easier to access and let the part continue in a better flow.
- There should be a minimum space of comfortable space. You have done that on most parts of the map, watch out for some more spots which you could improve with that.
You gotta remap the space on the part a little bit there :D
- There should be an easier access to the hookables. Also when players play with default zoom, they won't see the hookables up there so it would be nice to have tunnel with enough space, but not too much so you can still see the map and what is going on.
Please apply that to other parts where that is the case.
If you would map the spawn up on the platform, then you could easily cheat the way of getting up from the part before. Please think about something to find a good solution :D
For all the stuff or bugs I mentioned, please look on all other parts and spots to see if you can find more.
This is a good suggestion.
Not a bad map. Just some spots are too faily.
Thank you very much for all the feedback. We’ll improve everything as soon as possible and try to make the map as comfortable to play as we can. I do think a bit of difficulty for new players isn’t a bad thing—it becomes a challenge for them. But we’ll make sure everything is in good shape.
Well, I did everything that was asked, and I tried to make it as good and as comfortable as possible. Maybe some parts still need a bit more detail to improve gameplay, but that’s up to you. Personally, I liked what’s being presented, and I also made a few extra tweaks. I think that’s about it. What I might have missed were some corners or mistakes when filling in the entities, but someone good at this can take a look overall—based on what I saw, I couldn’t really notice anything (I’m not great at that).
Can I ask why you didn't add more space there? (only 1 tile on the place above)
ye, more space there is gonna be nice
Players will touch the roof by using one jump and if that happens, you know it is a little tight. That is why I marked the areas and how much more space they should have.
Also please but these layers to high detail. Non gameplay related stuff should always be high detail.
Good changes tho :D
Also please look at the screenshot sent before, to make this better.
is it necessary?
it will make the map file smaller
and increase fps
ok, i will change it
I don't know why, but it's not working, my console is not accepting the image
resized
Oh
Nah do like before, or without corner
i think everything is good
Other things will probably come up, but I'll change it as soon as possible.
caps
The_Forest.map
A
Xd
I didn't modify the map, I just named it correctly.
are u good bro
can u reupload with correct filename
ok
❤️
I probably did it and forgot to send the updated version xd I'll fix everything and send it, or YoDa will send it
I don't know how I can do this, since to do the first stage of the part and pass the tee down there you need to go through there
oh wait, my bad, i draw that incorrectly xd, nevermind
I also don't know how I'm going to adapt this part, I need to think about it, the rest is done
ok, no problem
it would be too hard for that map tho
you might rethink that before changing
is it? it doesn't seem to make it harder
parts are easy rn
if he changes that, it would be more like a moderate move
mb
i didnt read that you said half of the stoppers
i thought u meant all xd
-everything was changed
sorry for the wait, but i fixed all the requested parts, take a look after
only part that I couldn't change much
nice find
changelog pls

just fixed the failing on the platform
Do you need to send a changelog with the file?
yes, to avoid the bot warning you
hoy moy
holy moly
xd
Changelog is basically any message you send together with the file But in reality you should just type what you changed
Could you tell me where this is? Just deducing where it is from this image is hard

Not home rn
!remindme 8h
ok
ok
XD
!unremindme
geoguessr
cornerguess
thx ❤️
fix bugs and corners
fix bugs and corners
😭
fix bugs and corners
😭
fix bugs and corners
🙂
reaction pls ❤️
thx
I wanted to know if it will take a long time to test😔
the testers died of old age waiting for accounts, nobody is there to evaluate anymore
the elder tester also failed to pass their power onto someone else before dying so all hope is lost
- I feel like this part would be better with regular from/to teleports rather than with cps.
- I would suggest making this jump possible for convenience.
- You should make this unfaily.
- I suggest adding more parallax for depth on BG as shown on screenshot. Also I'm not sure why there's so much stuff that makes BG darker, Imo it looks better without darkening but it's up to you. Map is ready to me after those fixes.
all requested changes have been made
why is the map still on waiting? xd
Presumably because YoDa is the first mapper
xd
Wrong map name.
?
Probably bot broken then. That’s why it didn’t complain about the name. :P
bad bot
:C
But is the updated version on the test servers?
Was about to ask if you checked. But probably not.

If you look closely enough, you might be able to figure out why on your own 😅
The filename is right, but...
he's saying that the problem is me 😭
well, maybe it is
I can’t see much from mobile right now but if it’s the extension shouldn’t it have complained here? https://discord.com/channels/252358080522747904/1356329033817653278/1390889928392704040
Nope!
Yep, the missing extension is the problem, the linked message however is a different error, I'll take a look at that one
Oki, thank you. c:
If I need to do something/resend the map, let me know!
Fixed
Resubmit the map, but make sure it has the
extension
ok .-.
react!
🎉
🎉
🐣 ❤️
- just a little edge change
react? xd
Why are you removing the .map again? :D
...
fix bugs
react 😄
Hey, nice map and definitely on the harder side of novice.
Things I noticed while playing:
- I would reduce the distance here I don't think that hook would be comfortable for newer players.
- The drag is too long. I would place some unfreeze and let the top tee jump on a small platform.
- Lower this a bit for more comfort I can see players struggling there.
- Again dragging from below is slow and boring. I would change the structure a bit so the players can gain some speed and swing in. Then also remove some of the freeze on the left and extend the hookthrough below a bit.
- Some hookthrough here to avoid an awkward situation?
- I would also change this section a bit for more comfort. (As shown)
- Remove one block here to make it more comfortable.
- This part looks much more difficult to me than the rest of the map. You should probably add more hookable under the ceiling and perhaps add a small platform.
- This part is too hard in my opinion. Given how easy the section is beforehand I'd make it similar. I don't think it would be fair for players to lose the group because they struggle in the solo.
- You should always place 2 to teles. (You'll need to go through the map again)
ok
👍
- I fixed all the requested changes
- i fixed bugs and edges
- i change a detail in the last part
- Freeze corner
- This part could be a problem to novices so i suggest this fix: removing marked freeze would reward hooking player as you get in unfreeze faster yet you won't die if you don't hook.
- This gore part could also be a problem to novice players so i suggest removing marked teleporters
- I suggest making more space to react on this part
- i changed all the requested things
- i change a hole part
- i fixed some details
- i make a part more confortable
Hey, some more things:
- Unfreeze on the left here and maybe you could rework this a little bit so you don't have to catch after hammering.
- I'd remove some freeze here so it's easier to get in.
- Reduce the width of t he freeze here a bit and add a hill/platform on the right so you can jump and then hook.
- This part can be confusing, maybe simplify it a bit and the unfreeze should be placed below the tube for the second player.
- Can just remove this entire tele.
- Having hookthrough the entire way here would be more comfortable.
- A hookthrough tile here would be nice so the second player doesn't have to walk in.
- You can fail if the bottom Tee lands here.
- Would be better if you remove the unhook here and the faily block on the left.
- Just make this a simple to-tele.
- i change all the requsted things
- i change some details
- i find some missing edges
Overall, I believe the map is on track. I don't know about you testers, but I think the map is really cool to play. If you find any more design errors or changes to the parts, just let me know and I'll fix them. Thanks for the support with the map
@catseyenebuloushi
Ehhh 😭
On the entire map
why u have brushes in a cave?
The unfreeze is unpractical
Or too hard for novice
in this freeze u dont have texture
globally fine, don't fix all the spawn and the blockers in the map
in other part need undeep mark
in the < part
I like your strong logo send me to dm pls
- i fixed all bugs
- i changed all problems
😛
also the upper tee can solo go through the freeze
-i changed all requested things
This part have double tp also
-Fix some Errors ||Thanks VéNa||
If you fail there thats just plain skill issue
you only die there if it's intentional
Could a tester/mapper please test this to see if it's good?
- fixed skips
Better design
you can react pls
remove it from "waiting" please
(ignore this)
All I found
Map is ready imo, it's been in test for a long time already. A lot of players and testers tested it, gameplay is nothing innovative but pretty clean and polished. After fixes ill put 1st ready, I don't think there is anything left we can improve at this point without any "big" moves, it's ok as it is imo
react pls
a few more fixes
ig 3 stars is fair for the map? You can't really die anywhere, parts are sometimes complicated but consists of some easy moves, sometimes just simple drags, at the start especially, definitely easier than latest 4 novice and closer to latest 3
finally!
1 MB💀💀💀💀💀
my love for you
optimized version
wtf

be tester then he will do what you want

yes
He's not the one who decides whether my map is released or not.

Já já ja
Optimized:
gg?
wait till wee points out 50 more design errors
I've actually found 1, but it's very small and a bit different than others so not going to point out anything sorry ima bad tester

Just show me because if I just pretend you didn't say that, I'll just be a terrible mapper who doesn't care about map errors and wants everyone to know who I am.

so i'm not gonna show so u have to pretend I didn't say that, and you'll just be a terrible mapper who doesn't care about map errors and wants everyone to know who are u😈
it's at the start tho, literally at 1st part
I didn't find it
Could you delete this small error and send it here? I think that would be easier.
I really should've just be silent

Yes, but I didn't see any mistake; I feel like you're lying to me and manipulating me.
it's actually strange cuz in the file I've uploaded ive fixed it
and then u or ybivawka just randomly returned it
I didn't install your file.
so ur saying everything i fixed isn't fixed?

cuz im sure ybivawka used ur file
yeah it is
I don't know, I used that file.
huh? here u used the file from the future or what are we talking about rn

this 😭
ok, i'm disappointed, but can't really do anything rn cuz busy. So the thing is in the final released version u've returned all the design fixes I did, cuz u ain't downloaded my version and ybivawka was fixing already in the wrong version
wasn't able to check it cuz wasn't home for 2 days and just believed the process

But where's your version? It's not on this channel 😠
ahhhh
this
Okay, blame or ybivawka, okay? I'm just a man who's easily manipulated, and you've manipulated my mind.

not gonna blame anyone, but anyone can blame me cuz i've put final ready without any actual checks, only checked for deaths being fixed and that's it
but fix it and upload please :D
and don't let anyone manipulate u this time
it's fixed, just use my file i've uploaded last
and fix the deaths in it
no

Just Optimize and GG
react pls :((
rule nr 1. dont ping testers cus then they will specifically not do what you want them to do
^
That's why I selected a trial tester.

finally!
gg
First map of 2026? :D
maybe If it depends on the admins xd
just optimized version + a few more design fixes
this time looks like everything is alright
Okay. So what now?
1- this part is really unnecesary, u can pass solo 2- single part why double tp and u can do skip and go the 2 tees from < 3-u can block here (again) and have double tp in a 1p part 4- can die 5.6- duplicated timecp in diferent parts why the timecp is in > only and no in <? 7-what happend if the ppl do a tower in > wall? u block all gg! 8- double tp again
🖕
Crazy answer
I have no arguments to respond, sorry, I will improve.
I only fixed 2 and 5.6. The rest I found necessary. If you're going to test the map, test it as if you were going to play and not with the purpose of killing. Number 1 is totally intentional; it's not like a noob would go underneath it.
???
you gave him more work lol
But why insult
So toxic
It wasn't an insult; in Brazil, doing the middle finger means "love between worlds."
Looks like you've never watched Rick and Morty.
No I never watched
Any problem?
Hi freezy chan
fix your behavior. We reserve the option of declining your map still if you keep this up. Be respectful.
Ok, sorry

IDK
he did changed it, but still death, i don't see this edge death very important ngl cuz exactly this one is not really being easy to die there
if u dont move and hold hook can die
If a person has reached that point on the map, they are unlikely to do that.
New players
And bad luck exist
you had better luck with ddrace maps XD Well done, ddrace maps are harder to release than kog
I always found KoG harder, but I must think that's because I started with ddrace.
You actually got to think and test a lot when making a ddrace map Kog same thing but less Anyway wont message more here because its not related to this map
ddrace maps are harder to release than kog haha nice joke
Not a joke
Kog maps are easy to release when you know how to map
Ddrace you always need new original ideas and it takes a lot of time
original ideas are easier than figuring out what kog calls "fun part"
i released braintee without even knowing how to map parts
Please let's discuss this in another chat.I'm deluding myself into thinking they're going to release my map or something like that.😭
its ready just say smth like i want it on the 17th of january or 18th
january 2027
2072
ngl 2067 it's a good year to be released
OKKK
2026 RELEASE MY MAP NOW!
Are there 2 maps ready Will mine be released first? Or is it random?
god will decide who deserves it
none

keep them for 2 more months
will be announced/released soon (1-2 weeks)
ok
les go
You are still in the 2 week period so of course (If it's nothing major) and just design is generally speaking always ok. I'm wouldn't be bothered by some places not having grass but if you prefer it with then go for it. That tree does need a fix though. :D
I just noticed the tree with the error....
I fixed the tree and added grass where it was missing, that's all I corrected. Thank you for giving me this opportunity to release a map.

correct version.
Optimized version attached,
@catseyenebulous. Changelog: