#Shiner
"Shiner" by EpicGamerYoubug, TicTac & V3nus [Insane]
DDNet 04/02/2024 9:07 AM
@epicgameryoubug

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

Shiner.map
1006.36 KB
DDNet 04/02/2024 9:07 AM
DDNet 04/02/2024 9:07 AM
joel.9524 04/02/2024 10:26 AM

I think text, arrows and so on could be more fat or something like that so you can see it better

nezox1 04/02/2024 1:35 PM

very tight parts, like for t0, also it's probably a 3-4 star brutal

nezox1 04/02/2024 1:36 PM

start (3 first parts) feels like a brutal 2+-

nezox1 04/02/2024 1:41 PM

thanks to killtitle you did that part insane but it doesn't work like that, overall bad and unbalanced part for t0 and overall

nezox1 04/02/2024 1:42 PM

1 easy hook and you do the part

nezox1 04/02/2024 1:44 PM

this also, 1 easy dummy drag and you do the part

nezox1 04/02/2024 1:47 PM

random part

nezox1 04/02/2024 1:53 PM

so far it looks unbalanced, on the one hand it's hh parts that work in t0 on the other hand it's tight and easy parts

epicgameryoubug 04/02/2024 2:22 PM

what do you mean by "random part"?

nezox1 04/02/2024 2:39 PM

doesn't always work

epicgameryoubug 04/02/2024 6:20 PM

the first 3 parts are easier to avoid crowding tees at the beginning

vena6080 04/02/2024 10:04 PM

tested the map, they is some idea, but clearly need many changes many part are not comfortable to play and the tight space is good for hh to create difficulty, but it's not well used most of the time. here is a first uncomfortable hook, and also, it come from a drag, drags are boring and overused, you should avoid putting drags part if it's not with an interesting utilization of the drag.

vena6080 04/02/2024 10:07 PM

1- the part is basic and uninteresting, just hooking, then do the solo and do 2 hooks (btw i forgot to mentioned that the map is clearly not insane + i agree with nezox it's unbalanced in many parts) 2- you can change the part in so many way to avoid putting offhammer for 1 part

vena6080 04/02/2024 10:08 PM

the shield is useless (going back with laser doesn't matter at all) and i will mention amny time your utilization of weapons and shield (the next screen)

vena6080 04/02/2024 10:11 PM

giving a laser for 2 shots then a shield, it's not clean. if you do a good swing you can't laser the second one cause of the shouting delay. a solo for 2 laser only, is kinda short your way to use cp -> goes back in solo -> goes in tele is bad, you could just put a solo at spawn + unnecessary because if you touch unsolo you touch the other cp so you can't cheat anyway

vena6080 04/02/2024 10:15 PM

in yellow - useless shield (only 1 of them should be good enough) again you gave laser to lose it in the next solo (1 laser in the solo, and between 2 and 4 laser for the part) red rectangle - this is the second time we have the same part (i'll mention because it's not only 2 time in the map) red arrow - can laser here and cheat the normal way + the normal way it unbalanced (the first laser is hard and first try for duo))

vena6080 04/02/2024 10:17 PM

no indication to know who need to go down and up + mega short solo again + the unsolo is a bait i though it was unfreeze in it, you should put it higher or all the way down (little part on the right is good)

vena6080 04/02/2024 10:18 PM

a mark for this type of part is way better + this part is annoying in t0

vena6080 04/02/2024 10:18 PM

3rd time this part

vena6080 04/02/2024 10:23 PM

randomly change the structure with those hookable (the structure overall is not bad) the swing / gore is not smooth, you have to dj at a weird timing, advise : when you map and test, always verify that a swing/gore or anything else is made for the good range (example: made to keep dj, or made to use it but then put more length to create a more comfortable and smooth part) i say that only here but it's the same for many parts, also take care of the tightness (here it's fine) it's important in hh map, where it's only low effort gameplay, giving a smoothness in everypart is good

vena6080 04/02/2024 10:27 PM

here it's hard to explain : tight = good because it create difficulty BUT you have to create space and tightness in the part because the first one is an hammerrun (need space to do the hammerrun + space for t0 , but keep the celling here, second one i use a throw and it's kinda meh (maybe more space up, or put kill tile or platform in another way) and the last one is ok if you jump solo, but if you can't to do with hammer and it bump it will probably kill you (the space is not the problem on this one)

vena6080 04/02/2024 10:27 PM

dont put deep if it's for 1 hook

vena6080 04/02/2024 10:30 PM

i understand the first one (even if it could be more difficult or with something more interesting, you should develop more the parts) but then you fall down on another platform, you could do 1 unique fall, or start the next part from the platform above, sometime it feel like if it was randomly mapped

vena6080 04/02/2024 10:31 PM

same here, develop the part, it's seen again and again in every hh map

vena6080 04/02/2024 10:33 PM

another example of annoying stuff, that make the map uncomfortable after taking the laser you just want to run, but if you run you fall down, and if you dj you touch the freeze. it's some detail like that which do the difference between a good map and a bad map.

vena6080 04/02/2024 10:34 PM

so again weapon problem. we had the laser and pass some fillers in duo (that doesn't even need laser) and now 1 tile for 1 laser, then shield

  • you have to test more the parts, with a good swing you crash in the wall
vena6080 04/02/2024 10:35 PM

this jump is kinda shit to do + 1 player do an harder solo than the others

vena6080 04/02/2024 10:38 PM

yellow arrows (down), here you dont need to map tight yellow rectangle + arrow, dont need that much speed and space, you create too much difference in the space in the same part red rectangle, random useless unfreeze red arrow, test more your part, if you keep the hook it goes in the kill tile instant

vena6080 04/02/2024 10:40 PM

already mentionned, boring drags, nothing interesting here

vena6080 04/02/2024 10:41 PM

yellow arrow, not cool 😦 i feel like your deep are to short, or maybe not to short, but they is nothing done with it, just dragging to the undeep without difficulty or part

vena6080 04/02/2024 10:42 PM

rly annoying part to restart after falling down dont look the yellow i dont remember why i put this on the screen

vena6080 04/02/2024 10:44 PM

and now, from here it's mostly gore or hh, they is some little filler, but more than 1/4 of the map dont have real part or real filler

vena6080 04/02/2024 10:45 PM

little fillers seen in 1000000 hh map, you rly need to develop more, and find ideas that continue with fillers like this

vena6080 04/02/2024 10:46 PM

cheatable if you take speed on your mate

vena6080 04/02/2024 10:46 PM

? it is a solo part

vena6080 04/02/2024 10:48 PM

basic fillers, and not even failly or hard, develop more, put kill tiles or a hole here, even for brutal this is too easy

vena6080 04/02/2024 10:49 PM

rly basic part, not interesting. maybe i'm a hater of your deep, but again it feel empty, no part, no difficulty, just dragging your mate for free point

vena6080 04/02/2024 10:50 PM

... if you dont have dj, it's dead, even with instant hook at the highest hookable, and good press i die. test more your parts

vena6080 04/02/2024 10:50 PM

good parts 😄

vena6080 04/02/2024 10:51 PM

again a deep with nothing interesting + the dummy fall all the way down not fun.

vena6080 04/02/2024 10:51 PM

shortest solo ever, 2 hook and gg, it's useless at this point

vena6080 04/02/2024 10:52 PM

develop, 1 throw and nothing else, feel like you have a lack of ideas btw you are not obliged to create a long map, you could cut so many things

vena6080 04/02/2024 10:55 PM

here i understand the idea, but too much repetition with only kill tile variation. and btw about kill tiles i'll explain your kill tiles problems in few screens

vena6080 04/02/2024 10:55 PM

deep.

vena6080 04/02/2024 10:59 PM

for kill tile, you need to create your structures of kille tiles, create a rule and respect it, because here it's just randomly place and ugly, example : start with a rules, they is many possibilities, 3 examples : 1- in an unhook/hook pit put a line of killtile 2- in every corner put 1 kill tile 3- on a surface put a line / put 1 kill tile every 2 tiles/3 tiles

vena6080 04/02/2024 11:00 PM

colors are not good. here they is no difference between hookthrough and background

vena6080 04/02/2024 11:03 PM

i'm not a good designer, but i saw many problems, like the logo it not in 1 image, you have many times the same group for the same image/tile like kill tiles. and the map is too heavy, 1000kb for generic hook is not normal.

vena6080 04/02/2024 11:04 PM

they is too much problems for now, but i hope to see a next map or a full rework of this map. dont forgot to take time to map and test.

vena6080 04/02/2024 11:04 PM

$decline

epicgameryoubug 04/02/2024 11:32 PM

thanks for the feedback, we'll try to rework the map soon taking care of the points you mentioned.