this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules
sorry cant go in game rn
is it teamforced?
i think youre missing your 2 upper layers
Thx for answer That's my second map i will try to fix this. In part with portal 21 i write choose so u can choose where you can go. But how i see that was a bad idea. I don't understand why labyrinth part is not fun. But ok again thx i think easier is make new map then fix this one .:)
how can someone skip this long jump ?
You can throw rockets, and also if you take speed with the rocket
if i make freeze longer is it ok ?
You should delete rockets in the first place, or put some shields idk
ok thx
if i fix it i must upload it again here or again in
#📬submit-maps?
here
ok
Such a racist color
whitebrick
woah
?
what u mean ?
idk
texnonik is racist and dont like the map name is white brick
thx my second map
why ?
ask
@texnonikwhat if i name it black brick
what changed in map ?
guys stop being ridiculous lol
XD
ok
not my problem
ik
damn idk how to make a good maps
like make it bigger ?
Can u please give me advice ?
i really want to make a good maps
i think arrow said a lot already
and yea the maze is annoying
ok
try to think about what makes a part fun to play. think less about how many different kinds of parts you can think of, and just putting them in a map
generally, more space, more consistent design, careful attention to how many types of tiles you're using in one area
This map is much too narrow. No matter what difficulty, it should always be playable in t0 if you don't have a team force. The parts are uncreative and much is cheatable. Even at novice you can get much more out of a map. All over the map there are unmarked tiles, teleporters or speedups, as well as incorrectly or twice used markers. Corners that should not be freeze are marked as freeze. Use the front layer to mark solo parts above the spawn point, for example. In this map it is not an advantage, but you can fall from very high up and skip the stoppers. Switches are always on, that means you don't need any button for on. You used cp's but used normal teles, cp's are used with cto, best use them only when you really need them. Sometimes you spammed to tele and sometimes you used only one - > 2 should always be enough, as said you can use here with front layer the unfreeze in to tele. Shields are 1.5 tiles big, you don't need to spam them. Also you have images embedded which are standard, means they should be in external. It's best to pick tiles that contain all the corners you need. I think it's better if you read the mapper rules again and test your map well before submitting. I hope you read everything carefully and your next map will have less problems. Good luck for your next map 🙂
$decline
thx i'll read but idk how good my map will be . I dont know how to be creative XD but still thanks for answer
i read it and i will try to create something good but i think this is really hard to follow all the rules for mapping
unfortunately, the game has been out for a long time and lots of maps have been released, so the expectations testers have when testing maps are somewhat high. you'll get it down 🙂
Maybe 🙂