
this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules


$ready 7




$raedy 2

Can you please ready for Ravie he accidentally typo ^

cool concept, but really short, extend it a bit and it would be a 100% acceptance rate, also should be 3 star if the map is a bit longer, 3 min avg time

Trampoline but it's a map

Looks well done since the concept sounds too boring so I like the length of the map

Don't really wanna make it longer as I feel it would get a bit more boring if I dragged it out just for the sake of having a longer map. I think the map is quite a nice little challenge at this length but maybe more people will want it longer, lets see XD

then its good, should be 2 star



fuck it I'll give my opinion. I don't think this is gonna be played much as a 2*, the dummy category is already underplayed and having a map in which failing to do a constantly repeated mechanic ends up in death (at all these repeated moments) will probably lead to way more people just trying it once and deciding they'd much rather play a different map. I'd say 3 stars, even at this length, it's like a more faily disability, and that was a 2 stars.

that said I definitely have bias, not a big fan of the mechanic (map is fine, and I think it does everything it sets out to do well, I just don't like the main concept of what it wanted to set out to do)

U forgot to turn off deepfly


map length looks good imo

i think short 2-3 more parts

thats a teledge last part hammer at the end

Deepfly is required though XD

Yeah definitely not gonna be everyone's cup of tee but kinda fun if you enjoy the mechanic.

I feel like thatโs reason enough to bump the difficulty by 1* is my main thought

The map is 2*. No need for more parts either. Map is fun to speedrun because it is short. Plus there are ways to do the mechanic slightly faster than what soapy has shown.
So for speedrunning it is really good.
Once you have learned the mechanic the map becomes quite easy.

Iโll continue to stand by my opinion. But if the majority of the testers think itโs a 2 star then it should be a 2 star

Fixed design bugs

Added text that says Luck Ravie, with possible typo.

Cool solo map

I don't see any typo?

Shhh it's top secret technique to get Ravie to test.

Thanks ๐

like i said too you, we shouldn't be able to do down

that's not good


$waiting

I don't understand the problem. Your video shows that it isn't a problem if the dummy slides under a bit and you can control the dummy enough to get him to hit the wall.
I'd just recommend trying to hit the dummy into the wall and if you miss it then save it like you did and continue ๐

can move out of waiting imo, the part isn't rng. It is dependent on your hammers.

that's still sucks cuz imo it's rng but whatever if you donw want to fix this

Maybe show how u would fix it

I think this makes it easier

It isn't rng though. You can hit your dummy far or close, thus you control fully if he hits the wall or not. I've adjusted for this part in many runs to ensure he hits the wall. And if he does go under it still isn't a fail so it isn't bad.

leave it like that if your ok with that

Im 99% convinced nothing is rng if you put in the same inputs.. same inputs = same outputs Is there any Situation where something is luck based with the same inputs?

bounce with other tee

showed me a cheat on a map with a bounce and with the same coords/input the bounce was random

99,9999999% of the time it's not random, but only on the map i show you it is random

a replaybotter would know


tele

bet

ok well


im making money tonight


, look an updated map, with everything fixed perfectly ๐ can take out of waiting now.

$reset

$ready 2



Where do you even fly on this map if you always go down? Or is the secret lets you skip something

