$rate Balance=7 flow=7 creativity=8 playability=10 fun=5 design=3
kinda good map
This is ddmax-like map. Just the parts arranged in a row without any connection between them.
Am I wrong?
no, you're kinda right
flow 9?XD
i wouldnt agree ith balance too
@Freezestylerwith
every part work kinda nice if u have enough skill for it
@Freezestylerand know how to do it
ye, you're right, not that creative too
yes balance is not so good, but u should rate it with other look on it, the idea is here that every part becoming a bit harder than previous
like binary
It's nothing like ddmax, it's just a drag part map but the drags have nothing in common with ddmax
+
only drag parts, room to room tele
ddmax
half of parts were kinda new for me if not even whole map
and it doesnt matter if the difficulty rises, thats called unbalanced
yea the idea of this map is every part is getting harder, but u cant say it has good balance if first 3 parts are like novice, and after that there are brutal parts
No that's called a difficulty curve
@Freezestylerfirst 2 parts like moderate 3-4
i would say first 3 parts are novice 4-5
mod 1
crimson woods is mod 1 and look at parts
wait bad example
Crimson Woods is novice but you know 🙄
mirage is moderate 1, i think it good example cuz imtg rated it
9 flow? that would imply that the map is almost perfect for speedrunning and such
increasing difficulty is fine if its done smoothly imo
and good connections
if there are no difficulty spieks from one part to the other it shoudl be fine
comparing the first and the last part is kinda irrelevant
this is a room-to-room map, by default it can't have such a high flow value
+++ i trying to say this
yea doing it is fine but balance 7 is overrated
Why not?
from tele 4 to tele 5 is a huge jump in difficulty
that's not smooth at all
tele 4 is a no-brainer, tele 5 you need skill + game knowledge
before and after it, it's kinda smooth
flow 9 😂 😂
sorry
yea that's too ambitious
Tele 5 part is cheatable (and Pulsar left it like that on purpose)
whats u dont like with flow?
all parts work very well
If the map has good design and good parts someone will overestimate the flow just because he has a good impression of this map
there is no connection between parts and the parts itself are kinda static
thsi map easy to perfect run
it is good for what it is, but it's not the most flowy map you could make
you know?
then it would be 10
good != excellent
that it is easy to rank 1 doesnt necessarily come with good flow btw
i said easy to perfect run
because all parts work very smooth
the map is obviously not optimized for speedrunning, just parts attached to each other
thats playability i guess
WAT?
not optimized for speedrun?
lol
u will see how ton of people will speedrun it again and again with dummy when it rls
yes? these parts work good (nice playability), but it's not made with the intention to serve for good speedrunning
that has no relation
$rate Balance=5 flow=6 creativity=8 playability=8 fun=4 design=3
By the time your partner gets in the next part you are already in position to do it, and drag parts are pretty flowy in their nature so what doesn't flow here?
I don't say there is something exactly bad to it, but it's not as good as he makes it look
Of course it's possible to have a much better flow with a map specifically made for flow and 9 may be an overestimation but this map still flows pretty well for a map that is not meant to be a flow map
how is this not a flow map
i feel like it flows rly good
what is a flow map?
but i feel like every part was made in 3 mins tbh
aurora
there you can really see how parts "flow into each other" in opposite to this map where there are just rooms attached to each other
ah ok
lol so this map has a not ultra good flow but somehow its good aswell since next part kinda always begins right there
also i played like the first few parts
i feel like the map gets harder with every part
no one said it's shit; just not ultra good
happy?
xd
$rate Balance=6 flow=7 creativity=8 playability=7 fun=3 design=3
$rate playability=9 balance=5 flow=6 creativity=7 fun=4 design=2
i thikn the first 4 parts are too easy compared to the rest (i understand the difficulty goes up but these are ~mid-high mod parts while the rest is brutal, since it's only 9 parts for each player, such a high range felt weird)
$rate Balance=6 flow=7 creativity=8 playability=6 fun=2 design=3
$rate Balance=6 flow=7 creativity=6 playability=7 fun=4 design=2
xddd
its him
No, no. The part before where you need to get over the tele
swin ur dummy and jump over tele
swing
Can you show it to me? Test serer atm
it's same move as previous parts
hook one step back and go top
thx
@Jesus Christand
@Brokecdx-brutal 2*
90min
lol
i have 7min