#barren
36/48 | Balance: 6/10 • Flow: 7/10 • Creativity: 8/10 • Playability: 8/10 • Fun: 4/5 • Design: 3/3 — 6 Votes
DDNet 08/06/2018 9:42 AM
@Brokecdx-
DDNet 08/06/2018 9:42 AM
Brokecdx- 08/06/2018 9:42 AM
Kicker😎 08/06/2018 10:08 AM

$rate Balance=7 flow=7 creativity=8 playability=10 fun=5 design=3

Kicker😎 08/06/2018 10:09 AM

kinda good map

skua 08/06/2018 10:14 AM

This is ddmax-like map. Just the parts arranged in a row without any connection between them.

Am I wrong?

Freezestyler 08/06/2018 10:15 AM

no, you're kinda right

Freezestyler 08/06/2018 10:15 AM

flow 9?XD

Jesus Christ 08/06/2018 10:17 AM

i wouldnt agree ith balance too

@Freezestyler
Jesus Christ 08/06/2018 10:17 AM

with

Kicker😎 08/06/2018 10:18 AM

every part work kinda nice if u have enough skill for it

@Freezestyler
Kicker😎 08/06/2018 10:18 AM

and know how to do it

Freezestyler 08/06/2018 10:18 AM
@Jesus Christ

ye, you're right, not that creative too

Kicker😎 08/06/2018 10:19 AM

yes balance is not so good, but u should rate it with other look on it, the idea is here that every part becoming a bit harder than previous

Kicker😎 08/06/2018 10:19 AM

like binary

Ravie 08/06/2018 10:19 AM

It's nothing like ddmax, it's just a drag part map but the drags have nothing in common with ddmax

Kicker😎 08/06/2018 10:19 AM

+

Freezestyler 08/06/2018 10:19 AM

only drag parts, room to room tele

Freezestyler 08/06/2018 10:19 AM

ddmax

Kicker😎 08/06/2018 10:20 AM

half of parts were kinda new for me if not even whole map

Freezestyler 08/06/2018 10:20 AM

and it doesnt matter if the difficulty rises, thats called unbalanced

Jesus Christ 08/06/2018 10:20 AM

yea the idea of this map is every part is getting harder, but u cant say it has good balance if first 3 parts are like novice, and after that there are brutal parts

Ravie 08/06/2018 10:20 AM

No that's called a difficulty curve

@Freezestyler
Kicker😎 08/06/2018 10:20 AM

first 2 parts like moderate 3-4

Jesus Christ 08/06/2018 10:21 AM

i would say first 3 parts are novice 4-5

Freezestyler 08/06/2018 10:21 AM

mod 1

Kicker😎 08/06/2018 10:21 AM

crimson woods is mod 1 and look at parts

Kicker😎 08/06/2018 10:21 AM

wait bad example

Ravie 08/06/2018 10:21 AM

Crimson Woods is novice but you know 🙄

Kicker😎 08/06/2018 10:23 AM

mirage is moderate 1, i think it good example cuz imtg rated it

jao 08/06/2018 10:25 AM

9 flow? that would imply that the map is almost perfect for speedrunning and such

snail 08/06/2018 10:25 AM

increasing difficulty is fine if its done smoothly imo

jao 08/06/2018 10:25 AM

and good connections

snail 08/06/2018 10:25 AM

if there are no difficulty spieks from one part to the other it shoudl be fine

snail 08/06/2018 10:25 AM

comparing the first and the last part is kinda irrelevant

jao 08/06/2018 10:25 AM

this is a room-to-room map, by default it can't have such a high flow value

Kicker😎 08/06/2018 10:26 AM
@snail

+++ i trying to say this

Jesus Christ 08/06/2018 10:26 AM
@snail

yea doing it is fine but balance 7 is overrated

Ravie 08/06/2018 10:26 AM

Why not?

Freezestyler 08/06/2018 10:27 AM
jao 08/06/2018 10:27 AM

from tele 4 to tele 5 is a huge jump in difficulty

jao 08/06/2018 10:27 AM

that's not smooth at all

jao 08/06/2018 10:28 AM

tele 4 is a no-brainer, tele 5 you need skill + game knowledge

jao 08/06/2018 10:28 AM

before and after it, it's kinda smooth

Freezestyler 08/06/2018 10:29 AM

flow 9 😂 😂

Freezestyler 08/06/2018 10:29 AM

sorry

jao 08/06/2018 10:29 AM

yea that's too ambitious

Ravie 08/06/2018 10:30 AM

Tele 5 part is cheatable (and Pulsar left it like that on purpose)

Kicker😎 08/06/2018 10:30 AM

whats u dont like with flow?

Kicker😎 08/06/2018 10:31 AM

all parts work very well

skua 08/06/2018 10:31 AM

If the map has good design and good parts someone will overestimate the flow just because he has a good impression of this map

jao 08/06/2018 10:31 AM

there is no connection between parts and the parts itself are kinda static

Kicker😎 08/06/2018 10:31 AM

thsi map easy to perfect run

jao 08/06/2018 10:31 AM

it is good for what it is, but it's not the most flowy map you could make

jao 08/06/2018 10:31 AM

you know?

painn 08/06/2018 10:32 AM

then it would be 10

jao 08/06/2018 10:32 AM

good != excellent

Freezestyler 08/06/2018 10:32 AM

that it is easy to rank 1 doesnt necessarily come with good flow btw

Kicker😎 08/06/2018 10:32 AM

i said easy to perfect run

Kicker😎 08/06/2018 10:32 AM

because all parts work very smooth

jao 08/06/2018 10:33 AM

the map is obviously not optimized for speedrunning, just parts attached to each other

Freezestyler 08/06/2018 10:33 AM

thats playability i guess

Kicker😎 08/06/2018 10:33 AM

WAT?

Kicker😎 08/06/2018 10:33 AM

not optimized for speedrun?

Kicker😎 08/06/2018 10:33 AM

lol

Kicker😎 08/06/2018 10:33 AM

u will see how ton of people will speedrun it again and again with dummy when it rls

jao 08/06/2018 10:33 AM

yes? these parts work good (nice playability), but it's not made with the intention to serve for good speedrunning

jao 08/06/2018 10:34 AM

that has no relation

Brokecdx- 08/06/2018 10:34 AM

$rate Balance=5 flow=6 creativity=8 playability=8 fun=4 design=3

Ravie 08/06/2018 10:34 AM

By the time your partner gets in the next part you are already in position to do it, and drag parts are pretty flowy in their nature so what doesn't flow here?

jao 08/06/2018 10:35 AM

I don't say there is something exactly bad to it, but it's not as good as he makes it look

Ravie 08/06/2018 10:36 AM

Of course it's possible to have a much better flow with a map specifically made for flow and 9 may be an overestimation but this map still flows pretty well for a map that is not meant to be a flow map

ezy 08/06/2018 2:52 PM

how is this not a flow map

ezy 08/06/2018 2:52 PM

i feel like it flows rly good

ezy 08/06/2018 2:52 PM

what is a flow map?

ezy 08/06/2018 2:53 PM

but i feel like every part was made in 3 mins tbh

jao 08/06/2018 2:53 PM

aurora

jao 08/06/2018 2:54 PM

there you can really see how parts "flow into each other" in opposite to this map where there are just rooms attached to each other

ezy 08/06/2018 2:54 PM

ah ok

ezy 08/06/2018 2:56 PM

lol so this map has a not ultra good flow but somehow its good aswell since next part kinda always begins right there

ezy 08/06/2018 2:57 PM

also i played like the first few parts

ezy 08/06/2018 2:57 PM

i feel like the map gets harder with every part

jao 08/06/2018 2:58 PM

no one said it's shit; just not ultra good

ezy 08/06/2018 2:59 PM

happy?

ezy 08/06/2018 2:59 PM

xd

Rische 08/07/2018 10:32 AM

$rate Balance=6 flow=7 creativity=8 playability=7 fun=3 design=3

snail 08/08/2018 11:05 AM

$rate playability=9 balance=5 flow=6 creativity=7 fun=4 design=2

snail 08/08/2018 11:06 AM

i thikn the first 4 parts are too easy compared to the rest (i understand the difficulty goes up but these are ~mid-high mod parts while the rest is brutal, since it's only 9 parts for each player, such a high range felt weird)

Genex 08/08/2018 7:24 PM

$rate Balance=6 flow=7 creativity=8 playability=6 fun=2 design=3

Rico (T3ntuki) [EU] 08/09/2018 6:26 PM

$rate Balance=6 flow=7 creativity=6 playability=7 fun=4 design=2

Rico (T3ntuki) [EU] 08/09/2018 6:28 PM

How to? Dont know how to do the transition in the middle

Jesus Christ 08/09/2018 6:30 PM
Jesus Christ 08/09/2018 6:30 PM

xddd

Brokecdx- 08/09/2018 6:30 PM

its him

Rico (T3ntuki) [EU] 08/09/2018 6:32 PM

No, no. The part before where you need to get over the tele

Jesus Christ 08/09/2018 6:32 PM

swin ur dummy and jump over tele

Jesus Christ 08/09/2018 6:32 PM

swing

Rico (T3ntuki) [EU] 08/09/2018 6:33 PM

Can you show it to me? Test serer atm

Brokecdx- 08/09/2018 6:35 PM

it's same move as previous parts

Brokecdx- 08/09/2018 6:35 PM

hook one step back and go top

Rico (T3ntuki) [EU] 08/09/2018 6:36 PM

thx

@Jesus Christ

and

@Brokecdx-
jao 08/13/2018 4:13 PM

brutal 2*

Syltoox 08/25/2018 12:05 AM

90min

Syltoox 08/25/2018 12:05 AM

lol

Syltoox 08/25/2018 12:06 AM

i have 7min