#Scarlet
"Scarlet" by FAIRUS [Moderate]
DDNet 02/23/2023 8:24 PM
@raks9030

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.org/rules

gxv8 02/23/2023 9:07 PM

f3

gxv8 02/23/2023 9:09 PM

the map looks very dark, maybe it could be a little lighter

gxv8 02/23/2023 9:10 PM

bg intense red

raks9030 02/23/2023 9:22 PM
@fairustw

^^^^

avasusmaik 02/23/2023 11:25 PM
@raks9030

parts not balanced for a moderate, a bit boring tbh not real new stuff except that freeze game tiles but it doenst make it that interesting. Sorry

raks9030 02/23/2023 11:26 PM

Thanks for telling me your opinion i will look what the other players says and if more people says the same il rework the boring parts

avasusmaik 02/23/2023 11:28 PM

and do the design a little lighter f3 😄

ds273 02/23/2023 11:34 PM

there's some parts I liked but the first few parts feel like novice to me and there's some parts that are way harder than the rest

ds273 02/23/2023 11:38 PM

and some parts are boring IMO because they embody a design trend I've noticed in new novice maps where every drag part feels ceremonial / like it exists for the sake of being a drag rather than being a challenge for players of the target difficulty range

raks9030 02/23/2023 11:39 PM

I was about to make some simple parts for the start bc its t0 and can be so annoying if its start with a mod part and the players block each other

raks9030 02/23/2023 11:40 PM

Can i have pictures of the boring parts?

raks9030 02/23/2023 11:41 PM

Or all of them are boring

ds273 02/23/2023 11:41 PM

ok but these are tall enough and long enough single drags that ppl typically have to stop to prepare the drag instead of just doing it and getting out of the way in my experience. also not very interesting as far as novice parts go

ds273 02/23/2023 11:42 PM

sure it doesnt take long, but its kind of a slow start and i don't think that they're the best choices for avoiding blocking

ds273 02/23/2023 11:43 PM

someone will get in the way and then players will get dropped in the middle and die immediately lol

raks9030 02/23/2023 11:43 PM

I got some ideas in my mind rn like start the map with solo part then 2 drag

raks9030 02/23/2023 11:44 PM

When i was tested the gameplay eith my friend i also know that the first and the second part are weird but i was corious for the testers respond

raks9030 02/23/2023 11:44 PM

Like other peoples what would say about it

raks9030 02/23/2023 11:45 PM

Just these two part was the boring or there is other?

ds273 02/23/2023 11:47 PM

this is also 1 hook novice part, also you should probably not have a 1 high tunnel to get into the hook point when you don't need to but that might just be me

raks9030 02/23/2023 11:53 PM

Let me know about every single boring parts i wanna fix them soon as possible

ds273 02/23/2023 11:55 PM

this part is actually deceptively hard to do with dummy because of the unfreeze in the stopper (which is good for non-dummy runners for what it's worth - idk maybe there's a simple way to keep dummy from leaving the stopper in just .1 seconds of holding right or maybe this is a non-issue)

but the main thing I wanted to say here isn't that, but rather that you can toss a tee up and do it this alternate way instead with an awkward hook here

raks9030 02/23/2023 11:59 PM

Alright, im sorry i wasnt tested it with dummy like is it possible or not, but i think its possible like u just throw the dummy up left and catch it. Sorry about the drawing im on phone.

ds273 02/24/2023 12:03 AM

If you move the ceiling overhang further left I think it could work, but as it is I can get the dummy under the wall but it gets pulled back left instead of getting to the other side

ds273 02/24/2023 12:04 AM

nvm i got it but its awkward

ds273 02/24/2023 12:04 AM

moving ceiling would make it easier i think

raks9030 02/24/2023 12:05 AM

Maybe i will make it higher

ds273 02/24/2023 12:06 AM

just for clarity, this is the bit that makes it awkward

raks9030 02/24/2023 12:07 AM

Alright ill remove that wall

raks9030 02/24/2023 12:08 AM

Or just remove the unfreeze

ds273 02/24/2023 12:16 AM

Here, the first part is boring to me because while the drag itself is fine, it's very short and immediately ends in a wall hammer that can take many attempts to get for some players / runs and being free for others (wall hammers can be fickle sometimes) which is fine when you get it first try, but tedious if you end up having to try like 5 times before the hammer finally connects

Second part is boring for a much simpler reason, it is one simple hook and that's it (and then down below it's another simple one hook drag for that same person)

ds273 02/24/2023 12:23 AM

Here's our first massive difficulty spike. Having to do a such a strong sideways midair throw in gores like this is hard and quite faily for a 1 or low 2 star moderate when you only have 2 players. If the tee is tossed only a short distance, it can be saved, but if they are thrown far the thrown tee can be very difficult or impossible to get back. And if the tee who throws doesn't then grab the ceiling and swing in, they cannot be retrieved from the left side

ds273 02/24/2023 12:28 AM

i think this is a fun drag btw 👍

ds273 02/24/2023 12:33 AM

I suggest putting CP 16 here as well so it's easier for people to go back up if they need to after crossing CP 17 for some reason

ds273 02/24/2023 12:43 AM

This drag from below will suck on t0 in its current form, because if someone tries while another person is doing it and messes up, then everyone trying has to start over. Also I'm not a huge fan of the part as it currently is anyway because it forces me to start over even when I'm not stuck. having a manual button to the side to rescue tees up top if they are unreachable is better in t0 context.

ds273 02/24/2023 12:47 AM

I like these sections, but left side might be a bit hard for mod 1, its prolly fine for mod 2 though. IDK i don't remember when this sort of motif starts showing up in the difficulty range, official testers will probably have a better idea if it's fine or not so i think leaving it there is fine for the moment (see message below, forgot to attach again)

edit: also you only have to do it once near the start so it's probably fine

ds273 02/24/2023 12:47 AM
ds273 02/24/2023 12:58 AM

This final part needs to be changed. It's hard for moderate 1 IMO, and forces players to temporarily ditch to grab finish and then go back to give other player clear too. The ending of a map shouldn't prevent players from finishing together at around the same time.

raks9030 02/24/2023 1:07 AM

The fixes will come i promise but i only can send it tomorrow. Thanks for the testing and for your time.

ds273 02/24/2023 7:09 AM

Oh, one thing I forgot to mention earlier: horizontal rocketfly is also probably too hard for a moderate 1* map, though idk it's admittedly a fairly short section so again I'll see what testers think. but I think at that stage the most advanced rocket flies are just switching between flying against two vertical walls or something

ds273 02/24/2023 7:12 AM

i could also just be misremembering on that one anyway but its inclusion surprised me

raks9030 02/24/2023 8:14 PM

< {} > New Update < {} > | version 0.1.2 |

**|-| BY

@raks9030

&

@fairustw

|-|**

<<< [ Change Log ] >>>

< Fixed >

  • Coloring / Transparent
  • Bush
  • Missing corner's

< Added >

  • 3 new part
  • More difficult at few already exist part
  • Team only map
  • Pauseable

< Removed >

  • Very Novice part's
  • Little grass tiles

< Reworked >

  • End part

<<< [ Scarlet.map File ] >>>

fjp123 03/02/2023 6:07 PM

cool map 👍

arrowastaken 03/03/2023 6:53 PM

PUT A warning sign on top, or another way to go to next part, everyone will think that you have to go straight left

arrowastaken 03/03/2023 6:54 PM

i personally hate when mappers put the switches on the teleport because is an unnecessary spam, just put 1 on the cto

arrowastaken 03/03/2023 6:55 PM

ig we have to find a way to mark the live freeze.

arrowastaken 03/03/2023 6:57 PM

imo this is a bad way to begin a part, just not my personal taste

arrowastaken 03/03/2023 6:57 PM

the player can rocket and the other one grabs him from there

arrowastaken 03/03/2023 6:58 PM

wrong marking of undeep sign

arrowastaken 03/03/2023 6:58 PM

this part is really boring, nothing interesting

arrowastaken 03/03/2023 7:13 PM

the yellow part put it as a unhookable, is a bit annoying have to jump

arrowastaken 03/03/2023 7:13 PM

and idk why the top part has to be that long haha

arrowastaken 03/03/2023 7:16 PM

some parts dont even need cps, well most of the map dont need cps

arrowastaken 03/03/2023 7:17 PM

$waiting

raks9030 03/04/2023 10:41 PM

This map after i look around on it its just a messed up and boring map. I dont think i will work on it anymore bc im already made a better map. So if

@fairustw

wanna continue ill give the map to him. Goodluck

@fairustw
fairustw 03/05/2023 1:58 PM

ok

fairustw 03/05/2023 1:59 PM

Reworked parts

DDNet 03/05/2023 2:00 PM
fairustw 03/05/2023 2:05 PM
arrowastaken 03/05/2023 6:21 PM

$change mappers FAIRUS

arrowastaken 03/06/2023 12:35 AM

Upload it again

fairustw 03/06/2023 12:27 PM
fairustw 03/06/2023 1:28 PM

add top undeep-unlive

arrowastaken 03/06/2023 2:00 PM

$reset

fairustw 03/11/2023 7:35 PM

Add flowers

fairustw 03/11/2023 8:10 PM
fairustw 03/11/2023 8:21 PM
arrowastaken 03/11/2023 9:38 PM
@patiga

there is a way to transfer the leadership here? I mean raks was the one who submitted the map and he is no longer one of the mapper, so when FARIUS upload a new fix a tester has to press the check button

arrowastaken 03/11/2023 9:38 PM

I already tried with change mapper

patiga 03/11/2023 11:30 PM

I am only responsible for the

and

command, the testers know the other commands much better than me

arrowastaken 03/11/2023 11:32 PM

Okay thx

learath2 03/13/2023 2:21 PM

Should be fine now, hopefully

arrowastaken 03/13/2023 2:45 PM
@fairustw

upload the map again

fairustw 03/13/2023 4:44 PM

oK

fairustw 03/13/2023 4:45 PM
arrowastaken 03/13/2023 4:51 PM

Works, thx

fairustw 03/15/2023 4:29 PM

Add more flowers

arrowastaken 03/17/2023 3:38 PM

you dont need so many ctos, the map is team forced

arrowastaken 03/17/2023 3:39 PM

also i dont think team forced is good on the map

arrowastaken 03/17/2023 3:40 PM

those ht arent needed

arrowastaken 03/17/2023 3:41 PM

the gore there doesnt make much sense, like feels out of place, maybe you should start with it and make it a bit longer, then proceed to do the throwing

arrowastaken 03/17/2023 3:41 PM

no need for this ht neither

arrowastaken 03/17/2023 3:41 PM

still able to hook from here while the other player rocket himself

arrowastaken 03/17/2023 3:42 PM

nothings change here, still really boring

arrowastaken 03/17/2023 3:44 PM

you shouldnt put switches on the map to force simple ways, on this case is better if u do something "natural"

arrowastaken 03/17/2023 3:50 PM

also the map feels a bit unbalanced

arrowastaken 03/17/2023 3:52 PM

you have this fly 2 times, at least do something different

arrowastaken 03/17/2023 3:52 PM

like longer and with obstacles on the side idk

arrowastaken 03/17/2023 3:53 PM

the solo doesnt make sense

arrowastaken 03/17/2023 3:55 PM

$waiting

fairustw 04/28/2023 12:48 PM
fairustw 04/28/2023 1:08 PM
fairustw 04/28/2023 1:48 PM
fairustw 04/28/2023 2:20 PM
murpi 04/28/2023 7:51 PM
fairustw 04/28/2023 9:21 PM
knusk1 04/29/2023 1:09 PM

You need to put everything in design thats not gameplay related into HD (except for the logo)

knusk1 04/29/2023 1:12 PM

hookable here would be very nice since the other person has to wait anyway

knusk1 04/29/2023 1:20 PM

u need to have wayyyy more contrast with the tele !

knusk1 04/29/2023 1:21 PM

also freeze in tele at the same place

knusk1 04/29/2023 1:22 PM

it should be tp40 here right?

knusk1 04/29/2023 1:26 PM

dont see the need for the switch 4 here

knusk1 04/29/2023 1:27 PM
  • isnt the other switch useless as well? one needs to keep the laser so not both will go left, making the switch unnecessary
knusk1 04/29/2023 1:28 PM

skippable

knusk1 04/29/2023 1:31 PM

tele in freeze (gotta keep it consistent)

knusk1 04/29/2023 1:34 PM

thats a bit boring x)

knusk1 04/29/2023 1:42 PM
  • i dont the need for teamforce in this kind of map
knusk1 04/29/2023 1:44 PM
knusk1 04/29/2023 1:47 PM

stoppers here?

knusk1 04/29/2023 1:49 PM

delete unused space

knusk1 04/29/2023 1:52 PM

not fixed

knusk1 04/29/2023 1:52 PM

still majorly the same

knusk1 04/29/2023 1:54 PM

gameplay is not spectacular but decent enough for potential rls i guess

knusk1 04/29/2023 1:55 PM

$waiting

fairustw 04/29/2023 2:50 PM
fairustw 04/29/2023 3:19 PM
fairustw 04/29/2023 4:16 PM
fairustw 04/29/2023 4:24 PM
fairustw 04/29/2023 4:29 PM
texnonik 04/29/2023 4:30 PM

Random updates yey

fairustw 04/29/2023 4:45 PM
fairustw 04/29/2023 5:08 PM
pipou_tw 05/01/2023 8:46 AM

I agree with texnonik

pipou_tw 05/01/2023 8:47 AM

Please provide a description of the changes

pipou_tw 05/01/2023 8:47 AM

Otherwise it'd be the same as if I were to decline your map without explanation

pipou_tw 05/01/2023 8:49 AM

^

pipou_tw 05/01/2023 8:49 AM

The map is impossible to play with the design

pipou_tw 05/01/2023 8:51 AM

Here is an example of how it could be

pipou_tw 05/01/2023 8:57 AM

Remove the outline of your logo and scale it down (with proper values: could be able 512*256)

pipou_tw 05/01/2023 8:58 AM

Are you fully using every tileset ? (such as amazing_freeze)

pipou_tw 05/01/2023 8:58 AM

Scale down narcissus_yellow (divide by 2 or 4)

pipou_tw 05/01/2023 9:00 AM

You should greyscale fx_blocks so it weighs less

texnonik 05/01/2023 9:00 AM

I would try to change it to white color if size of this logo is big , even ceperate image and color it in game with different color .

pipou_tw 05/01/2023 9:00 AM

Sure but right now the outline looks like an artifact

pipou_tw 05/01/2023 9:01 AM

Either add a good outline or none at all

pipou_tw 05/01/2023 9:03 AM

The sound is barely noticeable

pipou_tw 05/01/2023 9:04 AM

Did you use the smallest bitrate possible ?

pipou_tw 05/01/2023 9:05 AM

Many unused envelopes (green envelopes)

pipou_tw 05/01/2023 9:06 AM

It should be mentioned somewhere that it's a 2p teamlocked map

uronfire 05/01/2023 9:12 AM

add turn off entities sign please

uronfire 05/01/2023 9:19 AM

i like the gameplay

uronfire 05/01/2023 9:20 AM

idk if this should be faily that late in the map but up to you

pipou_tw 05/01/2023 9:39 AM

Why would you place a time cp so early in the map ? Try to place them where both tees meet

pipou_tw 05/01/2023 9:39 AM

Time cp 2 could be time cp 1

pipou_tw 05/01/2023 9:40 AM

Why won't you map it so the laser is forced to go down (without having to say it)

pipou_tw 05/01/2023 9:41 AM

It's teamlocked, why would you need multiple totele 36 ?

pipou_tw 05/01/2023 9:42 AM

The unfreeze on the ground is useless

pipou_tw 05/01/2023 9:43 AM

32, 33, 40, 35, 36, 37, 1

pipou_tw 05/01/2023 9:43 AM

Please place the teleports in order

pipou_tw 05/01/2023 9:44 AM

Useless unfreeze again

pipou_tw 05/01/2023 9:45 AM

Why add shields there ?

pipou_tw 05/01/2023 9:46 AM

Why place weapon tele ? Flatten the ground so you don't have to use it, keep it simple

pipou_tw 05/01/2023 9:48 AM

What happened to the telecps ? Do you even need those blockers ?

pipou_tw 05/01/2023 9:48 AM

I don't see how the endless is important here

pipou_tw 05/01/2023 9:50 AM

I see you often use falling down columns. Try to do something else

pipou_tw 05/01/2023 9:52 AM

What's telecp 8 for ? You could place a normal tele and give cp 9 after. That would help avoid entity spam. Stack the tele cps and time cps

pipou_tw 05/01/2023 9:53 AM

Why is the time cp mid air ?

pipou_tw 05/01/2023 9:53 AM

Only 1 totele, no unfreeze ?

pipou_tw 05/01/2023 9:55 AM

Tele cp 10 isn't needed. You could simply use a normal teleport there

pipou_tw 05/01/2023 9:56 AM

You needn't you blockers every single time. That one blocker could be removed

pipou_tw 05/01/2023 9:57 AM

What's the point of that unfreeze ?

pipou_tw 05/01/2023 9:59 AM

You could remove the tele cp at the entrance (at the top). Time cp 10 and 11 are too close to one another

pipou_tw 05/01/2023 9:59 AM

Normal tele and telecp ??

pipou_tw 05/01/2023 10:03 AM

Why would you add a door ? Place the undeep closer to the left to people don't miss it. Moreover, make it so the other tee has to play right after that to avoid confusion and fail

pipou_tw 05/01/2023 10:04 AM

The telecp isn't well placed

pipou_tw 05/01/2023 10:05 AM

Awkward gap (blockers)

pipou_tw 05/01/2023 10:07 AM

I didn't test the design; besides what I mentioned before; as it's currently impossible to look at it

pipou_tw 05/01/2023 10:08 AM

$waiting

fairustw 05/01/2023 3:41 PM

Reworked parts and change logo

pipou_tw 05/01/2023 3:44 PM

$reset

pipou_tw 05/01/2023 5:18 PM
@murpi

It won't reset D:

arrowastaken 05/01/2023 9:20 PM

As i told you the map doesn't need team forced, and i think knuski pointed too, you sure you want to keep it like that?

arrowastaken 05/01/2023 9:42 PM

NO NEED for speed here

arrowastaken 05/01/2023 9:44 PM

just put unfreeze on the cto/to pls check every one of them because some dont have unfreeze

arrowastaken 05/01/2023 9:47 PM

i already told you 3 times, the solo is useless

arrowastaken 05/01/2023 9:48 PM

with the livefreeze was more interesting than this

arrowastaken 05/01/2023 9:59 PM

also i dont see the point of using the point on using the live freeze here you could just have the same result without it, but ig is okay

arrowastaken 05/01/2023 10:10 PM

i found that the switches are pointless too

arrowastaken 05/01/2023 10:11 PM

the whole map is on HD

arrowastaken 05/01/2023 10:14 PM

you should allow to the player to restart the if he fucks ups with hook for whatever reason (dont use switch tho)

arrowastaken 05/01/2023 10:19 PM

you dont need to put it with tele, with freeze would have another touch

arrowastaken 05/01/2023 10:21 PM

btw laser blockers dont need to be marked, also 1 switch puller is okay, i think

arrowastaken 05/01/2023 10:24 PM

you can use switch_open (X), this allow you to use just 1 activate switch with a timer of 1 second, you have to use it for whatever switch you consider it has to be used

arrowastaken 05/01/2023 10:25 PM

$waiting

fairustw 05/09/2023 4:54 PM

add new logo and fix parts ^

fairustw 05/09/2023 4:54 PM
fairustw 05/09/2023 5:16 PM
fairustw 05/09/2023 5:31 PM
knusk1 05/09/2023 6:19 PM

^

knusk1 05/09/2023 6:20 PM

U put everything gameplay related into HD xd

knusk1 05/09/2023 6:22 PM
  • please delete the teamforce. i dont see any need for a teamforce on this map
knusk1 05/09/2023 6:23 PM

tele is still too dark

knusk1 05/09/2023 6:24 PM
knusk1 05/09/2023 6:26 PM
knusk1 05/09/2023 6:28 PM
knusk1 05/09/2023 6:29 PM

people could let the ones with sg go up, making future parts skippable

nezox1 05/09/2023 6:30 PM

There are a lot of unused envelopes on this map

knusk1 05/09/2023 6:36 PM
nezox1 05/09/2023 6:36 PM

grass bug

knusk1 05/09/2023 6:37 PM

here u spam stoppers, other places u dont

knusk1 05/09/2023 6:38 PM

getting in here mistakenly is still too punishing

nezox1 05/09/2023 6:41 PM

here is not a random unhook and hook. Looks bad

knusk1 05/09/2023 6:42 PM

$waiting

fairustw 05/09/2023 7:57 PM

rework part and fix ^

fairustw 05/09/2023 7:57 PM
fairustw 05/09/2023 8:17 PM
fairustw 05/09/2023 8:38 PM
arrowastaken 05/11/2023 6:13 PM

THE OLDER version was way better, now is like weird cus you can hook him where 1 is. Also idk whats the point of the stoppers there (red)

arrowastaken 05/11/2023 6:13 PM

unfreeze here

arrowastaken 05/11/2023 6:13 PM

with 1 is enough

arrowastaken 05/11/2023 6:21 PM
@knusk1

do you agree on 2*?¿

knusk1 05/11/2023 6:31 PM

should be fine

arrowastaken 05/11/2023 6:33 PM

ok

arrowastaken 05/11/2023 7:06 PM

$waiting

fairustw 05/11/2023 9:20 PM

Fix ^

arrowastaken 05/11/2023 9:37 PM

i forgot to mention this, delete some tele below and move the cp to the right, looks weird they way it is

fairustw 05/12/2023 12:14 PM

fix

fairustw 05/12/2023 12:58 PM
fairustw 05/12/2023 1:14 PM
fairustw 05/12/2023 1:19 PM

fixed skip totele 5

fairustw 05/12/2023 1:21 PM
fairustw 05/12/2023 1:29 PM
fairustw 05/12/2023 1:38 PM
fairustw 05/12/2023 1:39 PM
arrowastaken 05/13/2023 8:15 PM

just use 1 unfreeze marking

arrowastaken 05/13/2023 8:16 PM

flowers should have more Alpha

arrowastaken 05/13/2023 8:17 PM

besides you dont have to mark every unfreeze, just the really important ones, that directly impact the gameplay

arrowastaken 05/13/2023 8:20 PM

2 things: 1.- you dont have music on the map so delete that 2.-The moon and the fog have to be on HD

arrowastaken 05/13/2023 8:23 PM

the marking is really bad here

arrowastaken 05/13/2023 8:27 PM

is possible that when you jump you dont go inside of the stopper and therefore you die

arrowastaken 05/13/2023 8:33 PM

your marking is not consistent

arrowastaken 05/13/2023 8:34 PM
arrowastaken 05/13/2023 8:34 PM
arrowastaken 05/13/2023 8:34 PM

this is quite boring, thats why i told you tu use freeze instead of the teles

arrowastaken 05/13/2023 8:41 PM

i meat smth like this

arrowastaken 05/13/2023 8:41 PM

of you can improve it and test it

arrowastaken 05/13/2023 8:44 PM

1) one puller is enough 2) close this

arrowastaken 05/13/2023 8:46 PM

you have to play with this switch, due you use open switch you have to touch the activate switch first, if you dont the player will get drag every time

arrowastaken 05/13/2023 8:47 PM

$waiting

arrowastaken 05/13/2023 8:48 PM

and pls check for entities bug

fairustw 05/13/2023 10:03 PM

Fix ^

Scarlet.map
1011.49 KB
arrowastaken 05/20/2023 3:35 AM

signs still different

arrowastaken 05/20/2023 3:40 AM

here you dont need cp

arrowastaken 05/20/2023 3:44 AM

when i pointed this i thought you going to do it as all the stopper (with a freeze tile behind)... well you should put the freeze tile behind them and just put 1 or 2 instead the spam of it

arrowastaken 05/20/2023 3:44 AM

just put 1 in the middle

arrowastaken 05/20/2023 3:50 AM

you can do it on photoshop by adding the design on the middle of the line

arrowastaken 05/20/2023 3:50 AM

with this

arrowastaken 05/20/2023 3:51 AM

there you can play with it and learn how to edit the mappres

arrowastaken 05/20/2023 3:55 AM

the marking on this still bad

arrowastaken 05/20/2023 4:00 AM
arrowastaken 05/20/2023 4:01 AM

WRONG MARKING

arrowastaken 05/20/2023 4:06 AM

at least let them fly, here you can just jump from the right xd

arrowastaken 05/20/2023 4:12 AM

i'v been talking discussing about the balance of the map, and some parts were harder than others so you have to make some of them a bit harder

arrowastaken 05/20/2023 4:12 AM

for example this

arrowastaken 05/20/2023 4:12 AM
arrowastaken 05/20/2023 4:17 AM

maybe smth like this, but then the first player would have problems, so idk how you could do it

arrowastaken 05/20/2023 4:17 AM

here more of the same, is quite boring maybe with some tele idk

arrowastaken 05/20/2023 4:18 AM
arrowastaken 05/20/2023 4:20 AM

maybe you could start the gores from here

arrowastaken 05/20/2023 4:23 AM

again wrong marking, you dont need to mark this unfreeze, as i told you you have to mark the unfreeze when is really important and impact directly with the gameplay. This freeze is not more relevant than

arrowastaken 05/20/2023 4:23 AM

this one

arrowastaken 05/20/2023 4:23 AM
arrowastaken 05/20/2023 4:23 AM

$waiting

yaccre 05/20/2023 6:46 PM
arrowastaken 05/20/2023 6:55 PM

is way better to do it on photoshop, thats why i didnt mention that

fairustw 05/25/2023 9:32 AM

rework parts

pipou_tw 05/25/2023 9:55 AM

^

pipou_tw 05/25/2023 9:55 AM

$waiting

texnonik 05/25/2023 10:01 AM

different stoppers

texnonik 05/25/2023 10:01 AM
texnonik 05/25/2023 10:01 AM

everywhere

fairustw 05/25/2023 11:36 AM
fairustw 05/25/2023 11:39 AM
fairustw 05/25/2023 12:05 PM
arrowastaken 05/26/2023 3:28 AM

this still a problem

arrowastaken 05/26/2023 3:29 AM
@fairustw

you have to play with that tile

arrowastaken 05/26/2023 3:34 AM

the hooktru could be full white but with 60 on alpha

arrowastaken 05/26/2023 3:35 AM

and the unhook could be this one #733F42

arrowastaken 05/26/2023 3:35 AM

the rest idk

arrowastaken 05/26/2023 3:36 AM

$waiting

arrowastaken 05/26/2023 3:37 AM

delte cp

arrowastaken 05/26/2023 3:53 AM

not fixed

arrowastaken 05/26/2023 3:57 AM

remove that to avoid blockiness

arrowastaken 05/26/2023 4:01 AM

I have already mentioned this multiple times, but I'll reiterate it one last time. Please thoroughly check the entire map for consistency. Every sign should be consistent with each other.

same with the stoppers

arrowastaken 05/26/2023 4:02 AM

more than hard, now is just bad xd imo

arrowastaken 05/26/2023 4:15 AM

the tele is a bit useless because no matter what you dont even have to touch the ground to do the part

arrowastaken 05/26/2023 4:23 AM

this doesnt feel right, make the gores a bit longer maybe, and the solo should not going

fairustw 05/26/2023 5:12 PM
DDNet 05/26/2023 5:12 PM

Error log in the attached file

fairustw 05/26/2023 5:15 PM
DDNet 05/26/2023 5:15 PM

Error log in the attached file

fairustw 05/26/2023 5:17 PM
fairustw 05/29/2023 4:34 PM
arrowastaken 05/30/2023 5:52 AM

im bored of telling you about the tiles behind the stoppers, every sing has to be consistent

arrowastaken 05/30/2023 5:52 AM
arrowastaken 05/30/2023 5:59 AM

And by the way, the contrast is horrible you cant see the freeze tile on the undeep. If you take a look at the screenshot I sent, you'll notice that only the grass in the background has been changed, not the main one.

arrowastaken 05/30/2023 6:01 AM

☑️ missing

arrowastaken 05/30/2023 6:04 AM

here you can just jump

arrowastaken 05/30/2023 6:06 AM
arrowastaken 05/30/2023 6:07 AM

again.....

arrowastaken 05/30/2023 6:10 AM

this dont fit, find another way to save the player if you miss the hook

arrowastaken 05/30/2023 6:13 AM

too tight

arrowastaken 05/30/2023 6:15 AM

$waiting

fairustw 06/08/2023 3:43 PM
fairustw 06/08/2023 3:47 PM
arrowastaken 06/08/2023 8:43 PM

$reset

arrowastaken 06/08/2023 8:44 PM

$waiting

arrowastaken 06/08/2023 8:44 PM

$reset

pipou_tw 06/08/2023 10:48 PM

From the screenshot, it seems to still be unplayable with the design

pipou_tw 06/08/2023 10:48 PM

$waiting

texnonik 06/10/2023 7:37 PM
@fairustw

вот пример как приблезительно лучше будет выглядить ( приемлимо ) Thanks

@pipou_tw
fairustw 06/16/2023 11:54 AM
fairustw 06/16/2023 12:10 PM
savalic 06/18/2023 11:48 AM

this is currently annoying, since its moderate i would move it 1 to the left or right to make it a bit easier to hit the hammer

savalic 06/18/2023 11:50 AM

mark here where the guy with laser have to go

savalic 06/18/2023 11:50 AM

otherwise good gameplay, i really like it

savalic 06/18/2023 11:51 AM

but your map is still not playable with your current design

savalic 06/18/2023 11:55 AM

it would be, if you change it like this:

  1. 2 decor > gras bg > change colors to 220/120/120

  2. change freeze transparency to 70

this would be fine for me if you wanna keep with your current design 🙂

savalic 06/18/2023 11:56 AM

$waiting

fairustw 06/18/2023 2:45 PM
fairustw 06/18/2023 2:52 PM
savalic 06/19/2023 11:47 AM

this marked part is cheatable now. both can jump in on the left side and skip the shields

savalic 06/19/2023 11:52 AM

what is this gap for? its marked with freeze

savalic 06/19/2023 11:55 AM

i would stick here to the unfreeze marks you used the whole map over. no need to change now - also the others marks looked better than this 1/4 mark tiles xD

savalic 06/19/2023 11:56 AM

gametiles bug

savalic 06/19/2023 11:57 AM

map should be rdy after this fixes 🙂

savalic 06/19/2023 11:57 AM

$waiting

fairustw 06/19/2023 1:36 PM
fairustw 06/19/2023 1:39 PM
fairustw 06/19/2023 1:42 PM
savalic 06/20/2023 3:44 PM

$ready 4

arrowastaken 06/20/2023 5:43 PM

$optimize

DDNet 06/20/2023 5:43 PM
Scarlet.map
1009.49 KB
pipou_tw 06/20/2023 9:39 PM

Still can't see anything

pipou_tw 06/20/2023 9:40 PM
pipou_tw 06/20/2023 9:40 PM

$reset

savalic 06/20/2023 9:40 PM

thats totally fine

savalic 06/20/2023 9:40 PM

while playing i can see a difference

pipou_tw 06/20/2023 9:41 PM

It's fine not to be able to play without entities on ?

pipou_tw 06/20/2023 9:41 PM

Of course you can where there is freeze

savalic 06/20/2023 9:41 PM

i played without i found it good like it is

pipou_tw 06/20/2023 9:42 PM

The contrast needs a change

pipou_tw 06/20/2023 9:42 PM

I've been asking the mapper to fix it forever

savalic 06/20/2023 9:42 PM

i told him how to fix it, he did

pipou_tw 06/20/2023 9:42 PM

It's not enough

savalic 06/20/2023 9:42 PM

but if your not fine with it he needs to change it again^^ i think its fine

pipou_tw 06/20/2023 9:46 PM

The leaves aren't properly placed

coke1465 06/21/2023 6:20 PM

maybe like this?

coke1465 06/21/2023 6:21 PM

i also cant see anything while playing 😮

coke1465 06/21/2023 6:21 PM

also changed hook color little bit, looks for me like HT in orignial version

coke1465 06/21/2023 6:22 PM

if u want to change it like this here are the colors

coke1465 06/21/2023 6:22 PM
coke1465 06/21/2023 6:22 PM
coke1465 06/21/2023 6:23 PM
coke1465 06/21/2023 6:24 PM
coke1465 06/21/2023 6:26 PM
coke1465 06/21/2023 6:28 PM

in a map open for t0 you should have at least 2x totele, everywhere where it is needed

coke1465 06/21/2023 6:30 PM

there is no need for a switch off, u can just use the command : switch_open (the number u want to deactivate by default)

coke1465 06/21/2023 6:34 PM
coke1465 06/21/2023 6:36 PM

bad entities off placement

coke1465 06/21/2023 6:37 PM

unfreeze missing

coke1465 06/21/2023 6:38 PM

no need to mark cp there

coke1465 06/21/2023 6:39 PM

add speedup there

coke1465 06/21/2023 6:40 PM

use entities off only for important things

coke1465 06/21/2023 6:40 PM

u used often for useless things, remove the useless signs pls

coke1465 06/21/2023 6:40 PM

example :

coke1465 06/21/2023 6:41 PM

looks bad, i would move the sun into the mid or make the platform 4 tiles big

coke1465 06/21/2023 6:43 PM

why using different freeze design there? its just 1 time in the whole map

coke1465 06/21/2023 6:44 PM

would also use there just 1 sign

coke1465 06/21/2023 6:45 PM

$waiting

arrowastaken 06/21/2023 7:13 PM

I’ve been telling this for all along, idk why

@fairustw

Doesn’t read

pipou_tw 06/21/2023 8:48 PM

Good job, it finally looks playable 😄

coke1465 06/21/2023 8:48 PM

but the little holes look a bit bright no?

coke1465 06/21/2023 8:49 PM

was to lazy to change background

coke1465 06/29/2023 6:18 PM
@fairustw
fairustw 06/29/2023 7:13 PM

fix ^ change color "grass" "hook" "grass bg" "jm bg"

coke1465 06/29/2023 8:56 PM

$waiting

coke1465 06/29/2023 8:58 PM
coke1465 06/29/2023 8:59 PM
coke1465 06/30/2023 9:46 AM

Read carefully all the points again

@fairustw
coke1465 06/30/2023 9:46 AM

If something is unclear, just ask

fairustw 07/17/2023 3:53 PM

Rework part

fairustw 07/17/2023 3:53 PM
coke1465 07/18/2023 8:34 PM
coke1465 07/18/2023 8:46 PM
coke1465 07/18/2023 8:51 PM

this part feels too hard

coke1465 07/18/2023 8:52 PM

part cheatable

coke1465 07/18/2023 8:52 PM

first part feels also a bit too hard compared to the rest of the map

coke1465 07/18/2023 8:58 PM

missing background

coke1465 07/18/2023 9:00 PM

no need to turn off 3 , u can use this command : switch_open 3

coke1465 07/18/2023 9:01 PM

$waiting

arrowastaken 08/11/2023 4:14 PM
@fairustw
popcorn181 08/15/2023 10:00 PM
warlytoz 08/16/2023 12:10 AM
thortillat.d.m 08/16/2023 2:17 AM
shengyan1256 08/16/2023 1:08 PM
misstrip 08/16/2023 6:03 PM
jurai8_8 08/16/2023 10:36 PM
texnonik 08/17/2023 11:21 AM
grandecasada 08/23/2023 11:27 AM
steinchen99 08/23/2023 2:06 PM
b0mf 08/23/2023 2:13 PM

Mapper dead?

ohn0_ 08/23/2023 2:15 PM
soydios____ 08/23/2023 6:39 PM
arrowastaken 08/23/2023 6:40 PM

stop spamming

popcorn181 09/03/2023 12:51 AM
@fairustw

are you alive at still???????

coke1465 09/03/2023 11:39 AM

let him cook, it's not easy to fix it (should be take about 5min to fix it)

steinchen99 09/03/2023 12:46 PM

He's doing something else in those 5 minutes

coke1465 09/03/2023 12:48 PM

i bet after archive he submit instant again without fixes

popcorn181 09/03/2023 12:55 PM

Hey bro, check out this client:

steinchen99 09/03/2023 1:00 PM

"idk why It was removed from testing"

fairustw 09/03/2023 4:25 PM

rework and fix parts

fairustw 09/03/2023 4:26 PM

😎

coke1465 09/03/2023 4:45 PM

there is still switch off in this map

coke1465 09/03/2023 4:45 PM

explained often enough how it should be done

coke1465 09/03/2023 4:48 PM
coke1465 09/03/2023 4:50 PM

wrong signs

coke1465 09/03/2023 4:52 PM

part cheatable if both go in

coke1465 09/03/2023 4:53 PM
coke1465 09/03/2023 4:55 PM
coke1465 09/03/2023 4:56 PM

it looks weird for all spots in the map where u used black inside (looks weird bcs its full 255)

popcorn181 09/03/2023 4:57 PM
coke1465 09/03/2023 4:59 PM

used ! for nothing important

coke1465 09/03/2023 4:59 PM

wrong sign

coke1465 09/03/2023 5:00 PM
coke1465 09/03/2023 5:00 PM

$waiting

pluskz 09/04/2023 6:00 PM

🥶

gazebr 09/04/2023 6:31 PM

Meet here next month

popcorn181 09/04/2023 8:19 PM

Aight

warlytoz 09/05/2023 2:50 PM

sleep again

popcorn181 09/09/2023 12:08 AM
shengyan1256 09/09/2023 7:41 AM
novadaa 09/16/2023 5:08 PM
warlytoz 09/17/2023 2:46 PM
popcorn181 09/17/2023 5:19 PM
thortillat.d.m 09/17/2023 6:40 PM
fairustw 09/30/2023 8:43 AM

Rework parts and fix parts Thx to NeZoX

DDNet 09/30/2023 8:44 AM
fairustw 09/30/2023 8:47 AM
fairustw 09/30/2023 8:48 AM

Fake news?

pluskz 10/07/2023 7:37 PM
arrowastaken 10/22/2023 2:06 AM

that dirst is hard to see

arrowastaken 10/22/2023 2:07 AM

just leave that symbol

arrowastaken 10/22/2023 2:09 AM

this looks weird

arrowastaken 10/22/2023 2:11 AM

a bit brighter

arrowastaken 10/22/2023 2:17 AM

looks simple, but may be to hard for moderates players

arrowastaken 10/22/2023 2:18 AM

maybe if is upside down could look easier

arrowastaken 10/22/2023 2:21 AM

gj

arrowastaken 10/22/2023 2:21 AM

now the map is releasable

arrowastaken 10/22/2023 2:21 AM

havent found for bugs, so take a look again

arrowastaken 10/22/2023 2:22 AM

$waiting

fairustw 10/30/2023 1:05 PM
fairustw 10/30/2023 1:19 PM
texnonik 10/30/2023 6:50 PM

My reaction on update with out knowing what has been changed

arrowastaken 10/30/2023 10:32 PM
@fairustw

as I said it would be better if this part was flipped so is easier to just go up

fairustw 10/31/2023 12:18 PM

is that better?

fairustw 10/31/2023 12:18 PM
arrowastaken 10/31/2023 2:49 PM

Just Read again what I said pls

frostribe 10/31/2023 2:51 PM

Very cool desing, good job! although the hookable blocks looks too purple/dark, a redish colour would look way better. I tried this (E64646FF), see how it looks. I would also suggest make the ht (the V parameter and alpha) 125 or tweak it yourself a bit, looks too dark.

steinchen99 10/31/2023 6:45 PM

these are missing

steinchen99 10/31/2023 6:50 PM

this drag isn't 100% unless you hook very far right or am i doing something wrong?

steinchen99 10/31/2023 6:53 PM

overall I enjoyed the map!

nezox1 10/31/2023 8:59 PM

u can delete this unfreez design its dont important

nezox1 10/31/2023 9:01 PM

here also

nezox1 10/31/2023 9:06 PM

Here cp24 unnecessary

nezox1 10/31/2023 9:09 PM

xD? looks like random mark

nezox1 10/31/2023 9:10 PM

dont marked

nezox1 10/31/2023 9:11 PM

also this speedup dont need

nezox1 10/31/2023 9:15 PM

this unnecessary

nezox1 10/31/2023 9:19 PM

remove cp25 here xD

nezox1 10/31/2023 9:21 PM

Search for similar places and remove all unnecessary unfreez design

nezox1 10/31/2023 9:21 PM

Its all

nezox1 10/31/2023 9:21 PM

gl

steinchen99 10/31/2023 9:24 PM

personally theres no reason to delete "unnecessary" unfreeze designs

nezox1 10/31/2023 9:28 PM

In some places it is there and in some it is not, that is why I emphasize this, it can add to those places where it does not have an unfreez design or remove those places that I mentioned above

nezox1 10/31/2023 9:32 PM

It's not that important, so I think you can leave it as it is for now

pipou_tw 11/05/2023 10:10 AM

The teles could have been in order at least

pipou_tw 11/05/2023 10:10 AM

It's a mess to test

pipou_tw 11/05/2023 10:13 AM

You can fail if both go left, it's not even marked

pipou_tw 11/05/2023 10:13 AM

This is kind of pointless

pipou_tw 11/05/2023 10:16 AM

You can fail there

pipou_tw 11/05/2023 10:16 AM

If the tee down goes in tele

pipou_tw 11/05/2023 10:22 AM

Reminder: 3*

pipou_tw 11/05/2023 10:22 AM

The map isn't faily, quite easy, a bit long and includes a rocket fly

pipou_tw 11/05/2023 10:22 AM

Fix everything that has been written

pipou_tw 11/05/2023 10:23 AM

$waiting

pipou_tw 11/05/2023 10:23 AM

Also, the design is looking much better now

lolkildal 11/12/2023 2:47 PM

skipable full part if player with shootgun go up

lolkildal 11/12/2023 2:55 PM

easy faily

lolkildal 11/12/2023 2:56 PM

remove one frezee

pluskz 11/28/2023 3:10 PM

$ready

warlytoz 11/30/2023 3:11 PM

$ready

pluskz 12/24/2023 10:41 PM

I think now im scared about this

pluskz 12/24/2023 10:41 PM
warlytoz 12/25/2023 8:15 AM

FAIRUS is ||dead?||

texnonik 01/07/2024 9:56 AM

don't like this pe**s at start of map

fairustw 01/14/2024 1:48 PM

aoa

fairustw 01/14/2024 2:10 PM

update

warlytoz 01/16/2024 11:56 PM

You are using many, many corners handling here, please unify them

warlytoz 01/16/2024 11:58 PM
warlytoz 01/17/2024 12:01 AM
warlytoz 01/17/2024 12:02 AM

?

warlytoz 01/17/2024 12:05 AM

freeze tiles not the same / There are two places left that don't even have unfreeze tiles.

warlytoz 01/17/2024 12:08 AM

🤔

warlytoz 01/17/2024 12:09 AM

[suggestion] Unfreeze

warlytoz 01/17/2024 12:11 AM

[suggestion] symbolize

warlytoz 01/17/2024 12:14 AM

unfreeze?

warlytoz 01/17/2024 12:15 AM

unfreeze

warlytoz 01/17/2024 12:19 AM

unfreeze

warlytoz 01/17/2024 12:25 AM

unfreeze

warlytoz 01/17/2024 12:26 AM
warlytoz 01/17/2024 12:27 AM
warlytoz 01/17/2024 12:30 AM

Very interesting map👍

coke1465 01/17/2024 2:13 PM

$waiting

texnonik 01/17/2024 8:48 PM

Interesting how it changed since i tested it .

warlytoz 01/18/2024 12:35 AM

Raks return for a limited time

joel.9524 02/07/2024 2:36 PM

Over one year already where this channel started damn

warlytozer 02/23/2024 3:55 PM

hey

warlytozer 02/23/2024 3:56 PM

||Has FAIRUS flown out of the solar system and lost contact with Earth?||

f0rtishka 02/23/2024 8:54 PM

well now it's officially 1 year in testing 🎉

arrowastaken 02/23/2024 9:04 PM
@fairustw

if you have problems with fixing, dm me

raks9030 03/19/2024 5:37 PM

I'm alive

murpi 03/30/2024 12:04 AM

$reset

murpi 03/30/2024 12:04 AM
@fairustw

Your map was scheduled to be archived due to inactivity, please let me know if you're still interested on working on the map anytime soon.

fairustw 03/30/2024 12:36 PM

update

nezox1 04/02/2024 1:26 PM

all fine now i think, finaly

nezox1 04/02/2024 1:27 PM

$ready

DDNet 04/02/2024 1:27 PM

First ready set by Trial Tester. It needs to be tested again by an official tester before fully evaluated.

coke1465 04/02/2024 1:50 PM
vena6080 04/06/2024 6:02 PM

put 2 spawn on first coke screen

vena6080 04/06/2024 6:03 PM

not the best, but why not using stoppers, but at least make the freeze symetrical

vena6080 04/06/2024 6:05 PM

using cp is useless, normal tele is better. only 1 spawn because it's 1 player down 1 player up.

vena6080 04/06/2024 6:06 PM

why is a cto 12 here ??? no cp or teleport for it respect the structure, in all the map it's straigh freeze, so dont put freeze like this.

vena6080 04/06/2024 6:09 PM

they is not a single telegun in the map, this part could be mapped without, like a platform where you need to SG.

vena6080 04/06/2024 6:11 PM

avoid using too much stoppers, here one stopper can be replace with HT relief

vena6080 04/06/2024 6:12 PM

same here, create a hole so you can hook him up instead of stoppers

vena6080 04/06/2024 6:13 PM

and maybe give more space to move here, it's more confortable

vena6080 04/06/2024 6:14 PM

same here, create a hole instead of stoppers + 1 useless stopper

vena6080 04/06/2024 6:14 PM
vena6080 04/06/2024 6:15 PM

good way to give the setup with the tele, but maybe a bit more left for qol

vena6080 04/06/2024 6:17 PM

a good grenade goes instant in the freeze, 2 solution: -no freeze up here or more space

vena6080 04/06/2024 6:17 PM
vena6080 04/06/2024 6:19 PM

give more space for a normal jump, so you dont need to use the refillable just for a swing

vena6080 04/06/2024 6:19 PM

1 spawn only

vena6080 04/06/2024 6:21 PM

you have freeze and no freeze zone in the same stoppers, anyway i would not put stoppers here and let the tee react with a jump left and if dont want a failly spot for the next part (if he fall wall) then move the ground a bit more right

vena6080 04/06/2024 6:22 PM

$waiting

vena6080 04/06/2024 6:28 PM
  • i dont have good skills in design, but it need a better optimization
fairustw 05/03/2024 11:04 AM

update

texnonik 05/09/2024 7:19 PM

turn off entities sign here

texnonik 05/09/2024 7:36 PM

good map

texnonik 05/09/2024 7:39 PM

addet turn off entities

texnonik 05/09/2024 7:39 PM
DDNet 05/09/2024 7:39 PM

Include a changelog after uploading map updates (preferably with screenshots).

texnonik 05/09/2024 7:39 PM

$optimize

DDNet 05/09/2024 7:39 PM
texnonik 05/09/2024 7:40 PM

$ready let's see what testers will say . Good map easy , clean , simple and fun to play .

DDNet 05/09/2024 7:40 PM

First ready set by Trial Tester. It needs to be tested again by an official tester before fully evaluated.

arrowastaken 05/12/2024 6:07 PM

dfq is this

arrowastaken 05/12/2024 6:08 PM

pls change it

arrowastaken 05/12/2024 6:08 PM

entities off missing

texnonik 05/12/2024 6:25 PM
texnonik 05/12/2024 6:26 PM
@fairustw
arrowastaken 05/12/2024 8:10 PM

I couldn’t complete the testing btw

knusk1 05/13/2024 10:35 AM

shame on you

arrowastaken 05/16/2024 4:49 PM
@fairustw

AFTEr you fix the issues above the map is ready

fairustw 05/16/2024 5:18 PM
DDNet 05/16/2024 5:18 PM

Include a changelog after uploading map updates (preferably with screenshots).

arrowastaken 05/26/2024 4:52 PM

for your next maps keep this in mind, is not necessary to use unfreeze below the to/cto tele just a unfreze inside of this too should be enough 🙂

arrowastaken 05/26/2024 4:52 PM

$optimize

DDNet 05/26/2024 4:53 PM
arrowastaken 05/26/2024 4:56 PM

1.-there are a lot of unhook tiles that arent with the unhook entities, even if is not gameplay related it should be representing what they are 2.- You could delete this

arrowastaken 05/26/2024 4:56 PM

teleport is not needed, with a hook through is enough

arrowastaken 05/26/2024 4:59 PM
@fairustw
coke1465 05/27/2024 11:15 AM

The testing takes so long because he doesn't understand a lot of things, does a lot of things wrong or simply forgets. I would pay close attention to everything with this mapper so that you don't have these problems in the future

arrowastaken 05/31/2024 4:19 PM

ye ik i've been testing this map since day 1 xd