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This is a brutal map not moderate

I changed the look and error

should be
sign

I don't understand but it's to keep the team from dying

yes, but convention is to not place team unlock except for dummy server

rather you should make it clear for them to understand the part so they do not die


I looked at the rules again and here's what I read wrong Thanks for reminding me

ok

maybe only use 1 hookable tile

I'll add the physical logo


then u will not need info

this map has nice design but very many skips,,

There is a risk of death

This is not a beautiful texture change ☹


I want to make sure that its corresponding entities are consistent

this map have a lot of bad corners, pls do something about that and the color of the corners arent the same as freeze

Ok, I'm working on it

Color problem solving


missing freeze tiles

and design

and some corners still being diferent color

our best corner hunter

yes


and also i saw some missing corners

make it bigger, some parts rlly unbalanced and some parts are easily skippable

Thanks for pointing out, but some stickers are for decoration, so I didn't put the corresponding entity. I can change it if necessary. Thanks again

Thank you for your advice. I'll consider it

Thank you for pointing out the problem :)


blue: spawns not organized

red: first parts are too close to spawn

yellow: there is not enough room to get deeped guy, imagine multiple t0 tees there (it would be messy)

blue: lazy undeep

red: laser is only for 1 part here, which isnt rly good practice

red: kinda boring filler, its just 2 edges and faily and blocky in t0

purple: unbalanced part (this was also in first drag part), groundhammers are pretty tough compared to rest of map

and your parts need more space to hook and move as well in general

cyan: solo is a little boring, its just 1/2 ceiling shotguns and 1 floor shotgun which could be improved

pink: unbalanced and tight

blue: weird random part, doesnt fit with rest of map

yellow: weird spot for re hammer

$decline

in my opinion i think the map should have more of a "theme", it seems like just some unrelated parts put into a box

and i think it can be less tight, you should put more space in each of the parts and in between parts

and parts should be balanced within them

these 2 parts were neat imo:

or at least balanced

ok

Thanks for correcting so many problems