#Qingxiao
"Qingxiao" by ke [Moderate]
DDNet 03/09/2022 2:30 PM
@kekekei

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

Arrow 03/09/2022 2:48 PM

This is a brutal map not moderate

kekekei 03/09/2022 3:32 PM

I changed the look and error

yāccreフレシュマイボイ 03/09/2022 9:55 PM

?XD

yāccreフレシュマイボイ 03/09/2022 9:55 PM

should be

sign

kekekei 03/10/2022 1:24 AM

I don't understand but it's to keep the team from dying

yāccreフレシュマイボイ 03/10/2022 1:28 AM

yes, but convention is to not place team unlock except for dummy server

yāccreフレシュマイボイ 03/10/2022 1:29 AM

rather you should make it clear for them to understand the part so they do not die

yāccreフレシュマイボイ 03/10/2022 1:30 AM

e.g. by marking the infos on wall, and making this more clear to understand

kekekei 03/10/2022 1:30 AM

I looked at the rules again and here's what I read wrong Thanks for reminding me

kekekei 03/10/2022 1:30 AM

ok

yāccreフレシュマイボイ 03/10/2022 1:30 AM

maybe only use 1 hookable tile

kekekei 03/10/2022 1:31 AM

I'll add the physical logo

kekekei 03/10/2022 1:32 AM

I can't find a good physical logo is that ok (((XDDD

kekekei 03/10/2022 1:34 AM
kekekei 03/10/2022 1:34 AM
yāccreフレシュマイボイ 03/10/2022 1:38 AM

you should mark important infos in entities with this tile

kekekei 03/10/2022 1:42 AM
yāccreフレシュマイボイ 03/10/2022 1:42 AM

it is better ti oleave only 1 hookable exposed for this precise swings, such as this part in back in time

yāccreフレシュマイボイ 03/10/2022 1:42 AM

then u will not need info

kekekei 03/10/2022 1:43 AM

It's two-sided

yāccreフレシュマイボイ 03/10/2022 1:47 AM

like this, yes?

yāccreフレシュマイボイ 03/10/2022 1:48 AM

this map has nice design but very many skips,,

kekekei 03/10/2022 1:51 AM

There is a risk of death

kekekei 03/10/2022 1:52 AM

This is not a beautiful texture change ☹

kekekei 03/10/2022 1:53 AM
kekekei 03/10/2022 1:54 AM

I want to make sure that its corresponding entities are consistent

PapotaV 03/10/2022 2:01 AM

this map have a lot of bad corners, pls do something about that and the color of the corners arent the same as freeze

kekekei 03/10/2022 2:22 AM

Ok, I'm working on it

kekekei 03/10/2022 2:29 AM

Color problem solving

kekekei 03/11/2022 7:31 AM
PapotaV 03/11/2022 9:49 AM
PapotaV 03/11/2022 9:49 AM
PapotaV 03/11/2022 9:49 AM

missing freeze tiles

PapotaV 03/11/2022 9:49 AM

and design

PapotaV 03/11/2022 9:50 AM

and some corners still being diferent color

cheeser0613 03/11/2022 9:51 AM

our best corner hunter

PapotaV 03/11/2022 9:51 AM

yes

PapotaV 03/11/2022 9:52 AM

and also i saw some missing corners

PapotaV 03/11/2022 9:53 AM

like this one

Zeral 03/11/2022 3:26 PM

make it bigger, some parts rlly unbalanced and some parts are easily skippable

kekekei 03/12/2022 3:55 AM

Thanks for pointing out, but some stickers are for decoration, so I didn't put the corresponding entity. I can change it if necessary. Thanks again

kekekei 03/12/2022 4:00 AM

Thank you for your advice. I'll consider it

kekekei 03/12/2022 4:04 AM

Thank you for pointing out the problem :)

kekekei 03/16/2022 2:30 PM
louis 04/03/2022 6:10 AM
louis 04/03/2022 6:10 AM

blue: spawns not organized

louis 04/03/2022 6:11 AM

red: first parts are too close to spawn

louis 04/03/2022 6:11 AM

yellow: there is not enough room to get deeped guy, imagine multiple t0 tees there (it would be messy)

louis 04/03/2022 6:13 AM
louis 04/03/2022 6:13 AM

blue: lazy undeep

louis 04/03/2022 6:14 AM

red: laser is only for 1 part here, which isnt rly good practice

louis 04/03/2022 6:15 AM
louis 04/03/2022 6:15 AM

red: kinda boring filler, its just 2 edges and faily and blocky in t0

louis 04/03/2022 6:16 AM

purple: unbalanced part (this was also in first drag part), groundhammers are pretty tough compared to rest of map

louis 04/03/2022 6:16 AM

and your parts need more space to hook and move as well in general

louis 04/03/2022 6:16 AM

cyan: solo is a little boring, its just 1/2 ceiling shotguns and 1 floor shotgun which could be improved

louis 04/03/2022 6:18 AM
louis 04/03/2022 6:18 AM

pink: unbalanced and tight

louis 04/03/2022 6:18 AM

blue: weird random part, doesnt fit with rest of map

louis 04/03/2022 6:18 AM

yellow: weird spot for re hammer

louis 04/03/2022 6:18 AM

$decline

louis 04/03/2022 6:18 AM

in my opinion i think the map should have more of a "theme", it seems like just some unrelated parts put into a box

louis 04/03/2022 6:19 AM

and i think it can be less tight, you should put more space in each of the parts and in between parts

louis 04/03/2022 6:20 AM

and parts should be balanced within them

louis 04/03/2022 6:22 AM

these 2 parts were neat imo:

louis 04/03/2022 6:22 AM
louis 04/03/2022 6:22 AM
louis 04/03/2022 6:22 AM

or at least balanced

kekekei 04/04/2022 7:57 AM

ok

kekekei 04/04/2022 7:58 AM

Thanks for correcting so many problems