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@yoor1kkWake up, new jetpack map just dropped.
What's wrong?
Nothing, Nehr likes jetpack.
: )
Ok
There used to be a finish line there, but it was forgotten.
i mark for u all possible "skip unfreeze" not sure but i tihnk better fix it
Okay thanks, I'll fix it now.
ok, waiting.
Checking this out later tonight :3
Oh, I thought it didn't go
i dont see any changes
ok, i see, u only remove this.
I changed everything there
Still have the same problems?
1 two is enough 2 u removed cp
u can join to my server if u wanna. we test before upload here
Want to
looks like u dont get what i mean here. flw me by my nickname
The server has not yet responded
i kept failing simple parts with the current design
I don't like dull colors and contrast
I'll be uploading a new version soon
for me map is redy. i think design is a little bit confusing, gameplay is fully redy for me. for me it's solo 1-star
Wanted to say that this name is already used by a unique map and I'd rename it to avoid confusion, but I am the one confused: https://uniqueclan.net/map/Skying%20in%20the%20Fly
fly into the sky skying in the fly
same?
They differ, I see no point in changing
They are the same picture

You wouldn't skip the unfreeze (unless u went straight into tele in the same tick). You will do like freeze jump and come out from unfreeze.
u will skip, jump just dosent work.
I remember unfreeze is not skippable with speed?
it is
There is flying in the sky tho
Thats why the other map was changed to skying in the fly
And the message states he βwanted to sayβ¦ but got confusedβ. So he knows its not same name
I don't think it will cause confusion since we are in ddrace I think
There you can easily skip the speedcheck making it useless, I have nothing against small skips like this but the part as it should be played is bad game design anyway cause starting from the left gives you too much speed making the part HARDER than the skip I would either thicken the freeze on the right to force players to use the left area and making the skip impossible or delete the left area, both works ig it's up to you on how you want your map to be played
Same goes for that part you can easily skip but it's less of a problem cause the normal way doesn't punish you for doing it right, it's more an esthetic choice for me
overall pretty cool short jp map
I won't test the design cause I want to only focus on the gameplay now & idk shit about it but I agree with cammo that better coulours would serve the map, rn it's hard to see
I left this so that if you can quickly pick up speed again when falling
And I'll fix this
I'm sorry if I'm not writing well, I'm just using a translator
I don't know what else to add to make it look better, but I made darker sides of the frieze so that it was clearly visible
I'm not very good at map design
Thank you, it's nice
Is it better that way?
Please drop your tiles, they are beautiful
Ok
plus the song itself can be looped better and compressed
this map still hurts my eyes
change your bio on this server or i'll have you removed. thanks.
Ready
Make it darker?
the background yes
and the freeze tile itself blends in with the background
Pls only keep thr audio at spawn
nobody wants to hear the loop the whole time they go thru the map, at spawn is enough
Btw i would just remove the checkpoint, whole map can be done in 1 try and having only two checkpoints feels a bit weird imo (unless u rly want it)
I did everything you asked
Why are you ignoring???
you shouldnt really ping testers to come test your map, you should be patient your map isnt the only map in testing
yoor1kk maybe
i think that many testers have jobs and families, and they don't have the time to constantly sit in discord and respond to
@yoor1kkmaybe maybe
Please stop pinging testers. We all do this in our free time and sometimes it's just a little slow.
gameplay is fine on ur map if u didnt change it, but like i said before ur design have problem for eyes.
u need fix that
I fixed it and sent it a long time ago, no one wants to watch
also i did a run of this map
its qol unfreeze no need to mark it.
Yeah thats why i was unsure whether he should or not mark it
seems fun
yea
I would speedrun this
Last part is gay af
Thats why i lost time
Send ghost instead i need smth to race up with
I didnt save it

The map hasn't been released yet, and you're already speedrunning it
thats average
Yeah and already found a cut
just changethe design and itll be released
What is everything that they told me, I'm waiting for them to look
Where is
i say extend that part about 20 more tiles into kill

Literally the fact that you go into cp2 and get into tele
but dont change that
thats alr
Please remove the animation in the background and add parallax instead, it makes us feel dizzy right now
it doesn't really matter but your time cp skip 5 ... -> 4 -> 6 ->...
be coherent, delete the freeze in the teleport in the final zone
The images should be at 2^n format to fit the grid
It's easier for me to use envelope than this
They're positioned like this, temporarily, when the map is ready, I'll move them to another group
It's easier for me this way
I don't translate this message well, I don't understand what it's about
They are the same
Yes mb, just need to mark the tele
That seems to be all
The colors may not be chosen very well
My discord doesn't work without VPN, but it lags with it and sometimes I don't see that I sent messages
ππ
Use color picker and try to manually set the color for each quad, there arent all that many of them, then you should be able to remove most of the envelopes and that dark overlay
you didn't change what pipou said about colors, i don't know if color in envelop instead of quad rly matter,
after i changed everything manually and removed some quads i gained around 200-300 fps
tho envelopes imight not hit the performance that hard its mostly the overlay and some other stuff
and glow on this quad kinda cuts off at the image borders
resulting in it looking kinda rectangular
And what Pipou said about making the city be parallax instead of moving might be worth a try
Since the brighter layer of the city is moving slower you could also make the quads themselves smaller to make the depth more convincing
could also be done by making the front city layer a bit bigger instead
Yep
Due to the fact that I made the logo resolution larger, it began to weigh more
yeah but you dont need to mke the resolution bigger
need a render the map i think
in files
I was told to enlarge it as it was too soapy
enlarge doesnt mean upping the resolution your logo will be just fine at lower resolutions
ye i guess reducing the res just a tiny bit wont hurt
but it looks way sharper in game now
i also like the new tiles and overall colors arent as hard on the eyes
I tried to find something that you would like : )
isnt "watermark" an unused image ?
Forgot to remove
so its in front of the city quads
you can just set the para Y to 0 since its like that on the other layer too
same with credits
but imo it would be even better to go with both para X and Y set to 1
since the map is small anyways it shouldnt cause much issues
then you could set both para X/Y on the other layer to something like 2 or 3 and the feeling of depth should feel better
then logo will show in front of the player, not sure if he wants that
tho i guess he could just make it in another layer
yeah
the start and and points should be in the same position
I can't fix it, when I was doing parallax to the city, it broke
πππ
or by pressing ctrl+i
then you can drag one of the green nodes
Thank you
and basically put it in the other green node
so they stack
tho since these arent on a grid it might be harder
i guess you can also just manually change the values in envelopes and view changes with show info option
I've already done everything
good map when rls
id also make the first tele blue tele IMO so u can keep speed on start but up to u
I don't think it's going to speed up the speedrun very much, but I'll do it
Only I can't be at home right now
When will they look at my mapπ³
30/02

I actually tested it long time ago but forgot to say anything about it, found a few things
didn't tested it tho in long time, but I probably tested the last version of the map anyway, just found this screenshots
cool map, simple, fun to speedrun
u forgot to leave only 1 cto for each tele as well
- ^wee's notes
Oh, I threw the wrong version, I just removed it
(ignore this)
cuz it's solo
tested it again tho, can't really say anything, cool map, simple, fun, idk why it stays still
a long time last jetpack map was released so seeing this one is actually cool, small imo, but it's ok
the size might be also problem (file size)
ye just fix that cto stuff. i also mentioned it a long time ago
I changed the logo and the map increased in weight is it critical?
i fixed the weight of the map
how did u make your logo?
town, sun -> HD
My friend made it for me
idk if its matter but for me its redy too.
Tested it again, ain't found anything else, so ig gg
Optimized:
Does that mean shes coming out soon?
It's ready for release
can it be released this week then?
??
idk
will also be announced/released soon (1-2 weeks)
#ππΆthe_forestwill come first
when release
today lol
chill map, 10/10

cool map
agreed, but wished there were more cps π
I really dont like that the gameplay is boring and practically disposable