#Fly_into_the_sky
"Fly into the sky" by Yoor1kk_ger) [Solo]
DDNet 08/14/2025 3:20 PM

Mentions:

@yoor1kk
DDNet 08/14/2025 3:20 PM
catseyenebulous 08/14/2025 3:20 PM
@_nehr

Wake up, new jetpack map just dropped.

yoor1kk 08/14/2025 3:22 PM

What's wrong?

catseyenebulous 08/14/2025 3:23 PM

Nothing, Nehr likes jetpack.

yoor1kk 08/14/2025 3:24 PM

: )

comebackplay 08/14/2025 3:25 PM

i think u need remove that all will do skip.

yoor1kk 08/14/2025 3:25 PM

Ok

comebackplay 08/14/2025 3:29 PM

i didnt sure but if u have a lot of speed u can miss some unfreeze like this. im testing on low speed but speedruners will say u thx if u fix it ig. just dont put freeze tile next to unfreeze

comebackplay 08/14/2025 3:29 PM

why this?

yoor1kk 08/14/2025 3:29 PM

There used to be a finish line there, but it was forgotten.

comebackplay 08/14/2025 3:31 PM

i mark for u all possible "skip unfreeze" not sure but i tihnk better fix it

comebackplay 08/14/2025 3:31 PM
yoor1kk 08/14/2025 3:32 PM

Okay thanks, I'll fix it now.

comebackplay 08/14/2025 3:32 PM

ok, waiting.

yoor1kk 08/14/2025 3:37 PM
DDNet 08/14/2025 3:37 PM
_nehr 08/14/2025 3:39 PM

Checking this out later tonight :3

yoor1kk 08/14/2025 3:40 PM
DDNet 08/14/2025 3:40 PM
yoor1kk 08/14/2025 3:40 PM

Oh, I thought it didn't go

yoor1kk 08/14/2025 3:49 PM
@comebackplay
comebackplay 08/14/2025 3:49 PM

i dont see any changes

comebackplay 08/14/2025 3:50 PM

ok, i see, u only remove this.

yoor1kk 08/14/2025 3:51 PM

I changed everything there

yoor1kk 08/14/2025 3:51 PM

Still have the same problems?

comebackplay 08/14/2025 3:52 PM
comebackplay 08/14/2025 3:52 PM

1 two is enough 2 u removed cp

comebackplay 08/14/2025 3:53 PM

u can join to my server if u wanna. we test before upload here

yoor1kk 08/14/2025 3:53 PM

Want to

yoor1kk 08/14/2025 3:55 PM
DDNet 08/14/2025 3:55 PM
comebackplay 08/14/2025 3:57 PM

looks like u dont get what i mean here. flw me by my nickname

yoor1kk 08/14/2025 4:01 PM

The server has not yet responded

.cammo. 08/14/2025 4:21 PM

i find it easier to play with more desaturated and higher contrast colors

.cammo. 08/14/2025 4:22 PM

i kept failing simple parts with the current design

yoor1kk 08/14/2025 5:07 PM

I don't like dull colors and contrast

yoor1kk 08/14/2025 5:07 PM

I'll be uploading a new version soon

yoor1kk 08/14/2025 5:19 PM
DDNet 08/14/2025 5:19 PM
comebackplay 08/14/2025 5:24 PM

for me map is redy. i think design is a little bit confusing, gameplay is fully redy for me. for me it's solo 1-star

yoor1kk 08/14/2025 5:34 PM
DDNet 08/14/2025 5:34 PM
essigautomat 08/15/2025 8:36 AM

Wanted to say that this name is already used by a unique map and I'd rename it to avoid confusion, but I am the one confused: https://uniqueclan.net/map/Skying%20in%20the%20Fly

manikoo 08/15/2025 8:38 AM

fly into the sky skying in the fly

manikoo 08/15/2025 8:38 AM

same?

yoor1kk 08/15/2025 9:03 AM

They differ, I see no point in changing

gazebr 08/15/2025 10:06 AM

They are the same picture

kenneth.canif 08/15/2025 10:30 AM

You wouldn't skip the unfreeze (unless u went straight into tele in the same tick). You will do like freeze jump and come out from unfreeze.

comebackplay 08/15/2025 10:30 AM

u will skip, jump just dosent work.

kenneth.canif 08/15/2025 10:31 AM

I remember unfreeze is not skippable with speed?

comebackplay 08/15/2025 10:32 AM

it is

derp5211 08/15/2025 10:55 AM

There is flying in the sky tho

derp5211 08/15/2025 10:55 AM

Thats why the other map was changed to skying in the fly

derp5211 08/15/2025 10:57 AM

And the message states he β€žwanted to say… but got confusedβ€œ. So he knows its not same name

le_cannabis 08/15/2025 12:34 PM

I don't think it will cause confusion since we are in ddrace I think

_nehr 08/15/2025 12:44 PM

There you can easily skip the speedcheck making it useless, I have nothing against small skips like this but the part as it should be played is bad game design anyway cause starting from the left gives you too much speed making the part HARDER than the skip I would either thicken the freeze on the right to force players to use the left area and making the skip impossible or delete the left area, both works ig it's up to you on how you want your map to be played

_nehr 08/15/2025 12:44 PM

Same goes for that part you can easily skip but it's less of a problem cause the normal way doesn't punish you for doing it right, it's more an esthetic choice for me

_nehr 08/15/2025 12:46 PM

Also it's a solo map, put totele on the ground & a single one is enough

_nehr 08/15/2025 12:50 PM

And this feels a bit awkward too, you have to stop for no real reason and you don't need speed for the next part despite the big gap on the left, here's a suggestion on how you could make it more interesting while keeping the same kinda movements

_nehr 08/15/2025 12:50 PM

overall pretty cool short jp map

_nehr 08/15/2025 12:52 PM

I won't test the design cause I want to only focus on the gameplay now & idk shit about it but I agree with cammo that better coulours would serve the map, rn it's hard to see

DDNet 08/15/2025 12:52 PM
yoor1kk 08/15/2025 3:06 PM

I left this so that if you can quickly pick up speed again when falling

yoor1kk 08/15/2025 3:06 PM

And I'll fix this

yoor1kk 08/15/2025 3:07 PM

I'm sorry if I'm not writing well, I'm just using a translator

yoor1kk 08/15/2025 3:08 PM

I don't know what else to add to make it look better, but I made darker sides of the frieze so that it was clearly visible

yoor1kk 08/15/2025 3:08 PM

I'm not very good at map design

yoor1kk 08/15/2025 3:09 PM

Thank you, it's nice

yoor1kk 08/15/2025 3:19 PM
yoor1kk 08/15/2025 3:19 PM

Is it better that way?

DDNet 08/15/2025 3:19 PM
yoor1kk 08/15/2025 3:19 PM
@_nehr
yoor1kk 08/15/2025 3:21 PM

Please drop your tiles, they are beautiful

zenthik 08/15/2025 3:30 PM

please do it

zenthik 08/15/2025 3:31 PM
yoor1kk 08/15/2025 3:34 PM

Ok

.cammo. 08/15/2025 5:12 PM

the audio source doesnt have to be this big, you can disable pan and increase falloff

.cammo. 08/15/2025 5:12 PM

plus the song itself can be looped better and compressed

.cammo. 08/15/2025 5:13 PM

this map still hurts my eyes

blaiszephyr 08/15/2025 5:15 PM

change your bio on this server or i'll have you removed. thanks.

yoor1kk 08/15/2025 5:17 PM

Ready

yoor1kk 08/15/2025 5:18 PM

Make it darker?

.cammo. 08/15/2025 5:18 PM

the background yes

.cammo. 08/15/2025 5:19 PM

and the freeze tile itself blends in with the background

l._ouis 08/15/2025 6:13 PM

Pls only keep thr audio at spawn

l._ouis 08/15/2025 6:13 PM

nobody wants to hear the loop the whole time they go thru the map, at spawn is enough

l._ouis 08/15/2025 6:13 PM

Btw i would just remove the checkpoint, whole map can be done in 1 try and having only two checkpoints feels a bit weird imo (unless u rly want it)

DDNet 08/15/2025 6:15 PM
DDNet 08/15/2025 6:17 PM
yoor1kk 08/16/2025 5:41 AM
DDNet 08/16/2025 5:41 AM
yoor1kk 08/16/2025 5:41 AM

I did everything you asked

yoor1kk 08/16/2025 11:14 AM
@_nehr
yoor1kk 08/19/2025 4:01 PM

Why are you ignoring???

ililja 08/19/2025 4:03 PM

you shouldnt really ping testers to come test your map, you should be patient your map isnt the only map in testing

exosphere___endosphere 08/21/2025 9:20 AM

yoor1kk maybe

vrp_tw 08/22/2025 4:01 PM

i think that many testers have jobs and families, and they don't have the time to constantly sit in discord and respond to

@yoor1kk
yoor1kk 08/23/2025 9:53 AM

maybe maybe

yoor1kk 08/30/2025 11:23 PM
@_nehr
catseyenebulous 08/30/2025 11:52 PM

Please stop pinging testers. We all do this in our free time and sometimes it's just a little slow.

comebackplay 08/31/2025 5:34 AM

gameplay is fine on ur map if u didnt change it, but like i said before ur design have problem for eyes.

comebackplay 08/31/2025 5:34 AM

u need fix that

yoor1kk 09/01/2025 9:18 PM

I fixed it and sent it a long time ago, no one wants to watch

happymaciek 09/01/2025 11:08 PM

this platform doesnt have unfreeze marked, idk if its useful

happymaciek 09/01/2025 11:08 PM

also i did a run of this map

comebackplay 09/02/2025 4:00 AM

its qol unfreeze no need to mark it.

happymaciek 09/02/2025 5:19 AM

Yeah thats why i was unsure whether he should or not mark it

teero777 09/03/2025 4:22 PM

seems fun

papotav 09/03/2025 4:49 PM

yea

papotav 09/03/2025 4:49 PM

I would speedrun this

happymaciek 09/04/2025 1:26 PM

Last part is gay af

happymaciek 09/04/2025 1:26 PM

Thats why i lost time

happymaciek 09/04/2025 1:26 PM

Send ghost instead i need smth to race up with

papotav 09/04/2025 1:31 PM

I didnt save it

happymaciek 09/04/2025 1:38 PM
yoor1kk 09/05/2025 2:08 PM

The map hasn't been released yet, and you're already speedrunning it

.cammo. 09/05/2025 2:20 PM

thats average

happymaciek 09/05/2025 2:47 PM

Yeah and already found a cut

ililja 09/05/2025 4:14 PM

just changethe design and itll be released

yoor1kk 09/05/2025 5:12 PM

What is everything that they told me, I'm waiting for them to look

yoor1kk 09/05/2025 5:12 PM

Where is

papotav 09/05/2025 5:54 PM

I would remove the πŸŸ₯ unfreeze and add 🟦

papotav 09/05/2025 5:54 PM

this is not needed

.cammo. 09/05/2025 6:00 PM

i say extend that part about 20 more tiles into kill

happymaciek 09/06/2025 10:44 AM

Literally the fact that you go into cp2 and get into tele

papotav 09/06/2025 1:09 PM

but dont change that

papotav 09/06/2025 1:09 PM

thats alr

pipou_tw 09/10/2025 3:52 PM

You should add a small offset in y not to have the border repeating at the top (blue) You didn't consider every screen resolution (red) The colors are too bright, especially the center (green)

vena6080 09/10/2025 3:53 PM

the color of the freeze in the final zone is not the same as the one in the map and there is no mark for the teleport

pipou_tw 09/10/2025 3:53 PM

Please remove the animation in the background and add parallax instead, it makes us feel dizzy right now

vena6080 09/10/2025 3:55 PM

it doesn't really matter but your time cp skip 5 ... -> 4 -> 6 ->...

pipou_tw 09/10/2025 3:55 PM

Please use the grid with proper ratios and avoid masks when you have very few layers

vena6080 09/10/2025 3:56 PM

be coherent, delete the freeze in the teleport in the final zone

vena6080 09/10/2025 3:56 PM
pipou_tw 09/10/2025 3:57 PM

You could have a single quad instead of 2

pipou_tw 09/10/2025 3:58 PM

The images should be at 2^n format to fit the grid

pipou_tw 09/10/2025 4:00 PM

Why use a color envelope when you can edit the quad corners?

pipou_tw 09/10/2025 4:02 PM
pipou_tw 09/10/2025 4:08 PM

This is much more comfortable to watch and play like that

pipou_tw 09/10/2025 4:10 PM

You used too many groups for nothing, see my screenshot to see what you could be gathered. Also please move those 4 layers (blue) into another group, leave the game group for entities

pipou_tw 09/10/2025 4:14 PM

Looks kind of bad

DDNet 09/10/2025 4:19 PM
yoor1kk 09/10/2025 7:34 PM

It's easier for me to use envelope than this

yoor1kk 09/10/2025 7:35 PM

They're positioned like this, temporarily, when the map is ready, I'll move them to another group

yoor1kk 09/10/2025 7:35 PM

It's easier for me this way

yoor1kk 09/10/2025 7:36 PM

I don't translate this message well, I don't understand what it's about

yoor1kk 09/10/2025 7:37 PM

They are the same

vena6080 09/10/2025 7:38 PM

Yes mb, just need to mark the tele

yoor1kk 09/10/2025 7:42 PM
yoor1kk 09/10/2025 7:42 PM

That seems to be all

DDNet 09/10/2025 7:42 PM
yoor1kk 09/10/2025 7:42 PM

The colors may not be chosen very well

yoor1kk 09/10/2025 7:43 PM
@pipou_tw
.cammo. 09/10/2025 7:56 PM

dude pings em 4 times and feels the need to include another ping

yoor1kk 09/10/2025 8:42 PM

My discord doesn't work without VPN, but it lags with it and sometimes I don't see that I sent messages

yoor1kk 09/10/2025 8:42 PM

πŸ˜”πŸ˜”

vena6080 09/10/2025 9:35 PM

design bug at the start.

soulyvevo 09/10/2025 9:38 PM

Use color picker and try to manually set the color for each quad, there arent all that many of them, then you should be able to remove most of the envelopes and that dark overlay

vena6080 09/10/2025 9:38 PM

you didn't change what pipou said about colors, i don't know if color in envelop instead of quad rly matter,

DDNet 09/10/2025 9:38 PM
soulyvevo 09/10/2025 9:39 PM

after i changed everything manually and removed some quads i gained around 200-300 fps

soulyvevo 09/10/2025 9:40 PM

tho envelopes imight not hit the performance that hard its mostly the overlay and some other stuff

soulyvevo 09/10/2025 9:42 PM

you can also shrink some those sun bars and main background quad a bit

soulyvevo 09/10/2025 9:47 PM

you could also try lowering the resolution of this quad as its kinda high for its size

soulyvevo 09/10/2025 9:47 PM

and glow on this quad kinda cuts off at the image borders

soulyvevo 09/10/2025 9:47 PM

resulting in it looking kinda rectangular

soulyvevo 09/10/2025 9:48 PM

This quad on the other hand could use a highier resolution because it looks really blurry even with default zoom

soulyvevo 09/10/2025 9:53 PM

corners at the end

soulyvevo 09/10/2025 9:58 PM

I think the brightness and saturation of freeze outline and tele is too high making it kinda hard on the eyes

I also think that you could try using some different kind of generic_unhookables or a whole different tileset because the current one doesnt match the style of the map

soulyvevo 09/10/2025 10:06 PM

And what Pipou said about making the city be parallax instead of moving might be worth a try

soulyvevo 09/10/2025 10:09 PM

Since the brighter layer of the city is moving slower you could also make the quads themselves smaller to make the depth more convincing

soulyvevo 09/10/2025 10:09 PM

could also be done by making the front city layer a bit bigger instead

soulyvevo 09/10/2025 10:16 PM

this bottom quad is too small

soulyvevo 09/10/2025 10:19 PM

a little trick i like to use for these scenarios is instead of making a new layer for this bottom quad i go to the layer where regular quads are and use the slice tool on it

soulyvevo 09/10/2025 10:21 PM

then you can sclice some chunck of the original quad which is entirely filled and get a shape like this

soulyvevo 09/10/2025 10:23 PM

now you can place it instead of that quad and have everything be in the same layer instead of having to manage a new one

yoor1kk 09/12/2025 2:24 PM

Looks better?

le_cannabis 09/12/2025 2:35 PM

Yep

yoor1kk 09/12/2025 3:11 PM

Due to the fact that I made the logo resolution larger, it began to weigh more

.cammo. 09/12/2025 3:13 PM

yeah but you dont need to mke the resolution bigger

ramirok_ 09/12/2025 5:32 PM

need a render the map i think

ramirok_ 09/12/2025 5:32 PM

in files

yoor1kk 09/12/2025 5:56 PM

I was told to enlarge it as it was too soapy

ililja 09/12/2025 6:10 PM

enlarge doesnt mean upping the resolution your logo will be just fine at lower resolutions

DDNet 09/12/2025 6:25 PM

Map size breakdown :mag:

soulyvevo 09/12/2025 6:26 PM

ye i guess reducing the res just a tiny bit wont hurt

soulyvevo 09/12/2025 6:26 PM

but it looks way sharper in game now

soulyvevo 09/12/2025 6:26 PM

i also like the new tiles and overall colors arent as hard on the eyes

yoor1kk 09/12/2025 6:27 PM

I tried to find something that you would like : )

.cammo. 09/12/2025 6:28 PM

isnt "watermark" an unused image ?

soulyvevo 09/12/2025 6:28 PM

one of the watermarks is unused

yoor1kk 09/12/2025 6:28 PM

Forgot to remove

soulyvevo 09/12/2025 6:32 PM

there is some line between quads

soulyvevo 09/12/2025 6:33 PM

not sure if its caused by the image istself or because of tex u v change but you can fix it by changing the order of the bottom quad to 6

soulyvevo 09/12/2025 6:33 PM

so its in front of the city quads

soulyvevo 09/12/2025 6:35 PM

the back town quad has a para y set to -1 which makes it look really confusing in game

soulyvevo 09/12/2025 6:37 PM

you can just set the para Y to 0 since its like that on the other layer too

.cammo. 09/12/2025 6:38 PM

shouldnt the tinier logo be ontop of the freeze instead of behind it

.cammo. 09/12/2025 6:38 PM

same with credits

soulyvevo 09/12/2025 6:38 PM

but imo it would be even better to go with both para X and Y set to 1

soulyvevo 09/12/2025 6:38 PM

since the map is small anyways it shouldnt cause much issues

soulyvevo 09/12/2025 6:39 PM

then you could set both para X/Y on the other layer to something like 2 or 3 and the feeling of depth should feel better

soulyvevo 09/12/2025 6:41 PM

then logo will show in front of the player, not sure if he wants that

soulyvevo 09/12/2025 6:41 PM

tho i guess he could just make it in another layer

.cammo. 09/12/2025 6:41 PM

yeah

soulyvevo 09/12/2025 6:45 PM

the animation of the front town doesnt loop perfectly

soulyvevo 09/12/2025 6:45 PM

the start and and points should be in the same position

yoor1kk 09/12/2025 6:46 PM

I can't fix it, when I was doing parallax to the city, it broke

yoor1kk 09/12/2025 6:47 PM

πŸ˜”πŸ˜”πŸ˜”

soulyvevo 09/12/2025 6:47 PM

you can see this by enabling show info option here

soulyvevo 09/12/2025 6:47 PM

or by pressing ctrl+i

soulyvevo 09/12/2025 6:47 PM

then you can drag one of the green nodes

yoor1kk 09/12/2025 6:47 PM

Thank you

soulyvevo 09/12/2025 6:47 PM

and basically put it in the other green node

soulyvevo 09/12/2025 6:47 PM

so they stack

soulyvevo 09/12/2025 6:48 PM

tho since these arent on a grid it might be harder

soulyvevo 09/12/2025 6:48 PM

i guess you can also just manually change the values in envelopes and view changes with show info option

yoor1kk 09/12/2025 6:50 PM

I've already done everything

yoor1kk 09/12/2025 7:06 PM
DDNet 09/12/2025 7:07 PM
soulyvevo 09/14/2025 10:44 AM

good map when rls

l._ouis 09/15/2025 4:48 AM

only have one totele here or else its random = bad for speedrun

l._ouis 09/15/2025 4:48 AM

id also make the first tele blue tele IMO so u can keep speed on start but up to u

yoor1kk 09/15/2025 5:17 PM

I don't think it's going to speed up the speedrun very much, but I'll do it

yoor1kk 09/15/2025 5:17 PM

Only I can't be at home right now

DDNet 10/04/2025 1:40 AM
yoor1kk 10/05/2025 5:00 PM
DDNet 10/05/2025 5:00 PM
yoor1kk 10/31/2025 10:48 PM

When will they look at my map😳

el.sabito 11/01/2025 1:26 AM

30/02

wee.tw 11/01/2025 12:49 PM

I actually tested it long time ago but forgot to say anything about it, found a few things

wee.tw 11/01/2025 12:50 PM

u could probably change cps to the smaller variants, so it's not gonna look messy(just looks kinda bad sometimes) wherever it's possible, if not - completly fine

wee.tw 11/01/2025 12:51 PM

also found this thing, when ur trying to speedrun skip this part u are bumping into this tps

wee.tw 11/01/2025 12:51 PM

something like that i guess and thats it

wee.tw 11/01/2025 12:52 PM

didn't tested it tho in long time, but I probably tested the last version of the map anyway, just found this screenshots

wee.tw 11/01/2025 12:53 PM

cool map, simple, fun to speedrun

l._ouis 11/01/2025 4:20 PM

u forgot to leave only 1 cto for each tele as well

DDNet 11/01/2025 4:20 PM
l._ouis 11/01/2025 4:20 PM
  • ^wee's notes
l._ouis 11/01/2025 4:21 PM

what is all this for? Its organized pretty messily

yoor1kk 11/02/2025 10:09 AM

Oh, I threw the wrong version, I just removed it

yoor1kk 11/30/2025 9:04 PM
DDNet 11/30/2025 9:05 PM
murpi 12/14/2025 12:40 AM

(ignore this)

wee.tw 12/15/2025 11:25 AM

1 cto is enough for both of them

wee.tw 12/15/2025 11:25 AM

cuz it's solo

wee.tw 12/15/2025 11:26 AM

tested it again tho, can't really say anything, cool map, simple, fun, idk why it stays still

wee.tw 12/15/2025 11:28 AM

a long time last jetpack map was released so seeing this one is actually cool, small imo, but it's ok

happymaciek 12/15/2025 9:32 PM

the size might be also problem (file size)

DDNet 12/21/2025 10:30 AM
l._ouis 12/21/2025 10:30 AM

ye just fix that cto stuff. i also mentioned it a long time ago

yoor1kk 12/24/2025 7:35 PM
DDNet 12/24/2025 7:35 PM
yoor1kk 12/24/2025 7:36 PM

I changed the logo and the map increased in weight is it critical?

yoor1kk 12/24/2025 7:56 PM

i fixed the weight of the map

l._ouis 12/28/2025 6:19 AM
@yoor1kk

how did u make your logo?

l._ouis 12/28/2025 6:21 AM
l._ouis 12/28/2025 6:21 AM

town, sun -> HD

DDNet 12/28/2025 6:21 AM
yoor1kk 12/28/2025 11:26 AM

My friend made it for me

DDNet 12/28/2025 11:48 AM
comebackplay 12/30/2025 4:14 PM

idk if its matter but for me its redy too.

wee.tw 12/30/2025 5:39 PM

Tested it again, ain't found anything else, so ig gg

DDNet 12/30/2025 5:39 PM

Optimized:

DDNet 12/30/2025 5:39 PM
yoor1kk 12/30/2025 6:46 PM

Does that mean shes coming out soon?

texandnonik 12/31/2025 4:56 PM

It's ready for release

yoor1kk 01/01/2026 7:51 PM

can it be released this week then?

yoor1kk 01/03/2026 6:45 PM

??

le_cannabis 01/03/2026 7:03 PM

idk

snailx3 01/04/2026 8:34 AM

will also be announced/released soon (1-2 weeks)

#πŸ†™πŸ‘Άthe_forest

will come first

exosphere___endosphere 01/17/2026 11:38 AM

when release

ililja 01/17/2026 12:27 PM

today lol

exosphere___endosphere 01/17/2026 2:03 PM

chill map, 10/10

DDNet 01/17/2026 2:07 PM
ninja25226 01/17/2026 7:25 PM

cool map

12944qwerty 01/17/2026 8:51 PM

agreed, but wished there were more cps πŸ˜”

moluc 01/19/2026 1:56 AM

I really dont like that the gameplay is boring and practically disposable