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Hm, map is not found in test srv?
it's buggy
changed the generic tiles
Fixed some parts
sorry, missed some entities bug
Envelopes 1, 2, 3, 5 are unused
Fixed some small details with DarkOort, thx 😄
there is not unfreeze marked everywhere, idk if it's good practise
its brutal why should i mark ground unfreeze? xD
made alot of small design bugs, fixed abit the beginning, and made some room in some parts for tees to chill or somehting
Changed the design the other was too dark and hard see tele and some other stuff
removed shields at noob filler start and some design bugs fixed
- Reworked all beginning parts.
- Changed the unfreeze design.
- Made more room in some parts i saw you need.
- Some extra design bugs (hopefully last ones)
Fixed some gameplay details at the beginning parts
Changed a bit some parts
$waiting
(mapper asked for it, because he needs some time for a rework)
Oh wow
$reset
hello there :), made some changes to parts. I left the design of the unhook only 1 type of block variation so its easier to find them, i will deal with that later, wanna get parts less annoying if there are more ^-^ glad to change them
0.99 MB
sherlock 🧐
i do not know
i just added parts nothing else xDD
in general its a cool map but i dont like that u use 2 different marks for unfreeze^^ found those bugs above, otherwise i dont see any reason for decline this 🙂
Really thanks for the test Savalic. :3 Screen 1: i can remove the shooting star if everyone agrees i dont mind.
Screen 2: they told me to add it on the hookable so it looks that u can hook it, otherwise it will be an empty gap.
Screen 3: sorry about that xD i will fix it.
Screen 4: i will place it better np.
Screen 5: i will see if i can change it in a better way
Screen 7: i marked it at the end where they get unfreezed i thought by adding it where its placed can confuse them.
The rest are design bugs thx for spoting them out, i will fix everything as soon as i can thx for the test Savalic
pd: i will go through it again changing all to 1 unfreeze the clean tile, i thought ive change them all when i did the prevewies fixes xD
changed screens from Savalic
we will take a look on the second half of the map tomorrow
hm okey first i like to thank you for the test again! ^-^
Screen 1 : I dont see a problem with that hook at all, depends of the skill bro, i can do it first or second try easily and im bad player xD
Screen 2 : Here same as the first one.
Screen 3 : is not that hard tbh, when u rehammer him he goes ontop of the platform and he/she hammers you up not big deal.
Screen 4 : That is to save, i was told to not make it faily the whole map because its kind a long so i decided to add in kind a all parts a way to save your partner, and about the "novice" i didnt know how to make the transition between them xD i will see if i can change that.
Screen 5 : I might have added the wrong tile there? hm its supposed to be a timed so u make it back, i might add a platform underneath so you cant hammer it with teleports (not faily).
Screen 6 : The dj refill makes it a bit easier, also colse that? how would you do the part then? you hammer 1 in and the other hooks where you said to close it, can explain that how you do it, or a way to fix and why?
Screen 7 : Thats not that hard come its a brutal whats the point of adding easy stuff or easy fixes for players to just pass it? btw thats easy aswell just 2 shotguns and a rehook xD nothing special.
Screen 8 : That whole part works great never had a problem with it idk and people seemed to liked it... ^-^' ?
Overall thanks for the test Savalic ! i will see what others say if its a good changes or not. i will see about the screen 4 how i can change it
rn your map is unbalanced, u start with brut 1 solo and first part, following brut 4 (screen 1+2), afterwards again few brut 1* parts - through the whole map for me there are 2 options atm; make the easier parts harder or make the harder parts easier (which i would recommend)
Screen 3 : is not that hard tbh, when u rehammer him he goes ontop of the platform and he/she hammers you up not big deal. hmm we tried that a few times, im not sure about that, i would just change it
The dj refill makes it a bit easier, also colse that? how would you do the part then? you hammer 1 in and the other hooks where you said to close it, can explain that how you do it, or a way to fix and why? i dont see why dj refill is needed there, the guy who drives afterwards can save dj -> hammer the other in tele and jumps in aswell
Screen 7 : Thats not that hard come its a brutal whats the point of adding easy stuff or easy fixes for players to just pass it? btw thats easy aswell just 2 shotguns and a rehook xD nothing special. works not well for me
Screen 8 : That whole part works great never had a problem with it idk and people seemed to liked it... ^-^' ? well, if the platform would be 1-2 tiles fewer it would work better, rn it is kinda difficult to catch your mate there
well im gonna have to disagree im sorry, but i really don't think i should change those parts at all. Also i dont think its unbalanced at all, as i said im gonna wait for more opininions on those changes. But these are more likely do be preferences because some can do the parts and some can't. Its like saying 10 likes the parts and 5 doesnt, so i need to change the parts to make those 5 like it and make those 10 dislike it hm. Or like me trying to beat Aimlicious or any insane map, i cant but other can so im not saying to change them xD Im not saying im not willing to change all u send i just want more opinions when they got time ^-^.
oh btw pd Xd: The screen 6 i think i know why or maybe why i left dj refill there. Before the part was to freeze hammer hm idk if you get me xD like you start fly and do that trick where you hammer through freeze so 1 loses dj, but i guess both keeps dj because i removed it. Ok i remove that refill screen 6, but im not closing the gap since idk how you can do it otherwise.
gonna change all screens except 1,2,3 and last one for the moment
u forgot to replace the spawn
yeah sry 😓 it was just to test a part so i added the spawn there sry, we talked about some changes so i will make them by monday
and fix all
I hope i fixed everything @Deleted User ^-^
Fixed 1 small stuff
Made alot of small fixes to parts thanks to Painn and Brokecdx- ^-^
im going to make a copy of the map, and start changing all the 1/2 freezes, will take me a while, therefore, meanwhile i make changes to this one and at the end just implement it to the one that doesnt have 1/2 so no time wasting.
Changed all map freeze/corners + teleport/corners design. Added some clouds at the empty bg, fixed some other entities bugs along the way and retweaked some parts. Also removed the old unnecessary freeze in some corners or extra teles where should'nt be. Also, tweaked a bit the colors ground and cave (more colorful/vivid). I hope i didn't miss any corner/freeze (entities). ^-^
Changed whole map unfreeze and the behind guides deco like speedups/stoppers/walljumps etc. Also added a quad layer filter and added missing unfreeze in a tele.
Sorry i submit the worng one
Fixed some small stuff to 4 parts.
Fixed an entity corner (freeze) and some missing signs at the end parts
sry, fxed some missing signs thx Lwai for spotting them out
Fixed a switch bug at switch "10" "cp7" i added setting "switch_open 10 0"
fast back way +unfrezze
skip tower here
1 annoyng grab here. just remove this wall 2 need moce space for t0 3 backway tp 4 skip if u take sg 5 need red tp 6 add tele here for fast back. if u miss hammer
more wall for t0
1 delete unfreze 2 better just ht.
Soo... i redesigned a lot of the parts and size of some rooms etc... and fixed all screens above.
- Removed unnecessary tele tiles and freeze
- Changed last 3 parts.
- Added 1 part at cp "25"
- Added an end room (more smooth ending).
- Added another part at cp "98" telegun part (it works, but.... need make better timing on that, kinda need suggestions/help ^-^).
- Made the beginning a bit bit easier on some edges for t0 not to be stuck, added some ht in some rehook edges. (You guys judge that idk if it helped or not).
- (Totele "71") i fixed that transition now.
pd: i also changed/split unhook layer and ht layer and rechange all big unhooks on the whole map, i probably didnt miss any but if u find some that is the reason.
- Changed whole map signs.
- Fixed fail at "cp7"
- Changed part at "cp1"
- Added tune zone at "cp107"
- slightly changed part at "cp73"
- Fixed telegun part (timing) at "cp98"
- Fixed possible fail at last part.
Changed the filter colour (group 12 editor).
Fixed some missing corners, and 1 freeze entity bug
made the tele design more transparent
Made telegun part, less spam with On/Off chat
- re-structured cp7 and remove the old "box"
- I changed the back tele (i just removed the switch to prevent trolling) at cp10*
- re-structured cp68 and i left the old edge (i like it more than simple ht ^-^)
- Made cp98 non spammable in chat
- re-structured cp104
- swapped players at the last part of deep at cp103
- Some other corner bugs.
i think now all parts should work properly as intended.
ye u can skip armor here with sg bug
so just put armors in unsolo
are those supposed to be unfreeze or smth
also out of curiosity what is frostribe
imo the moon has too much brightness, id make it more transparent so its not so jarring
this block on the top is kinda troll
id remove it, its just kinda annoying imo
meh i mean its alright i guess
u can easily cheese this in t0, im not sure if this is the best starting part for a map for t0
idk how to do this part
Is there a skip on a solo part with shotgun? :o didn't know... i will add it on unsolo np
That around the logo its just some design idk, if its confusing i can remove it, and the FrosTribe is my clan/YT/twitch ^^' xD can remove that too i dont mind.
I will make it more transparent the moon
About the troll. Should i add tele? Or remove last 1 tile of unhook. Its also at the beginning so idk... xD
The cheat, hm i will try change it idk how but i will try.
And for the last part is a fly + both hammer at the end. Left tee hammers right and right tee also hammers + hook so 1 ends at wall where freeze is and the other on the platform. After that left tee hammers and dj + rehook and hammers where stoppers are Then fly " <--- " and throw at the end.
I got a demo of that part on how to do it. I can send if needed
Edit: thx for looking at it ^-^
Here 🙂
what emote pack is that?
- Removed the logo design around it.
- Redesigned nf so u cant cheat.
- Removed the confusing text.
- Fixed the annoyed block at throw (beginning part.
- Redesigned the first part.
- Made the moon more transparent.
- Redesigned tp 81.
- Redesigned tp 62.
- Redesigned tp 18. (the solo was a bit boring and little space. I added a timer and added more space.
- Redesigned cp79 and 64
- i added back sign into teles
- changed first deep "save switch"
- changed timing at second deep
- changed timing at third deep
- fixed telegun part (no skips)
- Some other bush bugs and entities bugs
Sorry, fixed cheat last part and some missing corners/bush
Could i get an update for this? ^-^ couldnt find anymore parts to change/fix, parts should work properly by now
I have to give it a final test when I got time
Sure no worries, u guys take ur time, just asked incase ^-^ Edit: thx!
Just design bugs (stupid bushes :D)
To16 doesn't exist
Delete aled at tele 37
I think you can remove it, because you need speed go get dummy out of left's speeders
Map looks good (except for edges hooks), and part are cools
Fixed all above, thx DarkOort for the test ^-^'
Just to mention on the switch at nade part, that is to force nade at left wall, if I remove the switch u can actually just get unfreeze hold d and hook dummy and dj at the right time. And thats boring I wanted a rocket wall in all that combo. But now i added just 2 or 3 speeders long, i dunno if its still possible, but i think is good to leave the door just incase but idk u guys tell me if i really need remove it or not.
Edit: also on the "back cp" if i add all the way to the end will look bad all white tiles around that area, but... do i actually need all the way? I just thought of removing all the cp that is not in the white tile, but i wanted to wait opinion. To remove the extra back cp
Edit2: I removed the big stars xD didn't like them now (also I will never work with automap bushes, stupid bushes...so many bugs.
Edit3 xD: about the edge hooks, yeah I'm gonna admit, the first edge hook parts and the end are abit meh, basic kinda. But the laser one in mid map I love that one xD
Here need 100% door or delete all part. this door force rocket and if u use rocket u have good timing, hook speed and etc. with out this door pll will do it wrong and hate this part.
map stiil have problems with nf, 48, 66, 106(telegun), and 108.
im surprised, u finally fixed 7.
there is any problems there triki
i think u just do parts wrong xD
this hole no reason
I dont want to get to complicated with freeze and more switches to save if I add freeze.
That is just more conforable to do the catch if I add wall there will look stupid and bad. There is always like a swing when catching
Skip its waaaay harder u need to time soo perfectly to hit it. And + idk can't make it easier also unless I add unfreeze And that's lame
Agree, but some will get annoyed that there is no more unfreeze if they shotgun them where u mark. I will see....
zzz... okay like u wish.
how can u skip hammer? im trying too but i cant manage to do it xD
Fixed triki screens except the second screen and the hammer telegun skip cause i cant figure out how x'D
thats what i call creativity or boredness xD
design bugs and small changes to 2 or 3 parts, like added a better cp placement etc
New part "cp 50" changed the boring swing before
i forgot remove 2 speedups
XD i was about to coment on that pic haha
Fixed everything
ik, lol i was faster heh
For sure xD
4* fine for you?
Btw third and fourth pics aren't really in gameplay but i fixed it anyway maybe helps decrease some kb xD
I dont mind 🤷♂️
if you'd know how much people hide behind walls, i don't care for basic things but structure remains shouldn't stay
Final
$ready 4
you need to stop with something, after throw
you can both go right at same time . ( i think he mean )
Nono u cant do the last freeze, its too far. Tried with Coke and no way, maybe if u are really really pro and do it from further back but I dont think so, waste of time
after throw > this way soloble, u can just fall into tp
no u cant do it solo xD stop using super triki
what did you change?
that skip
ah yeah, you made freeze longer i see
$ready 4
Just added a cp design to show ppl to get cp, some could've missed it (and next to it a missing tele corner). Ready again ^-^'
the bot is afk
tester need to test again :/
no need test i mention what i changed xD is not gameplay
Who knows :/
thats intendeed, others doesnt fit cause tele has alpha
what is wrong there?
it doesnt look weird i like it like that, if i add unhook will be annoying to swing right
nice eye :3
Fixed everything
$ready 4
removed invisible design tiles (102700)
YAIII im the best :3
100k beat that 😛