#DrawGuess
"Draw&Guess" by EntityMC & 我是菜逼 [Fun]
DDNet 04/06/2025 7:37 AM

Mentions:

@entity0704
DDNet 04/06/2025 7:37 AM
DDNet 04/06/2025 7:37 AM

Map 🐞: Debug output is too long, see attached file.

blaiszephyr 04/06/2025 7:37 AM

omg welcome back!

entity0704 04/06/2025 7:37 AM

👀

entity0704 04/06/2025 7:44 AM

Change:

  1. Changed Uploader
  2. Fixed some bugs
  3. Changed some rooms and machines' place and added some new content
.cammo. 04/06/2025 8:01 AM

blue text looks weird

.cammo. 04/06/2025 8:03 AM
kinki9487. 04/06/2025 9:27 AM

welcome back!

balami. 04/06/2025 9:31 AM

can you not? you know.. not everybody here is an adult.

kinki9487. 04/06/2025 9:32 AM

wait

.cammo. 04/06/2025 9:40 AM

what the hell happened

bai_bau 04/06/2025 2:23 PM

alright we'll change

entity0704 04/07/2025 1:42 PM

in fact kinki isn't an adult too, he learned a lot of bad things online

bai_bau 04/07/2025 2:52 PM

have this map been tested?is there anything need to change that you think?

bai_bau 04/07/2025 2:53 PM

(except the word color and tips in answer)❤️

.cammo. 04/07/2025 2:57 PM

you dont have to change the word color but instead like put a stroke or shadow around it so its more visible

entity0704 04/12/2025 1:10 AM

💀

gorp_tw 04/12/2025 6:19 PM

rls

gorp_tw 04/12/2025 10:09 PM

I have potentially some improvements that relate to the mechanisms but not to the gameplay, but in my tests the map seems to work fine. The start behavior is a bit confusing though

entity0704 04/13/2025 3:53 AM

𝙲𝚑𝚊𝚗𝚐𝚎:

  • 𝓐𝓭𝓭𝓮𝓭 the shadow of the tip
  • 𝓒𝓱𝓪𝓷𝓰𝓮𝓭 the place of the 7seg display tip
  • 𝓡𝓮𝓶𝓸𝓿𝓮𝓭 some unused speedups
DDNet 04/13/2025 3:53 AM
DDNet 04/13/2025 3:53 AM
entity0704 04/13/2025 3:55 AM

🥲

gorp_tw 04/13/2025 4:50 AM

it may also be better if you make the drawing area less tall and make the letters all in one row

essigautomat 04/15/2025 10:30 AM
@entity0704

Bot is complaining (a lot) about old speedtiles. Please upgrade your client to DDNet 19.1 and use the new ones. If it's too much work for you, please PM me, I can write a script swapping them for you

oxyzo. 04/15/2025 10:39 AM

why is bot complaining so much in so much channels

entity0704 04/16/2025 10:48 AM

because this bot is a picky eater, and my map is expired

bai_bau 04/20/2025 5:33 AM

bad bot

DDNet 04/20/2025 5:33 AM

:C

entity0704 04/25/2025 3:38 PM

hgCnade:

  • Cnhgaed the most of teh OUT speedup into teh new sleepup
  • Fxi smoe layer isuess
entity0704 04/25/2025 3:39 PM

changed fixed the some speedup issues

gorp_tw 04/25/2025 4:02 PM

holy

gorp_tw 04/25/2025 4:02 PM

Have you played around with speeding up the mech with air_friction 1 or gravity 0?

entity0704 04/26/2025 3:01 AM

not yet

gorp_tw 04/26/2025 7:47 PM

ive been able to make mech that can branch just as fast as tele, but for this it may not be possible due to using draggers. you would need O(5) worst-case for each branch to ensure dragger tick takes effect

entity0704 04/28/2025 6:37 AM

Change:

  • Fixed a layer order error
  • Added some no frictional zone
gorp_tw 04/28/2025 6:38 AM

as i understand it you use walls + gravity to stop the word tee right?

entity0704 04/28/2025 6:39 AM

ye

gorp_tw 04/28/2025 6:39 AM

i wonder if you could do a 5 tick system with zero grav or if your way is easier

gorp_tw 04/28/2025 6:40 AM

youcould potentially just increase gravity until it stops working consistently

gorp_tw 04/28/2025 6:40 AM

(which is something i did for volleyball at one point)

gorp_tw 04/28/2025 6:40 AM

also, if you increase gravity, you can increase the speeder forces

gorp_tw 04/28/2025 6:40 AM

(probably)

entity0704 04/28/2025 6:45 AM

let me try it

entity0704 04/28/2025 6:46 AM

practice is the sole criterion of truth🦾

entity0704 04/28/2025 6:53 AM

a shorter distance maybe faster, but in longer distance smaller gravity is better

gorp_tw 04/28/2025 6:53 AM

I'm just kinda crazy like that, I'll sit in the editor for 8 hours trying to make some mech go 2 ticks faster

entity0704 04/28/2025 6:53 AM
gorp_tw 04/28/2025 6:54 AM

is this showing the difference friction makes?

entity0704 04/28/2025 6:54 AM

let me try 0 friction now

gorp_tw 04/28/2025 6:55 AM

0 doesn't work properly, 1 is the only value that truly removes it

gorp_tw 04/28/2025 6:56 AM

recommend both

and

entity0704 04/28/2025 6:56 AM

uh yes

entity0704 04/28/2025 6:57 AM
entity0704 04/28/2025 6:58 AM

this gravity 1

entity0704 04/28/2025 7:01 AM

higher gravity is slower

essigautomat 04/28/2025 7:25 AM

This is, because the new speeders stop accelerating you when you reach the highest possible speed

essigautomat 04/28/2025 7:26 AM

The old speeders kept accelerating you, until ramp kicked in and then you got slower, even if your velocity increases (yes this sounds stupid and is hard to explain)

essigautomat 04/28/2025 7:28 AM
@gorp_tw

this is not how friction works, no friction =

, when I did ice I used

, so he would need a friction like

essigautomat 04/28/2025 7:28 AM

(this variable is inverted for whatever reason)

essigautomat 04/28/2025 7:29 AM
@entity0704

suggestion, you want to make the Tee go slower right? Then just use max_speed for the new speeders

entity0704 04/28/2025 7:31 AM

but if tee is in a tunezone, it still accelerating tee

entity0704 04/28/2025 7:36 AM

uh may not, it keep a velocity

gorp_tw 04/28/2025 8:23 AM

wdym? i told him to use 1 already

pichfem 05/01/2025 1:07 PM

i found a serious bug that can destroy the map completely

pichfem 05/01/2025 1:10 PM

all the player will be trapped in to35

balami. 05/01/2025 6:42 PM

can you explain the bug?

pichfem 05/02/2025 4:35 AM

yeah

pichfem 05/02/2025 4:35 AM

just make a tee enter the "dummy" in team0 by the shotgun bug

pichfem 05/02/2025 4:36 AM

then another tee start and enter,then enter the "clean"

gorp_tw 05/02/2025 4:37 AM

can you record this being done? also, if it isn't a bug that can occur under normal gameplay circumstances, it shouldn't matter much for Fun maps. consider that Volleyball has some unintended behavior if you are trying to play improperly

gorp_tw 05/02/2025 4:38 AM

if its an easy fix though it should be fixed

pichfem 05/02/2025 4:39 AM

my computer is not at hand,maybe tomorrow?

pichfem 05/02/2025 4:45 AM

but if this bug occurs,all the player that enter the game later will not play this map normally

entity0704 05/02/2025 9:57 AM

this bug does exist

entity0704 05/02/2025 10:01 AM

we are found it yesterday but i have a cough nearly a month and i went to the hospital

entity0704 05/02/2025 10:02 AM

i will fix it

pichfem 05/02/2025 2:06 PM

efficient mapper

pichfem 05/02/2025 2:11 PM

but i have discovered some additional bugs in this map, though they are not as serious as the bug above

entity0704 05/02/2025 2:41 PM

this fixed the above bug and turned some zone friction to 1

.freezy_ 05/08/2025 6:54 PM

Anything left to be done?

entity0704 05/09/2025 2:21 PM

we r waiting Pichfem to report the other bugs

.freezy_ 05/09/2025 2:27 PM
@pichfem
gorp_tw 05/09/2025 5:39 PM

i also really want to try messing with stuff to see if it can be faster but I think its not a big deal 😛

gorp_tw 05/09/2025 5:39 PM

i still think word display can be more readable

gorp_tw 05/09/2025 5:40 PM

don't like the 3x4

gorp_tw 05/09/2025 5:40 PM

i tried to make volleyball score very compact and readable no matter where u are hooking left wall on default zoom

gorp_tw 05/09/2025 5:41 PM

2x6 would be better

gorp_tw 05/09/2025 5:41 PM

the letters themselves can also probably be more compact

entity0704 05/10/2025 10:44 AM

yeah, i think it needs to be changed

entity0704 05/10/2025 10:51 AM

in fact at when this map just a idea, i was thinking use the laser doors to cover the answers, when it finishes a round then close the corresponding door to show the answer

entity0704 05/10/2025 10:55 AM

so the layout is a legacy issue

pichfem 05/11/2025 2:45 PM

I think it's OK

pichfem 05/11/2025 2:48 PM

the map will only collapse if a player tries to destroy it on purpose

pichfem 05/11/2025 2:49 PM

and the player will be banned soon ; )

gorp_tw 05/11/2025 5:03 PM
@entity0704

do you want my help at all? or are these changes you can handle?

gorp_tw 05/11/2025 5:04 PM

i could try to make the mechanics zerograv and faster, word display should be easier

bai_bau 05/20/2025 1:56 PM

f**k

bai_bau 05/20/2025 1:56 PM

my account was hacked several days ago

bai_bau 05/20/2025 1:56 PM

😭

bai_bau 05/20/2025 1:56 PM

thanks to the discord support

bai_bau 05/20/2025 1:57 PM

he said he want

.freezy_ 05/20/2025 2:05 PM

Moving it to waiting in this case

DDNet 05/20/2025 2:05 PM
bai_bau 05/24/2025 2:56 PM
@gorp_tw

we need ur help😭😭

gorp_tw 05/24/2025 6:14 PM

hey, what do you need help with? tune stuff?

gorp_tw 05/24/2025 6:14 PM
@bai_bau@entity0704
bai_bau 05/25/2025 2:41 PM

just the thing you mentiond above❤️

gorp_tw 05/25/2025 6:00 PM

I dislike that your tee appears to "clip" through the top of the box when starting to draw

gorp_tw 05/25/2025 6:00 PM
gorp_tw 05/25/2025 6:03 PM

you should specify that the tune_zone_enter message in the instructions room is an example. "Example prompt: You need to draw a - Tee. 你需要画一个 - Tee。" I was very confused by it because I thought the game "Started" without me entering the tele

gorp_tw 05/25/2025 6:09 PM

or just dont include the tune_enter message, i think its already quite clear in the description

gorp_tw 05/25/2025 6:11 PM

With hook enabled in the intro area, you can still throw someone into the Dummy area, i guess that's fine but it might be troll to do to your friend

gorp_tw 05/25/2025 6:12 PM

if i could have it my way, i would rework this so that one person has a special CP that controls the logic. that way a dummy is not needed and 2 people can play. and right now since im at a setup that can only launch through steam, i cant really test locally

gorp_tw 05/25/2025 6:22 PM

you should consider stacking undeep/unfreeze like this (you are not using the Front layer for anything here, so undeep can go in Game layer and unfreeze in Front layer)

gorp_tw 05/25/2025 6:27 PM

why not just extend this and teleport to 34 after?

gorp_tw 05/25/2025 6:28 PM

if they always go to 31 after im not sure what the point is

gorp_tw 05/25/2025 6:29 PM

missing 255 down speeders

gorp_tw 05/25/2025 6:31 PM

my advice to you for the word display area is to use the friction tune more. determine also if you can increase the gravity without messing up the draggers (speeders removed for visibility)

gorp_tw 05/25/2025 6:33 PM

you have (at the least) 2 strong draggers per check. there is also nothing stopping you from repeating the draggers like so, this way they are always pulled with the same strength. when all of the mechanism has 5 draggers at each letter check, im sure you could really increase the gravity here after that

gorp_tw 05/25/2025 6:34 PM

this way, they either immediately fall due to the gravity tune and no dragger interference, or they immediately get pulled into the ceiling again with zero gravity tune and a speeder rightwards

gorp_tw 05/25/2025 6:36 PM
gorp_tw 05/25/2025 6:36 PM

something like this

gorp_tw 05/25/2025 6:38 PM

this whole box is the most inefficient area though, so ill highlight some things to consider here

gorp_tw 05/25/2025 6:39 PM

use more draggers above (probably total of 5)

gorp_tw 05/25/2025 6:40 PM

you use 255 down in the whole map except here. why?

gorp_tw 05/25/2025 6:42 PM

generally (not just this area) you have a lot of spots like this where you put buttons in a column above a door, so that you cant use 255 speeder without getting the tee stuck in the door. my advice is to rethink how you're organizing your mech here, you could have the tee go 255 down really fast and then get a DIFFERENT speeder to the left/right which is blocked by a door, etc. (also include friction 1 in all of these places if you use horizontal movement, you use it sparingly currently)

gorp_tw 05/25/2025 6:44 PM

this box is okay except for the bottom. i dont like the 80,1 way, you can probably just use a very high speed with zero gravity, and find the exact speed that slows them down just enough in a single up speeder row.

.cammo. 05/25/2025 6:45 PM

man youre gonna be credited as one of the mappers after this wtf

gorp_tw 05/25/2025 6:45 PM

you're really hurting your ability to map mech cleanly due to the way you use normal gravity tune. with zero gravity, you are able to fully control tee speeds and tick-position expectations to 1-tile granularity

gorp_tw 05/25/2025 6:46 PM

so my advice is to look at these huge spaces and ask yourself how you could disable gravity, apply some speed, and "handle" them at the bottom with a very simple setup

gorp_tw 05/25/2025 6:46 PM

these are not super important "gameplay" optimizations, but in my view, mech is just as important in fun maps ^^

gorp_tw 05/25/2025 6:47 PM

needs left/right speeders

gorp_tw 05/25/2025 6:47 PM

(maybe)

gorp_tw 05/25/2025 6:47 PM

255 im pretty sure would be faster than dragger at that tick..

gorp_tw 05/25/2025 6:48 PM

the map is already in such a big space, you may as well make this "test" room match the normal playarea dimensions

gorp_tw 05/25/2025 6:49 PM

you could experiment with friction here to improve the letter picker. i imagine this slight angle is "fighting" the friction

gorp_tw 05/25/2025 6:50 PM

okay, onto the main area :D

gorp_tw 05/25/2025 6:53 PM

quick example of how i would prefer the words to be displayed. 6x2 should be much more readable for smaller words and slightly more readable overall

gorp_tw 05/25/2025 6:54 PM

it would fit pretty well on top of the canvas (with some 5 tiles or so on either side sticking out)

gorp_tw 05/25/2025 6:55 PM

this has the advantage of visually "grouping" the players closer to the one drawing, which right now feels a bit bare

gorp_tw 05/25/2025 6:56 PM

dont like this long chute that just puts them below

gorp_tw 05/25/2025 6:58 PM

I think for most people drawing, they would be hanging around the middle, or want to hook to quickly leave the drawing area. so i think you should allow hookable in here for movement and also move the clean and end early teles up

gorp_tw 05/25/2025 6:59 PM

the letter displays themselves can be improved a lot. i talked about this briefly in the past but i dont like the gaps, and there are ways to hide the non-overlapping areas of doors like we did for Volleyball score

gorp_tw 05/25/2025 7:03 PM

this is the current beta Volleyball score display. it's incredibly compact and it's also a 7 segment display (exactly what you're using) so I recommend you just copy this design

gorp_tw 05/25/2025 7:04 PM

i think making the letter display more compact than "pretty" is important for a game like this that involves much more screen space

gorp_tw 05/25/2025 7:05 PM

you put chinese translations in tune, so to me the concept of a tile display for this is a bit weird. i thought you would just have two tune_zone_enter like "Your word is:" and "The word was:" and then a single tune_zone_enter message for each word. after rounds, you would display tune 2 and the word to all non-drawing players

gorp_tw 05/25/2025 7:10 PM

also I'm pretty sure you might be confused about what air_friction does, since you use tune 111 in the last image here, which is pointless in a 1x1 column. air_friction only affects X movement, not Y movement

gorp_tw 05/25/2025 7:13 PM

If you do intend to keep the translations, you should find a russian player who can translate the preset words in russian since that's also widely spoken by a ton of players

gorp_tw 05/25/2025 7:13 PM

alright, sorry that was a lot ^^;

@bai_bau@entity0704

let me know if any of what i said is confusing

lolkildal 05/26/2025 7:31 AM

i can help with this if it happens

gorp_tw 05/26/2025 3:19 PM

awesome

@lolkildal

, if you wanted to take a look, there's a few dozen words I can write them out for you if its easier

lolkildal 05/26/2025 3:28 PM

Just a screenshot will be enough, but my main concern is does the map maker want to do that

gorp_tw 05/26/2025 3:30 PM

yeah I guess we should wait

gorp_tw 05/26/2025 3:30 PM

but I rly think it should be added anyway

entity0704 05/29/2025 6:51 AM

I will check all these messages after 2 days (on weekend) I fall ill on time every times

entity0704 05/29/2025 6:56 AM

good designs! I was tried to compress the displays but I failed, thanks for your help!

entity0704 05/29/2025 7:03 AM

I plan to make this room back to old design, because it looks so narrow

entity0704 06/01/2025 4:03 AM

once, a friend told me that if tester or mod sent a lot of messages and photos, then the map will be declined

entity0704 06/01/2025 4:03 AM

but it seems not now

entity0704 06/01/2025 4:15 AM
@gorp_tw

which name should I add to the thanks list?

gorp_tw 06/01/2025 5:12 AM

xD

gorp_tw 06/01/2025 5:13 AM

uhhh that's a good question

gorp_tw 06/01/2025 5:13 AM

gorp works

bai_bau 06/07/2025 10:47 AM

just👀

gorp_tw 06/07/2025 5:05 PM

any update?

gorp_tw 06/07/2025 5:06 PM

if you need me to help I can try but I'm busy this weekend .-.

entity0704 06/09/2025 1:54 PM

Do you know someone who uses a map editor? Please report them to the testers.

entity0704 06/15/2025 8:49 AM

I have geography and biology unified exams recently

bai_bau 06/15/2025 3:21 PM

almost one year

bai_bau 06/15/2025 3:21 PM

2024/8/1-2025/6/15

bai_bau 06/15/2025 3:21 PM

gg

gorp_tw 06/15/2025 4:38 PM

thats nothing, ive been making volley 2 for like 3 years

bai_bau 06/27/2025 4:01 AM

wow

gorp_tw 06/27/2025 4:16 AM

YEP permalazy

bai_bau 06/27/2025 4:17 AM

amazing

bai_bau 06/27/2025 4:17 AM

i think im not nervous anymore

gorp_tw 06/27/2025 4:19 AM

there's really no rush, people don't anticipate Fun maps like other categories

oxyzo. 07/13/2025 10:35 AM

is this still being worked on

.cammo. 07/13/2025 10:36 AM

it will be released 5 business days away from ddnet 2

kinki9487. 07/13/2025 11:54 AM

trust me, it will be released before GTA6

entity0704 07/16/2025 4:17 AM

no, it will released when gta6 released

kinki9487. 07/16/2025 4:18 AM

bruh

entity0704 07/16/2025 4:19 AM

im little tired of maping

itom6176 07/16/2025 6:01 AM

What are the current issues?

itom6176 07/16/2025 6:02 AM

Would be nice to make this map finally releasable

entity0704 07/16/2025 7:43 AM

i think i need to write more detailed instruction

entity0704 07/16/2025 8:34 AM

uh im still not sure how to lay out the play area if i use the 6-2 display

bai_bau 07/19/2025 2:14 AM

countless issues sad😭