Mentions:
@entity0704Map 🐞: Debug output is too long, see attached file.
omg welcome back!
👀
Change:
- Changed Uploader
- Fixed some bugs
- Changed some rooms and machines' place and added some new content
welcome back!
can you not? you know.. not everybody here is an adult.
wait

what the hell happened

alright we'll change
in fact kinki isn't an adult too, he learned a lot of bad things online
have this map been tested?is there anything need to change that you think?
(except the word color and tips in answer)❤️
you dont have to change the word color but instead like put a stroke or shadow around it so its more visible
rls
I have potentially some improvements that relate to the mechanisms but not to the gameplay, but in my tests the map seems to work fine. The start behavior is a bit confusing though
𝙲𝚑𝚊𝚗𝚐𝚎:
- 𝓐𝓭𝓭𝓮𝓭 the shadow of the tip
- 𝓒𝓱𝓪𝓷𝓰𝓮𝓭 the place of the 7seg display tip
- 𝓡𝓮𝓶𝓸𝓿𝓮𝓭 some unused speedups
🥲
it may also be better if you make the drawing area less tall and make the letters all in one row
Bot is complaining (a lot) about old speedtiles. Please upgrade your client to DDNet 19.1 and use the new ones. If it's too much work for you, please PM me, I can write a script swapping them for you
why is bot complaining so much in so much channels

because this bot is a picky eater, and my map is expired
bad bot
:C
hgCnade:
- Cnhgaed the most of teh OUT speedup into teh new sleepup
- Fxi smoe layer isuess
changed fixed the some speedup issues
holy
Have you played around with speeding up the mech with air_friction 1 or gravity 0?
not yet
ive been able to make mech that can branch just as fast as tele, but for this it may not be possible due to using draggers. you would need O(5) worst-case for each branch to ensure dragger tick takes effect
Change:
- Fixed a layer order error
- Added some no frictional zone
as i understand it you use walls + gravity to stop the word tee right?
ye
i wonder if you could do a 5 tick system with zero grav or if your way is easier
youcould potentially just increase gravity until it stops working consistently
(which is something i did for volleyball at one point)
also, if you increase gravity, you can increase the speeder forces
(probably)
let me try it
practice is the sole criterion of truth🦾
a shorter distance maybe faster, but in longer distance smaller gravity is better
I'm just kinda crazy like that, I'll sit in the editor for 8 hours trying to make some mech go 2 ticks faster
is this showing the difference friction makes?
let me try 0 friction now
0 doesn't work properly, 1 is the only value that truly removes it
recommend both
and
uh yes
higher gravity is slower
This is, because the new speeders stop accelerating you when you reach the highest possible speed
The old speeders kept accelerating you, until ramp kicked in and then you got slower, even if your velocity increases (yes this sounds stupid and is hard to explain)
this is not how friction works, no friction =
, when I did ice I used
, so he would need a friction like
(this variable is inverted for whatever reason)
suggestion, you want to make the Tee go slower right? Then just use max_speed for the new speeders
but if tee is in a tunezone, it still accelerating tee
uh may not, it keep a velocity
wdym? i told him to use 1 already
i found a serious bug that can destroy the map completely
all the player will be trapped in to35
can you explain the bug?
yeah
just make a tee enter the "dummy" in team0 by the shotgun bug
then another tee start and enter,then enter the "clean"
can you record this being done? also, if it isn't a bug that can occur under normal gameplay circumstances, it shouldn't matter much for Fun maps. consider that Volleyball has some unintended behavior if you are trying to play improperly
if its an easy fix though it should be fixed
my computer is not at hand,maybe tomorrow?
but if this bug occurs,all the player that enter the game later will not play this map normally
this bug does exist
we are found it yesterday but i have a cough nearly a month and i went to the hospital

i will fix it
efficient mapper
but i have discovered some additional bugs in this map, though they are not as serious as the bug above
this fixed the above bug and turned some zone friction to 1
Anything left to be done?
we r waiting Pichfem to report the other bugs
i also really want to try messing with stuff to see if it can be faster but I think its not a big deal 😛
i still think word display can be more readable
don't like the 3x4
i tried to make volleyball score very compact and readable no matter where u are hooking left wall on default zoom
2x6 would be better
the letters themselves can also probably be more compact
yeah, i think it needs to be changed
in fact at when this map just a idea, i was thinking use the laser doors to cover the answers, when it finishes a round then close the corresponding door to show the answer
so the layout is a legacy issue
I think it's OK
the map will only collapse if a player tries to destroy it on purpose
and the player will be banned soon ; )
do you want my help at all? or are these changes you can handle?
i could try to make the mechanics zerograv and faster, word display should be easier
f**k
my account was hacked several days ago
😭
thanks to the discord support
he said he want
Moving it to waiting in this case
we need ur help😭😭
hey, what do you need help with? tune stuff?
just the thing you mentiond above❤️
you should specify that the tune_zone_enter message in the instructions room is an example. "Example prompt: You need to draw a - Tee. 你需要画一个 - Tee。" I was very confused by it because I thought the game "Started" without me entering the tele
or just dont include the tune_enter message, i think its already quite clear in the description
With hook enabled in the intro area, you can still throw someone into the Dummy area, i guess that's fine but it might be troll to do to your friend
if i could have it my way, i would rework this so that one person has a special CP that controls the logic. that way a dummy is not needed and 2 people can play. and right now since im at a setup that can only launch through steam, i cant really test locally
if they always go to 31 after im not sure what the point is
you have (at the least) 2 strong draggers per check. there is also nothing stopping you from repeating the draggers like so, this way they are always pulled with the same strength. when all of the mechanism has 5 draggers at each letter check, im sure you could really increase the gravity here after that
this way, they either immediately fall due to the gravity tune and no dragger interference, or they immediately get pulled into the ceiling again with zero gravity tune and a speeder rightwards
something like this
generally (not just this area) you have a lot of spots like this where you put buttons in a column above a door, so that you cant use 255 speeder without getting the tee stuck in the door. my advice is to rethink how you're organizing your mech here, you could have the tee go 255 down really fast and then get a DIFFERENT speeder to the left/right which is blocked by a door, etc. (also include friction 1 in all of these places if you use horizontal movement, you use it sparingly currently)
man youre gonna be credited as one of the mappers after this wtf
you're really hurting your ability to map mech cleanly due to the way you use normal gravity tune. with zero gravity, you are able to fully control tee speeds and tick-position expectations to 1-tile granularity
so my advice is to look at these huge spaces and ask yourself how you could disable gravity, apply some speed, and "handle" them at the bottom with a very simple setup
these are not super important "gameplay" optimizations, but in my view, mech is just as important in fun maps ^^
(maybe)
255 im pretty sure would be faster than dragger at that tick..
okay, onto the main area :D
it would fit pretty well on top of the canvas (with some 5 tiles or so on either side sticking out)
this has the advantage of visually "grouping" the players closer to the one drawing, which right now feels a bit bare
i think making the letter display more compact than "pretty" is important for a game like this that involves much more screen space
you put chinese translations in tune, so to me the concept of a tile display for this is a bit weird. i thought you would just have two tune_zone_enter like "Your word is:" and "The word was:" and then a single tune_zone_enter message for each word. after rounds, you would display tune 2 and the word to all non-drawing players
also I'm pretty sure you might be confused about what air_friction does, since you use tune 111 in the last image here, which is pointless in a 1x1 column. air_friction only affects X movement, not Y movement
If you do intend to keep the translations, you should find a russian player who can translate the preset words in russian since that's also widely spoken by a ton of players
alright, sorry that was a lot ^^;
@bai_bau@entity0704let me know if any of what i said is confusing
i can help with this if it happens
awesome
@lolkildal, if you wanted to take a look, there's a few dozen words I can write them out for you if its easier
Just a screenshot will be enough, but my main concern is does the map maker want to do that
yeah I guess we should wait
but I rly think it should be added anyway
I will check all these messages after 2 days (on weekend) I fall ill on time every times

good designs! I was tried to compress the displays but I failed, thanks for your help!
I plan to make this room back to old design, because it looks so narrow
once, a friend told me that if tester or mod sent a lot of messages and photos, then the map will be declined
but it seems not now
which name should I add to the thanks list?
xD
uhhh that's a good question
gorp works
just👀
any update?
if you need me to help I can try but I'm busy this weekend .-.
Do you know someone who uses a map editor? Please report them to the testers.
I have geography and biology unified exams recently
almost one year
2024/8/1-2025/6/15
gg
thats nothing, ive been making volley 2 for like 3 years
wow
YEP permalazy
amazing
i think im not nervous anymore
there's really no rush, people don't anticipate Fun maps like other categories
is this still being worked on
it will be released 5 business days away from ddnet 2
trust me, it will be released before GTA6
no, it will released when gta6 released
bruh
im little tired of maping

What are the current issues?
Would be nice to make this map finally releasable
i think i need to write more detailed instruction
uh im still not sure how to lay out the play area if i use the 6-2 display

countless issues sad😭