what is the intended way?
You drop down on each side of the wall. Once you are at the bottom you work your way to the top right. Get speed by hooking the other player through the hookthorugh and jump through the freeze in the middle and get caught by the second player. Proceed to hammerfly 🙂
what u mean drop on each side of the wall
both players could go right wall
and one hammers up
additionally, you can go one tee each side and just freezehammer and skip the whole part
more "blossomy" reskin, idk
wasnt this already declined once?
Updated version. Fixed layers, backgrounds, freeze, unintentionally skips, envelopes and entities etc.
Latest
this was declined because it wasnt well playable, not because of minor bugs
if u want to get this released you will need to do a bigger rework
$decline
previous feedback: https://ddnet.tw/testlogs/show/blossom
creativity should also be improved honestly
$reset
apparently its reworked
still needs a lot of fixing imo
but it seems better at least.
Fixed the entities as the ss shows above
Reworked some parts
tweaked a part, unfreeze design and fixed some flaws
first of all some design issues but i dont know if its worth to change them but more to this later
you should remove all round corners and replace them with the triangle ones
the round one dont look good ._.
then add some corners here
and delete some here
you should stick to one style of where to put style edges and where not
then there are some other design bugs
forgot 1 picture where you need to put some style edges
now about gameplay...
the whole map consist of 80% hammerfly or hammerhit, not really creativ
Design High Detail
even all other parts are just default and not really enjoying 2 play
the only good part in this whole map to play is this one
the rest is quite boring and nothing special to play
i am sorry to say that but i dont think the gameplay is good enough + its very very short
but this is just my opinion maybe someone got another better one
no progress
$decline