#Shinjuku
"Shinjuku" by FeaRZ [Novice]
DDNet 01/17/2025 6:50 PM

Mentions:

@fearxito
DDNet 01/17/2025 6:50 PM
neokeee 01/17/2025 8:14 PM
oxyzo. 01/18/2025 2:35 PM

i like the map and the design but 2mb is too much?

oxyzo. 01/18/2025 2:38 PM

the stoppers are useless, you can just fall and get back up.

oxyzo. 01/18/2025 2:39 PM

and for speedrunning you can just laser the falling tee from above

oxyzo. 01/18/2025 2:40 PM

you should add undeep on top of deep incase someone fails

oxyzo. 01/18/2025 2:42 PM

tps should teleport you back on the platform (where im standing) also mark undeep in design

oxyzo. 01/18/2025 3:02 PM

skip

oxyzo. 01/18/2025 3:06 PM

probably takes more time to do than do the part normally

oxyzo. 01/18/2025 3:06 PM

also in this part add unfreeze on the left side

oxyzo. 01/18/2025 3:07 PM

should mark some of the unfreezes in design too

oxyzo. 01/18/2025 3:07 PM

anyways good map, 8/10 id give it 3*

.cammo. 01/18/2025 4:06 PM

what happened to this one

.cammo. 01/18/2025 4:07 PM

2mb is indeed too much

.cammo. 01/18/2025 4:08 PM

downscale these images

.cammo. 01/18/2025 4:09 PM

rest of the images can be bundled together with unused removed

.cammo. 01/18/2025 4:11 PM

and you use a 2048x2048 image for just this thing which can be easily downscaled to a 64x64 quad

fearxito 01/19/2025 1:23 AM

Hello everyone! some changes based on the feedback

fearxito 01/19/2025 1:23 AM
fearxito 01/19/2025 1:24 AM

Had some trouble trying to downscale the images, don't know how to do it

wsikie 01/20/2025 9:47 AM

i think it should be marked in entities too

wsikie 01/20/2025 9:47 AM

crazy bug

wsikie 01/20/2025 9:50 AM

imo novice maps shouldn't have faily parts with no ways to save, F.E if your teammate falls there then you can't reach him with your hook, neither to go back to get him. maybe it's okay, tho i still decided to mention it in case if you want to make your map less faily

wsikie 01/20/2025 9:53 AM

i would close this gap, as in t0 it could become very annoying if there are more players stacked there + it adds nothing to the part anyway. Also if you want to make it less faily you could add more hookthrough tiles on that part in case if accident happens and you can't reach

wsikie 01/20/2025 9:54 AM

should be marked in entities too

wsikie 01/20/2025 9:57 AM

i would remove one tile of hooktrought and add 2 more unhookable walls to make the jumping more comfortable, up to you

wsikie 01/20/2025 10:04 AM

i would remove one line of freeze to make it less annoying for newbies

wsikie 01/20/2025 10:12 AM

i have a mixed feeling about this part, while i do like it but i feel like it doesn't work too well with normal teles so it becomes easy to fail. As seen in ss if you leave your teammate close to edge and fail your hook you get tp'd up, and makes it really hard to save for a new player, or even impossible depending on where the player left his teammate which i don't think is fair for a novice map

wsikie 01/20/2025 10:13 AM

cool map nonetheless

oxyzo. 01/20/2025 10:45 AM

could make it not a falling part if too faily

wsikie 01/20/2025 11:00 AM

also forgor about this one, i kinda fail to imagine how a new player could save there, i feel like it would become really annoying for newbies, might be just me but idk

fearxito 01/21/2025 12:31 AM

Heyo! thanks for feedback! I add some different type of decoration, don't know if its fits well. Here it is

fearxito 01/21/2025 12:31 AM
DDNet 01/21/2025 12:31 AM
fearxito 01/21/2025 12:32 AM
DDNet 01/21/2025 12:32 AM
fearxito 01/21/2025 12:33 AM
fearxito 01/21/2025 12:34 AM

Should I remove some freezes there? for the jump

wsikie 01/21/2025 8:43 AM

i still dislike the fact that trolls can block there by dropping random poor tees in that hole :(

wsikie 01/21/2025 8:46 AM

i like the changes, the dummy part is less faily now as it's way easier.

wsikie 01/21/2025 8:46 AM

Tho the issue that if you fall by accident and your partner is on unreachable spot then it's gg still there xd

wsikie 01/21/2025 8:47 AM

maybe just do a checkpoint before initiating the dummy part so if tees fall he doesn't get tp'd to tele 10?

wsikie 01/21/2025 8:52 AM

the issue is if you do like that then the drag might become harder for a newbie if you will drop your teammate in tp idk xd but i think it's a easy fix by extending the plat ig if it becomes a little harder somehow

.cammo. 01/21/2025 8:54 AM

use a program like paint.net or krita, and downscale by making the resolution smaller until the image starts getting blurry ingame

wsikie 01/21/2025 9:21 AM

imo it looks good btw

fearxito 01/21/2025 7:04 PM

Hey

@wsikie

you reffer to the left hole where is your dummy in that screenshot?

wsikie 01/21/2025 7:05 PM

yep

fearxito 01/21/2025 7:24 PM

oh

fearxito 01/23/2025 8:44 PM

Hey! Made some changes on the suggestions. On deep part I made a platform there and i add a tp there

fearxito 01/23/2025 8:51 PM

Fixed

f0rtishka 01/24/2025 8:28 PM

1-3. Skips

  1. This freeze ramps up the difficulty of this drag, it's possible to fall down in unfreeze but assuming there's no marking of unfreeze it only makes it confusing, you should remake this freeze/unfreeze
  2. The logo is pixelated, yet it's 960x960px, you better make a new logo, considering its size you can make it about 500-600x200-300 or so, it's both less map file size and better quality logo. The animation of smoke/stars isn't looped and thus every time it ends it replays rapidly. You could make color to animation that will fade out stars at the end and make different stars dissapear at different but it's not easy to make if you are new to editor, for now it might be easier to make stars go back in the ground i guess
  3. You might wanna add more spawn tiles
  4. The bg in general feels kinda static because of para values you use, i tried tweaking them and para X/Y value for

group 4, for

group 1, for

group 2 looks quite nice, you might wanna try those and change it a little to your liking

DDNet 01/24/2025 8:28 PM
nixuslegendary 01/24/2025 8:41 PM

wow

oxyzo. 01/24/2025 8:46 PM

also fix this if not fixed

oxyzo. 01/24/2025 8:47 PM

maybe add a tp or something else

fearxito 01/24/2025 9:25 PM

Thanks

@f0rtishka

, how long it takes the map in ‘waiting’?

f0rtishka 01/24/2025 9:26 PM

you can take your time, map gets automatically archieved if mapper is afk for 2 months so you have a lot of time to fix stuff

fearxito 02/08/2025 3:33 AM

Hello there, made some changes

DDNet 02/08/2025 3:33 AM
fearxito 02/08/2025 3:39 AM
steinchen99 02/08/2025 9:10 PM

i think making the bottom tele would be better as it would force newbies to use laser and not just drop

steinchen99 02/08/2025 9:12 PM

Way too tight cp's

steinchen99 02/08/2025 9:15 PM

i'd move the undeep tile a bit further up as it may happen thay you drag your friend out and he's still deep

steinchen99 02/08/2025 9:19 PM
wee.tw 02/08/2025 9:42 PM

skip

wee.tw 02/08/2025 9:43 PM

Turn off entities, but if u have HD off u will see nothing, I think it's better to make "arrow_wood1" layer non HD, because it's all over the map like that.

wee.tw 02/08/2025 9:51 PM

Probably too tight time cp's here too

wee.tw 02/08/2025 9:58 PM

Strange structure here, maybe move tele to a little bit down, also making more space there is gonna be better, as long as map is t0

wee.tw 02/08/2025 10:02 PM

Cool map overall, remembered me you're map "Give u the Moon"

fearxito 02/09/2025 12:39 AM

Thanks

@wee.tw@steinchen99

, question. Too tight cps matters? Can I make it with more space ?

frostribe 02/09/2025 1:06 AM

Yo, thats sick 🙂 well done!

oxyzo. 02/09/2025 1:14 AM

^ for the time cp issue mentioned above remove one of them or remove one and add one in the middle

steinchen99 02/09/2025 8:11 AM

i'd keep for speedrunning

steinchen99 02/09/2025 8:16 AM

It's pretty useless to have 2 of them basically right next to eachother it's perfect if they are spaced out evenly

gazebr 02/09/2025 8:51 AM

They are needed so that the speedrunners can check if they are ahead or behind their best run. If they checked it 4 seconds ago there is no need for them to check it again until some more parts are done

fearxito 02/09/2025 4:09 PM
DDNet 02/09/2025 4:09 PM
fearxito 02/09/2025 4:15 PM
DDNet 02/09/2025 4:15 PM
fearxito 02/09/2025 4:16 PM
wee.tw 02/09/2025 6:34 PM

Undeep tiles is easily skippable by mistake(actually even I did it), imagine newbie to do it and then drag him up through stoppers, gg. I saw a bunch of times newbies dragging tee in deep somewhere and try to unfreeze them by hammering. I don't think it should be skippable. Should be an easy fix.

wee.tw 02/09/2025 6:41 PM

Also, what I noticed the previous time I played your map is this exact place on this part, very questionable beginning of part imo, really ez to press d a bit more and fall in freeze for the both. Just proposing an idea on the second screenshot - so like that u force 1 of the player make slightly more moves with a few variations of making it: u can hammer another tee to right, or u can hook him from the stoppers while he is falling.

wee.tw 02/09/2025 6:46 PM

This is totally up to u, but just saying what I noticed and proposing a solution. Good fixes tho, clean gameplay, clean design.

fearxito 02/15/2025 6:36 PM

Hello! Fixed the problems

exosphere___endosphere 03/02/2025 7:25 AM

2 unused envelopes

exosphere___endosphere 03/02/2025 7:26 AM

I don't like it because the player on the right has to have time to hook the left one

exosphere___endosphere 03/02/2025 7:27 AM

how do you like this option?

exosphere___endosphere 03/02/2025 7:28 AM

I recommend moving it a little more to the right so that the top player doesn't have to stop

exosphere___endosphere 03/02/2025 7:30 AM
exosphere___endosphere 03/02/2025 7:31 AM

remove 1 tile so the player doesn't accidentally fall on the edge

exosphere___endosphere 03/02/2025 7:35 AM

raise the anfreeze, it will be better in terms of speed and if several people do the part

exosphere___endosphere 03/02/2025 7:36 AM

this option is faster

exosphere___endosphere 03/02/2025 7:38 AM
exosphere___endosphere 03/02/2025 7:39 AM

the map is nice, i like it very much! ^^

fearxito 03/02/2025 7:50 PM

Yeah looks Nicer

fearxito 03/02/2025 8:45 PM

Fixed, thanks!!

fearxito 03/02/2025 8:49 PM

Update xD

louis.place 03/08/2025 6:22 PM

too boring imo, just remove it entirely or change it

louis.place 03/08/2025 6:22 PM

same here, change it to be a little hardedr

louis.place 03/08/2025 6:23 PM

add a hookthru block here

louis.place 03/08/2025 6:23 PM

at the top, so its easier to drag

louis.place 03/08/2025 6:23 PM

make freeze 10% darker in design pls

louis.place 03/08/2025 6:24 PM

rly boring, pls change

louis.place 03/08/2025 6:24 PM

otherwise looks good to me

louis.place 03/08/2025 6:24 PM

this was submitted way in the past so this rule https://discord.com/channels/252358080522747904/1325407774519332946/1343252335777812677 won't apply, but just know it will for future novices

louis.place 03/08/2025 6:27 PM

can u put stopper layer over the tee?

fearxito 03/08/2025 10:20 PM

Hi, where should i put the hooktrough??

louis.place 03/08/2025 10:20 PM

to the right of the unhook

louis.place 03/08/2025 10:20 PM

one is enough

fearxito 03/08/2025 10:22 PM

Thanks

murpi 03/13/2025 11:12 AM

This doesn't seem to fit the novice category. There are too many sections involving mechanics that new players wont be familiar with.

anthonyyx 03/13/2025 11:47 AM

tuff times when even murpi is giving testing feedback

blaiszephyr 03/13/2025 12:08 PM
murpi 03/13/2025 12:12 PM

I.e.:

balami. 03/13/2025 12:44 PM

I agree with murpi that this map is on the upper end of novice or maybe moderate, but i want to say that some novice maps are quite tough, so it's debateable. I also think that it's not just about mechanics but there are also reasons why this map is not suited for new players or even lower moderate players, i will explain more in my screenshots:

balami. 03/13/2025 12:44 PM

edit: imo El Quisco is a good example of how to do novice fillers in this style, they were less boring to me than the fillers of other maps https://ddnet.org/maps/El-32-Quisco/

balami. 03/13/2025 12:44 PM
balami. 03/13/2025 12:44 PM
balami. 03/13/2025 12:44 PM
balami. 03/13/2025 12:44 PM
balami. 03/13/2025 12:44 PM
balami. 03/13/2025 12:45 PM
balami. 03/13/2025 12:45 PM
balami. 03/13/2025 12:45 PM
balami. 03/13/2025 12:45 PM
balami. 03/13/2025 12:45 PM
balami. 03/13/2025 12:48 PM

I like the design, it's very cute!

balami. 03/13/2025 12:49 PM

I didn't search much for design stuff but i am quite sure this is not intentional

balami. 03/13/2025 12:53 PM

I guess it looks better if you add a few more stars at the right end of the map

cyberfrighter 03/14/2025 12:59 PM

i think easyright 3 has it a lot harder than this

kote.1337 03/15/2025 2:12 PM

Visual bug

louis.place 03/19/2025 6:10 PM

agreed with welf/murpi, waiting for balancing (either make it novice, or buff parts and make it moderate ( i suggest makign it more moderate )

DDNet 03/19/2025 6:10 PM
fearxito 03/20/2025 9:47 AM
@louis.place

ok thanks!!

nixuslegendary 05/17/2025 6:01 PM

no mapper?

nixuslegendary 05/17/2025 6:01 PM

😭

oxyzo. 05/17/2025 7:26 PM
oxyzo. 05/17/2025 7:26 PM

awesome map, plz release