Mentions:
@zerohetMap 🐞:
opp
vena already typing its too late
dont fix
first half have very classic old parts and too tight second half use too much entities and badly
Well designed basic backround, but the hookable being black is the same color as the tela, and almost the same as the freeze, the hookable and the black clash, plus the unhook doesn't look so good, but that is easy color slider fix's
ah gg nice screen
i just seeing cool nice unhook tiles
design is ddmax or ddnext level
but not found one
btw, im see some bad thing in that part
and too much solo are the end
cookie do that part
i mean check some recent maps, the parts need to be more developed the structure is basic and too tight, doesn't feel nice to play to
oldschool not novice
if i'm being honest, I think the map needs a bit more gameplay work, and a bit of color changing, the map would be released like 6 years ago as is
but it needs a bit more nowadays to stand out from the other oldschools
alr im need change map to oldschool?
Still, I like it
im love that style ❤️
but how im can change ahh
no oldschool is a category for very old map, we can't create new oldschool what he mean is : it looks like the older maps in gameplay
this cuz im old player
yes but sadly the gamplay change since the good old time 😦
alr, then im do map some bit better in gameplay
Mention:
@zerohetxd alr
what did you mean by too much entites? when you put it in decline verson? do you mean it looks to much like entites? or that it has spam blocks
no it mean he use some useless entities or badly used
for example the speeders
the last door cheatable
...
ohhh, so just spaming entites and unsless ones
badly placed
thanks
did you say ddmax? 😼
sorry for saying curse word
=]