#Ceramic
"Ceramic" by louis [Solo]
DDNet 01/01/2026 1:32 PM

Mentions:

@l._ouis
DDNet 01/01/2026 1:33 PM
DDNet 01/01/2026 1:33 PM

Map 🐞: Debug output is too long, see attached file.

l._ouis 01/01/2026 1:34 PM

timecps

DDNet 01/01/2026 1:34 PM
DDNet 01/01/2026 1:34 PM
l._ouis 01/01/2026 1:34 PM

simple intro target switch map, tester approval of a newly created map using new tiles are required for map features to get merged. You need the client to test this map, and will need to test locally: https://github.com/ddnet/ddnet/actions/runs/20636941755?pr=10529 (scroll to the bottom, then download for your OS)

blaiszephyr 01/01/2026 2:26 PM
@l._ouis

do you need a test of the map itself or the mechanic

l._ouis 01/01/2026 2:26 PM

both i think

blaiszephyr 01/01/2026 2:28 PM

ok

l._ouis 01/01/2026 2:28 PM

test the mechanic from a "is this fun, intuitive, bug-free, and fitting for ddnet" i guess? and the map how you would any other map

blaiszephyr 01/01/2026 2:38 PM

i had time just now:

The mechanic is pretty cheesy, i'm a big fan! - tho i'm missing a bit of information, how long does a switch stay active for example - tho i'd have no idea how to indicate that.

1.the laser down is active permanently, so you can fail to hook and just sliiiiiiide through with no punishment 2.that space felt clunky

  1. 1/2 of these switches arent needed/unneccessary
  2. (i cant count)
  3. i would narrow down the switch number here drastically, it was way to easy

i would'nt approve the map, but the mechanic is super fun and i'd love to see more of it. I tried the obvious to check functionality and ran the map 2-3 times, the switches itself worked without fail.

map is a 3/10, mechanic is a solid 8/10

blaiszephyr 01/01/2026 2:39 PM

and i guess a way to tell if a switch doesnt work with certain weapons, i.e gun

l._ouis 01/01/2026 3:26 PM

u can go slow in a lot of places, i want to keep that style in fixed cp4 fast flow

DDNet 01/01/2026 3:26 PM
DDNet 01/01/2026 3:26 PM
l._ouis 01/01/2026 3:36 PM

thx for test

le_cannabis 01/01/2026 3:39 PM

only OS?

stormphonix4220 01/01/2026 4:23 PM

OS = Operating System. There are windows, android and more

le_cannabis 01/01/2026 4:30 PM

ahhhh thanks

ramirok_ 01/01/2026 7:06 PM
@l._ouis

with the client?

ramirok_ 01/01/2026 7:06 PM

that y sbed

ramirok_ 01/01/2026 7:10 PM

a yes

ramirok_ 01/01/2026 7:10 PM

xd

kebscs 01/01/2026 9:59 PM

gun is the only weapon that doesnt work with a target switch

kebscs 01/01/2026 10:00 PM

maybe place few weapons on spawn and a target switch so people can test the mechanic before starting?

kebscs 01/01/2026 10:00 PM

and ofc shields on the startline

kebscs 01/01/2026 10:12 PM

this is annoying or i dont know how to do it without releasing and dj on the wall

kebscs 01/01/2026 10:12 PM

this part has no indication that it's timed so feels weird at first

kebscs 01/01/2026 10:13 PM

i can just land here, reset dj and it becomes way too easy

comebackplay 01/02/2026 7:58 AM

idk how to do it, just not enough time. first door is closed when i try to open last one

comebackplay 01/02/2026 8:13 AM

also we need the same tiles for telegun. where u can place it in the air, like this switches. (i talk about this 5 years ago)

good new tiles.i like it, finally we got smth new. i only dont like how it look together, look spamable. will be better if they will combine into one big. Also, I want to add an alpha to them.

about map. its too short. idk but feel like u hurry up with this map.

I don't know. I don't want players to familiarise themselves with the new tiles on a hastily created map. First impressions are important.

its good for show example here but for release not enough, so for me decline cus feels raw and short.

DDNet 01/02/2026 9:24 AM
l._ouis 01/02/2026 9:24 AM

i dont want to put some ugly indicator in design only, i will try to draft a pr that shows delay on doors etc.

l._ouis 01/02/2026 9:25 AM

if u swing intended then you never hit this. but i'll re test

l._ouis 01/02/2026 9:25 AM

how? are u going straight down on left side? Just nade each target once, dont do any twice

l._ouis 01/02/2026 9:26 AM

thx for test guys

l._ouis 01/02/2026 9:27 AM
@comebackplay

also we need the same tiles for telegun. where u can place it in the air, like this switches. (i talk about this 5 years ago) Do u just want the telegun to hit the target switch and keep speed then?

l._ouis 01/02/2026 9:27 AM

i dont like telegun. but it would make sense to implement it as such with these targets

l._ouis 01/02/2026 9:28 AM

Also, I want to add an alpha to them. not happening -- u cant put alpha on weapons or shields, so i dont see use for this

l._ouis 01/02/2026 9:29 AM

its too short. idk but feel like u hurry up with this map.

ok, i can make it longer anyways. i was expecting ppl to complain about the length.

l._ouis 01/02/2026 9:29 AM

what do u mean by raw though? Its more helpful if u provide example (i.e. spacing bad, flow bad, etc.). 'raw' doesnt really explain it well for me

comebackplay 01/02/2026 10:07 AM

Do u just want the telegun to hit the target switch and keep speed then? i mean possibility to put telegan on air. rn u need block in bg (hookable or unhookable, ht) not happening -- u cant put alpha on weapons or shields, so i dont see use for this u dont say anything about combine. (i think its impossible) maybe smth like this

comebackplay 01/02/2026 10:08 AM

instead of this

l._ouis 01/02/2026 10:09 AM

i mean possibility to put telegan on air. rn u need block in bg (hookable or unhookable, ht) yes. i mean what if i just enable telegun for these targets (so if u hit target midair u tp to it, keep speed)

comebackplay 01/02/2026 10:09 AM

what do u mean by raw though? Its more helpful if u provide example (i.e. spacing bad, flow bad, etc.). 'raw' doesnt really explain it well for me for example this what about add frezze instead of door? or rework part?

l._ouis 01/02/2026 10:09 AM

combining is technically possible but it would take a very long time to implement. and not worth it IMO. its super hard to code since theres nothing like it in ddnet yet

l._ouis 01/02/2026 10:10 AM

ye, i changed it to freeze laser. If you mean 'raw' as in the map is not very much tested and spacing isnt very refined, then yes, i understand that

l._ouis 01/02/2026 10:11 AM

but i think the part moves themselves are fine. its fun to play for me at least

comebackplay 01/02/2026 10:14 AM

look at corners they auto placed.

l._ouis 01/02/2026 10:14 AM

the visuals wont be hardest, moreso the physics

l._ouis 01/02/2026 10:14 AM

entities dont support non circular hitbox

l._ouis 01/02/2026 10:15 AM

btw what do u think abt this?

l._ouis 01/02/2026 10:15 AM

so if u laser a target with tele laser enabled, u tp to it, same with pistol/nade (target acts as blue tp)

l._ouis 01/02/2026 10:15 AM

it should be same behavior

comebackplay 01/02/2026 10:37 AM

ok i just show more detail or trying again. actually it will be like this (square hit box, screen 1) but after u drop smth like that in editor its just transform into less spamablle (screen 2) but actually will have hitbox like on screen 1. this is just more freindly for eye. also it possible add for shelds weapon stopers and etc.

the visuals wont be hardest, moreso the physics So, this does not affect or change the physics. It only alters the visual appearance of entities.

enable telegun for these targets all about how to mark them, what if u wanna only telegan in air and dont wanna switch? so ye all about not confusing marking. if solve it why not add that telegun feature.

kebscs 01/02/2026 12:17 PM

telegun

teero777 01/03/2026 12:40 AM

are the target blocks already on master?

l._ouis 01/03/2026 1:02 AM

no

kebscs 01/03/2026 1:08 PM

new tiles require a map to be released with them

teero777 01/04/2026 3:15 AM

good to know but on master doesn't mean released

pioooooo 01/04/2026 4:43 AM

We don't seem to do release for servers

kebscs 01/06/2026 5:09 PM

idk if this looks good, targets are entities, this is like saying shields next to each other should be 1 big shield instead

kebscs 01/06/2026 5:10 PM

and i think with telegun it would look confusing where you end up getting teleported to, because of the hitboxes

comebackplay 01/06/2026 5:28 PM

1 big shield instead ye first i explain like that and its bad i agree, but later i think about that more and find better solution with border, look at screen. and its way better. most mappers do it like this why not add this by default on entities.

kebscs 01/06/2026 5:29 PM

too me its overcomplicated

kebscs 01/06/2026 5:29 PM

when its a rectangle it might look good

kebscs 01/06/2026 5:29 PM

but on other shapes probably just confusing

qrafik 01/07/2026 10:25 PM

Thanks god there is android version (still waiting for iOS )

essigautomat 01/08/2026 3:34 PM

!remind next week review this

gorp_tw 01/08/2026 8:59 PM

when ddnet bot does !remind

l._ouis 01/12/2026 1:48 PM

-1s timer on laser elevator -freeze lasers on 2nd laser part instead of door -bg change

DDNet 01/12/2026 1:48 PM
DDNet 01/12/2026 1:48 PM
DDNet 01/12/2026 1:48 PM
l._ouis 01/12/2026 1:48 PM

The last part needs removing and i need to add a couple more parts

.cammo. 01/12/2026 2:40 PM

bad bot

DDNet 01/12/2026 2:40 PM

:(

essigautomat 02/06/2026 4:52 PM

!remind review this, I didn't know this existed

gorp_tw 02/06/2026 6:15 PM

but yeah remindbot is brokenz

essigautomat 02/06/2026 6:43 PM

lol wtf I actually have bad memory

gorp_tw 02/06/2026 6:44 PM

you were just so confident, i felt like i had to say something

gorp_tw 02/06/2026 6:44 PM

otherwise you might not know ur brain damaged!

gorp_tw 02/06/2026 6:44 PM

(i did this recently with a tclient issue)

le_cannabis 02/22/2026 3:09 PM

Remind!

gorp_tw 02/22/2026 10:02 PM

ping pong!

ramirok_ 02/22/2026 10:52 PM

pong ping

ililja 02/23/2026 5:32 PM

ding dong

essigautomat 03/06/2026 8:41 PM

pong pong

teero777 03/06/2026 11:32 PM
@essigautomat@essigautomat
kebscs 03/18/2026 3:37 PM

hello?

ililja 03/18/2026 3:56 PM

hi

l._ouis 03/18/2026 4:11 PM

im a bit busy , if it gets archived ill resubmit when its finished. ofc anyone else can make a map with this too, since the feature is essentially accepted.

le_cannabis 03/22/2026 12:45 AM

Release the update where this mechanic is officially launched, and I will create the largest map ever made with this mechanic, which will be 5-star and will be solo and co-op at the same time.

kebscs 03/25/2026 11:42 PM

It needs a map before it's released, not the other way though

le_cannabis 04/01/2026 12:55 AM

no