#Terra
"Terra" by Starkiller [Solo]
DDNet 07/31/2025 7:03 PM

Mentions:

@starkiller8962
DDNet 07/31/2025 7:03 PM
Terra.map
486.34 KB
matatass 07/31/2025 7:24 PM

YES

matatass 07/31/2025 7:24 PM

more starkilla

louis.place 07/31/2025 9:43 PM

oh shell nah

blaiszephyr 07/31/2025 9:45 PM

Starkiller mapdump in 2025

manikoo 07/31/2025 10:00 PM

release it please

fomjn 07/31/2025 10:02 PM
big_lighttt 07/31/2025 10:02 PM
big_lighttt 07/31/2025 10:04 PM

nice edge i love this

manikoo 07/31/2025 10:07 PM

holy starkiller

starkiller8962 07/31/2025 11:10 PM

take speed with 2-3 gun shots and laser up

mtj_1234 08/01/2025 1:16 AM

starkiller

exosphere___endosphere 08/01/2025 2:52 AM

starkiller

essigautomat 08/01/2025 6:06 AM

you have a lot of invisible gears hidden in the background. Don't forget to remove them after the gameplay is cleared

  • checked design didn't find any issues ✅
  • low details is present ✅ , maybe you could also remove the one or other background layer but whatever
  • gameplay: idk, am to skillchecked 🟡
  • don't forget to remove unused tilesets ❌
essigautomat 08/01/2025 6:10 AM
prezes3333 08/01/2025 7:16 AM

Freeze blends in with the background too much. The gears could rotate at different speeds – it would create a more interesting effect 🙂

gazebr 08/01/2025 10:23 AM

No god please no

manikoo 08/01/2025 11:10 AM

hell yeah

teero777 08/01/2025 1:57 PM

switch layer is unused

f1ppy 08/01/2025 2:13 PM

starkiller

teero777 08/01/2025 2:15 PM

no sv_solo_server? xd

balami. 08/01/2025 2:16 PM

iirc the solo server is solo anyway

essigautomat 08/01/2025 3:22 PM

as long as he doesn't use switch tiles in the game layer 🥲

teero777 08/01/2025 3:24 PM

no switch tiles on this map

manikoo 08/01/2025 3:33 PM

will be next time

teero777 08/01/2025 3:52 PM

real gameplay by starkiller /s https://youtu.be/svKadHp5DPI

teero777 08/01/2025 3:52 PM

it's not a good run just a playthrough

teero777 08/01/2025 3:52 PM

it does skip some stuff

manikoo 08/01/2025 6:09 PM

not a good moment for tas run imo

manikoo 08/01/2025 6:09 PM

kills a feeling of new map

manikoo 08/01/2025 6:10 PM

kills gameplay

cellegenrih 08/01/2025 6:10 PM

If the map is not human viable, then don't release it until it is, shrimple

manikoo 08/01/2025 6:11 PM

mapper should make playthrough himself if he wants to

cellegenrih 08/01/2025 6:14 PM

This map, compared to other solo 5 maps, this one needs some sort of human clarification that it IS possible to do each part with human inputs, even if segmented.

manikoo 08/01/2025 6:16 PM

it's possible anyway, we just don't have ability to rate it harder than 5*

manikoo 08/01/2025 6:16 PM

rate issue will never be solved

cellegenrih 08/01/2025 6:16 PM

I wanna see it with my eyes, that a pro player, with proper inputs, can do at least half of this map

manikoo 08/01/2025 6:17 PM

lets wait for release

cellegenrih 08/01/2025 6:17 PM

Cuz this is a TAS run, and this run uses such perfect inputs, that I assume that this is exactly how you meant to do them

cellegenrih 08/01/2025 6:17 PM

Unless these inputs are actually possible with some sort of setup or knowledge, it shouldn't be released until then

manikoo 08/01/2025 6:18 PM

it would be more fun and interesting if there will not be finish in few months after release

blaiszephyr 08/01/2025 6:34 PM

added sv_solo_server 1 for testing.

Terra.map
486.37 KB
.cammo. 08/01/2025 6:50 PM

i can imagine testing it with solo server 0 was interesting

blaiszephyr 08/01/2025 7:01 PM

from my first impression:

  • way to hard, even if we'd rate this 5* - most setups are so tight it's not even skill but luck to hit most of them.
  • the first part could be narrowed down a LOT. its way to repetitive this way
  • a killtile deep edge at 30% on such a difficult map that there seems to be no setup for.
  • the general flow of the map isnt my cup of tea personally

i'll attach some parts that i would take a look at in terms of general flow and playability.

i would've considered it to hard even without having to go back the entire map with Jetpack to be honest, this map is pretty much just a huge feast for Tassers.

some parts are fun and have good flow, i'll attach some screenshots of those as well, but the map itself needs a touch up in terms of flow and difficulty

DDNet 08/01/2025 7:03 PM

Mention:

@starkiller8962
manikoo 08/01/2025 7:03 PM

NOOOOOO

blaiszephyr 08/01/2025 7:03 PM

sorry my goat :/

manikoo 08/01/2025 7:04 PM

map is not hard

manikoo 08/01/2025 7:04 PM

😡

manikoo 08/01/2025 7:04 PM

starkiller 😭

blaiszephyr 08/01/2025 7:10 PM

also some design things

cellegenrih 08/01/2025 7:10 PM

Well, Stepfunn summarized it at best while overviewing (playtesting) the map: There are so much tight parts where specific setups need to be done, all in first try, is where not skill but presicion and luck (as mentioned by melon) needs to be done to even complete them under like 1000 tries.

In my belief, if you rework some of the parts to have more breathing room, it could be viable, but... eh. Depends on what we call fun in a 5* solo map.

knusk1 08/01/2025 7:16 PM

dont decline my warm up map like that

manikoo 08/01/2025 7:21 PM

sure

manikoo 08/01/2025 7:21 PM

it was so strict

manikoo 08/01/2025 7:22 PM

map is not for skill level that 99.99 ddnet players have

manikoo 08/01/2025 7:22 PM

exactly what we need

.freezy_ 08/01/2025 7:36 PM

Also you seem to have mistyped the map name it should‘ve been “Ephemeral 2“ fr fr

blaiszephyr 08/01/2025 8:06 PM

ackthually - will go through it one more time, dont want it to get archived just yet.

DDNet 08/01/2025 8:07 PM
DDNet 08/01/2025 8:07 PM
blaiszephyr 08/01/2025 8:07 PM

damn you bot

.cammo. 08/01/2025 8:07 PM

bad bot

DDNet 08/01/2025 8:07 PM

Sowwy :c

catseyenebulous 08/01/2025 8:10 PM

Stop spamming buttons!!

manikoo 08/01/2025 8:27 PM

wowow

teero777 08/02/2025 3:37 AM

Bruh the map is not that hard

alw5 08/02/2025 9:43 AM

undeclined

alw5 08/02/2025 9:44 AM

gg

gazebr 08/02/2025 10:12 AM

Maybe we should start requiring a verification of maps way above the average 5* difficulty xD

gazebr 08/02/2025 10:14 AM

Because now if the map is made by a taser and is near impossible then it gets declined instantly, but if its made by starkiller and is near impossible then it gets tested extensively before getting declined

manikoo 08/02/2025 10:36 AM

starkiller have experience making 5* solo maps

gazebr 08/02/2025 10:40 AM

Doesnt really change my point that the map should be confirmed to be beatable even before testing

manikoo 08/02/2025 10:44 AM

ask starkiller for playthrough

manikoo 08/02/2025 10:45 AM

i guess he will be happy

zime4506 08/02/2025 11:51 AM
@joel.9524

i see

gazebr 08/02/2025 12:06 PM

Playthrough and beating a map are not the same thing

blaiszephyr 08/02/2025 12:23 PM

you think tentrom was beaten before released? weird statement imo.

gazebr 08/02/2025 12:27 PM

obviously it wasnt, thats why im suggesting it

manikoo 08/02/2025 12:29 PM

but there will not be challenge if someone finish it before release

gazebr 08/02/2025 12:31 PM

how will it not be a challenge if its harder than most 5 stars

zime4506 08/02/2025 1:32 PM
@blaiszephyr

is time to split solo map into easy medium hard and insane?

vappy19 08/02/2025 1:42 PM

I thought the same ;D

cellegenrih 08/02/2025 2:22 PM

Wasn't it? xd Those maps also need verification of beating each part, even if segmented

manikoo 08/02/2025 3:30 PM

a challenge to be first

gazebr 08/02/2025 3:34 PM

you can challenge yourself to be the first victor on ddnet servers, +i dont think ppl care that much anyway - simply beating a map like that is already rewarding enough

manikoo 08/02/2025 3:38 PM

ok ok

_nehr 08/02/2025 7:22 PM

I've seen that there is jetpack

$ready

manikoo 08/02/2025 7:29 PM

oh no nehr your command didn't worked

louis.place 08/02/2025 8:53 PM

hella tight jumps and self sg etc., isn't it getting boring? why not create a new 5* that actually has some aura instead of the same formula as the last ones

blaiszephyr 08/02/2025 8:54 PM

talked with mapper and gave feedback, waiting on new version

manikoo 08/02/2025 9:17 PM

easier version?

comebackplay 08/07/2025 5:41 AM

why this map still didn't decline xD? i just watched first part and its already bad mapped. u cant force players do the same things 9 TIMES a ROW its boring and no fun at all. The maximum number of times you can do it is two in a row. and then you need to modify it each time if u wanna keep it. for me its decline.

.cammo. 08/07/2025 5:45 AM

"u cant force players do the same things 9 TIMES a ROW" the hour long hammerhit map:

comebackplay 08/07/2025 6:46 AM

that's why u dont see hh maps in latest releases. hh like filler is ok.

blaiszephyr 08/07/2025 1:43 PM

please read my messages before asking "still didn't decline?" - that's just lazy negativity i provided a test and talked with Starkiller in private, it's in waiting because most of those things are easy fixes.

blaiszephyr 08/07/2025 1:44 PM

.

comebackplay 08/07/2025 2:43 PM

that's just lazy negativity i did full feedback why its decline, what u mean by lazy?

comebackplay 08/07/2025 2:47 PM

ye i see now, my mistake - i was lazy to read full history chat channel but there's a lot of things here that aren't related to testing.

blaiszephyr 08/07/2025 2:48 PM

my comment on lazy negativity came from the fact that you said the map should be declined because of the first part of the map.

comebackplay 08/07/2025 2:49 PM

but its enough for decline, no?

teero777 08/07/2025 2:52 PM

??? xD declining because of a part that is easily fixable that makes up 3% of the map is crazy

comebackplay 08/07/2025 2:53 PM

if u see its on every part, just look at second part)

blaiszephyr 08/07/2025 3:03 PM

fixed it, took me 1minute 47 seconds. lets just wait for Starkillers update, shall we?

manikoo 08/07/2025 3:03 PM

let starkiller cook guys

manikoo 08/07/2025 3:03 PM

map is the art

manikoo 08/07/2025 3:03 PM

author should create it yourself

louis.place 08/07/2025 3:49 PM

my comment still applies btw

louis.place 08/07/2025 3:50 PM

u should experiment with different mapping styles and entity styles, historically your maps have similar styles and structure so i think it would be cool to see smth a bit different

louis.place 08/07/2025 3:50 PM

esp since most of the solo 5*s recently have been from u, possibly the ppl who play them would also appreciate a bit of variety

yaccre 08/12/2025 11:13 PM

start is not that repetiitve u have to change rhythm when u enter the 2tilers

yaccre 08/12/2025 11:13 PM

its more like doing same move 4 times, then 5 times

yaccre 08/12/2025 11:14 PM

p fun so dk wwhat the issue is there

yaccre 08/12/2025 11:22 PM

whats that unfreeze

pennervomland 08/26/2025 10:43 PM

this has to be the new hardest solo 5* no

?

ililja 08/27/2025 4:55 PM

if it ever gets released

ramirok_ 09/10/2025 7:32 PM
blaiszephyr 09/16/2025 2:41 PM

i'll decline this for now - if no update appears before the channel gets archived, just resubmit it please

DDNet 09/16/2025 2:42 PM

Mention:

@starkiller8962