Mentions:
@starkiller8962YES
more starkilla
oh shell nah
Starkiller mapdump in 2025

release it please


holy starkiller
take speed with 2-3 gun shots and laser up
starkiller

starkiller

you have a lot of invisible gears hidden in the background. Don't forget to remove them after the gameplay is cleared
- checked design didn't find any issues ✅
- low details is present ✅ , maybe you could also remove the one or other background layer but whatever
- gameplay: idk, am to skillchecked 🟡
- don't forget to remove unused tilesets ❌
Freeze blends in with the background too much. The gears could rotate at different speeds – it would create a more interesting effect 🙂
No god please no
hell yeah
switch layer is unused
starkiller

no sv_solo_server? xd
iirc the solo server is solo anyway
as long as he doesn't use switch tiles in the game layer 🥲
no switch tiles on this map
will be next time
real gameplay by starkiller /s https://youtu.be/svKadHp5DPI
it's not a good run just a playthrough
it does skip some stuff
not a good moment for tas run imo
kills a feeling of new map
kills gameplay
If the map is not human viable, then don't release it until it is, shrimple

mapper should make playthrough himself if he wants to
This map, compared to other solo 5 maps, this one needs some sort of human clarification that it IS possible to do each part with human inputs, even if segmented.
it's possible anyway, we just don't have ability to rate it harder than 5*
rate issue will never be solved
I wanna see it with my eyes, that a pro player, with proper inputs, can do at least half of this map
lets wait for release
Cuz this is a TAS run, and this run uses such perfect inputs, that I assume that this is exactly how you meant to do them
Unless these inputs are actually possible with some sort of setup or knowledge, it shouldn't be released until then
it would be more fun and interesting if there will not be finish in few months after release
added sv_solo_server 1 for testing.
i can imagine testing it with solo server 0 was interesting

from my first impression:
- way to hard, even if we'd rate this 5* - most setups are so tight it's not even skill but luck to hit most of them.
- the first part could be narrowed down a LOT. its way to repetitive this way
- a killtile deep edge at 30% on such a difficult map that there seems to be no setup for.
- the general flow of the map isnt my cup of tea personally
i'll attach some parts that i would take a look at in terms of general flow and playability.
i would've considered it to hard even without having to go back the entire map with Jetpack to be honest, this map is pretty much just a huge feast for Tassers.
some parts are fun and have good flow, i'll attach some screenshots of those as well, but the map itself needs a touch up in terms of flow and difficulty
Mention:
@starkiller8962NOOOOOO
sorry my goat :/
map is not hard
😡
starkiller 😭
Well, Stepfunn summarized it at best while overviewing (playtesting) the map: There are so much tight parts where specific setups need to be done, all in first try, is where not skill but presicion and luck (as mentioned by melon) needs to be done to even complete them under like 1000 tries.
In my belief, if you rework some of the parts to have more breathing room, it could be viable, but... eh. Depends on what we call fun in a 5* solo map.
dont decline my warm up map like that
sure
it was so strict
map is not for skill level that 99.99 ddnet players have
exactly what we need
Also you seem to have mistyped the map name it should‘ve been “Ephemeral 2“ fr fr
ackthually - will go through it one more time, dont want it to get archived just yet.
bad bot
Sowwy :c
Stop spamming buttons!!

wowow
Bruh the map is not that hard
undeclined
gg
Maybe we should start requiring a verification of maps way above the average 5* difficulty xD
Because now if the map is made by a taser and is near impossible then it gets declined instantly, but if its made by starkiller and is near impossible then it gets tested extensively before getting declined
starkiller have experience making 5* solo maps
Doesnt really change my point that the map should be confirmed to be beatable even before testing
ask starkiller for playthrough
i guess he will be happy
i see
Playthrough and beating a map are not the same thing
you think tentrom was beaten before released? weird statement imo.
obviously it wasnt, thats why im suggesting it
but there will not be challenge if someone finish it before release
how will it not be a challenge if its harder than most 5 stars
is time to split solo map into easy medium hard and insane?
I thought the same ;D
Wasn't it? xd Those maps also need verification of beating each part, even if segmented
a challenge to be first
you can challenge yourself to be the first victor on ddnet servers, +i dont think ppl care that much anyway - simply beating a map like that is already rewarding enough
ok ok
I've seen that there is jetpack

$ready
oh no nehr your command didn't worked
hella tight jumps and self sg etc., isn't it getting boring? why not create a new 5* that actually has some aura instead of the same formula as the last ones
talked with mapper and gave feedback, waiting on new version
easier version?
why this map still didn't decline xD? i just watched first part and its already bad mapped. u cant force players do the same things 9 TIMES a ROW its boring and no fun at all. The maximum number of times you can do it is two in a row. and then you need to modify it each time if u wanna keep it. for me its decline.
"u cant force players do the same things 9 TIMES a ROW" the hour long hammerhit map:
that's why u dont see hh maps in latest releases. hh like filler is ok.
please read my messages before asking "still didn't decline?" - that's just lazy negativity i provided a test and talked with Starkiller in private, it's in waiting because most of those things are easy fixes.
.
that's just lazy negativity i did full feedback why its decline, what u mean by lazy?
ye i see now, my mistake - i was lazy to read full history chat channel but there's a lot of things here that aren't related to testing.
but its enough for decline, no?
??? xD declining because of a part that is easily fixable that makes up 3% of the map is crazy
if u see its on every part, just look at second part)
let starkiller cook guys
map is the art
author should create it yourself
my comment still applies btw
u should experiment with different mapping styles and entity styles, historically your maps have similar styles and structure so i think it would be cool to see smth a bit different
esp since most of the solo 5*s recently have been from u, possibly the ppl who play them would also appreciate a bit of variety
start is not that repetiitve u have to change rhythm when u enter the 2tilers
its more like doing same move 4 times, then 5 times
p fun so dk wwhat the issue is there
this has to be the new hardest solo 5* no

?
if it ever gets released

i'll decline this for now - if no update appears before the channel gets archived, just resubmit it please
Mention:
@starkiller8962