guys come test it
I'm ahead of you all I tested it 3 years ago.
😡
no way what?? is that the welf map???
yeah the legendary welf map also known as horseasy
The legend is back
hi chat, thanks to Souly for the design, thanks to Souly for the design, thanks to Souly for the design
old map from years ago, i reworked it 1-2 years ago and now the design is even finished what a time to be alive also im working on another map if anybody listens hi
hi Welf, very nice map, but the parts feel outdated, I think this map doesn't meet modern standards and shouldn't be released. Take a look at the recently released maps to get an idea of what a good modern map looks like 🦤
2
pulsar $ready 3
special thanks to Souly
special thanks to Souly btw
Cool map, would like to see it released but it needs some reworks imo. First off, i think it doesnt reach to moderate difficulty i think it would be novice 4-5. Keeping in mind its supposed to be a simple map to introduce to the difficulty, ill only point out the parts that feel WAY too simple, and imo, need a bit of something to feel complete:
fixed/changed some corners (thanks to manikoo)
I have played through your map. imo it feels way too easy rather than moderate. It’s also very short, so you definitely need to add more parts to it. As Pulsar mentioned above, some sections feel outdated, and for me those solo transitions between the regular parts feel too easy
The map is made for beginners to learn drag parts, they will take like 30+ minutes so i really don't understand why you would say it would be too short. Maybe think from another perspective.
I don't say to you to make it 30+ minutes long, Just some more parts would be great

Can you reread what i wrote
Aura
Even if beginners take over 30 minutes because they are still learning drag mechanics, the layout of the map itself is objectively short. Once a player figures out what to do, they'll clear it instantly
i feel like you just want to win an argument instead of critically reflect on what u are saying, please rethink what u said because i don't feel like i can help you here
bro, I'm not trying to win an argument, just giving you some feedback, chill

i'm telling you i made it short because first time players that mostly played novice before can take 30+ minutes and could get frustrated if it was much longer and your argument is that they "instantly" clear the map on second try even if the first try took 30 minutes?
No, that's not what I mean. My point is that the map itself is small, regardless of whether someone gets stuck on a specific part or not.
Even if a player fails a lot, the actual amount of content and stages on the map is very limited. A long playtime due to failing doesn't change the fact that the map lacks substance. Adding a few more beginner friendly parts is just about giving the map a proper length and variety, not making it harder
I also understand your point but I don't agree with you. I hope you understand me right.

I understood your opinion, thank you for sharing it

sadly i disagree
(working on this matter btw, will get a change on next update)
it's in the air for speedruns, uhhh i might put another laser on the ground but that looks ugly so i rather don't, i get that it looks weird like this for casuals but they can grab it from there

Cool map
so if you end up directly next to your teammate after a drag i did't put unfreeze so your teammate can hammer you, that's how i mostly made the unfreeze style choice. Also i want to avoid unfreeze directly next to freeze because it looks ugly to me (also i don't like unfreeze next to/inside stoppers). if you think that speedrunning would be more comfortable with unfreeze instead of that hammer at a certain parts let me know thanks for the freeze inside ht/unhook stuff (will fix with the next update), i like the last drag, also there is cfrom somewhere in the map it might be part of a secret so not sure how much i should talk about it thanks for the test
fixed mentioned corners issues + another corner issue i found, moved mentioned shields, changed holes
@ninja25226there are more holes at the start because it's a special place, they get less in the other parts of the map to avoid visual overload, also keep in mind that nature is not equally distributed either
Idk if intentional, arrows aren't marked
intentional yeah, the "good" teleporters have another marking without entities
Aight, just was a bit curious about it

yeah i supposed that but maybe instead of a lot to a little, just remove a little bit at the start so the transition isnt as big. Personal preference tho ☺️
Goat Mapper Goat Designer
I learned a lot from this map; I'll finally be able to finish the aimbot

peak review
Nice map
But Imo its a Novice difficulty
nayh
ddnet rating system is useless, don't agrue about it
i'm fine with novice aswell

mod 0*
7
wasnt your purpouse for this to be an introduction to moderate tho?
fixed some unimportant entitie bugs (most were out of map) and reshaped the last part to remove the stoppers
weapons being only for 1 solo part is stupid
imo its fine
4
Quality gameplay by
@soulyvevo(Couly) and Fappy if u guys stuck in some parts

📎 Horseasy_189.660_Vappy.mp4 (88.05 MB)
lol
@balami.look he has a video your old design
yeah things are different now 🥸
I played the map, like the simple style. I also think it fits amongst the novice map pool, as there are some novices that are harder than this map
- I have already chosen the moderate map for moty and I need a novice now
3
Is moderate
⭐ Channel state set to Release Candidate!
First ready set. The map needs to be tested again by a different tester before fully evaluated.
Suggested rating: Rating: ★☆☆☆☆
Id honestly change it to novice 4
1
Like its ezer than mellifuous
Cus this requires no thinking
Diversity is also harder
Not by difficulty but through length
imo this would be a perfect case of a mod 0* map (yes it exists), welf wanted this to be kind of a bridge map between novice and mod
I just can't set it to 0 here
ye its perfect for 0 star
whats the exact purpouse for 0 star maps btw???
cuz i dont think its for bridge through difficulties
i think we can redefine the purpose

simpleplays are 0* because they are quite short..
and cyo
yeah lets not talk about cyo
😮
Added entities off sign on the logo
This map is identical to the current version. Did you save your changes?
just a test if the bot is working

U add a kb bro stop lying
map seems ready
⭐ Cloudberry Fields is now ready to be released!
Rating: ★☆☆☆☆
Optimized version attached. Changelog:
Removed 1 empty groups!
Unoptimized version: https://discord.com/channels/252358080522747904/1522295382640693310/1534596406386491644
🎉 Map Released!
@Welf your map has just been released!
You now have a grace period of 14 days to identify and resolve any unnoticed bugs or skips. After this period, only design and quality of life fixes will be allowed, provided they do not affect leaderboard rankings.
⚠️ Significant gameplay changes may result in rank removals.
Good luck with your map!
Grace Period Ends <t:1789958940:F>
Make sure to review your map thoroughly before the grace period ends!
bot is late on this
should've been a novice imo
3
nov 4* even
Brutal even.
Insane even.
Fun odd.
always gotta be the odd one out
😎
@Welf The grace period for Cloudberry Fields ends <t:1789958939:R>. If you have any final fixes, submit them before the channel gets archived.
The grace period for Cloudberry Fields has ended. The channel will be archived automatically in a few days.