#Cloudberry_Fields
"Cloudberry Fields" by Welf [Moderate]
DDNet-Testing 07/02/2026 5:38 PM

Cloudberry Fields

by Welf · @Welf

Server: 🌸 Moderate Preview: testmaps


Submitted • 2026-07-02

DDNet-Testing 07/02/2026 5:38 PM
🆙 1
soulyvevo 07/02/2026 5:38 PM
@f0rtishka
manikoo 07/02/2026 5:39 PM

guys come test it

catseyenebulous 07/02/2026 5:39 PM

I'm ahead of you all I tested it 3 years ago.

😎 1
manikoo 07/02/2026 5:39 PM

😡

f0rtishka 07/02/2026 5:39 PM

no way what?? is that the welf map???

soulyvevo 07/02/2026 5:40 PM

yeah the legendary welf map also known as horseasy

😎 1
__limonchik__ 07/02/2026 5:41 PM

The legend is back

balami. 07/02/2026 5:42 PM

hi chat, thanks to Souly for the design, thanks to Souly for the design, thanks to Souly for the design

balami. 07/02/2026 5:43 PM

old map from years ago, i reworked it 1-2 years ago and now the design is even finished what a time to be alive also im working on another map if anybody listens hi

ocosar 07/02/2026 5:46 PM

hi Welf, very nice map, but the parts feel outdated, I think this map doesn't meet modern standards and shouldn't be released. Take a look at the recently released maps to get an idea of what a good modern map looks like 🦤

f3 2
manikoo 07/02/2026 5:49 PM

pulsar $ready 3

soulyvevo 07/02/2026 5:51 PM

special thanks to Souly

ninja25226 07/02/2026 5:51 PM

special thanks to Souly btw

ninja25226 07/02/2026 6:10 PM

Cool map, would like to see it released but it needs some reworks imo. First off, i think it doesnt reach to moderate difficulty i think it would be novice 4-5. Keeping in mind its supposed to be a simple map to introduce to the difficulty, ill only point out the parts that feel WAY too simple, and imo, need a bit of something to feel complete:

balami. 07/02/2026 6:33 PM

fixed/changed some corners (thanks to manikoo)

🆙 1
ivanverba 07/02/2026 8:16 PM

I have played through your map. imo it feels way too easy rather than moderate. It’s also very short, so you definitely need to add more parts to it. As Pulsar mentioned above, some sections feel outdated, and for me those solo transitions between the regular parts feel too easy

retsot 07/02/2026 8:21 PM

some freeze having walls and some not makes them hard to tell apart from tp, i genuinely thought the second one is tp

balami. 07/02/2026 8:23 PM

The map is made for beginners to learn drag parts, they will take like 30+ minutes so i really don't understand why you would say it would be too short. Maybe think from another perspective.

ivanverba 07/02/2026 8:33 PM

I don't say to you to make it 30+ minutes long, Just some more parts would be great

balami. 07/02/2026 8:45 PM

Can you reread what i wrote

ramirok_ 07/02/2026 8:45 PM

Aura

ivanverba 07/02/2026 8:54 PM

Even if beginners take over 30 minutes because they are still learning drag mechanics, the layout of the map itself is objectively short. Once a player figures out what to do, they'll clear it instantly

balami. 07/02/2026 9:31 PM

i feel like you just want to win an argument instead of critically reflect on what u are saying, please rethink what u said because i don't feel like i can help you here

ivanverba 07/02/2026 9:36 PM

bro, I'm not trying to win an argument, just giving you some feedback, chill

balami. 07/02/2026 9:38 PM

i'm telling you i made it short because first time players that mostly played novice before can take 30+ minutes and could get frustrated if it was much longer and your argument is that they "instantly" clear the map on second try even if the first try took 30 minutes?

ivanverba 07/02/2026 9:45 PM

No, that's not what I mean. My point is that the map itself is small, regardless of whether someone gets stuck on a specific part or not.

Even if a player fails a lot, the actual amount of content and stages on the map is very limited. A long playtime due to failing doesn't change the fact that the map lacks substance. Adding a few more beginner friendly parts is just about giving the map a proper length and variety, not making it harder

I also understand your point but I don't agree with you. I hope you understand me right.

balami. 07/02/2026 9:48 PM

I understood your opinion, thank you for sharing it

sadly i disagree

❤️ 2
🤝 1
retsot 07/02/2026 10:31 PM

the laser is in a weird spot and rather easy to miss i think even just moving in slightly further is better

balami. 07/02/2026 10:32 PM

(working on this matter btw, will get a change on next update)

balami. 07/02/2026 10:32 PM

it's in the air for speedruns, uhhh i might put another laser on the ground but that looks ugly so i rather don't, i get that it looks weird like this for casuals but they can grab it from there

retsot 07/02/2026 10:36 PM

these shield are a bit far away imo

👍 1
ocosar 07/03/2026 6:02 AM
odditionary 07/03/2026 6:31 AM

Nitpicking probably, isn't it missing corners in the unhookables? Felt a bit odd to me

odditionary 07/03/2026 6:38 AM

Shouldn't there be corners here for consistency? The pattern is slightly different

odditionary 07/03/2026 7:33 AM

Qol thing, maybe add some unfreeze after finishing the part, would save a modest amount of time/ Up to you

odditionary 07/03/2026 7:38 AM

Small bugs

odditionary 07/03/2026 7:40 AM

This part felt somewhat repetitive

odditionary 07/03/2026 7:42 AM

Is there any cfrm for these?

odditionary 07/03/2026 7:43 AM

Cool map

balami. 07/03/2026 7:52 AM

so if you end up directly next to your teammate after a drag i did't put unfreeze so your teammate can hammer you, that's how i mostly made the unfreeze style choice. Also i want to avoid unfreeze directly next to freeze because it looks ugly to me (also i don't like unfreeze next to/inside stoppers). if you think that speedrunning would be more comfortable with unfreeze instead of that hammer at a certain parts let me know thanks for the freeze inside ht/unhook stuff (will fix with the next update), i like the last drag, also there is cfrom somewhere in the map it might be part of a secret so not sure how much i should talk about it thanks for the test

✅ 1
❤️ 1
ninja25226 07/03/2026 10:31 AM

at the start you do a lot of those spaces on the back of unhooks. but then along the map you just put them very occasionaly. i would remove a bit from the start or add more along the map but it looks weird since its 100 to 0

balami. 07/03/2026 12:46 PM

fixed mentioned corners issues + another corner issue i found, moved mentioned shields, changed holes

@ninja25226

there are more holes at the start because it's a special place, they get less in the other parts of the map to avoid visual overload, also keep in mind that nature is not equally distributed either

🆙 1
odditionary 07/03/2026 12:49 PM

Idk if intentional, arrows aren't marked

balami. 07/03/2026 12:51 PM

intentional yeah, the "good" teleporters have another marking without entities

✅ 1
❤️ 1
odditionary 07/03/2026 12:54 PM

Aight, just was a bit curious about it

👍 1
ninja25226 07/03/2026 12:57 PM

yeah i supposed that but maybe instead of a lot to a little, just remove a little bit at the start so the transition isnt as big. Personal preference tho ☺️

retsot 07/03/2026 1:22 PM

i think tp in the holes looks weird and also design bug on the left

balami. 07/03/2026 1:25 PM

it's how the grass tiles are shaped

Deleted User 07/03/2026 2:39 PM

Goat Mapper Goat Designer

Deleted User 07/03/2026 2:40 PM

I learned a lot from this map; I'll finally be able to finish the aimbot

❤️ 1
manikoo 07/03/2026 2:41 PM

peak review

qrafik 07/03/2026 7:07 PM

Nice map

qrafik 07/03/2026 7:08 PM

But Imo its a Novice difficulty

✅ 1
Deleted User 07/03/2026 7:36 PM

nayh

manikoo 07/03/2026 7:38 PM

ddnet rating system is useless, don't agrue about it

balami. 07/03/2026 7:42 PM

i'm fine with novice aswell

ocosar 07/03/2026 7:43 PM

mod 0*

brownbear 7
ninja25226 07/03/2026 8:45 PM

wasnt your purpouse for this to be an introduction to moderate tho?

👍 1
balami. 07/04/2026 9:51 PM

fixed some unimportant entitie bugs (most were out of map) and reshaped the last part to remove the stoppers

🆙 1
balami. 07/04/2026 9:56 PM

dont want to spam the chat with new versions, what do you think about putting hook here instead of unhook for a faster swing? i mean i will almost surely change it

👍 3
f3 1
cyberfrighter 07/06/2026 4:58 AM

weapons being only for 1 solo part is stupid

ililja 07/06/2026 7:28 AM

imo its fine

f3 4
vappy19 07/06/2026 1:29 PM

Quality gameplay by

@soulyvevo

(Couly) and Fappy if u guys stuck in some parts

☑️ 2
soulyvevo 07/06/2026 1:30 PM

lol

@balami.

look he has a video your old design

balami. 07/06/2026 1:44 PM

yeah things are different now 🥸

thekid36 07/06/2026 6:12 PM

I played the map, like the simple style. I also think it fits amongst the novice map pool, as there are some novices that are harder than this map

qrafik 07/07/2026 8:41 PM
  • I have already chosen the moderate map for moty and I need a novice now
❓ 3
brownbear 3
vappy19 07/08/2026 6:40 PM

Is moderate

balami. 07/24/2026 5:14 PM
🆙 1
balami. 07/24/2026 6:41 PM
🆙 1
DDNet-Testing 07/24/2026 6:43 PM

⭐ Channel state set to Release Candidate!

First ready set. The map needs to be tested again by a different tester before fully evaluated.

Suggested rating: Rating: ★☆☆☆☆

ililja 07/24/2026 7:27 PM

Id honestly change it to novice 4

✅ 1
🤣 1
f4 1
ililja 07/24/2026 7:28 PM

Like its ezer than mellifuous

ililja 07/24/2026 7:29 PM

Cus this requires no thinking

ililja 07/24/2026 7:31 PM

Diversity is also harder

ililja 07/24/2026 7:31 PM

Not by difficulty but through length

ocosar 07/24/2026 7:49 PM

imo this would be a perfect case of a mod 0* map (yes it exists), welf wanted this to be kind of a bridge map between novice and mod

ocosar 07/24/2026 7:50 PM

I just can't set it to 0 here

ninja25226 07/24/2026 8:02 PM

ye its perfect for 0 star

ninja25226 07/24/2026 8:03 PM

whats the exact purpouse for 0 star maps btw???

ninja25226 07/24/2026 8:03 PM

cuz i dont think its for bridge through difficulties

balami. 07/24/2026 8:10 PM

i think we can redefine the purpose

simpleplays are 0* because they are quite short..

ninja25226 07/24/2026 8:15 PM

and cyo

balami. 07/24/2026 8:19 PM

yeah lets not talk about cyo

❤️ 2
Deleted User 07/24/2026 8:56 PM

😮

balami. 08/05/2026 4:17 PM

Added entities off sign on the logo

DDNet-Testing 08/05/2026 4:17 PM

This map is identical to the current version. Did you save your changes?

balami. 08/05/2026 4:18 PM

just a test if the bot is working

🆙 2
ramirok_ 08/06/2026 11:16 AM

U add a kb bro stop lying

knusk1 08/28/2026 12:11 AM

map seems ready

DDNet-Testing 08/28/2026 12:11 AM

⭐ Cloudberry Fields is now ready to be released!

Rating: ★☆☆☆☆

Optimized version attached. Changelog:

Removed 1 empty groups!

Unoptimized version: https://discord.com/channels/252358080522747904/1522295382640693310/1534596406386491644

DDNet-Testing 08/28/2026 12:11 AM
DDNet-Testing 09/07/2026 2:49 AM

🎉 Map Released!

@Welf your map has just been released!

You now have a grace period of 14 days to identify and resolve any unnoticed bugs or skips. After this period, only design and quality of life fixes will be allowed, provided they do not affect leaderboard rankings.

⚠️ Significant gameplay changes may result in rank removals.

Good luck with your map!


Grace Period Ends <t:1789958940:F>

Make sure to review your map thoroughly before the grace period ends!

balami. 09/07/2026 7:31 AM

bot is late on this

wee.tw 09/07/2026 8:44 AM

should've been a novice imo

👎 1
f3 3
ililja 09/07/2026 1:39 PM

nov 4* even

✅ 1
catseyenebulous 09/07/2026 2:38 PM

Brutal even.

👍 1
ililja 09/07/2026 3:35 PM

Insane even.

bj_umut 09/07/2026 6:00 PM

Fun odd.

ililja 09/07/2026 7:08 PM

always gotta be the odd one out

bj_umut 09/07/2026 7:11 PM

😎

DDNet-Testing 09/19/2026 8:58 AM

@Welf The grace period for Cloudberry Fields ends <t:1789958939:R>. If you have any final fixes, submit them before the channel gets archived.

DDNet-Testing 09/21/2026 8:56 AM

The grace period for Cloudberry Fields has ended. The channel will be archived automatically in a few days.