#Rush_Hour
"Rush Hour" by Nyu [Brutal]
DDNet 06/26/2022 11:10 AM
@Nyu

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

DDNet 06/26/2022 11:10 AM
Nyu 06/26/2022 11:44 AM

Forgot to add the solo at the beginning xd

Nyu 06/26/2022 11:44 AM
DDNet 06/26/2022 11:44 AM
Nyu 06/26/2022 11:48 AM

so now, what is the problem with the stopper at x 1056 y1270 ?

DDNet 06/26/2022 11:48 AM
Nyu 06/26/2022 11:53 AM
Nyu 06/26/2022 11:53 AM

sorry, found a skip

DDNet 06/26/2022 11:53 AM
Nyu 06/26/2022 11:53 AM

this should be it

Nyu 06/26/2022 11:53 AM

😒

Welshi 06/26/2022 12:06 PM

You should fix the stoppers as well ^^

Welshi 06/26/2022 12:07 PM

As in, the stoppers mentioned here, delete them and replace them with stoppers that aren’t mirrored

Welshi 06/26/2022 12:08 PM

Mirrored being modified with the n and m shortcut, mirrors should only ever be rotated

Nyu 06/26/2022 12:16 PM

ahh okay

Nyu 06/26/2022 12:17 PM
Nyu 06/26/2022 12:17 PM

okay done, thank you!

Sorah 06/26/2022 12:47 PM

$optimize

DDNet 06/26/2022 12:47 PM
Sorah 06/26/2022 12:47 PM

mh still big

Pipou 06/26/2022 12:52 PM

The design looks like it could be under 200kB

Pipou 06/26/2022 12:53 PM

There are many missing tiles and the stones aren't well cut, take the time to do them well or use an automapper

Pipou 06/26/2022 12:54 PM

You could remove all the signs and symbols

Pipou 06/26/2022 12:55 PM

People are supposed to know how to play at least a bit at that difficulty

Nyu 06/26/2022 1:01 PM

okay

Nyu 06/26/2022 1:26 PM

is it maybe that big because my midground is over the whole map?

Ryu 06/26/2022 2:26 PM

Nyu map

Nyu 06/26/2022 2:28 PM

Ryu ♥

Ryu 06/26/2022 2:30 PM

startline missing

Nyu 06/26/2022 2:31 PM

😮

Knuski 06/26/2022 2:31 PM
Nyu 06/26/2022 2:35 PM

ok, i removed the signs and symbols, except 1 where you have to hold A i used automapper for unhookables and i added some tiles that were missing

Nyu 06/26/2022 2:36 PM

and i removed the midground.. its only visible IN the map now

Nyu 06/26/2022 2:36 PM

now its only half the size 😄

Nyu 06/26/2022 2:45 PM

fixed the hookthrough at the start

Nyu 06/26/2022 2:56 PM
yāccreフレシュマイボイ 06/26/2022 3:11 PM

remove extra logo

Nyu 06/26/2022 3:19 PM

which 😮

Nyu 06/26/2022 4:24 PM

i see what you mean 😄

Nyu 06/26/2022 5:00 PM

ahh you meant the unused logo in layers right? :v

Nyu 06/26/2022 5:00 PM
Kei 06/27/2022 6:49 AM

rls when

bencie 06/27/2022 3:10 PM

omg finally

@Nyu
bencie 06/27/2022 3:29 PM
bencie 06/27/2022 3:29 PM

missing killtile design

bencie 06/27/2022 3:29 PM
bencie 06/27/2022 3:29 PM

right under, missing killtile from gamelayer

bencie 06/27/2022 3:31 PM
bencie 06/27/2022 3:34 PM

missing killtile design near end

Nyu 06/27/2022 3:36 PM

Oh damn, gonna fix all of these

bencie 06/27/2022 3:39 PM
bencie 06/27/2022 3:40 PM

^ 1 part behind autopart on the right

Nyu 06/28/2022 10:39 PM
Nyu 06/28/2022 10:39 PM

all fixed

Nyu 07/17/2022 9:40 PM

changed something

Arrow 07/29/2022 2:49 AM

hello! so i went through the map and i found super good ideas but poorly executed, because they are tight or there are deliberate killtiles that get in the way of making the parts which is quite annoying, another point related to this is that the map is really faily being that the map shows that it is adapted for 2 players, about the fillers that are on the map are quite bad since either there is not enough space, or they are complicated or both.

That said you have to do a rework of all the parts (not only the real parts if not filler to) to make it more viable and changing the server to insane is not a solution, make the map more balanced and its ok maybe

Arrow 07/29/2022 2:49 AM

$waiting

Nyu 07/30/2022 3:18 PM

okay alright im working on it