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@mtj_1234Map 🐞:
For a second, I really thought it was the "linear" map but with Rocket.


why still missed
ok
Yes
Xdddd

huh it really isnt linear though
troll name
I think he put linear bc the rocket don't fall
Is a linear shot
ic
I cow
the grenade fall in my demo, which should be a bug.
like this
report this too xD
known, tunes don't work in demos
made part10 wider
this looks soooo cool
andb i love the simple yet aesthetic design
I spent 30min on tp 4 and other parts aren't really too difficult. If the tele at 4 is shortened a bit, it should allow a less precise hit midair, which I did multiple times before actually passing it. Other parts aren't anything close to tight at all, so I would suggest cut some difficulty there.
fixed
move the grenade to show the spawn
ok i test ur map and say its good map but 1 annoying things it have. this is non standart rocket map, its mean u cant use your experience. u just dont know what do to. this map give u too much freedom what is bad in one side cus u need find spot where shoot and witch angle need too shoot what is annoying. my solution its mark all thoose spot somehow. From and explosion spot. this map not about find a way like puzzle, thats why it help.
i played 1-3 parts also i think gap between 1 and 2 too big. 2 part way harder then 1.
idk i feel like 2 dosent fit here, cus 1 and 3 part have same logic start.
do i need to mark in entities? or just put a "TURN OFF ENTITIES" there. i ask coz i cant find any suitable tiles to mark it.
turnoff should be fine
i marked every part
maybe too much
i tihnk u can it mark like unfreeze and unfrezze or smth else
deleted some unnecessary marks.
the following parts were also dealt with.
both r marked with unfreeze
like i said 2 part dont fit with 1 and 3 part
i tihnk u need to with that
hmmm
idk how to mark
maybe remake part2
linear
Okay, I played the first three parts of your map again, and I have some feedback. 1) With marks, it's way better to play because you can base your shots and explosions on them. I think you need a mark for every shot and explosion on the map because based on these marks, you can prepare accordingly. For me, with marks, it's much more enjoyable.
2) By watching your video, I confirm that the swing in the second and third parts has broken timings. If you look at your movement while swinging, you will notice that you force yourself to slow down for 0.5-1 sec. Slowing down always breaks the flow, and it's annoying to always be "too fast." To solve it, you need to play with the tune (but you can break the rest of the parts), or do a rework similar to the fourth part with a different angle.
3) The tolerance room rule. You made a good change in the third part, but if you notice, you have the same problem in the second part. If you watch your video, you will see that you almost touched the roof, which is bad, so you need to fix all similar mistakes like in the third and second parts.
also if u touched shields without cp its gg.
It's mean. With a double rocket, it will not be possible to pass because it's not high enough. But an explosion + dj will be enough.
u mean i need remove the shields?
btw, what do u think about this mark? i use it coz when i was marking cp7, i found i cant put an unfreeze in a freeze.
this is cp7
you can just also add grenade at the previous cp
remade part2 and 3. bug fixed
i again played first 3 part and say here i mean smth like on screen cus rm its look like u need jump and shoot.
i feel like run and shoot will be more flow than stay and shoot
the swing on 2 part is perfect, good fix. very enjoyable 2 part. wp
I'm so satisfied to one-shot second part because it's really well made.
also its blue mark is weird cus look like u need move backward what is bad.
i think start on 5 need to be same as here
ye i guses u need also rework 6 like walk and shoot.
SO yes 1,6 need to be walk and shoot instead shot while not moving.
this one feels bad mapped. 1 speed too big with no reason? u dont use it idk. 2 u need add this or 3 wall and it will be better.
imho i tihnk keep all the same and add 3 wall is best way to fix. but its regular rocket wall. Overall, I think your tunes are useless here. You should remove this part and create something new, because your map has a unique mechanic.
first part where shoot and walk, but like i said here need +3 tiles
got 8 part its good) like it only start fix, 9 part start again bad cus not moving shoot. also marks are lie idk.
i a bit play with mapping and what i decide 1 wall for better setup shoot down 2 some times if u didnt release fast enough space-bar u accidently jump after tp ||i move tp 1 block higher|| 3 move close to edge cus 2 4 add save platform if u miss double rocket 7 add tele for fix skip also its show u didnt have enough speed for swing if didnt over fly 5 need move it <<< about 10 tiles cus almost touch it 6 add five tiles cus sometimes i did part well enough but fail. ||was too punishable with no reason||
here is map with that part if u wanna try ||no ignore plz i spend on this 40 min.||
i didnt figuret out how to od last part until watched ur video i tryed smth like this
i didnt expect boring triple nade(
ok test is done) gl with map, i hope u will fix all correct)
thank u for testing! i will try my best.
maybe move this channel to WAITING?
anyone else not a big fan of the map because the tune seems to change the timing for a good rocket jump
holy shit i'm gonna give up this map. it's so hard and annoying to make good gp and i'm super busy. i'm sorry and i appreciate your efforts for this map, but i'm really annoyed.
@comebackplayspecially sorry to u.

can u decline this map pls? sorry again.
Mention:
@mtj_1234u can upload it again in some time, since the map is cool (if u want). Take ur time tho :D
Sorry( but I think you've already done 80%. You've already done parts 1, 2 and 4, which means you've found the key. Wherere finding the key is the hardest part. You just need to make a few small fixes. If u need any help i can help u cus this is good map, u can ping me any time.