#Slide_2
"Slide_2" by Sorah [Solo]
DDNet 11/26/2020 1:15 PM
@Sorah

this is your map's testing channel! Post map updates here and remember to follow our mapper rules: https://ddnet.tw/rules

DDNet 11/26/2020 1:15 PM
maggi323 11/26/2020 2:33 PM

it's like slide 1 but with more ways to go. last parts are pretty long but gameplay is good.

Sorah 11/26/2020 2:43 PM

thank you maggi

Sorah 11/26/2020 2:44 PM

made one spot unfaily

Sorah 11/26/2020 2:59 PM
Sorah 11/26/2020 3:04 PM
Sorah 11/26/2020 3:04 PM

design bug fixed

Pepe 11/26/2020 3:34 PM

Rls

Sorah 11/26/2020 3:36 PM

no

Sorah 11/26/2020 3:36 PM
Sorah 11/26/2020 3:36 PM

again design bug fixed now rls

Pepe 11/26/2020 3:45 PM
texnonik 11/26/2020 4:09 PM

yes release with out testing

Pepe 11/26/2020 6:14 PM

Some testers already tested the map, and sorah is an experienced mapper.

Pepe 11/26/2020 6:14 PM

Let's wait for more feedback of it tho

allocaツ 11/26/2020 6:37 PM

parts cp 2 - cp 6 are a good start, very exciting and clever getting laser. a few medium difficulty jumps and some lasers like here at part cp 6

allocaツ 11/26/2020 6:38 PM

but then suddenly part cp 7 comes and it has 4 lasers and 2 a bit more difficult jumps.

this increase in difficulty is a bit too fast here, part cp 7 feels to long after the introduction

allocaツ 11/26/2020 6:42 PM

I think a cp here would create a smoother difficulty progression (1, 2, 2, 4 air lasers instead of 1, 4, 4 throughout the map)

Sorah 11/26/2020 8:00 PM
Sorah 11/26/2020 8:01 PM

added new laser move in CP6 part and thanks to ReD for testing talked with him/her on the server.

Cøke 11/27/2020 2:03 PM
Cøke 11/27/2020 2:08 PM

the map is good but not an increase to the first one, I found the first one more interesting

Sorah 11/27/2020 2:17 PM
  • Fixed 3 Design bugs
Sorah 11/27/2020 2:17 PM

thank you :) and is that a problem that its not an increase ?

Sorah 11/27/2020 4:57 PM
  • little design change in CP 9 part
louis 11/27/2020 5:20 PM

nice map better than slide 1

louis 11/27/2020 5:20 PM

the freeze at the bottom of the map is weird when u zoom out tho

louis 11/27/2020 5:20 PM

i guess it dont matter

louis 11/27/2020 5:20 PM
louis 11/27/2020 5:20 PM

best sign btw

DarkOort 11/27/2020 5:27 PM

Nice map, gameplay is good, multiple way and design is cool. Perfect !

BlueMeww 11/27/2020 6:16 PM

the best solo map returrn

Lady Saavik 11/27/2020 8:59 PM

where are bugs

Ravie 11/27/2020 9:00 PM

in your pants

Lady Saavik 11/27/2020 9:03 PM

GOTCHA

Lady Saavik 11/27/2020 9:04 PM
Lady Saavik 11/27/2020 9:04 PM

it's here

Lady Saavik 11/27/2020 9:09 PM

now I feel fulfilled

Sorah 11/27/2020 9:37 PM
Sorah 11/27/2020 9:37 PM

thank you for the test

@Lady Saavik
louis 11/27/2020 9:59 PM

thats a feature what do you mean

Sorah 11/30/2020 1:37 AM
Sorah 11/30/2020 1:37 AM

2 mini "bug" fixes

Sorah 11/30/2020 2:24 AM
Sorah 11/30/2020 2:24 AM

3*

Soapy Sandwich 11/30/2020 3:11 AM

Map seems really fun, here's what I found:

Soapy Sandwich 11/30/2020 3:12 AM

Map difficulty builds well in the start but suddenly drops for the last few parts. Maybe make them harder by adding some freeze to shoot through?

Soapy Sandwich 11/30/2020 3:13 AM

The following parts of the map are naked... Atleast when it comes to spikes XD

They are spots the player can see during runs, not completely needed but it felt odd to me as all other walls are covered in spikes.

Soapy Sandwich 11/30/2020 3:14 AM

This checkpoint would be better a bit later. The part before it is really short and this part is quite long.

Soapy Sandwich 11/30/2020 3:15 AM

I think the teleports should be different in this section to prevent long waits if you miss a shot. Also unfreeze by the left arrows would help. Without them its a small delay but quite an annoying one imo.

Soapy Sandwich 11/30/2020 3:18 AM

Map felt like a nice build on the first slide, introduced some interesting challenging laser shots. Definitely a fun map with good potential. I think with a bit better balancing like a harder ending it would be nice from a gameplay perspective.

I think a few more spikes and the same fade you have on the bottom flipped and placed on the top would be quite nice for the design.

Otherwise its good for release imo

Sorah 11/30/2020 3:22 AM

since i wanted tha map to be a chill map to relax i dont like the idea of makeing it harder and more freeze would make it repetitive

Sorah 11/30/2020 3:22 AM

meeeh no more spikes :(

Sorah 11/30/2020 3:23 AM

i see that stuff as one part and dont want to split it with a checkpoint and about changeing the tele i dont really wanna do that since i like the idea of falling far down about the unfreeze you should redo the whole part if you fail something and not only a part of it

Sorah 11/30/2020 3:24 AM

but still thank you for the test

@Soapy Sandwich

:)

Sorah 11/30/2020 3:24 AM

with that being said

Sorah 11/30/2020 3:24 AM
Sorah 11/30/2020 3:25 AM

one little design fix again :/

Soapy Sandwich 11/30/2020 3:34 AM

In the last screenshot I think you should at least do the upward spikes on top so you don't hit the wall and stop in stun. You could also add unfreeze there but that's not the best fix imo.

As for redoing the whole part, skipping on jump isn't that bad XD imo it will make the player feel good if they land there and, instead of helplessly watching there tee go back to start, they can jump up and save some progress. At least I was quite bummed that i didn't unfreeze in time to continue going up.

Sorah 11/30/2020 3:36 AM

i will think about the tele change so you dont hit the wall and probaly will change it later today but for now its bed time

Soapy Sandwich 11/30/2020 3:36 AM

Sleep well 🙂

Sorah 11/30/2020 12:43 PM
Sorah 11/30/2020 12:43 PM

changed the tele

Sorah 11/30/2020 12:43 PM
Sorah 11/30/2020 4:40 PM
@Soapy Sandwich

thats what you wanted ?

Soapy Sandwich 12/01/2020 10:12 PM

Yes that is one of the things I wanted 🙂

Sorah 12/02/2020 3:39 AM
Sorah 12/02/2020 3:39 AM

some minor changes in cp4 part

Sorah 12/02/2020 3:51 AM
Sorah 12/02/2020 3:51 AM

anti ouis fail in cp8 part

louis 12/02/2020 4:06 AM

$ready 2

Pepe 12/02/2020 12:44 PM
Ertee ;D 12/02/2020 2:14 PM
PopCorn181 12/07/2020 8:00 PM
snail 01/01/2021 5:34 PM
@jao

bot bugged on that one didnt it? (its been released for over 2 weeks now)

jao 01/01/2021 5:38 PM

y

Sorah 01/02/2021 3:05 AM
@snail

nooooo :(

Sorah 01/02/2021 3:05 AM

i wanted it to stay here forever