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only 2nd part and its really messy
try to look for cool moves using simple layouts instead of tight stuff like this
btw u can just do sv_hit 0 in the map settings instead of putting no-hammer tiles around spawn
look messy because i think about many cheat way on this part and try to avoid that
this part can only pass with 2way now,another way is quite hard so i just ignore it
fix some other skip 😦
most parts were rlly cool and have a nice flow. after i played cp2 i thougth whole map is tight and annoying like this...but most other parts are nice to play and fun with a nice flow. but u should move whole tele at the ground more down. at some parts it becomes rlly tight and annoying. probably it will take some time to move the ground tele in parts down but i think its worth since it will raise the gameplay
im not going to change this part for some reason
i also noted that skip just now,ill find a way to stop that skip,if cant then i remove this corner
forget to remove after changes
thanks for this one
just remove the corner and hookblocker, its useless
agree with louis and starkiller, u have to remap the second part
in 2p maps u can set the to teles on the ground
also u can remove hammer off at the start and add a new command : sv_hit 0
louis said it already but u missed it
will player able to smash again at last part if sv_hit 0?
use hookfly at the end ⬆️
edit this part, ht like this useless and the right hook a bit annoying
will be 100% better when u do it like in the picture
no, for real
this part right side what i hope player to do is jump hook inside that thing,if no jump the angle will be a little and more hard
test it, its way better
moon => HD
part 2 must change or just suggest me to change?i really want to keep
must
doesnt fit with the map
fine
u can rework it
tbh dont want rework that :(
u have to, its cool map but this second part too bad and annoying
imo those thing + corner abit ugly for me so i just leave it,but some place i forget
ok take your time and fix everything this time
all the pic you send i have review again and do some changes, if no changes at where you ping means that is ok for my weird esthetic
include part 2
i didnt touch on sv_hit 0 btw
wait forget something
ill update again in few min
im not done with the test
to where?
not even hookfly needed at the end xd its a solo jump
into the normal cp
cant get it
i mean i dont understand
the end ill make it higher i guess
put the time cp into the normal cp
i change my word, what do you mean normal cp
sorry for bad understanding
normal cp = the cp26
time cp = the unfilled black numbers
ohhh you mean that thing
understood
look at every point and take ur time
u forgot 80%
xd
$waiting
xd man dont rush you, take ur time
i got time now XD
so just do it
why? just close the corner and remove hookblocker xd and this stopper, part was fine
forgot again so much things
check whole map and the screens again
$waiting
you mean the corner?
no
other things
and its not a part rework when u add 1 more ht
xdddd
yes u forgot this and second part
this i choose to leave it like that
then u not even tested my suggestion
it feels way better, but u cant feel it when ur not testing it
tested but i still want it like that sorry
sorry for upload it so many times
this is what i hope btw
and for what the hook blocker?
still useless
and u know that u can cheat this step? lay the dummy on the edge
how? they need to keep the dj and use when falling down there, hard to pull off and rehook when falling without dj
i just said its cheatable
not how hard
if they got that skill i wont stop them because this cheat i know when i start to do this and already do something to anti cheat here
but the real question was : for what hook blocker
hook blocker no need exist i know, but i want they notice that they can hook inside the hookblocker if they dont know before, the last part of the map i no need to put the tips already if they know
ok
part 2 still the same
part 2 what problem for now, i didnt get it
i add an extra hook t so they no need to swing again
wait something wrong
yes
not even this tested
oh boy
only weak hook can no need swing
lol
u have to check the map again
strong will have same problem
look at all pics
and test ur changes b4 uploading
tested this part with only weak hook, mybad
maybe you don't mean it because you don't know better, but for me it comes across as if you just want to fix the map quickly and you don't really care what testers say -> you can see that you forget 80% of the 'bugs'. it's also cheeky towards testers to constantly have such errors, we have to check every time again if everything has been done. so for the last time, read everything carefully, fix the map, read everything again and check the map again. if there's nothing more then you can post it again
$waiting
i told him to fix it already before accepting ...
i hope this is my last time update this
relatable map name
then i realise i didnt upload the correct new one after i play in test server
real dumb
remove hammer off and add this command : sv_hit 0
as i said b4
what does HD means
and i also mention i didnt want them to hookfly at the last part so i decide not to use sv_hit 0
what happen to this corner? the color is correct isnt?
but why? its a 3 hit hf xdd
command makes it more clean
hookfly is so dumb for some dummy player that only know drag
like me
its not even a hookfly
u have to throw
its enough
then what is HD
and also that corner
really dont know
upper corner have different and better design
use it too there
and again, its a team force map.. u can set all to teles on the ground
honest, actually i dont know why need to be on air, saw other do that so i just follow and didnt know the reason
ill fix that in few min
in air bcs team 0 and bounce
it means HD
whats the difference
resolution?
for ppl with bad pc
all decorations -> HD
oh
get it
the reason i didnt make all same like green one its because some might having issue on hitbox express
yes use the better 1/2 freeze
not the shit one
with no corner
on the ground doesnt matter
but the ones that u can touch
btw u have 2 unused images
noted
then can i just make end higher to keep the hammer?
make it lower again
or leave it and add the command
and remove hammer off xd
yes its ok like it is
just remove hammer off and add the command
still bad 1/2 freeze in
which
should i screen all wrong freeze things?
i mean
i didnt get your problem
when u play with design
in the better freeze u can walk half way in
the bad 1/2 freeze not
as I said, use the ones you want, but all should be the same
i prefer the one with little corner like i marked
cant get it, play with entities for a long times so didnt understand which is better for you guys
problem is as i said u used different designs
wait maybe i get it
u can use the red one too, but then in the whole map
but its very outdated and bad
hope i get what you trying to say
yes i know, i fail to fix this and just let it be like this, they can skip if they want to take this risk on the run
even it is easy for some
second part still bad
replace it with a new part
👍
also start and finish make triangles at corners ?
where is logo
no logo
$waiting
head or middle of the part?
or both bad?
Change all 2nd part
Create new part from 0
forget to save
added logo
looks better for me so i didnt change
ok
u should put less alpha on the ht
alpha?
oh
i did it now
@cheeser0613k
$optimize
$edit --shrink-layers
eh
i though i fixed
dumb again sorry
ok this time confirm got save before upload
make floors lower its very annoying to play with a very high floor
unbalanced part make it easier
and i recognize that starting move from somewhere
whats the point of those stoppers? doesnt seem to do anything
and you should attempt to improve the design of the map, it's pretty rudimentary atm
otherwise its not a bad map, im sure people will enjoy playing it as many people like this style of map
$waiting
i can only make 1 block lower
left one is to antiedge stand, right one is to avoid a skip
u can still edge on it however
i guess it's a bit harder
but i didn't know about the right one to avoid a skip. however it makes it seem like u have to use the stopper for the part, which isn't a good thing because people will get confused. maybe try to prevent the skip using a block or a tele instead?
yes they can use it
ye but u dont need it for the part right?
depend
more easy if use
this part can i know the unbalanced place?
a little annoying to hit the top teles there
and the last hook is hard
no thanks
i meant the other teles
the one to the left of that
i know, what i mean is will it help if you can just hold d? if no then i change the tele
nah i think i just change it anyway
try to aviod other do a skip so i add this
Looks like you’re heavily inspired by lumine
Thats wat i thought xd
noted
will upload new one after you done your test and all ok
my last changes on the map i guess if no other problem
Next time do these changes b4 submit 😜
Test the parts over and over again and fix, change things etc. It's the normal way of mapping
k
u fine with the cheat now?
i tried a long time and its quite hard and waste time to edge that so im ok with that
ok
you're right
added
ops
just notice that it touch the top of the border in when entities off
can u try to make design better?
no clue how to do it sorry
i will do some quick changes to design later then
k
thanks
$waiting for new design
What u did again with the file size? Why +50kb again?
extra layer and images
Ah u added stars?
U can use stars with 0 kb
Looks like the same but whatever
the star that provide are in pair, dont know how to separate them
click at one red dot, then hold shift and move the mouse
u can add more doodads if u want (gears or smth its up to u)
i also changed how start and finish look
wow, thanks alot
i think its enough for me
wait i change the spawn a bit
yes but quite waste time so i didnt make changes on it
this cheat someone mention before but same not easy to edge this to do the skip, if they want to use on speedrun it also waste alot of time to get perfect skip
if so delete the other hookblockers
i dont think its hard
then i guess i make it longer, remove will become more easy
below the stopper? or over
between tele and stopper
u can bug through it
k i fix it
$waiting
you hope it no need to rehook?
i guess i just leave it for those who need to adjust dummy placement, cant get too much speed by using the hookt to reach the tele, its about how late player hook
this ill also leave it
i said it so u dont need the rehook yea
lamp also moved behind tee
then i realise i make 2 different changes in 2 different file
logo blurry now
after the changes <
it is not designed to be that big 😄
fixed, and some other things
k thanks
imo u can remove the ht and the hookblocker
skipable
which skip? u dont even need speed there
if hookblocker removed
edge slow jump
then 1 more tele
that u cant edge there
true
lemme change it real quick
hookthrough ill keep it
there is no need for it
its just 1 rehook there, jump over and rehook again
no ht needed
yea i know
wait im gonna redo those tele
its the known bug
already fixed but not in this tileset
yeah i change whole set
ok
U forgot again corner?
eh?
ah some corner i want to remove but forget
nah i guess just leave it all corner there, no corner also feel weird
both weird
$waiting
how do you set half entities btw
F1 > overlay_entities 50
Or ddnet tab and set it by hand
thanks
I didn't need speed there either if that's what you mean, don't know what else to skip
It's also not a skip for me, a skip would be at the one part simply skipping platforms or something like this
This
anyway i just close it like what you suggest before
what he show me is so easy and i didnt hope other do that
not talking about stand on right side and jump back rehook
ok
bcs u can easy jump up right, left platform not even needed
k
$ready 5
congratulations ! 👍
hope rls soon
soon enough xd
👍 🥳
thanks
can i make some changes before release?
???
first part first hook abit annoying after i added that hookt (realise after try to run for a good time)
want to remove it
is this allow when the map is under ready status?
yes but it's not ready after posting the new map
Someone have to check this
ht removed, 1 block higher on the ground
ah wait my OCD
other same
sorry for changes
looks wrong now but ok
$ready 5
updated
thanks
:oo